/** * @file v4color.h * @brief LLColor4 class header file. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_V4COLOR_H #define LL_V4COLOR_H #include "llerror.h" #include "llmath.h" #include "llsd.h" class LLColor3; class LLColor4U; class LLVector4; // LLColor4 = |x y z w| static constexpr U32 LENGTHOFCOLOR4 = 4; static constexpr U32 MAX_LENGTH_OF_COLOR_NAME = 15; // Give plenty of room for additional colors... class LLColor4 { public: F32 mV[LENGTHOFCOLOR4]; LLColor4(); // Initializes LLColor4 to (0, 0, 0, 1) LLColor4(F32 r, F32 g, F32 b); // Initializes LLColor4 to (r, g, b, 1) LLColor4(F32 r, F32 g, F32 b, F32 a); // Initializes LLColor4 to (r. g, b, a) LLColor4(const LLColor3& vec, F32 a = 1.f); // Initializes LLColor4 to (vec, a) explicit LLColor4(const LLSD& sd); explicit LLColor4(const F32* vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1) explicit LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc)) explicit LLColor4(const LLColor4U& color4u); // "explicit" to avoid automatic conversion explicit LLColor4(const LLVector4& vector4); // "explicit" to avoid automatic conversion LLSD getValue() const { LLSD ret; ret[0] = mV[VRED]; ret[1] = mV[VGREEN]; ret[2] = mV[VBLUE]; ret[3] = mV[VALPHA]; return ret; } void setValue(const LLSD& sd); void setHSL(F32 hue, F32 saturation, F32 luminance); void calcHSL(F32* hue, F32* saturation, F32* luminance) const; const LLColor4& setToBlack(); // zero LLColor4 to (0, 0, 0, 1) const LLColor4& setToWhite(); // zero LLColor4 to (0, 0, 0, 1) const LLColor4& setVec(F32 r, F32 g, F32 b, F32 a); // deprecated -- use set() const LLColor4& setVec(F32 r, F32 g, F32 b); // deprecated -- use set() const LLColor4& setVec(const LLColor4& vec); // deprecated -- use set() const LLColor4& setVec(const LLColor3& vec); // deprecated -- use set() const LLColor4& setVec(const LLColor3& vec, F32 a); // deprecated -- use set() const LLColor4& setVec(const F32* vec); // deprecated -- use set() const LLColor4& setVec(const LLColor4U& color4u); // deprecated -- use set() const LLColor4& set(F32 r, F32 g, F32 b, F32 a); // Sets LLColor4 to (r, g, b, a) const LLColor4& set(F32 r, F32 g, F32 b); // Sets LLColor4 to (r, g, b) (no change in a) const LLColor4& set(const LLColor4& vec); // Sets LLColor4 to vec const LLColor4& set(const LLColor3& vec); // Sets LLColor4 to LLColor3 vec (no change in alpha) const LLColor4& set(const LLColor3& vec, F32 a); // Sets LLColor4 to LLColor3 vec, with alpha specified const LLColor4& set(const F32* vec); // Sets LLColor4 to vec const LLColor4& set(const F64* vec); // Sets LLColor4 to (double)vec const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled. // set from a vector of unknown type and size // may leave some data unmodified template const LLColor4& set(const std::vector& v); // write to a vector of unknown type and size // maye leave some data unmodified template void write(std::vector& v) const; const LLColor4& setAlpha(F32 a); F32 magVec() const; // deprecated -- use length() F32 magVecSquared() const; // deprecated -- use lengthSquared() F32 normVec(); // deprecated -- use normalize() F32 length() const; // Returns magnitude of LLColor4 F32 lengthSquared() const; // Returns magnitude squared of LLColor4 F32 normalize(); // deprecated -- use normalize() bool isOpaque() const { return mV[VALPHA] == 1.f; } F32 operator[](int idx) const { return mV[idx]; } F32& operator[](int idx) { return mV[idx]; } const LLColor4& operator=(const LLColor3& a); // Assigns vec3 to vec4 and returns vec4 bool operator<(const LLColor4& rhs) const; friend std::ostream& operator<<(std::ostream& s, const LLColor4& a); // Print a friend LLColor4 operator+(const LLColor4& a, const LLColor4& b); // Return vector a + b friend LLColor4 operator-(const LLColor4& a, const LLColor4& b); // Return vector a minus b friend LLColor4 operator*(const LLColor4& a, const LLColor4& b); // Return component wise a * b friend LLColor4 operator*(const LLColor4& a, F32 k); // Return rgb times scaler k (no alpha change) friend LLColor4 operator/(const LLColor4& a, F32 k); // Return rgb divided by scalar k (no alpha change) friend LLColor4 operator*(F32 k, const LLColor4& a); // Return rgb times scaler k (no alpha change) friend LLColor4 operator%(const LLColor4& a, F32 k); // Return alpha times scaler k (no rgb change) friend LLColor4 operator%(F32 k, const LLColor4& a); // Return alpha times scaler k (no rgb change) friend bool operator==(const LLColor4& a, const LLColor4& b); // Return a == b friend bool operator!=(const LLColor4& a, const LLColor4& b); // Return a != b friend bool operator==(const LLColor4& a, const LLColor3& b); // Return a == b friend bool operator!=(const LLColor4& a, const LLColor3& b); // Return a != b friend const LLColor4& operator+=(LLColor4& a, const LLColor4& b); // Return vector a + b friend const LLColor4& operator-=(LLColor4& a, const LLColor4& b); // Return vector a minus b friend const LLColor4& operator*=(LLColor4& a, F32 k); // Return rgb times scaler k (no alpha change) friend const LLColor4& operator%=(LLColor4& a, F32 k); // Return alpha times scaler k (no rgb change) friend const LLColor4& operator*=(LLColor4& a, const LLColor4& b); // Doesn't multiply alpha! (for lighting) // conversion operator LLColor4U() const; // Basic color values. static LLColor4 red; static LLColor4 green; static LLColor4 blue; static LLColor4 black; static LLColor4 white; static LLColor4 yellow; static LLColor4 magenta; static LLColor4 cyan; static LLColor4 smoke; static LLColor4 grey; static LLColor4 orange; static LLColor4 purple; static LLColor4 pink; static LLColor4 transparent; // Extra color values. static LLColor4 grey1; static LLColor4 grey2; static LLColor4 grey3; static LLColor4 grey4; static LLColor4 red1; static LLColor4 red2; static LLColor4 red3; static LLColor4 red4; static LLColor4 red5; static LLColor4 green1; static LLColor4 green2; static LLColor4 green3; static LLColor4 green4; static LLColor4 green5; static LLColor4 green6; static LLColor4 blue1; static LLColor4 blue2; static LLColor4 blue3; static LLColor4 blue4; static LLColor4 blue5; static LLColor4 blue6; static LLColor4 yellow1; static LLColor4 yellow2; static LLColor4 yellow3; static LLColor4 yellow4; static LLColor4 yellow5; static LLColor4 yellow6; static LLColor4 yellow7; static LLColor4 yellow8; static LLColor4 yellow9; static LLColor4 orange1; static LLColor4 orange2; static LLColor4 orange3; static LLColor4 orange4; static LLColor4 orange5; static LLColor4 orange6; static LLColor4 magenta1; static LLColor4 magenta2; static LLColor4 magenta3; static LLColor4 magenta4; static LLColor4 purple1; static LLColor4 purple2; static LLColor4 purple3; static LLColor4 purple4; static LLColor4 purple5; static LLColor4 purple6; static LLColor4 pink1; static LLColor4 pink2; static LLColor4 cyan1; static LLColor4 cyan2; static LLColor4 cyan3; static LLColor4 cyan4; static LLColor4 cyan5; static LLColor4 cyan6; static bool parseColor(const std::string& buf, LLColor4* color); static bool parseColor4(const std::string& buf, LLColor4* color); inline void clamp(); }; // Non-member functions F32 distVec(const LLColor4& a, const LLColor4& b); // Returns distance between a and b F32 distVec_squared(const LLColor4& a, const LLColor4& b); // Returns distance squared between a and b LLColor3 vec4to3(const LLColor4& vec); LLColor4 vec3to4(const LLColor3& vec); LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u); inline LLColor4::LLColor4() { mV[VRED] = 0.f; mV[VGREEN] = 0.f; mV[VBLUE] = 0.f; mV[VALPHA] = 1.f; } inline LLColor4::LLColor4(const LLSD& sd) { this->setValue(sd); } inline LLColor4::LLColor4(F32 r, F32 g, F32 b) { mV[VRED] = r; mV[VGREEN] = g; mV[VBLUE] = b; mV[VALPHA] = 1.f; } inline LLColor4::LLColor4(F32 r, F32 g, F32 b, F32 a) { mV[VRED] = r; mV[VGREEN] = g; mV[VBLUE] = b; mV[VALPHA] = a; } inline LLColor4::LLColor4(U32 clr) { mV[VRED] = (clr & 0xff) * (1.0f / 255.0f); mV[VGREEN] = ((clr >> 8) & 0xff) * (1.0f / 255.0f); mV[VBLUE] = ((clr >> 16) & 0xff) * (1.0f / 255.0f); mV[VALPHA] = (clr >> 24) * (1.0f / 255.0f); } inline LLColor4::LLColor4(const F32* vec) { mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; } inline const LLColor4& LLColor4::setToBlack(void) { mV[VRED] = 0.f; mV[VGREEN] = 0.f; mV[VBLUE] = 0.f; mV[VALPHA] = 1.f; return (*this); } inline const LLColor4& LLColor4::setToWhite(void) { mV[VRED] = 1.f; mV[VGREEN] = 1.f; mV[VBLUE] = 1.f; mV[VALPHA] = 1.f; return (*this); } inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z) { mV[VRED] = x; mV[VGREEN] = y; mV[VBLUE] = z; // no change to alpha! // mV[VALPHA] = 1.f; return (*this); } inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z, F32 a) { mV[VRED] = x; mV[VGREEN] = y; mV[VBLUE] = z; mV[VALPHA] = a; return (*this); } inline const LLColor4& LLColor4::set(const LLColor4& vec) { mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = vec.mV[VALPHA]; return (*this); } inline const LLColor4& LLColor4::set(const F32* vec) { mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; return (*this); } inline const LLColor4& LLColor4::set(const F64* vec) { mV[VRED] = static_cast(vec[VRED]); mV[VGREEN] = static_cast(vec[VGREEN]); mV[VBLUE] = static_cast(vec[VBLUE]); mV[VALPHA] = static_cast(vec[VALPHA]); return (*this); } // deprecated inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z) { mV[VRED] = x; mV[VGREEN] = y; mV[VBLUE] = z; // no change to alpha! // mV[VALPHA] = 1.f; return (*this); } // deprecated inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z, F32 a) { mV[VRED] = x; mV[VGREEN] = y; mV[VBLUE] = z; mV[VALPHA] = a; return (*this); } // deprecated inline const LLColor4& LLColor4::setVec(const LLColor4& vec) { mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = vec.mV[VALPHA]; return (*this); } // deprecated inline const LLColor4& LLColor4::setVec(const F32* vec) { mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; return (*this); } inline const LLColor4& LLColor4::setAlpha(F32 a) { mV[VALPHA] = a; return (*this); } // LLColor4 Magnitude and Normalization Functions inline F32 LLColor4::length() const { return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); } inline F32 LLColor4::lengthSquared() const { return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]; } inline F32 LLColor4::normalize() { F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); F32 oomag; if (mag) { oomag = 1.f / mag; mV[VRED] *= oomag; mV[VGREEN] *= oomag; mV[VBLUE] *= oomag; } return mag; } // deprecated inline F32 LLColor4::magVec() const { return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); } // deprecated inline F32 LLColor4::magVecSquared() const { return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]; } // deprecated inline F32 LLColor4::normVec() { F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); F32 oomag; if (mag) { oomag = 1.f / mag; mV[VRED] *= oomag; mV[VGREEN] *= oomag; mV[VBLUE] *= oomag; } return mag; } // LLColor4 Operators inline LLColor4 operator+(const LLColor4& a, const LLColor4& b) { return LLColor4(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE], a.mV[VALPHA] + b.mV[VALPHA]); } inline LLColor4 operator-(const LLColor4& a, const LLColor4& b) { return LLColor4(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE], a.mV[VALPHA] - b.mV[VALPHA]); } inline LLColor4 operator*(const LLColor4& a, const LLColor4& b) { return LLColor4(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE], a.mV[VALPHA] * b.mV[VALPHA]); } inline LLColor4 operator*(const LLColor4& a, F32 k) { // only affects rgb (not a!) return LLColor4(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]); } inline LLColor4 operator/(const LLColor4& a, F32 k) { return LLColor4(a.mV[VRED] / k, a.mV[VGREEN] / k, a.mV[VBLUE] / k, a.mV[VALPHA]); } inline LLColor4 operator*(F32 k, const LLColor4& a) { // only affects rgb (not a!) return LLColor4(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]); } inline LLColor4 operator%(F32 k, const LLColor4& a) { // only affects alpha (not rgb!) return LLColor4(a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k); } inline LLColor4 operator%(const LLColor4& a, F32 k) { // only affects alpha (not rgb!) return LLColor4(a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k); } inline bool operator==(const LLColor4& a, const LLColor4& b) { return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE]) && (a.mV[VALPHA] == b.mV[VALPHA])); } inline bool operator!=(const LLColor4& a, const LLColor4& b) { return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE]) || (a.mV[VALPHA] != b.mV[VALPHA])); } inline const LLColor4& operator+=(LLColor4& a, const LLColor4& b) { a.mV[VRED] += b.mV[VRED]; a.mV[VGREEN] += b.mV[VGREEN]; a.mV[VBLUE] += b.mV[VBLUE]; a.mV[VALPHA] += b.mV[VALPHA]; return a; } inline const LLColor4& operator-=(LLColor4& a, const LLColor4& b) { a.mV[VRED] -= b.mV[VRED]; a.mV[VGREEN] -= b.mV[VGREEN]; a.mV[VBLUE] -= b.mV[VBLUE]; a.mV[VALPHA] -= b.mV[VALPHA]; return a; } inline const LLColor4& operator*=(LLColor4& a, F32 k) { // only affects rgb (not a!) a.mV[VRED] *= k; a.mV[VGREEN] *= k; a.mV[VBLUE] *= k; return a; } inline const LLColor4& operator*=(LLColor4& a, const LLColor4& b) { a.mV[VRED] *= b.mV[VRED]; a.mV[VGREEN] *= b.mV[VGREEN]; a.mV[VBLUE] *= b.mV[VBLUE]; // a.mV[VALPHA] *= b.mV[VALPHA]; return a; } inline const LLColor4& operator%=(LLColor4& a, F32 k) { // only affects alpha (not rgb!) a.mV[VALPHA] *= k; return a; } // Non-member functions inline F32 distVec(const LLColor4& a, const LLColor4& b) { LLColor4 vec = a - b; return vec.length(); } inline F32 distVec_squared(const LLColor4& a, const LLColor4& b) { LLColor4 vec = a - b; return vec.lengthSquared(); } inline LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u) { return LLColor4(a.mV[VRED] + (b.mV[VRED] - a.mV[VRED]) * u, a.mV[VGREEN] + (b.mV[VGREEN] - a.mV[VGREEN]) * u, a.mV[VBLUE] + (b.mV[VBLUE] - a.mV[VBLUE]) * u, a.mV[VALPHA] + (b.mV[VALPHA] - a.mV[VALPHA]) * u); } inline bool LLColor4::operator<(const LLColor4& rhs) const { if (mV[VRED] != rhs.mV[VRED]) { return mV[VRED] < rhs.mV[VRED]; } if (mV[VGREEN] != rhs.mV[VGREEN]) { return mV[VGREEN] < rhs.mV[VGREEN]; } if (mV[VBLUE] != rhs.mV[VBLUE]) { return mV[VBLUE] < rhs.mV[VBLUE]; } return mV[VALPHA] < rhs.mV[VALPHA]; } void LLColor4::clamp() { // Clamp the color... if (mV[VRED] < 0.f) { mV[VRED] = 0.f; } else if (mV[VRED] > 1.f) { mV[VRED] = 1.f; } if (mV[VGREEN] < 0.f) { mV[VGREEN] = 0.f; } else if (mV[VGREEN] > 1.f) { mV[VGREEN] = 1.f; } if (mV[VBLUE] < 0.f) { mV[VBLUE] = 0.f; } else if (mV[VBLUE] > 1.f) { mV[VBLUE] = 1.f; } if (mV[VALPHA] < 0.f) { mV[VALPHA] = 0.f; } else if (mV[VALPHA] > 1.f) { mV[VALPHA] = 1.f; } } // Return the given linear space color value in gamma corrected (sRGB) space inline const LLColor4 srgbColor4(const LLColor4& a) { LLColor4 srgbColor; srgbColor.mV[VRED] = linearTosRGB(a.mV[VRED]); srgbColor.mV[VGREEN] = linearTosRGB(a.mV[VGREEN]); srgbColor.mV[VBLUE] = linearTosRGB(a.mV[VBLUE]); srgbColor.mV[VALPHA] = a.mV[VALPHA]; return srgbColor; } // Return the given gamma corrected (sRGB) color in linear space inline const LLColor4 linearColor4(const LLColor4& a) { LLColor4 linearColor; linearColor.mV[VRED] = sRGBtoLinear(a.mV[VRED]); linearColor.mV[VGREEN] = sRGBtoLinear(a.mV[VGREEN]); linearColor.mV[VBLUE] = sRGBtoLinear(a.mV[VBLUE]); linearColor.mV[VALPHA] = a.mV[VALPHA]; return linearColor; } template const LLColor4& LLColor4::set(const std::vector& v) { for (size_t i = 0; i < llmin(v.size(), 4); ++i) { mV[i] = (F32)v[i]; } return *this; } template void LLColor4::write(std::vector& v) const { for (size_t i = 0; i < llmin(v.size(), 4); ++i) { v[i] = (T)mV[i]; } } #endif