/** * @file v4color_test.cpp * @author Adroit * @date 2007-03 * @brief v4color test cases. * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "../test/lltut.h" #include "../v4coloru.h" #include "llsd.h" #include "../v3color.h" #include "../v4color.h" namespace tut { struct v4color_data { }; typedef test_group v4color_test; typedef v4color_test::object v4color_object; tut::v4color_test v4color_testcase("v4color"); template<> template<> void v4color_object::test<1>() { LLColor4 llcolor4; ensure("1:LLColor4:Fail to initialize ", ((0 == llcolor4.mV[VX]) && (0 == llcolor4.mV[VY]) && (0 == llcolor4.mV[VZ])&& (1.0f == llcolor4.mV[VW]))); F32 r = 0x20, g = 0xFFFF, b = 0xFF, a = 0xAF; LLColor4 llcolor4a(r,g,b); ensure("2:LLColor4:Fail to initialize ", ((r == llcolor4a.mV[VX]) && (g == llcolor4a.mV[VY]) && (b == llcolor4a.mV[VZ])&& (1.0f == llcolor4a.mV[VW]))); LLColor4 llcolor4b(r,g,b,a); ensure("3:LLColor4:Fail to initialize ", ((r == llcolor4b.mV[VX]) && (g == llcolor4b.mV[VY]) && (b == llcolor4b.mV[VZ])&& (a == llcolor4b.mV[VW]))); const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f}; LLColor4 llcolor4c(vec); ensure("4:LLColor4:Fail to initialize ", ((vec[0] == llcolor4c.mV[VX]) && (vec[1] == llcolor4c.mV[VY]) && (vec[2] == llcolor4c.mV[VZ])&& (vec[3] == llcolor4c.mV[VW]))); LLColor3 llcolor3(-2.23f,1.01f,42.3f); F32 val = -.1f; LLColor4 llcolor4d(llcolor3,val); ensure("5:LLColor4:Fail to initialize ", ((llcolor3.mV[VX] == llcolor4d.mV[VX]) && (llcolor3.mV[VY] == llcolor4d.mV[VY]) && (llcolor3.mV[VZ] == llcolor4d.mV[VZ])&& (val == llcolor4d.mV[VW]))); LLSD sd = llcolor4d.getValue(); LLColor4 llcolor4e(sd); ensure_equals("6:LLColor4:(LLSD) failed ", llcolor4d, llcolor4e); U8 r1 = 0xF2, g1 = 0xFA, b1 = 0xBF; LLColor4U color4u(r1,g1,b1); LLColor4 llcolor4g(color4u); const F32 SCALE = 1.f/255.f; F32 r2 = r1*SCALE, g2 = g1* SCALE, b2 = b1* SCALE; ensure("7:LLColor4:Fail to initialize ", ((r2 == llcolor4g.mV[VX]) && (g2 == llcolor4g.mV[VY]) && (b2 == llcolor4g.mV[VZ]))); } template<> template<> void v4color_object::test<2>() { LLColor4 llcolor(1.0, 2.0, 3.0, 4.0); LLSD llsd = llcolor.getValue(); LLColor4 llcolor4(llsd), llcolor4a; llcolor4a.setValue(llsd); ensure("setValue: failed", (llcolor4 == llcolor4a)); LLSD sd = llcolor4a.getValue(); LLColor4 llcolor4b(sd); ensure("getValue: Failed ", (llcolor4b == llcolor4a)); } template<> template<> void v4color_object::test<3>() { F32 r = 0x20, g = 0xFFFF, b = 0xFF,a = 0xAF; LLColor4 llcolor4(r,g,b,a); llcolor4.setToBlack(); ensure("setToBlack:Fail to set the black ", ((0 == llcolor4.mV[VX]) && (0 == llcolor4.mV[VY]) && (0 == llcolor4.mV[VZ])&& (1.0f == llcolor4.mV[VW]))); llcolor4.setToWhite(); ensure("setToWhite:Fail to set the white ", ((1.f == llcolor4.mV[VX]) && (1.f == llcolor4.mV[VY]) && (1.f == llcolor4.mV[VZ])&& (1.0f == llcolor4.mV[VW]))); } template<> template<> void v4color_object::test<4>() { F32 r = 0x20, g = 0xFFFF, b = 0xFF, a = 0xAF; LLColor4 llcolor4; llcolor4.setVec(r,g,b); ensure("1:setVec:Fail to set the values ", ((r == llcolor4.mV[VX]) && (g == llcolor4.mV[VY]) && (b == llcolor4.mV[VZ])&& (1.f == llcolor4.mV[VW]))); llcolor4.setVec(r,g,b,a); ensure("2:setVec:Fail to set the values ", ((r == llcolor4.mV[VX]) && (g == llcolor4.mV[VY]) && (b == llcolor4.mV[VZ])&& (a == llcolor4.mV[VW]))); LLColor4 llcolor4a; llcolor4a.setVec(llcolor4); ensure_equals("3:setVec:Fail to set the values ", llcolor4a,llcolor4); LLColor3 llcolor3(-2.23f,1.01f,42.3f); llcolor4a.setVec(llcolor3); ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VX] == llcolor4a.mV[VX]) && (llcolor3.mV[VY] == llcolor4a.mV[VY]) && (llcolor3.mV[VZ] == llcolor4a.mV[VZ]))); F32 val = -.33f; llcolor4a.setVec(llcolor3,val); ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VX] == llcolor4a.mV[VX]) && (llcolor3.mV[VY] == llcolor4a.mV[VY]) && (llcolor3.mV[VZ] == llcolor4a.mV[VZ]) && (val == llcolor4a.mV[VW]))); const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f}; LLColor4 llcolor4c; llcolor4c.setVec(vec); ensure("5:setVec:Fail to initialize ", ((vec[0] == llcolor4c.mV[VX]) && (vec[1] == llcolor4c.mV[VY]) && (vec[2] == llcolor4c.mV[VZ])&& (vec[3] == llcolor4c.mV[VW]))); U8 r1 = 0xF2, g1 = 0xFA, b1= 0xBF; LLColor4U color4u(r1,g1,b1); llcolor4.setVec(color4u); const F32 SCALE = 1.f/255.f; F32 r2 = r1*SCALE, g2 = g1* SCALE, b2 = b1* SCALE; ensure("6:setVec:Fail to initialize ", ((r2 == llcolor4.mV[VX]) && (g2 == llcolor4.mV[VY]) && (b2 == llcolor4.mV[VZ]))); } template<> template<> void v4color_object::test<5>() { F32 alpha = 0xAF; LLColor4 llcolor4; llcolor4.setAlpha(alpha); ensure("setAlpha:Fail to initialize ", (alpha == llcolor4.mV[VW])); } template<> template<> void v4color_object::test<6>() { F32 r = 0x20, g = 0xFFFF, b = 0xFF; LLColor4 llcolor4(r,g,b); ensure("magVecSquared:Fail ", is_approx_equal(llcolor4.magVecSquared(), (r*r + g*g + b*b))); ensure("magVec:Fail ", is_approx_equal(llcolor4.magVec(), fsqrtf(r*r + g*g + b*b))); } template<> template<> void v4color_object::test<7>() { F32 r = 0x20, g = 0xFFFF, b = 0xFF; LLColor4 llcolor4(r,g,b); F32 vecMag = llcolor4.normVec(); F32 mag = fsqrtf(r*r + g*g + b*b); F32 oomag = 1.f / mag; F32 val1 = r * oomag, val2 = g * oomag, val3 = b * oomag; ensure("1:normVec failed ", (is_approx_equal(val1, llcolor4.mV[0]) && is_approx_equal(val2, llcolor4.mV[1]) && is_approx_equal(val3, llcolor4.mV[2]) && is_approx_equal(vecMag, mag))); } template<> template<> void v4color_object::test<8>() { LLColor4 llcolor4; ensure("1:isOpaque failed ",(1 == llcolor4.isOpaque())); F32 r = 0x20, g = 0xFFFF, b = 0xFF,a = 1.f; llcolor4.setVec(r,g,b,a); ensure("2:isOpaque failed ",(1 == llcolor4.isOpaque())); a = 2.f; llcolor4.setVec(r,g,b,a); ensure("3:isOpaque failed ",(0 == llcolor4.isOpaque())); } template<> template<> void v4color_object::test<9>() { F32 r = 0x20, g = 0xFFFF, b = 0xFF; LLColor4 llcolor4(r,g,b); ensure("1:operator [] failed",( r == llcolor4[0])); ensure("2:operator [] failed",( g == llcolor4[1])); ensure("3:operator [] failed",( b == llcolor4[2])); r = 0xA20, g = 0xFBFF, b = 0xFFF; llcolor4.setVec(r,g,b); F32 &ref1 = llcolor4[0]; ensure("4:operator [] failed",( ref1 == llcolor4[0])); F32 &ref2 = llcolor4[1]; ensure("5:operator [] failed",( ref2 == llcolor4[1])); F32 &ref3 = llcolor4[2]; ensure("6:operator [] failed",( ref3 == llcolor4[2])); } template<> template<> void v4color_object::test<10>() { F32 r = 0x20, g = 0xFFFF, b = 0xFF; LLColor3 llcolor3(r,g,b); LLColor4 llcolor4a,llcolor4b; llcolor4a = llcolor3; ensure("Operator=:Fail to initialize ", ((llcolor3.mV[0] == llcolor4a.mV[VX]) && (llcolor3.mV[1] == llcolor4a.mV[VY]) && (llcolor3.mV[2] == llcolor4a.mV[VZ]))); LLSD sd = llcolor4a.getValue(); llcolor4b = LLColor4(sd); ensure_equals("Operator= LLSD:Fail ", llcolor4a, llcolor4b); } template<> template<> void v4color_object::test<11>() { F32 r = 0x20, g = 0xFFFF, b = 0xFF; std::ostringstream stream1, stream2; LLColor4 llcolor4a(r,g,b),llcolor4b; stream1 << llcolor4a; llcolor4b.setVec(r,g,b); stream2 << llcolor4b; ensure("operator << failed ", (stream1.str() == stream2.str())); } template<> template<> void v4color_object::test<12>() { F32 r1 = 0x20, g1 = 0xFFFF, b1 = 0xFF; F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF; LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c; llcolor4c = llcolor4b + llcolor4a; ensure("operator+:Fail to Add the values ", (is_approx_equal(r1+r2,llcolor4c.mV[VX]) && is_approx_equal(g1+g2,llcolor4c.mV[VY]) && is_approx_equal(b1+b2,llcolor4c.mV[VZ]))); llcolor4b += llcolor4a; ensure("operator+=:Fail to Add the values ", (is_approx_equal(r1+r2,llcolor4b.mV[VX]) && is_approx_equal(g1+g2,llcolor4b.mV[VY]) && is_approx_equal(b1+b2,llcolor4b.mV[VZ]))); } template<> template<> void v4color_object::test<13>() { F32 r1 = 0x20, g1 = 0xFFFF, b1 = 0xFF; F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF; LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c; llcolor4c = llcolor4a - llcolor4b; ensure("operator-:Fail to subtract the values ", (is_approx_equal(r1-r2,llcolor4c.mV[VX]) && is_approx_equal(g1-g2,llcolor4c.mV[VY]) && is_approx_equal(b1-b2,llcolor4c.mV[VZ]))); llcolor4a -= llcolor4b; ensure("operator-=:Fail to subtract the values ", (is_approx_equal(r1-r2,llcolor4a.mV[VX]) && is_approx_equal(g1-g2,llcolor4a.mV[VY]) && is_approx_equal(b1-b2,llcolor4a.mV[VZ]))); } template<> template<> void v4color_object::test<14>() { F32 r1 = 0x20, g1 = 0xFFFF, b1 = 0xFF; F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF; LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c; llcolor4c = llcolor4a * llcolor4b; ensure("1:operator*:Fail to multiply the values", (is_approx_equal(r1*r2,llcolor4c.mV[VX]) && is_approx_equal(g1*g2,llcolor4c.mV[VY]) && is_approx_equal(b1*b2,llcolor4c.mV[VZ]))); F32 mulVal = 3.33f; llcolor4c = llcolor4a * mulVal; ensure("2:operator*:Fail ", (is_approx_equal(r1*mulVal,llcolor4c.mV[VX]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VY]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VZ]))); llcolor4c = mulVal * llcolor4a; ensure("3:operator*:Fail to multiply the values", (is_approx_equal(r1*mulVal,llcolor4c.mV[VX]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VY]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VZ]))); llcolor4a *= mulVal; ensure("4:operator*=:Fail to multiply the values ", (is_approx_equal(r1*mulVal,llcolor4a.mV[VX]) && is_approx_equal(g1*mulVal,llcolor4a.mV[VY]) && is_approx_equal(b1*mulVal,llcolor4a.mV[VZ]))); LLColor4 llcolor4d(r1,g1,b1),llcolor4e(r2,g2,b2); llcolor4e *= llcolor4d; ensure("5:operator*=:Fail to multiply the values ", (is_approx_equal(r1*r2,llcolor4e.mV[VX]) && is_approx_equal(g1*g2,llcolor4e.mV[VY]) && is_approx_equal(b1*b2,llcolor4e.mV[VZ]))); } template<> template<> void v4color_object::test<15>() { F32 r = 0x20, g = 0xFFFF, b = 0xFF,a = 0x30; F32 div = 12.345f; LLColor4 llcolor4a(r,g,b,a),llcolor4b; llcolor4b = llcolor4a % div;//chnage only alpha value nor r,g,b; ensure("1operator%:Fail ", (is_approx_equal(r,llcolor4b.mV[VX]) && is_approx_equal(g,llcolor4b.mV[VY]) && is_approx_equal(b,llcolor4b.mV[VZ])&& is_approx_equal(div*a,llcolor4b.mV[VW]))); llcolor4b = div % llcolor4a; ensure("2operator%:Fail ", (is_approx_equal(r,llcolor4b.mV[VX]) && is_approx_equal(g,llcolor4b.mV[VY]) && is_approx_equal(b,llcolor4b.mV[VZ])&& is_approx_equal(div*a,llcolor4b.mV[VW]))); llcolor4a %= div; ensure("operator%=:Fail ", (is_approx_equal(a*div,llcolor4a.mV[VW]))); } template<> template<> void v4color_object::test<16>() { F32 r = 0x20, g = 0xFFFF, b = 0xFF,a = 0x30; LLColor4 llcolor4a(r,g,b,a),llcolor4b; llcolor4b = llcolor4a; ensure("1:operator== failed to ensure the equality ", (llcolor4b == llcolor4a)); F32 r1 = 0x2, g1 = 0xFF, b1 = 0xFA; LLColor3 llcolor3(r1,g1,b1); llcolor4b = llcolor3; ensure("2:operator== failed to ensure the equality ", (llcolor4b == llcolor3)); ensure("2:operator!= failed to ensure the equality ", (llcolor4a != llcolor3)); } template<> template<> void v4color_object::test<17>() { F32 r = 0x20, g = 0xFFFF, b = 0xFF; LLColor4 llcolor4a(r,g,b),llcolor4b; LLColor3 llcolor3 = vec4to3(llcolor4a); ensure("vec4to3:Fail to convert vec4 to vec3 ", (is_approx_equal(llcolor3.mV[VX],llcolor4a.mV[VX]) && is_approx_equal(llcolor3.mV[VY],llcolor4a.mV[VY]) && is_approx_equal(llcolor3.mV[VZ],llcolor4a.mV[VZ]))); llcolor4b = vec3to4(llcolor3); ensure_equals("vec3to4:Fail to convert vec3 to vec4 ", llcolor4b, llcolor4a); } template<> template<> void v4color_object::test<18>() { F32 r1 = 0x20, g1 = 0xFFFF, b1 = 0xFF, val = 0x20; F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF; LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c; llcolor4c = lerp(llcolor4a,llcolor4b,val); ensure("lerp:Fail ", (is_approx_equal(r1 + (r2 - r1)* val,llcolor4c.mV[VX]) && is_approx_equal(g1 + (g2 - g1)* val,llcolor4c.mV[VY]) && is_approx_equal(b1 + (b2 - b1)* val,llcolor4c.mV[VZ]))); } template<> template<> void v4color_object::test<19>() { F32 r = 12.0f, g = -2.3f, b = 1.32f, a = 5.0f; LLColor4 llcolor4a(r,g,b,a),llcolor4b; std::string color("red"); LLColor4::parseColor(color, &llcolor4b); ensure_equals("1:parseColor() failed to parse the color value ", llcolor4b, LLColor4::red); color = "12.0, -2.3, 1.32, 5.0"; LLColor4::parseColor(color, &llcolor4b); llcolor4a = llcolor4a * (1.f / 255.f); ensure_equals("2:parseColor() failed to parse the color value ", llcolor4a,llcolor4b); color = "yellow5"; llcolor4a.setVec(r,g,b); LLColor4::parseColor(color, &llcolor4a); ensure_equals("3:parseColor() failed to parse the color value ", llcolor4a, LLColor4::yellow5); } template<> template<> void v4color_object::test<20>() { F32 r = 12.0f, g = -2.3f, b = 1.32f, a = 5.0f; LLColor4 llcolor4a(r,g,b,a),llcolor4b; std::string color("12.0, -2.3, 1.32, 5.0"); LLColor4::parseColor4(color, &llcolor4b); ensure_equals("parseColor4() failed to parse the color value ", llcolor4a, llcolor4b); } }