/** * @file v2math_test.cpp * @author Adroit * @date 2007-02 * @brief v2math test cases. * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "../test/lltut.h" #include "../v2math.h" namespace tut { struct v2math_data { }; typedef test_group v2math_test; typedef v2math_test::object v2math_object; tut::v2math_test v2math_testcase("v2math_h"); template<> template<> void v2math_object::test<1>() { LLVector2 vec2; ensure("LLVector2:Fail to initialize ", (0.f == vec2.mV[VX] && 0.f == vec2.mV[VY])); F32 x =2.0f, y = 3.2f ; LLVector2 vec3(x,y); ensure("LLVector2(F32 x, F32 y):Fail to initialize ", (x == vec3.mV[VX]) && (y == vec3.mV[VY])); const F32 vec[2] = {3.2f, 4.5f}; LLVector2 vec4(vec); ensure("LLVector2(const F32 *vec):Fail to initialize ", (vec[0] == vec4.mV[VX]) && (vec[1] == vec4.mV[VY])); vec4.clearVec(); ensure("clearVec():Fail to clean the values ", (0.f == vec4.mV[VX] && 0.f == vec4.mV[VY])); vec3.zeroVec(); ensure("zeroVec():Fail to fill the zero ", (0.f == vec3.mV[VX] && 0.f == vec3.mV[VY])); } template<> template<> void v2math_object::test<2>() { F32 x = 123.356f, y = 2387.453f; LLVector2 vec2,vec3; vec2.setVec(x, y); ensure("1:setVec: Fail ", (x == vec2.mV[VX]) && (y == vec2.mV[VY])); vec3.setVec(vec2); ensure("2:setVec: Fail " ,(vec2 == vec3)); vec3.zeroVec(); const F32 vec[2] = {3.24653f, 457653.4f}; vec3.setVec(vec); ensure("3:setVec: Fail ", (vec[0] == vec3.mV[VX]) && (vec[1] == vec3.mV[VY])); } template<> template<> void v2math_object::test<3>() { F32 x = 2.2345f, y = 3.5678f ; LLVector2 vec2(x,y); ensure("magVecSquared:Fail ", is_approx_equal(vec2.magVecSquared(), (x*x + y*y))); ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), (F32) sqrt(x*x + y*y))); } template<> template<> void v2math_object::test<4>() { F32 x =-2.0f, y = -3.0f ; LLVector2 vec2(x,y); ensure_equals("abs():Fail", vec2.abs(), true); ensure("abs() x", is_approx_equal(vec2.mV[VX], 2.f)); ensure("abs() y", is_approx_equal(vec2.mV[VY], 3.f)); ensure("isNull():Fail ", false == vec2.isNull()); //Returns true if vector has a _very_small_ length x =.00000001f, y = .000001001f; vec2.setVec(x, y); ensure("isNull(): Fail ", true == vec2.isNull()); } template<> template<> void v2math_object::test<5>() { F32 x =1.f, y = 2.f; LLVector2 vec2(x, y), vec3; vec3 = vec3.scaleVec(vec2); ensure("scaleVec: Fail ", vec3.mV[VX] == 0. && vec3.mV[VY] == 0.); ensure("isExactlyZero(): Fail", true == vec3.isExactlyZero()); vec3.setVec(2.f, 1.f); vec3 = vec3.scaleVec(vec2); ensure("scaleVec: Fail ", (2.f == vec3.mV[VX]) && (2.f == vec3.mV[VY])); ensure("isExactlyZero():Fail", false == vec3.isExactlyZero()); } template<> template<> void v2math_object::test<6>() { F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f; F32 val1, val2; LLVector2 vec2(x1, y1), vec3(x2, y2), vec4; vec4 = vec2 + vec3 ; val1 = x1+x2; val2 = y1+y2; ensure("1:operator+ failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY]))); vec2.clearVec(); vec3.clearVec(); x1 = -.235f, y1 = -24.32f, x2 = -2.3f, y2 = 1.f; vec2.setVec(x1, y1); vec3.setVec(x2, y2); vec4 = vec2 + vec3; val1 = x1+x2; val2 = y1+y2; ensure("2:operator+ failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY]))); } template<> template<> void v2math_object::test<7>() { F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f; F32 val1, val2; LLVector2 vec2(x1, y1), vec3(x2, y2), vec4; vec4 = vec2 - vec3 ; val1 = x1-x2; val2 = y1-y2; ensure("1:operator- failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY]))); vec2.clearVec(); vec3.clearVec(); vec4.clearVec(); x1 = -.235f, y1 = -24.32f, x2 = -2.3f, y2 = 1.f; vec2.setVec(x1, y1); vec3.setVec(x2, y2); vec4 = vec2 - vec3; val1 = x1-x2; val2 = y1-y2; ensure("2:operator- failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY]))); } template<> template<> void v2math_object::test<8>() { F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f; F32 val1, val2; LLVector2 vec2(x1, y1), vec3(x2, y2); val1 = vec2 * vec3; val2 = x1*x2 + y1*y2; ensure("1:operator* failed",(val1 == val2)); vec3.clearVec(); F32 mulVal = 4.332f; vec3 = vec2 * mulVal; val1 = x1*mulVal; val2 = y1*mulVal; ensure("2:operator* failed",(val1 == vec3.mV[VX]) && (val2 == vec3.mV[VY])); vec3.clearVec(); vec3 = mulVal * vec2; ensure("3:operator* failed",(val1 == vec3.mV[VX]) && (val2 == vec3.mV[VY])); } template<> template<> void v2math_object::test<9>() { F32 x1 =1.f, y1 = 2.f, div = 3.2f; F32 val1, val2; LLVector2 vec2(x1, y1), vec3; vec3 = vec2 / div; val1 = x1 / div; val2 = y1 / div; ensure("1:operator/ failed", is_approx_equal(val1, vec3.mV[VX]) && is_approx_equal(val2, vec3.mV[VY])); vec3.clearVec(); x1 = -.235f, y1 = -24.32f, div = -2.2f; vec2.setVec(x1, y1); vec3 = vec2 / div; val1 = x1 / div; val2 = y1 / div; ensure("2:operator/ failed", is_approx_equal(val1, vec3.mV[VX]) && is_approx_equal(val2, vec3.mV[VY])); } template<> template<> void v2math_object::test<10>() { F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f; F32 val1, val2; LLVector2 vec2(x1, y1), vec3(x2, y2), vec4; vec4 = vec2 % vec3; val1 = x1*y2 - x2*y1; val2 = y1*x2 - y2*x1; ensure("1:operator% failed",(val1 == vec4.mV[VX]) && (val2 == vec4.mV[VY])); vec2.clearVec(); vec3.clearVec(); vec4.clearVec(); x1 = -.235f, y1 = -24.32f, x2 = -2.3f, y2 = 1.f; vec2.setVec(x1, y1); vec3.setVec(x2, y2); vec4 = vec2 % vec3; val1 = x1*y2 - x2*y1; val2 = y1*x2 - y2*x1; ensure("2:operator% failed",(val1 == vec4.mV[VX]) && (val2 == vec4.mV[VY])); } template<> template<> void v2math_object::test<11>() { F32 x1 =1.f, y1 = 2.f; LLVector2 vec2(x1, y1), vec3(x1, y1); ensure("1:operator== failed",(vec2 == vec3)); vec2.clearVec(); vec3.clearVec(); x1 = -.235f, y1 = -24.32f; vec2.setVec(x1, y1); vec3.setVec(vec2); ensure("2:operator== failed",(vec2 == vec3)); } template<> template<> void v2math_object::test<12>() { F32 x1 = 1.f, y1 = 2.f,x2 = 2.332f, y2 = -1.23f; LLVector2 vec2(x1, y1), vec3(x2, y2); ensure("1:operator!= failed",(vec2 != vec3)); vec2.clearVec(); vec3.clearVec(); vec2.setVec(x1, y1); vec3.setVec(vec2); ensure("2:operator!= failed", (false == (vec2 != vec3))); } template<> template<> void v2math_object::test<13>() { F32 x1 = 1.f, y1 = 2.f,x2 = 2.332f, y2 = -1.23f; F32 val1, val2; LLVector2 vec2(x1, y1), vec3(x2, y2); vec2 +=vec3; val1 = x1+x2; val2 = y1+y2; ensure("1:operator+= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY])); vec2.setVec(x1, y1); vec2 -=vec3; val1 = x1-x2; val2 = y1-y2; ensure("2:operator-= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY])); vec2.clearVec(); vec3.clearVec(); x1 = -21.000466f, y1 = 2.98382f,x2 = 0.332f, y2 = -01.23f; vec2.setVec(x1, y1); vec3.setVec(x2, y2); vec2 +=vec3; val1 = x1+x2; val2 = y1+y2; ensure("3:operator+= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY])); vec2.setVec(x1, y1); vec2 -=vec3; val1 = x1-x2; val2 = y1-y2; ensure("4:operator-= failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY])); } template<> template<> void v2math_object::test<14>() { F32 x1 =1.f, y1 = 2.f; F32 val1, val2, mulVal = 4.332f; LLVector2 vec2(x1, y1); vec2 /=mulVal; val1 = x1 / mulVal; val2 = y1 / mulVal; ensure("1:operator/= failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY])); vec2.clearVec(); x1 = .213f, y1 = -2.34f, mulVal = -.23f; vec2.setVec(x1, y1); vec2 /=mulVal; val1 = x1 / mulVal; val2 = y1 / mulVal; ensure("2:operator/= failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY])); } template<> template<> void v2math_object::test<15>() { F32 x1 =1.f, y1 = 2.f; F32 val1, val2, mulVal = 4.332f; LLVector2 vec2(x1, y1); vec2 *=mulVal; val1 = x1*mulVal; val2 = y1*mulVal; ensure("1:operator*= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY])); vec2.clearVec(); x1 = .213f, y1 = -2.34f, mulVal = -.23f; vec2.setVec(x1, y1); vec2 *=mulVal; val1 = x1*mulVal; val2 = y1*mulVal; ensure("2:operator*= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY])); } template<> template<> void v2math_object::test<16>() { F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f; F32 val1, val2; LLVector2 vec2(x1, y1), vec3(x2, y2); vec2 %= vec3; val1 = x1*y2 - x2*y1; val2 = y1*x2 - y2*x1; ensure("1:operator%= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY])); } template<> template<> void v2math_object::test<17>() { F32 x1 =1.f, y1 = 2.f; LLVector2 vec2(x1, y1),vec3; vec3 = -vec2; ensure("1:operator- failed",(-vec3 == vec2)); } template<> template<> void v2math_object::test<18>() { F32 x1 =1.f, y1 = 2.f; std::ostringstream stream1, stream2; LLVector2 vec2(x1, y1),vec3; stream1 << vec2; vec3.setVec(x1, y1); stream2 << vec3; ensure("1:operator << failed",(stream1.str() == stream2.str())); } template<> template<> void v2math_object::test<19>() { F32 x1 =1.0f, y1 = 2.0f, x2 = -.32f, y2 = .2234f; LLVector2 vec2(x1, y1),vec3(x2, y2); ensure("1:operator < failed",(vec3 < vec2)); x1 = 1.0f, y1 = 2.0f, x2 = 1.0f, y2 = 3.2234f; vec2.setVec(x1, y1); vec3.setVec(x2, y2); ensure("2:operator < failed", (false == (vec3 < vec2))); } template<> template<> void v2math_object::test<20>() { F32 x1 =1.0f, y1 = 2.0f; LLVector2 vec2(x1, y1); ensure("1:operator [] failed",( x1 == vec2[0])); ensure("2:operator [] failed",( y1 == vec2[1])); vec2.clearVec(); x1 = 23.0f, y1 = -.2361f; vec2.setVec(x1, y1); F32 ref1 = vec2[0]; ensure("3:operator [] failed", ( ref1 == x1)); F32 ref2 = vec2[1]; ensure("4:operator [] failed", ( ref2 == y1)); } template<> template<> void v2math_object::test<21>() { F32 x1 =1.f, y1 = 2.f, x2 = -.32f, y2 = .2234f; F32 val1, val2; LLVector2 vec2(x1, y1),vec3(x2, y2); val1 = dist_vec_squared2D(vec2, vec3); val2 = (x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2); ensure_equals("dist_vec_squared2D values are not equal",val2, val1); val1 = dist_vec_squared(vec2, vec3); ensure_equals("dist_vec_squared values are not equal",val2, val1); val1 = dist_vec(vec2, vec3); val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2)); ensure_equals("dist_vec values are not equal",val2, val1); } template<> template<> void v2math_object::test<22>() { F32 x1 =1.f, y1 = 2.f, x2 = -.32f, y2 = .2234f,fVal = .0121f; F32 val1, val2; LLVector2 vec2(x1, y1),vec3(x2, y2); LLVector2 vec4 = lerp(vec2, vec3, fVal); val1 = x1 + (x2 - x1) * fVal; val2 = y1 + (y2 - y1) * fVal; ensure("lerp values are not equal", ((val1 == vec4.mV[VX]) && (val2 == vec4.mV[VY]))); } template<> template<> void v2math_object::test<23>() { F32 x1 =1.f, y1 = 2.f; F32 val1, val2; LLVector2 vec2(x1, y1); F32 vecMag = vec2.normVec(); F32 mag = (F32) sqrt(x1*x1 + y1*y1); F32 oomag = 1.f / mag; val1 = x1 * oomag; val2 = y1 * oomag; ensure("normVec failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY]) && is_approx_equal(vecMag, mag)); x1 =.00000001f, y1 = 0.f; vec2.setVec(x1, y1); vecMag = vec2.normVec(); ensure("normVec failed should be 0.", 0. == vec2.mV[VX] && 0. == vec2.mV[VY] && vecMag == 0.); } }