/** * @file v2math.cpp * @brief LLVector2 class implementation. * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" //#include "vmath.h" #include "v2math.h" #include "v3math.h" #include "v4math.h" #include "m4math.h" #include "m3math.h" #include "llquaternion.h" // LLVector2 LLVector2 LLVector2::zero(0,0); // Non-member functions // Sets all values to absolute value of their original values // Returns TRUE if data changed BOOL LLVector2::abs() { BOOL ret = FALSE; if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = TRUE; } if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = TRUE; } return ret; } F32 angle_between(const LLVector2& a, const LLVector2& b) { LLVector2 an = a; LLVector2 bn = b; an.normVec(); bn.normVec(); F32 cosine = an * bn; F32 angle = (cosine >= 1.0f) ? 0.0f : (cosine <= -1.0f) ? F_PI : acos(cosine); return angle; } BOOL are_parallel(const LLVector2 &a, const LLVector2 &b, float epsilon) { LLVector2 an = a; LLVector2 bn = b; an.normVec(); bn.normVec(); F32 dot = an * bn; if ( (1.0f - fabs(dot)) < epsilon) { return TRUE; } return FALSE; } F32 dist_vec(const LLVector2 &a, const LLVector2 &b) { F32 x = a.mV[0] - b.mV[0]; F32 y = a.mV[1] - b.mV[1]; return fsqrtf( x*x + y*y ); } F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b) { F32 x = a.mV[0] - b.mV[0]; F32 y = a.mV[1] - b.mV[1]; return x*x + y*y; } F32 dist_vec_squared2D(const LLVector2 &a, const LLVector2 &b) { F32 x = a.mV[0] - b.mV[0]; F32 y = a.mV[1] - b.mV[1]; return x*x + y*y; } LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u) { return LLVector2( a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u ); }