/** * @file v3color.cpp * @brief LLColor3 class implementation. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "v3color.h" #include "v4color.h" #include "v4math.h" LLColor3 LLColor3::white(1.0f, 1.0f, 1.0f); LLColor3 LLColor3::black(0.0f, 0.0f, 0.0f); LLColor3 LLColor3::grey(0.5f, 0.5f, 0.5f); LLColor3::LLColor3(const LLColor4& a) { mV[VRED] = a.mV[VRED]; mV[VGREEN] = a.mV[VGREEN]; mV[VBLUE] = a.mV[VBLUE]; } LLColor3::LLColor3(const LLVector4& a) { mV[VRED] = a.mV[VRED]; mV[VGREEN] = a.mV[VGREEN]; mV[VBLUE] = a.mV[VBLUE]; } LLColor3::LLColor3(const LLSD& sd) { setValue(sd); } const LLColor3& LLColor3::operator=(const LLColor4& a) { mV[VRED] = a.mV[VRED]; mV[VGREEN] = a.mV[VGREEN]; mV[VBLUE] = a.mV[VBLUE]; return (*this); } std::ostream& operator<<(std::ostream& s, const LLColor3& a) { s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << " }"; return s; } static F32 hueToRgb(F32 val1In, F32 val2In, F32 valHUeIn) { if (valHUeIn < 0.0f) valHUeIn += 1.0f; if (valHUeIn > 1.0f) valHUeIn -= 1.0f; if ((6.0f * valHUeIn) < 1.0f) return (val1In + (val2In - val1In) * 6.0f * valHUeIn); if ((2.0f * valHUeIn) < 1.0f) return (val2In); if ((3.0f * valHUeIn) < 2.0f) return (val1In + (val2In - val1In) * ((2.0f / 3.0f) - valHUeIn) * 6.0f); return (val1In); } void LLColor3::setHSL(F32 hValIn, F32 sValIn, F32 lValIn) { if (sValIn < 0.00001f) { mV[VRED] = lValIn; mV[VGREEN] = lValIn; mV[VBLUE] = lValIn; } else { F32 interVal1; F32 interVal2; if (lValIn < 0.5f) interVal2 = lValIn * (1.0f + sValIn); else interVal2 = (lValIn + sValIn) - (sValIn * lValIn); interVal1 = 2.0f * lValIn - interVal2; mV[VRED] = hueToRgb(interVal1, interVal2, hValIn + (1.f / 3.f)); mV[VGREEN] = hueToRgb(interVal1, interVal2, hValIn); mV[VBLUE] = hueToRgb(interVal1, interVal2, hValIn - (1.f / 3.f)); } } void LLColor3::calcHSL(F32* hue, F32* saturation, F32* luminance) const { F32 var_R = mV[VRED]; F32 var_G = mV[VGREEN]; F32 var_B = mV[VBLUE]; F32 var_Min = (var_R < (var_G < var_B ? var_G : var_B) ? var_R : (var_G < var_B ? var_G : var_B)); F32 var_Max = (var_R > (var_G > var_B ? var_G : var_B) ? var_R : (var_G > var_B ? var_G : var_B)); F32 del_Max = var_Max - var_Min; F32 L = (var_Max + var_Min) / 2.0f; F32 H = 0.0f; F32 S = 0.0f; if (del_Max == 0.0f) { H = 0.0f; S = 0.0f; } else { if (L < 0.5) S = del_Max / (var_Max + var_Min); else S = del_Max / (2.0f - var_Max - var_Min); F32 del_R = (((var_Max - var_R) / 6.0f) + (del_Max / 2.0f)) / del_Max; F32 del_G = (((var_Max - var_G) / 6.0f) + (del_Max / 2.0f)) / del_Max; F32 del_B = (((var_Max - var_B) / 6.0f) + (del_Max / 2.0f)) / del_Max; if (var_R >= var_Max) H = del_B - del_G; else if (var_G >= var_Max) H = (1.0f / 3.0f) + del_R - del_B; else if (var_B >= var_Max) H = (2.0f / 3.0f) + del_G - del_R; if (H < 0.0f) H += 1.0f; if (H > 1.0f) H -= 1.0f; } if (hue) *hue = H; if (saturation) *saturation = S; if (luminance) *luminance = L; }