/** * @file v3color.h * @brief LLColor3 class header file. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_V3COLORUTIL_H #define LL_V3COLORUTIL_H #include "v3color.h" inline LLColor3 componentDiv(LLColor3 const &left, LLColor3 const & right) { return LLColor3(left.mV[0] / right.mV[0], left.mV[1] / right.mV[1], left.mV[2] / right.mV[2]); } inline LLColor3 componentMult(LLColor3 const &left, LLColor3 const & right) { return LLColor3(left.mV[0] * right.mV[0], left.mV[1] * right.mV[1], left.mV[2] * right.mV[2]); } inline LLColor3 componentExp(LLColor3 const &v) { return LLColor3(exp(v.mV[0]), exp(v.mV[1]), exp(v.mV[2])); } inline LLColor3 componentPow(LLColor3 const &v, F32 exponent) { return LLColor3(pow(v.mV[0], exponent), pow(v.mV[1], exponent), pow(v.mV[2], exponent)); } inline LLColor3 componentSaturate(LLColor3 const &v) { return LLColor3(std::max(std::min(v.mV[0], 1.f), 0.f), std::max(std::min(v.mV[1], 1.f), 0.f), std::max(std::min(v.mV[2], 1.f), 0.f)); } inline LLColor3 componentSqrt(LLColor3 const &v) { return LLColor3(sqrt(v.mV[0]), sqrt(v.mV[1]), sqrt(v.mV[2])); } inline void componentMultBy(LLColor3 & left, LLColor3 const & right) { left.mV[0] *= right.mV[0]; left.mV[1] *= right.mV[1]; left.mV[2] *= right.mV[2]; } inline LLColor3 colorMix(LLColor3 const & left, LLColor3 const & right, F32 amount) { return (left + ((right - left) * amount)); } inline LLColor3 smear(F32 val) { return LLColor3(val, val, val); } inline F32 color_intens(const LLColor3 &col) { return col.mV[0] + col.mV[1] + col.mV[2]; } inline F32 color_max(const LLColor3 &col) { return llmax(col.mV[0], col.mV[1], col.mV[2]); } inline F32 color_max(const LLColor4 &col) { return llmax(col.mV[0], col.mV[1], col.mV[2]); } inline F32 color_min(const LLColor3 &col) { return llmin(col.mV[0], col.mV[1], col.mV[2]); } #endif