/** * @file v4color.cpp * @brief LLColor4 class implementation. * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llboost.h" #include "v4color.h" #include "v4coloru.h" #include "v3color.h" #include "v4math.h" #include "llmath.h" // LLColor4 ////////////////////////////////////////////////////////////////////////////// LLColor4 LLColor4::red( 1.f, 0.f, 0.f, 1.f); LLColor4 LLColor4::green( 0.f, 1.f, 0.f, 1.f); LLColor4 LLColor4::blue( 0.f, 0.f, 1.f, 1.f); LLColor4 LLColor4::black( 0.f, 0.f, 0.f, 1.f); LLColor4 LLColor4::yellow( 1.f, 1.f, 0.f, 1.f); LLColor4 LLColor4::magenta( 1.0f, 0.0f, 1.0f, 1.0f); LLColor4 LLColor4::cyan( 0.0f, 1.0f, 1.0f, 1.0f); LLColor4 LLColor4::white( 1.f, 1.f, 1.f, 1.f); LLColor4 LLColor4::smoke( 0.5f, 0.5f, 0.5f, 0.5f); LLColor4 LLColor4::grey( 0.5f, 0.5f, 0.5f, 1.0f); LLColor4 LLColor4::orange( 1.f, 0.5, 0.f, 1.f ); LLColor4 LLColor4::purple( 0.6f, 0.2f, 0.8f, 1.0f); LLColor4 LLColor4::pink( 1.0f, 0.5f, 0.8f, 1.0f); LLColor4 LLColor4::transparent( 0.f, 0.f, 0.f, 0.f ); ////////////////////////////////////////////////////////////////////////////// LLColor4 LLColor4::grey1(0.8f, 0.8f, 0.8f, 1.0f); LLColor4 LLColor4::grey2(0.6f, 0.6f, 0.6f, 1.0f); LLColor4 LLColor4::grey3(0.4f, 0.4f, 0.4f, 1.0f); LLColor4 LLColor4::grey4(0.3f, 0.3f, 0.3f, 1.0f); LLColor4 LLColor4::red1(1.0f, 0.0f, 0.0f, 1.0f); LLColor4 LLColor4::red2(0.6f, 0.0f, 0.0f, 1.0f); LLColor4 LLColor4::red3(1.0f, 0.2f, 0.2f, 1.0f); LLColor4 LLColor4::red4(0.5f, 0.1f, 0.1f, 1.0f); LLColor4 LLColor4::red5(0.8f, 0.1f, 0.0f, 1.0f); LLColor4 LLColor4::green1(0.0f, 1.0f, 0.0f, 1.0f); LLColor4 LLColor4::green2(0.0f, 0.6f, 0.0f, 1.0f); LLColor4 LLColor4::green3(0.0f, 0.4f, 0.0f, 1.0f); LLColor4 LLColor4::green4(0.0f, 1.0f, 0.4f, 1.0f); LLColor4 LLColor4::green5(0.2f, 0.6f, 0.4f, 1.0f); LLColor4 LLColor4::green6(0.4f, 0.6f, 0.2f, 1.0f); LLColor4 LLColor4::blue1(0.0f, 0.0f, 1.0f, 1.0f); LLColor4 LLColor4::blue2(0.0f, 0.4f, 1.0f, 1.0f); LLColor4 LLColor4::blue3(0.2f, 0.2f, 0.8f, 1.0f); LLColor4 LLColor4::blue4(0.0f, 0.0f, 0.6f, 1.0f); LLColor4 LLColor4::blue5(0.4f, 0.2f, 1.0f, 1.0f); LLColor4 LLColor4::blue6(0.4f, 0.5f, 1.0f, 1.0f); LLColor4 LLColor4::yellow1(1.0f, 1.0f, 0.0f, 1.0f); LLColor4 LLColor4::yellow2(0.6f, 0.6f, 0.0f, 1.0f); LLColor4 LLColor4::yellow3(0.8f, 1.0f, 0.2f, 1.0f); LLColor4 LLColor4::yellow4(1.0f, 1.0f, 0.4f, 1.0f); LLColor4 LLColor4::yellow5(0.6f, 0.4f, 0.2f, 1.0f); LLColor4 LLColor4::yellow6(1.0f, 0.8f, 0.4f, 1.0f); LLColor4 LLColor4::yellow7(0.8f, 0.8f, 0.0f, 1.0f); LLColor4 LLColor4::yellow8(0.8f, 0.8f, 0.2f, 1.0f); LLColor4 LLColor4::yellow9(0.8f, 0.8f, 0.4f, 1.0f); LLColor4 LLColor4::orange1(1.0f, 0.8f, 0.0f, 1.0f); LLColor4 LLColor4::orange2(1.0f, 0.6f, 0.0f, 1.0f); LLColor4 LLColor4::orange3(1.0f, 0.4f, 0.2f, 1.0f); LLColor4 LLColor4::orange4(0.8f, 0.4f, 0.0f, 1.0f); LLColor4 LLColor4::orange5(0.9f, 0.5f, 0.0f, 1.0f); LLColor4 LLColor4::orange6(1.0f, 0.8f, 0.2f, 1.0f); LLColor4 LLColor4::magenta1(1.0f, 0.0f, 1.0f, 1.0f); LLColor4 LLColor4::magenta2(0.6f, 0.2f, 0.4f, 1.0f); LLColor4 LLColor4::magenta3(1.0f, 0.4f, 0.6f, 1.0f); LLColor4 LLColor4::magenta4(1.0f, 0.2f, 0.8f, 1.0f); LLColor4 LLColor4::purple1(0.6f, 0.2f, 0.8f, 1.0f); LLColor4 LLColor4::purple2(0.8f, 0.2f, 1.0f, 1.0f); LLColor4 LLColor4::purple3(0.6f, 0.0f, 1.0f, 1.0f); LLColor4 LLColor4::purple4(0.4f, 0.0f, 0.8f, 1.0f); LLColor4 LLColor4::purple5(0.6f, 0.0f, 0.8f, 1.0f); LLColor4 LLColor4::purple6(0.8f, 0.0f, 0.6f, 1.0f); LLColor4 LLColor4::pink1(1.0f, 0.5f, 0.8f, 1.0f); LLColor4 LLColor4::pink2(1.0f, 0.8f, 0.9f, 1.0f); LLColor4 LLColor4::cyan1(0.0f, 1.0f, 1.0f, 1.0f); LLColor4 LLColor4::cyan2(0.4f, 0.8f, 0.8f, 1.0f); LLColor4 LLColor4::cyan3(0.0f, 1.0f, 0.6f, 1.0f); LLColor4 LLColor4::cyan4(0.6f, 1.0f, 1.0f, 1.0f); LLColor4 LLColor4::cyan5(0.2f, 0.6f, 1.0f, 1.0f); LLColor4 LLColor4::cyan6(0.2f, 0.6f, 0.6f, 1.0f); ////////////////////////////////////////////////////////////////////////////// // conversion LLColor4::operator const LLColor4U() const { return LLColor4U( (U8)llclampb(llround(mV[VRED]*255.f)), (U8)llclampb(llround(mV[VGREEN]*255.f)), (U8)llclampb(llround(mV[VBLUE]*255.f)), (U8)llclampb(llround(mV[VALPHA]*255.f))); } LLColor4::LLColor4(const LLColor3 &vec, F32 a) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; mV[VZ] = vec.mV[VZ]; mV[VW] = a; } LLColor4::LLColor4(const LLColor4U& color4u) { const F32 SCALE = 1.f/255.f; mV[VX] = color4u.mV[VX] * SCALE; mV[VY] = color4u.mV[VY] * SCALE; mV[VZ] = color4u.mV[VZ] * SCALE; mV[VW] = color4u.mV[VW] * SCALE; } LLColor4::LLColor4(const LLVector4& vector4) { mV[VX] = vector4.mV[VX]; mV[VY] = vector4.mV[VY]; mV[VZ] = vector4.mV[VZ]; mV[VW] = vector4.mV[VW]; } const LLColor4& LLColor4::set(const LLColor4U& color4u) { const F32 SCALE = 1.f/255.f; mV[VX] = color4u.mV[VX] * SCALE; mV[VY] = color4u.mV[VY] * SCALE; mV[VZ] = color4u.mV[VZ] * SCALE; mV[VW] = color4u.mV[VW] * SCALE; return (*this); } const LLColor4& LLColor4::set(const LLColor3 &vec) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; mV[VZ] = vec.mV[VZ]; // no change to alpha! // mV[VW] = 1.f; return (*this); } const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; mV[VZ] = vec.mV[VZ]; mV[VW] = a; return (*this); } // deprecated -- use set() const LLColor4& LLColor4::setVec(const LLColor4U& color4u) { const F32 SCALE = 1.f/255.f; mV[VX] = color4u.mV[VX] * SCALE; mV[VY] = color4u.mV[VY] * SCALE; mV[VZ] = color4u.mV[VZ] * SCALE; mV[VW] = color4u.mV[VW] * SCALE; return (*this); } // deprecated -- use set() const LLColor4& LLColor4::setVec(const LLColor3 &vec) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; mV[VZ] = vec.mV[VZ]; // no change to alpha! // mV[VW] = 1.f; return (*this); } // deprecated -- use set() const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; mV[VZ] = vec.mV[VZ]; mV[VW] = a; return (*this); } const LLColor4& LLColor4::operator=(const LLColor3 &a) { mV[VX] = a.mV[VX]; mV[VY] = a.mV[VY]; mV[VZ] = a.mV[VZ]; // converting from an rgb sets a=1 (opaque) mV[VW] = 1.f; return (*this); } std::ostream& operator<<(std::ostream& s, const LLColor4 &a) { s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }"; return s; } bool operator==(const LLColor4 &a, const LLColor3 &b) { return ( (a.mV[VX] == b.mV[VX]) &&(a.mV[VY] == b.mV[VY]) &&(a.mV[VZ] == b.mV[VZ])); } bool operator!=(const LLColor4 &a, const LLColor3 &b) { return ( (a.mV[VX] != b.mV[VX]) ||(a.mV[VY] != b.mV[VY]) ||(a.mV[VZ] != b.mV[VZ])); } LLColor3 vec4to3(const LLColor4 &vec) { LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); return temp; } LLColor4 vec3to4(const LLColor3 &vec) { LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); return temp; } void LLColor4::calcHSL(F32* hue, F32* saturation, F32* luminance) const { F32 var_R = mV[VRED]; F32 var_G = mV[VGREEN]; F32 var_B = mV[VBLUE]; F32 var_Min = ( var_R < ( var_G < var_B ? var_G : var_B ) ? var_R : ( var_G < var_B ? var_G : var_B ) ); F32 var_Max = ( var_R > ( var_G > var_B ? var_G : var_B ) ? var_R : ( var_G > var_B ? var_G : var_B ) ); F32 del_Max = var_Max - var_Min; F32 L = ( var_Max + var_Min ) / 2.0f; F32 H = 0.0f; F32 S = 0.0f; if ( del_Max == 0.0f ) { H = 0.0f; S = 0.0f; } else { if ( L < 0.5 ) S = del_Max / ( var_Max + var_Min ); else S = del_Max / ( 2.0f - var_Max - var_Min ); F32 del_R = ( ( ( var_Max - var_R ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; F32 del_G = ( ( ( var_Max - var_G ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; F32 del_B = ( ( ( var_Max - var_B ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; if ( var_R >= var_Max ) H = del_B - del_G; else if ( var_G >= var_Max ) H = ( 1.0f / 3.0f ) + del_R - del_B; else if ( var_B >= var_Max ) H = ( 2.0f / 3.0f ) + del_G - del_R; if ( H < 0.0f ) H += 1.0f; if ( H > 1.0f ) H -= 1.0f; } if (hue) *hue = H; if (saturation) *saturation = S; if (luminance) *luminance = L; } // static BOOL LLColor4::parseColor(const std::string& buf, LLColor4* color) { if( buf.empty() || color == NULL) { return FALSE; } boost_tokenizer tokens(buf, boost::char_separator(", ")); boost_tokenizer::iterator token_iter = tokens.begin(); if (token_iter == tokens.end()) { return FALSE; } // Grab the first token into a string, since we don't know // if this is a float or a color name. std::string color_name( (*token_iter) ); ++token_iter; if (token_iter != tokens.end()) { // There are more tokens to read. This must be a vector. LLColor4 v; LLStringUtil::convertToF32( color_name, v.mV[VX] ); LLStringUtil::convertToF32( *token_iter, v.mV[VY] ); v.mV[VZ] = 0.0f; v.mV[VW] = 1.0f; ++token_iter; if (token_iter == tokens.end()) { // This is a malformed vector. llwarns << "LLColor4::parseColor() malformed color " << buf << llendl; } else { // There is a z-component. LLStringUtil::convertToF32( *token_iter, v.mV[VZ] ); ++token_iter; if (token_iter != tokens.end()) { // There is an alpha component. LLStringUtil::convertToF32( *token_iter, v.mV[VW] ); } } // Make sure all values are between 0 and 1. if (v.mV[VX] > 1.f || v.mV[VY] > 1.f || v.mV[VZ] > 1.f || v.mV[VW] > 1.f) { v = v * (1.f / 255.f); } color->set( v ); } else // Single value. Read as a named color. { // We have a color name if ( "red" == color_name ) { color->set(LLColor4::red); } else if ( "red1" == color_name ) { color->set(LLColor4::red1); } else if ( "red2" == color_name ) { color->set(LLColor4::red2); } else if ( "red3" == color_name ) { color->set(LLColor4::red3); } else if ( "red4" == color_name ) { color->set(LLColor4::red4); } else if ( "red5" == color_name ) { color->set(LLColor4::red5); } else if( "green" == color_name ) { color->set(LLColor4::green); } else if( "green1" == color_name ) { color->set(LLColor4::green1); } else if( "green2" == color_name ) { color->set(LLColor4::green2); } else if( "green3" == color_name ) { color->set(LLColor4::green3); } else if( "green4" == color_name ) { color->set(LLColor4::green4); } else if( "green5" == color_name ) { color->set(LLColor4::green5); } else if( "green6" == color_name ) { color->set(LLColor4::green6); } else if( "blue" == color_name ) { color->set(LLColor4::blue); } else if( "blue1" == color_name ) { color->set(LLColor4::blue1); } else if( "blue2" == color_name ) { color->set(LLColor4::blue2); } else if( "blue3" == color_name ) { color->set(LLColor4::blue3); } else if( "blue4" == color_name ) { color->set(LLColor4::blue4); } else if( "blue5" == color_name ) { color->set(LLColor4::blue5); } else if( "blue6" == color_name ) { color->set(LLColor4::blue6); } else if( "black" == color_name ) { color->set(LLColor4::black); } else if( "white" == color_name ) { color->set(LLColor4::white); } else if( "yellow" == color_name ) { color->set(LLColor4::yellow); } else if( "yellow1" == color_name ) { color->set(LLColor4::yellow1); } else if( "yellow2" == color_name ) { color->set(LLColor4::yellow2); } else if( "yellow3" == color_name ) { color->set(LLColor4::yellow3); } else if( "yellow4" == color_name ) { color->set(LLColor4::yellow4); } else if( "yellow5" == color_name ) { color->set(LLColor4::yellow5); } else if( "yellow6" == color_name ) { color->set(LLColor4::yellow6); } else if( "magenta" == color_name ) { color->set(LLColor4::magenta); } else if( "magenta1" == color_name ) { color->set(LLColor4::magenta1); } else if( "magenta2" == color_name ) { color->set(LLColor4::magenta2); } else if( "magenta3" == color_name ) { color->set(LLColor4::magenta3); } else if( "magenta4" == color_name ) { color->set(LLColor4::magenta4); } else if( "purple" == color_name ) { color->set(LLColor4::purple); } else if( "purple1" == color_name ) { color->set(LLColor4::purple1); } else if( "purple2" == color_name ) { color->set(LLColor4::purple2); } else if( "purple3" == color_name ) { color->set(LLColor4::purple3); } else if( "purple4" == color_name ) { color->set(LLColor4::purple4); } else if( "purple5" == color_name ) { color->set(LLColor4::purple5); } else if( "purple6" == color_name ) { color->set(LLColor4::purple6); } else if( "pink" == color_name ) { color->set(LLColor4::pink); } else if( "pink1" == color_name ) { color->set(LLColor4::pink1); } else if( "pink2" == color_name ) { color->set(LLColor4::pink2); } else if( "cyan" == color_name ) { color->set(LLColor4::cyan); } else if( "cyan1" == color_name ) { color->set(LLColor4::cyan1); } else if( "cyan2" == color_name ) { color->set(LLColor4::cyan2); } else if( "cyan3" == color_name ) { color->set(LLColor4::cyan3); } else if( "cyan4" == color_name ) { color->set(LLColor4::cyan4); } else if( "cyan5" == color_name ) { color->set(LLColor4::cyan5); } else if( "cyan6" == color_name ) { color->set(LLColor4::cyan6); } else if( "smoke" == color_name ) { color->set(LLColor4::smoke); } else if( "grey" == color_name ) { color->set(LLColor4::grey); } else if( "grey1" == color_name ) { color->set(LLColor4::grey1); } else if( "grey2" == color_name ) { color->set(LLColor4::grey2); } else if( "grey3" == color_name ) { color->set(LLColor4::grey3); } else if( "grey4" == color_name ) { color->set(LLColor4::grey4); } else if( "orange" == color_name ) { color->set(LLColor4::orange); } else if( "orange1" == color_name ) { color->set(LLColor4::orange1); } else if( "orange2" == color_name ) { color->set(LLColor4::orange2); } else if( "orange3" == color_name ) { color->set(LLColor4::orange3); } else if( "orange4" == color_name ) { color->set(LLColor4::orange4); } else if( "orange5" == color_name ) { color->set(LLColor4::orange5); } else if( "orange6" == color_name ) { color->set(LLColor4::orange6); } else if ( "clear" == color_name ) { color->set(0.f, 0.f, 0.f, 0.f); } else { llwarns << "invalid color " << color_name << llendl; } } return TRUE; } // static BOOL LLColor4::parseColor4(const std::string& buf, LLColor4* value) { if( buf.empty() || value == NULL) { return FALSE; } LLColor4 v; S32 count = sscanf( buf.c_str(), "%f, %f, %f, %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 ); if (1 == count ) { // try this format count = sscanf( buf.c_str(), "%f %f %f %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 ); } if( 4 == count ) { value->setVec( v ); return TRUE; } return FALSE; } // EOF