/**
 * @file v4coloru.h
 * @brief The LLColor4U class.
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_V4COLORU_H
#define LL_V4COLORU_H

#include "llerror.h"
//#include "vmath.h"
#include "llmath.h"
//#include "v4color.h"

#include "v3color.h"
#include "v4color.h"

//class LLColor3U;
class LLColor4;

//  LLColor4U = | red green blue alpha |

static const U32 LENGTHOFCOLOR4U = 4;


class LLColor4U
{
public:

    U8 mV[LENGTHOFCOLOR4U];

    LLColor4U();                        // Initializes LLColor4U to (0, 0, 0, 1)
    LLColor4U(U8 r, U8 g, U8 b);        // Initializes LLColor4U to (r, g, b, 1)
    LLColor4U(U8 r, U8 g, U8 b, U8 a);      // Initializes LLColor4U to (r. g, b, a)
    LLColor4U(const U8 *vec);           // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1)
    explicit LLColor4U(const LLSD& sd)
    {
        setValue(sd);
    }

    void setValue(const LLSD& sd)
    {
        mV[0] = sd[0].asInteger();
        mV[1] = sd[1].asInteger();
        mV[2] = sd[2].asInteger();
        mV[3] = sd[3].asInteger();
    }

    LLSD getValue() const
    {
        LLSD ret;
        ret[0] = mV[0];
        ret[1] = mV[1];
        ret[2] = mV[2];
        ret[3] = mV[3];
        return ret;
    }

    const LLColor4U&    setToBlack();                       // zero LLColor4U to (0, 0, 0, 1)
    const LLColor4U&    setToWhite();                       // zero LLColor4U to (0, 0, 0, 1)

    const LLColor4U&    set(U8 r, U8 g, U8 b, U8 a);// Sets LLColor4U to (r, g, b, a)
    const LLColor4U&    set(U8 r, U8 g, U8 b);      // Sets LLColor4U to (r, g, b) (no change in a)
    const LLColor4U&    set(const LLColor4U &vec);  // Sets LLColor4U to vec
    const LLColor4U&    set(const U8 *vec);         // Sets LLColor4U to vec

    const LLColor4U&    setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set()
    const LLColor4U&    setVec(U8 r, U8 g, U8 b);       // deprecated -- use set()
    const LLColor4U&    setVec(const LLColor4U &vec);   // deprecated -- use set()
    const LLColor4U&    setVec(const U8 *vec);          // deprecated -- use set()

    const LLColor4U&    setAlpha(U8 a);

    F32         magVec() const;             // deprecated -- use length()
    F32         magVecSquared() const;      // deprecated -- use lengthSquared()

    F32         length() const;             // Returns magnitude squared of LLColor4U
    F32         lengthSquared() const;      // Returns magnitude squared of LLColor4U

    friend std::ostream&     operator<<(std::ostream& s, const LLColor4U &a);       // Print a
    friend LLColor4U operator+(const LLColor4U &a, const LLColor4U &b); // Return vector a + b
    friend LLColor4U operator-(const LLColor4U &a, const LLColor4U &b); // Return vector a minus b
    friend LLColor4U operator*(const LLColor4U &a, const LLColor4U &b); // Return a * b
    friend bool operator==(const LLColor4U &a, const LLColor4U &b);     // Return a == b
    friend bool operator!=(const LLColor4U &a, const LLColor4U &b);     // Return a != b

    friend const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b);   // Return vector a + b
    friend const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b);   // Return vector a minus b
    friend const LLColor4U& operator*=(LLColor4U &a, U8 k);             // Return rgb times scaler k (no alpha change)
    friend const LLColor4U& operator%=(LLColor4U &a, U8 k);             // Return alpha times scaler k (no rgb change)

    LLColor4U addClampMax(const LLColor4U &color);                      // Add and clamp the max

    LLColor4U multAll(const F32 k);                                     // Multiply ALL channels by scalar k

    inline void setVecScaleClamp(const LLColor3 &color);
    inline void setVecScaleClamp(const LLColor4 &color);

    static bool parseColor4U(const std::string& buf, LLColor4U* value);

    // conversion
    operator LLColor4() const
    {
        return LLColor4(*this);
    }

    U32 asRGBA() const;
    void fromRGBA( U32 aVal );

    static LLColor4U white;
    static LLColor4U black;
    static LLColor4U red;
    static LLColor4U green;
    static LLColor4U blue;
};


// Non-member functions
F32     distVec(const LLColor4U &a, const LLColor4U &b);            // Returns distance between a and b
F32     distVec_squared(const LLColor4U &a, const LLColor4U &b);    // Returns distance squared between a and b


inline LLColor4U::LLColor4U()
{
    mV[VRED] = 0;
    mV[VGREEN] = 0;
    mV[VBLUE] = 0;
    mV[VALPHA] = 255;
}

inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b)
{
    mV[VRED] = r;
    mV[VGREEN] = g;
    mV[VBLUE] = b;
    mV[VALPHA] = 255;
}

inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b, U8 a)
{
    mV[VRED] = r;
    mV[VGREEN] = g;
    mV[VBLUE] = b;
    mV[VALPHA] = a;
}

inline LLColor4U::LLColor4U(const U8 *vec)
{
    mV[VRED] = vec[VRED];
    mV[VGREEN] = vec[VGREEN];
    mV[VBLUE] = vec[VBLUE];
    mV[VALPHA] = vec[VALPHA];
}

/*
inline LLColor4U::operator LLColor4()
{
    return(LLColor4((F32)mV[VRED]/255.f,(F32)mV[VGREEN]/255.f,(F32)mV[VBLUE]/255.f,(F32)mV[VALPHA]/255.f));
}
*/

inline const LLColor4U& LLColor4U::setToBlack(void)
{
    mV[VRED] = 0;
    mV[VGREEN] = 0;
    mV[VBLUE] = 0;
    mV[VALPHA] = 255;
    return (*this);
}

inline const LLColor4U& LLColor4U::setToWhite(void)
{
    mV[VRED] = 255;
    mV[VGREEN] = 255;
    mV[VBLUE] = 255;
    mV[VALPHA] = 255;
    return (*this);
}

inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z)
{
    mV[VRED] = x;
    mV[VGREEN] = y;
    mV[VBLUE] = z;

//  no change to alpha!
//  mV[VALPHA] = 255;

    return (*this);
}

inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a)
{
    mV[0] = r;
    mV[1] = g;
    mV[2] = b;
    mV[3] = a;
    return (*this);
}

inline const LLColor4U& LLColor4U::set(const LLColor4U &vec)
{
    mV[VRED] = vec.mV[VRED];
    mV[VGREEN] = vec.mV[VGREEN];
    mV[VBLUE] = vec.mV[VBLUE];
    mV[VALPHA] = vec.mV[VALPHA];
    return (*this);
}

inline const LLColor4U& LLColor4U::set(const U8 *vec)
{
    mV[VRED] = vec[VRED];
    mV[VGREEN] = vec[VGREEN];
    mV[VBLUE] = vec[VBLUE];
    mV[VALPHA] = vec[VALPHA];
    return (*this);
}

// deprecated
inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z)
{
    mV[VRED] = x;
    mV[VGREEN] = y;
    mV[VBLUE] = z;

//  no change to alpha!
//  mV[VALPHA] = 255;

    return (*this);
}

// deprecated
inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 a)
{
    mV[0] = r;
    mV[1] = g;
    mV[2] = b;
    mV[3] = a;
    return (*this);
}

// deprecated
inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec)
{
    mV[VRED] = vec.mV[VRED];
    mV[VGREEN] = vec.mV[VGREEN];
    mV[VBLUE] = vec.mV[VBLUE];
    mV[VALPHA] = vec.mV[VALPHA];
    return (*this);
}

// deprecated
inline const LLColor4U& LLColor4U::setVec(const U8 *vec)
{
    mV[VRED] = vec[VRED];
    mV[VGREEN] = vec[VGREEN];
    mV[VBLUE] = vec[VBLUE];
    mV[VALPHA] = vec[VALPHA];
    return (*this);
}

inline const LLColor4U& LLColor4U::setAlpha(U8 a)
{
    mV[VALPHA] = a;
    return (*this);
}

// LLColor4U Magnitude and Normalization Functions

inline F32      LLColor4U::length(void) const
{
    return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] );
}

inline F32      LLColor4U::lengthSquared(void) const
{
    return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE];
}

// deprecated
inline F32      LLColor4U::magVec(void) const
{
    return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] );
}

// deprecated
inline F32      LLColor4U::magVecSquared(void) const
{
    return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE];
}

inline LLColor4U operator+(const LLColor4U &a, const LLColor4U &b)
{
    return LLColor4U(
        a.mV[VRED] + b.mV[VRED],
        a.mV[VGREEN] + b.mV[VGREEN],
        a.mV[VBLUE] + b.mV[VBLUE],
        a.mV[VALPHA] + b.mV[VALPHA]);
}

inline LLColor4U operator-(const LLColor4U &a, const LLColor4U &b)
{
    return LLColor4U(
        a.mV[VRED] - b.mV[VRED],
        a.mV[VGREEN] - b.mV[VGREEN],
        a.mV[VBLUE] - b.mV[VBLUE],
        a.mV[VALPHA] - b.mV[VALPHA]);
}

inline LLColor4U  operator*(const LLColor4U &a, const LLColor4U &b)
{
    return LLColor4U(
        a.mV[VRED] * b.mV[VRED],
        a.mV[VGREEN] * b.mV[VGREEN],
        a.mV[VBLUE] * b.mV[VBLUE],
        a.mV[VALPHA] * b.mV[VALPHA]);
}

inline LLColor4U LLColor4U::addClampMax(const LLColor4U &color)
{
    return LLColor4U(llmin((S32)mV[VRED] + color.mV[VRED], 255),
                    llmin((S32)mV[VGREEN] + color.mV[VGREEN], 255),
                    llmin((S32)mV[VBLUE] + color.mV[VBLUE], 255),
                    llmin((S32)mV[VALPHA] + color.mV[VALPHA], 255));
}

inline LLColor4U LLColor4U::multAll(const F32 k)
{
    // Round to nearest
    return LLColor4U(
        (U8)ll_round(mV[VRED] * k),
        (U8)ll_round(mV[VGREEN] * k),
        (U8)ll_round(mV[VBLUE] * k),
        (U8)ll_round(mV[VALPHA] * k));
}
/*
inline LLColor4U operator*(const LLColor4U &a, U8 k)
{
    // only affects rgb (not a!)
    return LLColor4U(
        a.mV[VRED] * k,
        a.mV[VGREEN] * k,
        a.mV[VBLUE] * k,
        a.mV[VALPHA]);
}

inline LLColor4U operator*(U8 k, const LLColor4U &a)
{
    // only affects rgb (not a!)
    return LLColor4U(
        a.mV[VRED] * k,
        a.mV[VGREEN] * k,
        a.mV[VBLUE] * k,
        a.mV[VALPHA]);
}

inline LLColor4U operator%(U8 k, const LLColor4U &a)
{
    // only affects alpha (not rgb!)
    return LLColor4U(
        a.mV[VRED],
        a.mV[VGREEN],
        a.mV[VBLUE],
        a.mV[VALPHA] * k );
}

inline LLColor4U operator%(const LLColor4U &a, U8 k)
{
    // only affects alpha (not rgb!)
    return LLColor4U(
        a.mV[VRED],
        a.mV[VGREEN],
        a.mV[VBLUE],
        a.mV[VALPHA] * k );
}
*/

inline bool operator==(const LLColor4U &a, const LLColor4U &b)
{
    return (  (a.mV[VRED] == b.mV[VRED])
            &&(a.mV[VGREEN] == b.mV[VGREEN])
            &&(a.mV[VBLUE] == b.mV[VBLUE])
            &&(a.mV[VALPHA] == b.mV[VALPHA]));
}

inline bool operator!=(const LLColor4U &a, const LLColor4U &b)
{
    return (  (a.mV[VRED] != b.mV[VRED])
            ||(a.mV[VGREEN] != b.mV[VGREEN])
            ||(a.mV[VBLUE] != b.mV[VBLUE])
            ||(a.mV[VALPHA] != b.mV[VALPHA]));
}

inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b)
{
    a.mV[VRED] += b.mV[VRED];
    a.mV[VGREEN] += b.mV[VGREEN];
    a.mV[VBLUE] += b.mV[VBLUE];
    a.mV[VALPHA] += b.mV[VALPHA];
    return a;
}

inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b)
{
    a.mV[VRED] -= b.mV[VRED];
    a.mV[VGREEN] -= b.mV[VGREEN];
    a.mV[VBLUE] -= b.mV[VBLUE];
    a.mV[VALPHA] -= b.mV[VALPHA];
    return a;
}

inline const LLColor4U& operator*=(LLColor4U &a, U8 k)
{
    // only affects rgb (not a!)
    a.mV[VRED] *= k;
    a.mV[VGREEN] *= k;
    a.mV[VBLUE] *= k;
    return a;
}

inline const LLColor4U& operator%=(LLColor4U &a, U8 k)
{
    // only affects alpha (not rgb!)
    a.mV[VALPHA] *= k;
    return a;
}

inline F32      distVec(const LLColor4U &a, const LLColor4U &b)
{
    LLColor4U vec = a - b;
    return (vec.length());
}

inline F32      distVec_squared(const LLColor4U &a, const LLColor4U &b)
{
    LLColor4U vec = a - b;
    return (vec.lengthSquared());
}

void LLColor4U::setVecScaleClamp(const LLColor4& color)
{
    F32 color_scale_factor = 255.f;
    F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
    if (max_color > 1.f)
    {
        color_scale_factor /= max_color;
    }
    const S32 MAX_COLOR = 255;
    S32 r = ll_round(color.mV[0] * color_scale_factor);
    if (r > MAX_COLOR)
    {
        r = MAX_COLOR;
    }
    else if (r < 0)
    {
        r = 0;
    }
    mV[0] = r;

    S32 g = ll_round(color.mV[1] * color_scale_factor);
    if (g > MAX_COLOR)
    {
        g = MAX_COLOR;
    }
    else if (g < 0)
    {
        g = 0;
    }
    mV[1] = g;

    S32 b = ll_round(color.mV[2] * color_scale_factor);
    if (b > MAX_COLOR)
    {
        b = MAX_COLOR;
    }
    else if (b < 0)
    {
        b = 0;
    }
    mV[2] = b;

    // Alpha shouldn't be scaled, just clamped...
    S32 a = ll_round(color.mV[3] * MAX_COLOR);
    if (a > MAX_COLOR)
    {
        a = MAX_COLOR;
    }
    else if (a < 0)
    {
        a = 0;
    }
    mV[3] = a;
}

void LLColor4U::setVecScaleClamp(const LLColor3& color)
{
    F32 color_scale_factor = 255.f;
    F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
    if (max_color > 1.f)
    {
        color_scale_factor /= max_color;
    }

    const S32 MAX_COLOR = 255;
    S32 r = ll_round(color.mV[0] * color_scale_factor);
    if (r > MAX_COLOR)
    {
        r = MAX_COLOR;
    }
    else
    if (r < 0)
    {
        r = 0;
    }
    mV[0] = r;

    S32 g = ll_round(color.mV[1] * color_scale_factor);
    if (g > MAX_COLOR)
    {
        g = MAX_COLOR;
    }
    else
    if (g < 0)
    {
        g = 0;
    }
    mV[1] = g;

    S32 b = ll_round(color.mV[2] * color_scale_factor);
    if (b > MAX_COLOR)
    {
        b = MAX_COLOR;
    }
    if (b < 0)
    {
        b = 0;
    }
    mV[2] = b;

    mV[3] = 255;
}

inline U32 LLColor4U::asRGBA() const
{
    // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here

    return (mV[3] << 24) | (mV[2] << 16) | (mV[1] << 8) | mV[0];
}

inline void LLColor4U::fromRGBA( U32 aVal )
{
    // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here

    mV[ 0 ] = aVal & 0xFF;
    aVal >>= 8;
    mV[ 1 ] = aVal & 0xFF;
    aVal >>= 8;
    mV[ 2 ] = aVal & 0xFF;
    aVal >>= 8;
    mV[ 3 ] = aVal & 0xFF;
}


#endif