/** * @file v4coloru.h * @brief The LLColor4U class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_V4COLORU_H #define LL_V4COLORU_H #include "llerror.h" //#include "vmath.h" #include "llmath.h" //#include "v4color.h" #include "v3color.h" #include "v4color.h" //class LLColor3U; class LLColor4; // LLColor4U = | red green blue alpha | static const U32 LENGTHOFCOLOR4U = 4; class LLColor4U { public: U8 mV[LENGTHOFCOLOR4U]; LLColor4U(); // Initializes LLColor4U to (0, 0, 0, 1) LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1) LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a) LLColor4U(const U8 *vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1) explicit LLColor4U(const LLSD& sd) { setValue(sd); } void setValue(const LLSD& sd) { mV[0] = sd[0].asInteger(); mV[1] = sd[1].asInteger(); mV[2] = sd[2].asInteger(); mV[3] = sd[3].asInteger(); } LLSD getValue() const { LLSD ret; ret[0] = mV[0]; ret[1] = mV[1]; ret[2] = mV[2]; ret[3] = mV[3]; return ret; } const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1) const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1) const LLColor4U& set(U8 r, U8 g, U8 b, U8 a);// Sets LLColor4U to (r, g, b, a) const LLColor4U& set(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a) const LLColor4U& set(const LLColor4U &vec); // Sets LLColor4U to vec const LLColor4U& set(const U8 *vec); // Sets LLColor4U to vec const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set() const LLColor4U& setVec(U8 r, U8 g, U8 b); // deprecated -- use set() const LLColor4U& setVec(const LLColor4U &vec); // deprecated -- use set() const LLColor4U& setVec(const U8 *vec); // deprecated -- use set() const LLColor4U& setAlpha(U8 a); F32 magVec() const; // deprecated -- use length() F32 magVecSquared() const; // deprecated -- use lengthSquared() F32 length() const; // Returns magnitude squared of LLColor4U F32 lengthSquared() const; // Returns magnitude squared of LLColor4U friend std::ostream& operator<<(std::ostream& s, const LLColor4U &a); // Print a friend LLColor4U operator+(const LLColor4U &a, const LLColor4U &b); // Return vector a + b friend LLColor4U operator-(const LLColor4U &a, const LLColor4U &b); // Return vector a minus b friend LLColor4U operator*(const LLColor4U &a, const LLColor4U &b); // Return a * b friend bool operator==(const LLColor4U &a, const LLColor4U &b); // Return a == b friend bool operator!=(const LLColor4U &a, const LLColor4U &b); // Return a != b friend const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b); // Return vector a + b friend const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b); // Return vector a minus b friend const LLColor4U& operator*=(LLColor4U &a, U8 k); // Return rgb times scaler k (no alpha change) friend const LLColor4U& operator%=(LLColor4U &a, U8 k); // Return alpha times scaler k (no rgb change) LLColor4U addClampMax(const LLColor4U &color); // Add and clamp the max LLColor4U multAll(const F32 k); // Multiply ALL channels by scalar k inline void setVecScaleClamp(const LLColor3 &color); inline void setVecScaleClamp(const LLColor4 &color); static bool parseColor4U(const std::string& buf, LLColor4U* value); // conversion operator LLColor4() const { return LLColor4(*this); } U32 asRGBA() const; void fromRGBA( U32 aVal ); static LLColor4U white; static LLColor4U black; static LLColor4U red; static LLColor4U green; static LLColor4U blue; }; // Non-member functions F32 distVec(const LLColor4U &a, const LLColor4U &b); // Returns distance between a and b F32 distVec_squared(const LLColor4U &a, const LLColor4U &b); // Returns distance squared between a and b inline LLColor4U::LLColor4U() { mV[VRED] = 0; mV[VGREEN] = 0; mV[VBLUE] = 0; mV[VALPHA] = 255; } inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b) { mV[VRED] = r; mV[VGREEN] = g; mV[VBLUE] = b; mV[VALPHA] = 255; } inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b, U8 a) { mV[VRED] = r; mV[VGREEN] = g; mV[VBLUE] = b; mV[VALPHA] = a; } inline LLColor4U::LLColor4U(const U8 *vec) { mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; } /* inline LLColor4U::operator LLColor4() { return(LLColor4((F32)mV[VRED]/255.f,(F32)mV[VGREEN]/255.f,(F32)mV[VBLUE]/255.f,(F32)mV[VALPHA]/255.f)); } */ inline const LLColor4U& LLColor4U::setToBlack(void) { mV[VRED] = 0; mV[VGREEN] = 0; mV[VBLUE] = 0; mV[VALPHA] = 255; return (*this); } inline const LLColor4U& LLColor4U::setToWhite(void) { mV[VRED] = 255; mV[VGREEN] = 255; mV[VBLUE] = 255; mV[VALPHA] = 255; return (*this); } inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z) { mV[VRED] = x; mV[VGREEN] = y; mV[VBLUE] = z; // no change to alpha! // mV[VALPHA] = 255; return (*this); } inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a) { mV[0] = r; mV[1] = g; mV[2] = b; mV[3] = a; return (*this); } inline const LLColor4U& LLColor4U::set(const LLColor4U &vec) { mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = vec.mV[VALPHA]; return (*this); } inline const LLColor4U& LLColor4U::set(const U8 *vec) { mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; return (*this); } // deprecated inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z) { mV[VRED] = x; mV[VGREEN] = y; mV[VBLUE] = z; // no change to alpha! // mV[VALPHA] = 255; return (*this); } // deprecated inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 a) { mV[0] = r; mV[1] = g; mV[2] = b; mV[3] = a; return (*this); } // deprecated inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec) { mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = vec.mV[VALPHA]; return (*this); } // deprecated inline const LLColor4U& LLColor4U::setVec(const U8 *vec) { mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; return (*this); } inline const LLColor4U& LLColor4U::setAlpha(U8 a) { mV[VALPHA] = a; return (*this); } // LLColor4U Magnitude and Normalization Functions inline F32 LLColor4U::length(void) const { return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] ); } inline F32 LLColor4U::lengthSquared(void) const { return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]; } // deprecated inline F32 LLColor4U::magVec(void) const { return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] ); } // deprecated inline F32 LLColor4U::magVecSquared(void) const { return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]; } inline LLColor4U operator+(const LLColor4U &a, const LLColor4U &b) { return LLColor4U( a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE], a.mV[VALPHA] + b.mV[VALPHA]); } inline LLColor4U operator-(const LLColor4U &a, const LLColor4U &b) { return LLColor4U( a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE], a.mV[VALPHA] - b.mV[VALPHA]); } inline LLColor4U operator*(const LLColor4U &a, const LLColor4U &b) { return LLColor4U( a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE], a.mV[VALPHA] * b.mV[VALPHA]); } inline LLColor4U LLColor4U::addClampMax(const LLColor4U &color) { return LLColor4U(llmin((S32)mV[VRED] + color.mV[VRED], 255), llmin((S32)mV[VGREEN] + color.mV[VGREEN], 255), llmin((S32)mV[VBLUE] + color.mV[VBLUE], 255), llmin((S32)mV[VALPHA] + color.mV[VALPHA], 255)); } inline LLColor4U LLColor4U::multAll(const F32 k) { // Round to nearest return LLColor4U( (U8)ll_round(mV[VRED] * k), (U8)ll_round(mV[VGREEN] * k), (U8)ll_round(mV[VBLUE] * k), (U8)ll_round(mV[VALPHA] * k)); } /* inline LLColor4U operator*(const LLColor4U &a, U8 k) { // only affects rgb (not a!) return LLColor4U( a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]); } inline LLColor4U operator*(U8 k, const LLColor4U &a) { // only affects rgb (not a!) return LLColor4U( a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]); } inline LLColor4U operator%(U8 k, const LLColor4U &a) { // only affects alpha (not rgb!) return LLColor4U( a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k ); } inline LLColor4U operator%(const LLColor4U &a, U8 k) { // only affects alpha (not rgb!) return LLColor4U( a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k ); } */ inline bool operator==(const LLColor4U &a, const LLColor4U &b) { return ( (a.mV[VRED] == b.mV[VRED]) &&(a.mV[VGREEN] == b.mV[VGREEN]) &&(a.mV[VBLUE] == b.mV[VBLUE]) &&(a.mV[VALPHA] == b.mV[VALPHA])); } inline bool operator!=(const LLColor4U &a, const LLColor4U &b) { return ( (a.mV[VRED] != b.mV[VRED]) ||(a.mV[VGREEN] != b.mV[VGREEN]) ||(a.mV[VBLUE] != b.mV[VBLUE]) ||(a.mV[VALPHA] != b.mV[VALPHA])); } inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b) { a.mV[VRED] += b.mV[VRED]; a.mV[VGREEN] += b.mV[VGREEN]; a.mV[VBLUE] += b.mV[VBLUE]; a.mV[VALPHA] += b.mV[VALPHA]; return a; } inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b) { a.mV[VRED] -= b.mV[VRED]; a.mV[VGREEN] -= b.mV[VGREEN]; a.mV[VBLUE] -= b.mV[VBLUE]; a.mV[VALPHA] -= b.mV[VALPHA]; return a; } inline const LLColor4U& operator*=(LLColor4U &a, U8 k) { // only affects rgb (not a!) a.mV[VRED] *= k; a.mV[VGREEN] *= k; a.mV[VBLUE] *= k; return a; } inline const LLColor4U& operator%=(LLColor4U &a, U8 k) { // only affects alpha (not rgb!) a.mV[VALPHA] *= k; return a; } inline F32 distVec(const LLColor4U &a, const LLColor4U &b) { LLColor4U vec = a - b; return (vec.length()); } inline F32 distVec_squared(const LLColor4U &a, const LLColor4U &b) { LLColor4U vec = a - b; return (vec.lengthSquared()); } void LLColor4U::setVecScaleClamp(const LLColor4& color) { F32 color_scale_factor = 255.f; F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]); if (max_color > 1.f) { color_scale_factor /= max_color; } const S32 MAX_COLOR = 255; S32 r = ll_round(color.mV[0] * color_scale_factor); if (r > MAX_COLOR) { r = MAX_COLOR; } else if (r < 0) { r = 0; } mV[0] = r; S32 g = ll_round(color.mV[1] * color_scale_factor); if (g > MAX_COLOR) { g = MAX_COLOR; } else if (g < 0) { g = 0; } mV[1] = g; S32 b = ll_round(color.mV[2] * color_scale_factor); if (b > MAX_COLOR) { b = MAX_COLOR; } else if (b < 0) { b = 0; } mV[2] = b; // Alpha shouldn't be scaled, just clamped... S32 a = ll_round(color.mV[3] * MAX_COLOR); if (a > MAX_COLOR) { a = MAX_COLOR; } else if (a < 0) { a = 0; } mV[3] = a; } void LLColor4U::setVecScaleClamp(const LLColor3& color) { F32 color_scale_factor = 255.f; F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]); if (max_color > 1.f) { color_scale_factor /= max_color; } const S32 MAX_COLOR = 255; S32 r = ll_round(color.mV[0] * color_scale_factor); if (r > MAX_COLOR) { r = MAX_COLOR; } else if (r < 0) { r = 0; } mV[0] = r; S32 g = ll_round(color.mV[1] * color_scale_factor); if (g > MAX_COLOR) { g = MAX_COLOR; } else if (g < 0) { g = 0; } mV[1] = g; S32 b = ll_round(color.mV[2] * color_scale_factor); if (b > MAX_COLOR) { b = MAX_COLOR; } if (b < 0) { b = 0; } mV[2] = b; mV[3] = 255; } inline U32 LLColor4U::asRGBA() const { // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here return (mV[3] << 24) | (mV[2] << 16) | (mV[1] << 8) | mV[0]; } inline void LLColor4U::fromRGBA( U32 aVal ) { // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here mV[ 0 ] = aVal & 0xFF; aVal >>= 8; mV[ 1 ] = aVal & 0xFF; aVal >>= 8; mV[ 2 ] = aVal & 0xFF; aVal >>= 8; mV[ 3 ] = aVal & 0xFF; } #endif