/** * @file v3color.cpp * @brief LLColor3 class implementation. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "v3color.h" #include "v4color.h" #include "v4math.h" LLColor3 LLColor3::white(1.0f, 1.0f, 1.0f); LLColor3 LLColor3::black(0.0f, 0.0f, 0.0f); LLColor3 LLColor3::grey (0.5f, 0.5f, 0.5f); LLColor3::LLColor3(const LLColor4 &a) { mV[0] = a.mV[0]; mV[1] = a.mV[1]; mV[2] = a.mV[2]; } LLColor3::LLColor3(const LLVector4 &a) { mV[0] = a.mV[0]; mV[1] = a.mV[1]; mV[2] = a.mV[2]; } LLColor3::LLColor3(const LLSD &sd) { setValue(sd); } const LLColor3& LLColor3::operator=(const LLColor4 &a) { mV[0] = a.mV[0]; mV[1] = a.mV[1]; mV[2] = a.mV[2]; return (*this); } std::ostream& operator<<(std::ostream& s, const LLColor3 &a) { s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << " }"; return s; } static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn ) { if ( valHUeIn < 0.0f ) valHUeIn += 1.0f; if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f; if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn ); if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In ); if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f ); return ( val1In ); } void LLColor3::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn) { if ( sValIn < 0.00001f ) { mV[VRED] = lValIn; mV[VGREEN] = lValIn; mV[VBLUE] = lValIn; } else { F32 interVal1; F32 interVal2; if ( lValIn < 0.5f ) interVal2 = lValIn * ( 1.0f + sValIn ); else interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn ); interVal1 = 2.0f * lValIn - interVal2; mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) ); mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn ); mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) ); } } void LLColor3::calcHSL(F32* hue, F32* saturation, F32* luminance) const { F32 var_R = mV[VRED]; F32 var_G = mV[VGREEN]; F32 var_B = mV[VBLUE]; F32 var_Min = ( var_R < ( var_G < var_B ? var_G : var_B ) ? var_R : ( var_G < var_B ? var_G : var_B ) ); F32 var_Max = ( var_R > ( var_G > var_B ? var_G : var_B ) ? var_R : ( var_G > var_B ? var_G : var_B ) ); F32 del_Max = var_Max - var_Min; F32 L = ( var_Max + var_Min ) / 2.0f; F32 H = 0.0f; F32 S = 0.0f; if ( del_Max == 0.0f ) { H = 0.0f; S = 0.0f; } else { if ( L < 0.5 ) S = del_Max / ( var_Max + var_Min ); else S = del_Max / ( 2.0f - var_Max - var_Min ); F32 del_R = ( ( ( var_Max - var_R ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; F32 del_G = ( ( ( var_Max - var_G ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; F32 del_B = ( ( ( var_Max - var_B ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; if ( var_R >= var_Max ) H = del_B - del_G; else if ( var_G >= var_Max ) H = ( 1.0f / 3.0f ) + del_R - del_B; else if ( var_B >= var_Max ) H = ( 2.0f / 3.0f ) + del_G - del_R; if ( H < 0.0f ) H += 1.0f; if ( H > 1.0f ) H -= 1.0f; } if (hue) *hue = H; if (saturation) *saturation = S; if (luminance) *luminance = L; }