/** * @file llvolume.cpp * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llmemory.h" #include "llmath.h" #include #if !LL_WINDOWS #include #endif #include #include "llerror.h" #include "llvolumemgr.h" #include "v2math.h" #include "v3math.h" #include "v4math.h" #include "m4math.h" #include "m3math.h" #include "llmatrix3a.h" #include "lloctree.h" #include "llvolume.h" #include "llvolumeoctree.h" #include "llstl.h" #include "llsdserialize.h" #include "llvector4a.h" #include "llmatrix4a.h" #include "lltimer.h" #define DEBUG_SILHOUETTE_BINORMALS 0 #define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette #define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette const F32 MIN_CUT_DELTA = 0.02f; const F32 HOLLOW_MIN = 0.f; const F32 HOLLOW_MAX = 0.95f; const F32 HOLLOW_MAX_SQUARE = 0.7f; const F32 TWIST_MIN = -1.f; const F32 TWIST_MAX = 1.f; const F32 RATIO_MIN = 0.f; const F32 RATIO_MAX = 2.f; // Tom Y: Inverted sense here: 0 = top taper, 2 = bottom taper const F32 HOLE_X_MIN= 0.05f; const F32 HOLE_X_MAX= 1.0f; const F32 HOLE_Y_MIN= 0.05f; const F32 HOLE_Y_MAX= 0.5f; const F32 SHEAR_MIN = -0.5f; const F32 SHEAR_MAX = 0.5f; const F32 REV_MIN = 1.f; const F32 REV_MAX = 4.f; const F32 TAPER_MIN = -1.f; const F32 TAPER_MAX = 1.f; const F32 SKEW_MIN = -0.95f; const F32 SKEW_MAX = 0.95f; const F32 SCULPT_MIN_AREA = 0.002f; const S32 SCULPT_MIN_AREA_DETAIL = 1; extern BOOL gDebugGL; BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm) { LLVector3 test = (pt2-pt1)%(pt3-pt2); //answer if(test * norm < 0) { return FALSE; } else { return TRUE; } } BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size) { return LLLineSegmentBoxIntersect(start.mV, end.mV, center.mV, size.mV); } BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size) { F32 fAWdU[3]; F32 dir[3]; F32 diff[3]; for (U32 i = 0; i < 3; i++) { dir[i] = 0.5f * (end[i] - start[i]); diff[i] = (0.5f * (end[i] + start[i])) - center[i]; fAWdU[i] = fabsf(dir[i]); if(fabsf(diff[i])>size[i] + fAWdU[i]) return false; } float f; f = dir[1] * diff[2] - dir[2] * diff[1]; if(fabsf(f)>size[1]*fAWdU[2] + size[2]*fAWdU[1]) return false; f = dir[2] * diff[0] - dir[0] * diff[2]; if(fabsf(f)>size[0]*fAWdU[2] + size[2]*fAWdU[0]) return false; f = dir[0] * diff[1] - dir[1] * diff[0]; if(fabsf(f)>size[0]*fAWdU[1] + size[1]*fAWdU[0]) return false; return true; } // Finds tangent vec based on three vertices with texture coordinates. // Fills in dummy values if the triangle has degenerate texture coordinates. void calc_tangent_from_triangle( LLVector4a& normal, LLVector4a& tangent_out, const LLVector4a& v1, const LLVector2& w1, const LLVector4a& v2, const LLVector2& w2, const LLVector4a& v3, const LLVector2& w3) { const F32* v1ptr = v1.getF32ptr(); const F32* v2ptr = v2.getF32ptr(); const F32* v3ptr = v3.getF32ptr(); float x1 = v2ptr[0] - v1ptr[0]; float x2 = v3ptr[0] - v1ptr[0]; float y1 = v2ptr[1] - v1ptr[1]; float y2 = v3ptr[1] - v1ptr[1]; float z1 = v2ptr[2] - v1ptr[2]; float z2 = v3ptr[2] - v1ptr[2]; float s1 = w2.mV[0] - w1.mV[0]; float s2 = w3.mV[0] - w1.mV[0]; float t1 = w2.mV[1] - w1.mV[1]; float t2 = w3.mV[1] - w1.mV[1]; F32 rd = s1*t2-s2*t1; float r = ((rd*rd) > FLT_EPSILON) ? (1.0f / rd) : ((rd > 0.0f) ? 1024.f : -1024.f); //some made up large ratio for division by zero llassert(llfinite(r)); llassert(!llisnan(r)); LLVector4a sdir( (t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r); LLVector4a tdir( (s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r); LLVector4a n = normal; LLVector4a t = sdir; LLVector4a ncrosst; ncrosst.setCross3(n,t); // Gram-Schmidt orthogonalize n.mul(n.dot3(t).getF32()); LLVector4a tsubn; tsubn.setSub(t,n); if (tsubn.dot3(tsubn).getF32() > F_APPROXIMATELY_ZERO) { tsubn.normalize3fast_checked(); // Calculate handedness F32 handedness = ncrosst.dot3(tdir).getF32() < 0.f ? -1.f : 1.f; tsubn.getF32ptr()[3] = handedness; tangent_out = tsubn; } else { // degenerate, make up a value // tangent_out.set(0,0,1,1); } } // intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir. // returns TRUE if intersecting and returns barycentric coordinates in intersection_a, intersection_b, // and returns the intersection point along dir in intersection_t. // Moller-Trumbore algorithm BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir, F32& intersection_a, F32& intersection_b, F32& intersection_t) { /* find vectors for two edges sharing vert0 */ LLVector4a edge1; edge1.setSub(vert1, vert0); LLVector4a edge2; edge2.setSub(vert2, vert0); /* begin calculating determinant - also used to calculate U parameter */ LLVector4a pvec; pvec.setCross3(dir, edge2); /* if determinant is near zero, ray lies in plane of triangle */ LLVector4a det; det.setAllDot3(edge1, pvec); if (det.greaterEqual(LLVector4a::getEpsilon()).getGatheredBits() & 0x7) { /* calculate distance from vert0 to ray origin */ LLVector4a tvec; tvec.setSub(orig, vert0); /* calculate U parameter and test bounds */ LLVector4a u; u.setAllDot3(tvec,pvec); if ((u.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7) && (u.lessEqual(det).getGatheredBits() & 0x7)) { /* prepare to test V parameter */ LLVector4a qvec; qvec.setCross3(tvec, edge1); /* calculate V parameter and test bounds */ LLVector4a v; v.setAllDot3(dir, qvec); //if (!(v < 0.f || u + v > det)) LLVector4a sum_uv; sum_uv.setAdd(u, v); S32 v_gequal = v.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7; S32 sum_lequal = sum_uv.lessEqual(det).getGatheredBits() & 0x7; if (v_gequal && sum_lequal) { /* calculate t, scale parameters, ray intersects triangle */ LLVector4a t; t.setAllDot3(edge2,qvec); t.div(det); u.div(det); v.div(det); intersection_a = u[0]; intersection_b = v[0]; intersection_t = t[0]; return TRUE; } } } return FALSE; } BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir, F32& intersection_a, F32& intersection_b, F32& intersection_t) { F32 u, v, t; /* find vectors for two edges sharing vert0 */ LLVector4a edge1; edge1.setSub(vert1, vert0); LLVector4a edge2; edge2.setSub(vert2, vert0); /* begin calculating determinant - also used to calculate U parameter */ LLVector4a pvec; pvec.setCross3(dir, edge2); /* if determinant is near zero, ray lies in plane of triangle */ F32 det = edge1.dot3(pvec).getF32(); if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO) { return FALSE; } F32 inv_det = 1.f / det; /* calculate distance from vert0 to ray origin */ LLVector4a tvec; tvec.setSub(orig, vert0); /* calculate U parameter and test bounds */ u = (tvec.dot3(pvec).getF32()) * inv_det; if (u < 0.f || u > 1.f) { return FALSE; } /* prepare to test V parameter */ tvec.sub(edge1); /* calculate V parameter and test bounds */ v = (dir.dot3(tvec).getF32()) * inv_det; if (v < 0.f || u + v > 1.f) { return FALSE; } /* calculate t, ray intersects triangle */ t = (edge2.dot3(tvec).getF32()) * inv_det; intersection_a = u; intersection_b = v; intersection_t = t; return TRUE; } //helper for non-aligned vectors BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir, F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided) { LLVector4a vert0a, vert1a, vert2a, origa, dira; vert0a.load3(vert0.mV); vert1a.load3(vert1.mV); vert2a.load3(vert2.mV); origa.load3(orig.mV); dira.load3(dir.mV); if (two_sided) { return LLTriangleRayIntersectTwoSided(vert0a, vert1a, vert2a, origa, dira, intersection_a, intersection_b, intersection_t); } else { return LLTriangleRayIntersect(vert0a, vert1a, vert2a, origa, dira, intersection_a, intersection_b, intersection_t); } } class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst { public: const LLVolumeFace* mFace; LLVolumeOctreeRebound(const LLVolumeFace* face) { mFace = face; } virtual void visit(const LLOctreeNode* branch) { //this is a depth first traversal, so it's safe to assum all children have complete //bounding data LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0); LLVector4a& min = node->mExtents[0]; LLVector4a& max = node->mExtents[1]; if (!branch->isEmpty()) { //node has data, find AABB that binds data set const LLVolumeTriangle* tri = *(branch->getDataBegin()); //initialize min/max to first available vertex min = *(tri->mV[0]); max = *(tri->mV[0]); for (LLOctreeNode::const_element_iter iter = branch->getDataBegin(); iter != branch->getDataEnd(); ++iter) { //for each triangle in node //stretch by triangles in node tri = *iter; min.setMin(min, *tri->mV[0]); min.setMin(min, *tri->mV[1]); min.setMin(min, *tri->mV[2]); max.setMax(max, *tri->mV[0]); max.setMax(max, *tri->mV[1]); max.setMax(max, *tri->mV[2]); } } else if (!branch->isLeaf()) { //no data, but child nodes exist LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(0)->getListener(0); //initialize min/max to extents of first child min = child->mExtents[0]; max = child->mExtents[1]; } else { LL_ERRS() << "Empty leaf" << LL_ENDL; } for (S32 i = 0; i < branch->getChildCount(); ++i) { //stretch by child extents LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0); min.setMin(min, child->mExtents[0]); max.setMax(max, child->mExtents[1]); } node->mBounds[0].setAdd(min, max); node->mBounds[0].mul(0.5f); node->mBounds[1].setSub(max,min); node->mBounds[1].mul(0.5f); } }; //------------------------------------------------------------------- // statics //------------------------------------------------------------------- //---------------------------------------------------- LLProfile::Face* LLProfile::addCap(S16 faceID) { Face *face = vector_append(mFaces, 1); face->mIndex = 0; face->mCount = mTotal; face->mScaleU= 1.0f; face->mCap = TRUE; face->mFaceID = faceID; return face; } LLProfile::Face* LLProfile::addFace(S32 i, S32 count, F32 scaleU, S16 faceID, BOOL flat) { Face *face = vector_append(mFaces, 1); face->mIndex = i; face->mCount = count; face->mScaleU= scaleU; face->mFlat = flat; face->mCap = FALSE; face->mFaceID = faceID; return face; } //static S32 LLProfile::getNumNGonPoints(const LLProfileParams& params, S32 sides, F32 offset, F32 bevel, F32 ang_scale, S32 split) { // this is basically LLProfile::genNGon stripped down to only the operations that influence the number of points S32 np = 0; // Generate an n-sided "circular" path. // 0 is (1,0), and we go counter-clockwise along a circular path from there. F32 t, t_step, t_first, t_fraction; F32 begin = params.getBegin(); F32 end = params.getEnd(); t_step = 1.0f / sides; t_first = floor(begin * sides) / (F32)sides; // pt1 is the first point on the fractional face. // Starting t and ang values for the first face t = t_first; // Increment to the next point. // pt2 is the end point on the fractional face t += t_step; t_fraction = (begin - t_first)*sides; // Only use if it's not almost exactly on an edge. if (t_fraction < 0.9999f) { np++; } // There's lots of potential here for floating point error to generate unneeded extra points - DJS 04/05/02 while (t < end) { // Iterate through all the integer steps of t. np++; t += t_step; } t_fraction = (end - (t - t_step))*sides; // Find the fraction that we need to add to the end point. t_fraction = (end - (t - t_step))*sides; if (t_fraction > 0.0001f) { np++; } // If we're sliced, the profile is open. if ((end - begin)*ang_scale < 0.99f) { if (params.getHollow() <= 0) { // put center point if not hollow. np++; } } return np; } // What is the bevel parameter used for? - DJS 04/05/02 // Bevel parameter is currently unused but presumedly would support // filleted and chamfered corners void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F32 bevel, F32 ang_scale, S32 split) { // Generate an n-sided "circular" path. // 0 is (1,0), and we go counter-clockwise along a circular path from there. const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f }; F32 scale = 0.5f; F32 t, t_step, t_first, t_fraction, ang, ang_step; LLVector4a pt1,pt2; F32 begin = params.getBegin(); F32 end = params.getEnd(); t_step = 1.0f / sides; ang_step = 2.0f*F_PI*t_step*ang_scale; // Scale to have size "match" scale. Compensates to get object to generally fill bounding box. S32 total_sides = ll_round(sides / ang_scale); // Total number of sides all around if (total_sides < 8) { scale = tableScale[total_sides]; } t_first = floor(begin * sides) / (F32)sides; // pt1 is the first point on the fractional face. // Starting t and ang values for the first face t = t_first; ang = 2.0f*F_PI*(t*ang_scale + offset); pt1.set(cos(ang)*scale,sin(ang)*scale, t); // Increment to the next point. // pt2 is the end point on the fractional face t += t_step; ang += ang_step; pt2.set(cos(ang)*scale,sin(ang)*scale,t); t_fraction = (begin - t_first)*sides; // Only use if it's not almost exactly on an edge. if (t_fraction < 0.9999f) { LLVector4a new_pt; new_pt.setLerp(pt1, pt2, t_fraction); mProfile.push_back(new_pt); } // There's lots of potential here for floating point error to generate unneeded extra points - DJS 04/05/02 while (t < end) { // Iterate through all the integer steps of t. pt1.set(cos(ang)*scale,sin(ang)*scale,t); if (mProfile.size() > 0) { LLVector4a p = mProfile[mProfile.size()-1]; for (S32 i = 0; i < split && mProfile.size() > 0; i++) { //mProfile.push_back(p+(pt1-p) * 1.0f/(float)(split+1) * (float)(i+1)); LLVector4a new_pt; new_pt.setSub(pt1, p); new_pt.mul(1.0f/(float)(split+1) * (float)(i+1)); new_pt.add(p); mProfile.push_back(new_pt); } } mProfile.push_back(pt1); t += t_step; ang += ang_step; } t_fraction = (end - (t - t_step))*sides; // pt1 is the first point on the fractional face // pt2 is the end point on the fractional face pt2.set(cos(ang)*scale,sin(ang)*scale,t); // Find the fraction that we need to add to the end point. t_fraction = (end - (t - t_step))*sides; if (t_fraction > 0.0001f) { LLVector4a new_pt; new_pt.setLerp(pt1, pt2, t_fraction); if (mProfile.size() > 0) { LLVector4a p = mProfile[mProfile.size()-1]; for (S32 i = 0; i < split && mProfile.size() > 0; i++) { //mProfile.push_back(p+(new_pt-p) * 1.0f/(float)(split+1) * (float)(i+1)); LLVector4a pt1; pt1.setSub(new_pt, p); pt1.mul(1.0f/(float)(split+1) * (float)(i+1)); pt1.add(p); mProfile.push_back(pt1); } } mProfile.push_back(new_pt); } // If we're sliced, the profile is open. if ((end - begin)*ang_scale < 0.99f) { if ((end - begin)*ang_scale > 0.5f) { mConcave = TRUE; } else { mConcave = FALSE; } mOpen = TRUE; if (params.getHollow() <= 0) { // put center point if not hollow. mProfile.push_back(LLVector4a(0,0,0)); } } else { // The profile isn't open. mOpen = FALSE; mConcave = FALSE; } mTotal = mProfile.size(); } // Hollow is percent of the original bounding box, not of this particular // profile's geometry. Thus, a swept triangle needs lower hollow values than // a swept square. LLProfile::Face* LLProfile::addHole(const LLProfileParams& params, BOOL flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split) { // Note that addHole will NOT work for non-"circular" profiles, if we ever decide to use them. // Total add has number of vertices on outside. mTotalOut = mTotal; // Why is the "bevel" parameter -1? DJS 04/05/02 genNGon(params, llfloor(sides),offset,-1, ang_scale, split); Face *face = addFace(mTotalOut, mTotal-mTotalOut,0,LL_FACE_INNER_SIDE, flat); static LLAlignedArray pt; pt.resize(mTotal) ; for (S32 i=mTotalOut;i end - 0.01f) { LL_WARNS() << "LLProfile::generate() assertion failed (begin >= end)" << LL_ENDL; return FALSE; } S32 face_num = 0; switch (params.getCurveType() & LL_PCODE_PROFILE_MASK) { case LL_PCODE_PROFILE_SQUARE: { genNGon(params, 4,-0.375, 0, 1, split); if (path_open) { addCap (LL_FACE_PATH_BEGIN); } for (i = llfloor(begin * 4.f); i < llfloor(end * 4.f + .999f); i++) { addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE); } LLVector4a scale(1,1,4,1); for (i = 0; i <(S32) mProfile.size(); i++) { // Scale by 4 to generate proper tex coords. mProfile[i].mul(scale); llassert(mProfile[i].isFinite3()); } if (hollow) { switch (params.getCurveType() & LL_PCODE_HOLE_MASK) { case LL_PCODE_HOLE_TRIANGLE: // This offset is not correct, but we can't change it now... DK 11/17/04 addHole(params, TRUE, 3, -0.375f, hollow, 1.f, split); break; case LL_PCODE_HOLE_CIRCLE: // TODO: Compute actual detail levels for cubes addHole(params, FALSE, MIN_DETAIL_FACES * detail, -0.375f, hollow, 1.f); break; case LL_PCODE_HOLE_SAME: case LL_PCODE_HOLE_SQUARE: default: addHole(params, TRUE, 4, -0.375f, hollow, 1.f, split); break; } } if (path_open) { mFaces[0].mCount = mTotal; } } break; case LL_PCODE_PROFILE_ISOTRI: case LL_PCODE_PROFILE_RIGHTTRI: case LL_PCODE_PROFILE_EQUALTRI: { genNGon(params, 3,0, 0, 1, split); LLVector4a scale(1,1,3,1); for (i = 0; i <(S32) mProfile.size(); i++) { // Scale by 3 to generate proper tex coords. mProfile[i].mul(scale); llassert(mProfile[i].isFinite3()); } if (path_open) { addCap(LL_FACE_PATH_BEGIN); } for (i = llfloor(begin * 3.f); i < llfloor(end * 3.f + .999f); i++) { addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE); } if (hollow) { // Swept triangles need smaller hollowness values, // because the triangle doesn't fill the bounding box. F32 triangle_hollow = hollow / 2.f; switch (params.getCurveType() & LL_PCODE_HOLE_MASK) { case LL_PCODE_HOLE_CIRCLE: // TODO: Actually generate level of detail for triangles addHole(params, FALSE, MIN_DETAIL_FACES * detail, 0, triangle_hollow, 1.f); break; case LL_PCODE_HOLE_SQUARE: addHole(params, TRUE, 4, 0, triangle_hollow, 1.f, split); break; case LL_PCODE_HOLE_SAME: case LL_PCODE_HOLE_TRIANGLE: default: addHole(params, TRUE, 3, 0, triangle_hollow, 1.f, split); break; } } } break; case LL_PCODE_PROFILE_CIRCLE: { // If this has a square hollow, we should adjust the // number of faces a bit so that the geometry lines up. U8 hole_type=0; F32 circle_detail = MIN_DETAIL_FACES * detail; if (hollow) { hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK; if (hole_type == LL_PCODE_HOLE_SQUARE) { // Snap to the next multiple of four sides, // so that corners line up. circle_detail = llceil(circle_detail / 4.0f) * 4.0f; } } S32 sides = (S32)circle_detail; if (is_sculpted) sides = sculpt_size; genNGon(params, sides); if (path_open) { addCap (LL_FACE_PATH_BEGIN); } if (mOpen && !hollow) { addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE); } else { addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE); } if (hollow) { switch (hole_type) { case LL_PCODE_HOLE_SQUARE: addHole(params, TRUE, 4, 0, hollow, 1.f, split); break; case LL_PCODE_HOLE_TRIANGLE: addHole(params, TRUE, 3, 0, hollow, 1.f, split); break; case LL_PCODE_HOLE_CIRCLE: case LL_PCODE_HOLE_SAME: default: addHole(params, FALSE, circle_detail, 0, hollow, 1.f); break; } } } break; case LL_PCODE_PROFILE_CIRCLE_HALF: { // If this has a square hollow, we should adjust the // number of faces a bit so that the geometry lines up. U8 hole_type=0; // Number of faces is cut in half because it's only a half-circle. F32 circle_detail = MIN_DETAIL_FACES * detail * 0.5f; if (hollow) { hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK; if (hole_type == LL_PCODE_HOLE_SQUARE) { // Snap to the next multiple of four sides (div 2), // so that corners line up. circle_detail = llceil(circle_detail / 2.0f) * 2.0f; } } genNGon(params, llfloor(circle_detail), 0.5f, 0.f, 0.5f); if (path_open) { addCap(LL_FACE_PATH_BEGIN); } if (mOpen && !params.getHollow()) { addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE); } else { addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE); } if (hollow) { switch (hole_type) { case LL_PCODE_HOLE_SQUARE: addHole(params, TRUE, 2, 0.5f, hollow, 0.5f, split); break; case LL_PCODE_HOLE_TRIANGLE: addHole(params, TRUE, 3, 0.5f, hollow, 0.5f, split); break; case LL_PCODE_HOLE_CIRCLE: case LL_PCODE_HOLE_SAME: default: addHole(params, FALSE, circle_detail, 0.5f, hollow, 0.5f); break; } } // Special case for openness of sphere if ((params.getEnd() - params.getBegin()) < 1.f) { mOpen = TRUE; } else if (!hollow) { mOpen = FALSE; mProfile.push_back(mProfile[0]); mTotal++; } } break; default: LL_ERRS() << "Unknown profile: getCurveType()=" << params.getCurveType() << LL_ENDL; break; }; if (path_open) { addCap(LL_FACE_PATH_END); // bottom } if ( mOpen) // interior edge caps { addFace(mTotal-1, 2,0.5,LL_FACE_PROFILE_BEGIN, TRUE); if (hollow) { addFace(mTotalOut-1, 2,0.5,LL_FACE_PROFILE_END, TRUE); } else { addFace(mTotal-2, 2,0.5,LL_FACE_PROFILE_END, TRUE); } } return TRUE; } BOOL LLProfileParams::importFile(LLFILE *fp) { const S32 BUFSIZE = 16384; char buffer[BUFSIZE]; /* Flawfinder: ignore */ // *NOTE: changing the size or type of these buffers will require // changing the sscanf below. char keyword[256]; /* Flawfinder: ignore */ char valuestr[256]; /* Flawfinder: ignore */ keyword[0] = 0; valuestr[0] = 0; F32 tempF32; U32 tempU32; while (!feof(fp)) { if (fgets(buffer, BUFSIZE, fp) == NULL) { buffer[0] = '\0'; } sscanf( /* Flawfinder: ignore */ buffer, " %255s %255s", keyword, valuestr); if (!strcmp("{", keyword)) { continue; } if (!strcmp("}",keyword)) { break; } else if (!strcmp("curve", keyword)) { sscanf(valuestr,"%d",&tempU32); setCurveType((U8) tempU32); } else if (!strcmp("begin",keyword)) { sscanf(valuestr,"%g",&tempF32); setBegin(tempF32); } else if (!strcmp("end",keyword)) { sscanf(valuestr,"%g",&tempF32); setEnd(tempF32); } else if (!strcmp("hollow",keyword)) { sscanf(valuestr,"%g",&tempF32); setHollow(tempF32); } else { LL_WARNS() << "unknown keyword " << keyword << " in profile import" << LL_ENDL; } } return TRUE; } BOOL LLProfileParams::exportFile(LLFILE *fp) const { fprintf(fp,"\t\tprofile 0\n"); fprintf(fp,"\t\t{\n"); fprintf(fp,"\t\t\tcurve\t%d\n", getCurveType()); fprintf(fp,"\t\t\tbegin\t%g\n", getBegin()); fprintf(fp,"\t\t\tend\t%g\n", getEnd()); fprintf(fp,"\t\t\thollow\t%g\n", getHollow()); fprintf(fp, "\t\t}\n"); return TRUE; } BOOL LLProfileParams::importLegacyStream(std::istream& input_stream) { const S32 BUFSIZE = 16384; char buffer[BUFSIZE]; /* Flawfinder: ignore */ // *NOTE: changing the size or type of these buffers will require // changing the sscanf below. char keyword[256]; /* Flawfinder: ignore */ char valuestr[256]; /* Flawfinder: ignore */ keyword[0] = 0; valuestr[0] = 0; F32 tempF32; U32 tempU32; while (input_stream.good()) { input_stream.getline(buffer, BUFSIZE); sscanf( /* Flawfinder: ignore */ buffer, " %255s %255s", keyword, valuestr); if (!strcmp("{", keyword)) { continue; } if (!strcmp("}",keyword)) { break; } else if (!strcmp("curve", keyword)) { sscanf(valuestr,"%d",&tempU32); setCurveType((U8) tempU32); } else if (!strcmp("begin",keyword)) { sscanf(valuestr,"%g",&tempF32); setBegin(tempF32); } else if (!strcmp("end",keyword)) { sscanf(valuestr,"%g",&tempF32); setEnd(tempF32); } else if (!strcmp("hollow",keyword)) { sscanf(valuestr,"%g",&tempF32); setHollow(tempF32); } else { LL_WARNS() << "unknown keyword " << keyword << " in profile import" << LL_ENDL; } } return TRUE; } BOOL LLProfileParams::exportLegacyStream(std::ostream& output_stream) const { output_stream <<"\t\tprofile 0\n"; output_stream <<"\t\t{\n"; output_stream <<"\t\t\tcurve\t" << (S32) getCurveType() << "\n"; output_stream <<"\t\t\tbegin\t" << getBegin() << "\n"; output_stream <<"\t\t\tend\t" << getEnd() << "\n"; output_stream <<"\t\t\thollow\t" << getHollow() << "\n"; output_stream << "\t\t}\n"; return TRUE; } LLSD LLProfileParams::asLLSD() const { LLSD sd; sd["curve"] = getCurveType(); sd["begin"] = getBegin(); sd["end"] = getEnd(); sd["hollow"] = getHollow(); return sd; } bool LLProfileParams::fromLLSD(LLSD& sd) { setCurveType(sd["curve"].asInteger()); setBegin((F32)sd["begin"].asReal()); setEnd((F32)sd["end"].asReal()); setHollow((F32)sd["hollow"].asReal()); return true; } void LLProfileParams::copyParams(const LLProfileParams ¶ms) { setCurveType(params.getCurveType()); setBegin(params.getBegin()); setEnd(params.getEnd()); setHollow(params.getHollow()); } LLPath::~LLPath() { } S32 LLPath::getNumNGonPoints(const LLPathParams& params, S32 sides, F32 startOff, F32 end_scale, F32 twist_scale) { //this is basically LLPath::genNGon stripped down to only operations that influence the number of points added S32 ret = 0; F32 step= 1.0f / sides; F32 t = params.getBegin(); ret = 1; t+=step; // Snap to a quantized parameter, so that cut does not // affect most sample points. t = ((S32)(t * sides)) / (F32)sides; // Run through the non-cut dependent points. while (t < params.getEnd()) { ret++; t+=step; } ret++; return ret; } void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 end_scale, F32 twist_scale) { // Generates a circular path, starting at (1, 0, 0), counterclockwise along the xz plane. const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f }; F32 revolutions = params.getRevolutions(); F32 skew = params.getSkew(); F32 skew_mag = fabs(skew); F32 hole_x = params.getScaleX() * (1.0f - skew_mag); F32 hole_y = params.getScaleY(); // Calculate taper begin/end for x,y (Negative means taper the beginning) F32 taper_x_begin = 1.0f; F32 taper_x_end = 1.0f - params.getTaperX(); F32 taper_y_begin = 1.0f; F32 taper_y_end = 1.0f - params.getTaperY(); if ( taper_x_end > 1.0f ) { // Flip tapering. taper_x_begin = 2.0f - taper_x_end; taper_x_end = 1.0f; } if ( taper_y_end > 1.0f ) { // Flip tapering. taper_y_begin = 2.0f - taper_y_end; taper_y_end = 1.0f; } // For spheres, the radius is usually zero. F32 radius_start = 0.5f; if (sides < 8) { radius_start = tableScale[sides]; } // Scale the radius to take the hole size into account. radius_start *= 1.0f - hole_y; // Now check the radius offset to calculate the start,end radius. (Negative means // decrease the start radius instead). F32 radius_end = radius_start; F32 radius_offset = params.getRadiusOffset(); if (radius_offset < 0.f) { radius_start *= 1.f + radius_offset; } else { radius_end *= 1.f - radius_offset; } // Is the path NOT a closed loop? mOpen = ( (params.getEnd()*end_scale - params.getBegin() < 1.0f) || (skew_mag > 0.001f) || (fabs(taper_x_end - taper_x_begin) > 0.001f) || (fabs(taper_y_end - taper_y_begin) > 0.001f) || (fabs(radius_end - radius_start) > 0.001f) ); F32 ang, c, s; LLQuaternion twist, qang; PathPt *pt; LLVector3 path_axis (1.f, 0.f, 0.f); //LLVector3 twist_axis(0.f, 0.f, 1.f); F32 twist_begin = params.getTwistBegin() * twist_scale; F32 twist_end = params.getTwist() * twist_scale; // We run through this once before the main loop, to make sure // the path begins at the correct cut. F32 step= 1.0f / sides; F32 t = params.getBegin(); pt = mPath.append(1); ang = 2.0f*F_PI*revolutions * t; s = sin(ang)*lerp(radius_start, radius_end, t); c = cos(ang)*lerp(radius_start, radius_end, t); pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s) + lerp(-skew ,skew, t) * 0.5f, c + lerp(0,params.getShear().mV[1],s), s); pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), hole_y * lerp(taper_y_begin, taper_y_end, t), 0,1); pt->mTexT = t; // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); // Rotate the point around the circle's center. qang.setQuat (ang,path_axis); LLMatrix3 rot(twist * qang); pt->mRot.loadu(rot); t+=step; // Snap to a quantized parameter, so that cut does not // affect most sample points. t = ((S32)(t * sides)) / (F32)sides; // Run through the non-cut dependent points. while (t < params.getEnd()) { pt = mPath.append(1); ang = 2.0f*F_PI*revolutions * t; c = cos(ang)*lerp(radius_start, radius_end, t); s = sin(ang)*lerp(radius_start, radius_end, t); pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s) + lerp(-skew ,skew, t) * 0.5f, c + lerp(0,params.getShear().mV[1],s), s); pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), hole_y * lerp(taper_y_begin, taper_y_end, t), 0,1); pt->mTexT = t; // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); // Rotate the point around the circle's center. qang.setQuat (ang,path_axis); LLMatrix3 tmp(twist*qang); pt->mRot.loadu(tmp); t+=step; } // Make one final pass for the end cut. t = params.getEnd(); pt = mPath.append(1); ang = 2.0f*F_PI*revolutions * t; c = cos(ang)*lerp(radius_start, radius_end, t); s = sin(ang)*lerp(radius_start, radius_end, t); pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s) + lerp(-skew ,skew, t) * 0.5f, c + lerp(0,params.getShear().mV[1],s), s); pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), hole_y * lerp(taper_y_begin, taper_y_end, t), 0,1); pt->mTexT = t; // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); // Rotate the point around the circle's center. qang.setQuat (ang,path_axis); LLMatrix3 tmp(twist*qang); pt->mRot.loadu(tmp); mTotal = mPath.size(); } const LLVector2 LLPathParams::getBeginScale() const { LLVector2 begin_scale(1.f, 1.f); if (getScaleX() > 1) { begin_scale.mV[0] = 2-getScaleX(); } if (getScaleY() > 1) { begin_scale.mV[1] = 2-getScaleY(); } return begin_scale; } const LLVector2 LLPathParams::getEndScale() const { LLVector2 end_scale(1.f, 1.f); if (getScaleX() < 1) { end_scale.mV[0] = getScaleX(); } if (getScaleY() < 1) { end_scale.mV[1] = getScaleY(); } return end_scale; } S32 LLPath::getNumPoints(const LLPathParams& params, F32 detail) { // this is basically LLPath::generate stripped down to only the operations that influence the number of points if (detail < MIN_LOD) { detail = MIN_LOD; } S32 np = 2; // hardcode for line // Is this 0xf0 mask really necessary? DK 03/02/05 switch (params.getCurveType() & 0xf0) { default: case LL_PCODE_PATH_LINE: { // Take the begin/end twist into account for detail. np = llfloor(fabs(params.getTwistBegin() - params.getTwist()) * 3.5f * (detail-0.5f)) + 2; } break; case LL_PCODE_PATH_CIRCLE: { // Increase the detail as the revolutions and twist increase. F32 twist_mag = fabs(params.getTwistBegin() - params.getTwist()); S32 sides = (S32)llfloor(llfloor((MIN_DETAIL_FACES * detail + twist_mag * 3.5f * (detail-0.5f))) * params.getRevolutions()); np = sides; } break; case LL_PCODE_PATH_CIRCLE2: { //genNGon(params, llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f); np = getNumNGonPoints(params, llfloor(MIN_DETAIL_FACES * detail)); } break; case LL_PCODE_PATH_TEST: np = 5; break; }; return np; } BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split, BOOL is_sculpted, S32 sculpt_size) { if ((!mDirty) && (!is_sculpted)) { return FALSE; } if (detail < MIN_LOD) { LL_INFOS() << "Generating path with LOD < MIN! Clamping to 1" << LL_ENDL; detail = MIN_LOD; } mDirty = FALSE; S32 np = 2; // hardcode for line mPath.resize(0); mOpen = TRUE; // Is this 0xf0 mask really necessary? DK 03/02/05 switch (params.getCurveType() & 0xf0) { default: case LL_PCODE_PATH_LINE: { // Take the begin/end twist into account for detail. np = llfloor(fabs(params.getTwistBegin() - params.getTwist()) * 3.5f * (detail-0.5f)) + 2; if (np < split+2) { np = split+2; } mStep = 1.0f / (np-1); mPath.resize(np); LLVector2 start_scale = params.getBeginScale(); LLVector2 end_scale = params.getEndScale(); for (S32 i=0;i= 0.99f && params.getScaleX() >= .99f) { mOpen = FALSE; } //genNGon(params, llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f); genNGon(params, llfloor(MIN_DETAIL_FACES * detail)); F32 t = 0.f; F32 tStep = 1.0f / mPath.size(); F32 toggle = 0.5f; for (S32 i=0;i<(S32)mPath.size();i++) { mPath[i].mPos.getF32ptr()[0] = toggle; if (toggle == 0.5f) toggle = -0.5f; else toggle = 0.5f; t += tStep; } } break; case LL_PCODE_PATH_TEST: np = 5; mStep = 1.0f / (np-1); mPath.resize(np); for (S32 i=0;iresizePath(length); mVolumeFaces.clear(); setDirty(); } void LLVolume::regen() { generate(); createVolumeFaces(); } void LLVolume::genTangents(S32 face) { mVolumeFaces[face].createTangents(); } LLVolume::~LLVolume() { sNumMeshPoints -= mMesh.size(); delete mPathp; profile_delete_lock = 0 ; delete mProfilep; profile_delete_lock = 1 ; mPathp = NULL; mProfilep = NULL; mVolumeFaces.clear(); ll_aligned_free_16(mHullPoints); mHullPoints = NULL; ll_aligned_free_16(mHullIndices); mHullIndices = NULL; } BOOL LLVolume::generate() { LL_CHECK_MEMORY llassert_always(mProfilep); //Added 10.03.05 Dave Parks // Split is a parameter to LLProfile::generate that tesselates edges on the profile // to prevent lighting and texture interpolation errors on triangles that are // stretched due to twisting or scaling on the path. S32 split = (S32) ((mDetail)*0.66f); if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_LINE && (mParams.getPathParams().getScale().mV[0] != 1.0f || mParams.getPathParams().getScale().mV[1] != 1.0f) && (mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_SQUARE || mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_ISOTRI || mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_EQUALTRI || mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_RIGHTTRI)) { split = 0; } mLODScaleBias.setVec(0.5f, 0.5f, 0.5f); F32 profile_detail = mDetail; F32 path_detail = mDetail; if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH) { U8 path_type = mParams.getPathParams().getCurveType(); U8 profile_type = mParams.getProfileParams().getCurveType(); if (path_type == LL_PCODE_PATH_LINE && profile_type == LL_PCODE_PROFILE_CIRCLE) { //cylinders don't care about Z-Axis mLODScaleBias.setVec(0.6f, 0.6f, 0.0f); } else if (path_type == LL_PCODE_PATH_CIRCLE) { mLODScaleBias.setVec(0.6f, 0.6f, 0.6f); } } BOOL regenPath = mPathp->generate(mParams.getPathParams(), path_detail, split); BOOL regenProf = mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(),profile_detail, split); if (regenPath || regenProf ) { S32 sizeS = mPathp->mPath.size(); S32 sizeT = mProfilep->mProfile.size(); sNumMeshPoints -= mMesh.size(); mMesh.resize(sizeT * sizeS); sNumMeshPoints += mMesh.size(); //generate vertex positions // Run along the path. LLVector4a* dst = mMesh.mArray; for (S32 s = 0; s < sizeS; ++s) { F32* scale = mPathp->mPath[s].mScale.getF32ptr(); F32 sc [] = { scale[0], 0, 0, 0, 0, scale[1], 0, 0, 0, 0, scale[2], 0, 0, 0, 0, 1 }; LLMatrix4 rot((F32*) mPathp->mPath[s].mRot.mMatrix); LLMatrix4 scale_mat(sc); scale_mat *= rot; LLMatrix4a rot_mat; rot_mat.loadu(scale_mat); LLVector4a* profile = mProfilep->mProfile.mArray; LLVector4a* end_profile = profile+sizeT; LLVector4a offset = mPathp->mPath[s].mPos; LLVector4a tmp; // Run along the profile. while (profile < end_profile) { rot_mat.rotate(*profile++, tmp); dst->setAdd(tmp,offset); llassert(dst->isFinite3()); // MAINT-5660; don't know why this happens, does not affect Release builds ++dst; } } for (std::vector::iterator iter = mProfilep->mFaces.begin(); iter != mProfilep->mFaces.end(); ++iter) { LLFaceID id = iter->mFaceID; mFaceMask |= id; } LL_CHECK_MEMORY return TRUE; } LL_CHECK_MEMORY return FALSE; } void LLVolumeFace::VertexData::init() { if (!mData) { mData = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*2); } } LLVolumeFace::VertexData::VertexData() { mData = NULL; init(); } LLVolumeFace::VertexData::VertexData(const VertexData& rhs) { mData = NULL; *this = rhs; } const LLVolumeFace::VertexData& LLVolumeFace::VertexData::operator=(const LLVolumeFace::VertexData& rhs) { if (this != &rhs) { init(); LLVector4a::memcpyNonAliased16((F32*) mData, (F32*) rhs.mData, 2*sizeof(LLVector4a)); mTexCoord = rhs.mTexCoord; } return *this; } LLVolumeFace::VertexData::~VertexData() { ll_aligned_free_16(mData); mData = NULL; } LLVector4a& LLVolumeFace::VertexData::getPosition() { return mData[POSITION]; } LLVector4a& LLVolumeFace::VertexData::getNormal() { return mData[NORMAL]; } const LLVector4a& LLVolumeFace::VertexData::getPosition() const { return mData[POSITION]; } const LLVector4a& LLVolumeFace::VertexData::getNormal() const { return mData[NORMAL]; } void LLVolumeFace::VertexData::setPosition(const LLVector4a& pos) { mData[POSITION] = pos; } void LLVolumeFace::VertexData::setNormal(const LLVector4a& norm) { mData[NORMAL] = norm; } bool LLVolumeFace::VertexData::operator<(const LLVolumeFace::VertexData& rhs)const { const F32* lp = this->getPosition().getF32ptr(); const F32* rp = rhs.getPosition().getF32ptr(); if (lp[0] != rp[0]) { return lp[0] < rp[0]; } if (rp[1] != lp[1]) { return lp[1] < rp[1]; } if (rp[2] != lp[2]) { return lp[2] < rp[2]; } lp = getNormal().getF32ptr(); rp = rhs.getNormal().getF32ptr(); if (lp[0] != rp[0]) { return lp[0] < rp[0]; } if (rp[1] != lp[1]) { return lp[1] < rp[1]; } if (rp[2] != lp[2]) { return lp[2] < rp[2]; } if (mTexCoord.mV[0] != rhs.mTexCoord.mV[0]) { return mTexCoord.mV[0] < rhs.mTexCoord.mV[0]; } return mTexCoord.mV[1] < rhs.mTexCoord.mV[1]; } bool LLVolumeFace::VertexData::operator==(const LLVolumeFace::VertexData& rhs)const { return mData[POSITION].equals3(rhs.getPosition()) && mData[NORMAL].equals3(rhs.getNormal()) && mTexCoord == rhs.mTexCoord; } bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs, F32 angle_cutoff) const { bool retval = false; const F32 epsilon = 0.00001f; if (rhs.mData[POSITION].equals3(mData[POSITION], epsilon) && fabs(rhs.mTexCoord[0]-mTexCoord[0]) < epsilon && fabs(rhs.mTexCoord[1]-mTexCoord[1]) < epsilon) { if (angle_cutoff > 1.f) { retval = (mData[NORMAL].equals3(rhs.mData[NORMAL], epsilon)); } else { F32 cur_angle = rhs.mData[NORMAL].dot3(mData[NORMAL]).getF32(); retval = cur_angle > angle_cutoff; } } return retval; } bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) { //input stream is now pointing at a zlib compressed block of LLSD //decompress block LLSD mdl; if (!unzip_llsd(mdl, is, size)) { LL_DEBUGS("MeshStreaming") << "Failed to unzip LLSD blob for LoD, will probably fetch from sim again." << LL_ENDL; return false; } { U32 face_count = mdl.size(); if (face_count == 0) { //no faces unpacked, treat as failed decode LL_WARNS() << "found no faces!" << LL_ENDL; return false; } mVolumeFaces.resize(face_count); for (U32 i = 0; i < face_count; ++i) { LLVolumeFace& face = mVolumeFaces[i]; if (mdl[i].has("NoGeometry")) { //face has no geometry, continue face.resizeIndices(3); face.resizeVertices(1); memset(face.mPositions, 0, sizeof(LLVector4a)); memset(face.mNormals, 0, sizeof(LLVector4a)); memset(face.mTexCoords, 0, sizeof(LLVector2)); memset(face.mIndices, 0, sizeof(U16)*3); continue; } LLSD::Binary pos = mdl[i]["Position"]; LLSD::Binary norm = mdl[i]["Normal"]; LLSD::Binary tc = mdl[i]["TexCoord0"]; LLSD::Binary idx = mdl[i]["TriangleList"]; //copy out indices face.resizeIndices(idx.size()/2); if (idx.empty() || face.mNumIndices < 3) { //why is there an empty index list? LL_WARNS() <<"Empty face present!" << LL_ENDL; continue; } U16* indices = (U16*) &(idx[0]); U32 count = idx.size()/2; for (U32 j = 0; j < count; ++j) { face.mIndices[j] = indices[j]; } //copy out vertices U32 num_verts = pos.size()/(3*2); face.resizeVertices(num_verts); LLVector3 minp; LLVector3 maxp; LLVector2 min_tc; LLVector2 max_tc; minp.setValue(mdl[i]["PositionDomain"]["Min"]); maxp.setValue(mdl[i]["PositionDomain"]["Max"]); LLVector4a min_pos, max_pos; min_pos.load3(minp.mV); max_pos.load3(maxp.mV); min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]); max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]); LLVector4a pos_range; pos_range.setSub(max_pos, min_pos); LLVector2 tc_range2 = max_tc - min_tc; LLVector4a tc_range; tc_range.set(tc_range2[0], tc_range2[1], tc_range2[0], tc_range2[1]); LLVector4a min_tc4(min_tc[0], min_tc[1], min_tc[0], min_tc[1]); LLVector4a* pos_out = face.mPositions; LLVector4a* norm_out = face.mNormals; LLVector4a* tc_out = (LLVector4a*) face.mTexCoords; { U16* v = (U16*) &(pos[0]); for (U32 j = 0; j < num_verts; ++j) { pos_out->set((F32) v[0], (F32) v[1], (F32) v[2]); pos_out->div(65535.f); pos_out->mul(pos_range); pos_out->add(min_pos); pos_out++; v += 3; } } { if (!norm.empty()) { U16* n = (U16*) &(norm[0]); for (U32 j = 0; j < num_verts; ++j) { norm_out->set((F32) n[0], (F32) n[1], (F32) n[2]); norm_out->div(65535.f); norm_out->mul(2.f); norm_out->sub(1.f); norm_out++; n += 3; } } else { memset(norm_out, 0, sizeof(LLVector4a)*num_verts); } } { if (!tc.empty()) { U16* t = (U16*) &(tc[0]); for (U32 j = 0; j < num_verts; j+=2) { if (j < num_verts-1) { tc_out->set((F32) t[0], (F32) t[1], (F32) t[2], (F32) t[3]); } else { tc_out->set((F32) t[0], (F32) t[1], 0.f, 0.f); } t += 4; tc_out->div(65535.f); tc_out->mul(tc_range); tc_out->add(min_tc4); tc_out++; } } else { memset(tc_out, 0, sizeof(LLVector2)*num_verts); } } if (mdl[i].has("Weights")) { face.allocateWeights(num_verts); LLSD::Binary weights = mdl[i]["Weights"]; U32 idx = 0; U32 cur_vertex = 0; while (idx < weights.size() && cur_vertex < num_verts) { const U8 END_INFLUENCES = 0xFF; U8 joint = weights[idx++]; U32 cur_influence = 0; LLVector4 wght(0,0,0,0); U32 joints[4] = {0,0,0,0}; LLVector4 joints_with_weights(0,0,0,0); while (joint != END_INFLUENCES && idx < weights.size()) { U16 influence = weights[idx++]; influence |= ((U16) weights[idx++] << 8); F32 w = llclamp((F32) influence / 65535.f, 0.f, 0.99999f); wght.mV[cur_influence] = w; joints[cur_influence] = joint; cur_influence++; if (cur_influence >= 4) { joint = END_INFLUENCES; } else { joint = weights[idx++]; } } F32 wsum = wght.mV[VX] + wght.mV[VY] + wght.mV[VZ] + wght.mV[VW]; if (wsum <= 0.f) { wght = LLVector4(0.99999f,0.f,0.f,0.f); } for (U32 k=0; k<4; k++) { joints_with_weights[k] = (F32) joints[k] + wght[k]; } face.mWeights[cur_vertex].loadua(joints_with_weights.mV); cur_vertex++; } if (cur_vertex != num_verts || idx != weights.size()) { LL_WARNS() << "Vertex weight count does not match vertex count!" << LL_ENDL; } } // modifier flags? bool do_mirror = (mParams.getSculptType() & LL_SCULPT_FLAG_MIRROR); bool do_invert = (mParams.getSculptType() &LL_SCULPT_FLAG_INVERT); // translate to actions: bool do_reflect_x = false; bool do_reverse_triangles = false; bool do_invert_normals = false; if (do_mirror) { do_reflect_x = true; do_reverse_triangles = !do_reverse_triangles; } if (do_invert) { do_invert_normals = true; do_reverse_triangles = !do_reverse_triangles; } // now do the work if (do_reflect_x) { LLVector4a* p = (LLVector4a*) face.mPositions; LLVector4a* n = (LLVector4a*) face.mNormals; for (S32 i = 0; i < face.mNumVertices; i++) { p[i].mul(-1.0f); n[i].mul(-1.0f); } } if (do_invert_normals) { LLVector4a* n = (LLVector4a*) face.mNormals; for (S32 i = 0; i < face.mNumVertices; i++) { n[i].mul(-1.0f); } } if (do_reverse_triangles) { for (U32 j = 0; j < face.mNumIndices; j += 3) { // swap the 2nd and 3rd index S32 swap = face.mIndices[j+1]; face.mIndices[j+1] = face.mIndices[j+2]; face.mIndices[j+2] = swap; } } //calculate bounding box LLVector4a& min = face.mExtents[0]; LLVector4a& max = face.mExtents[1]; if (face.mNumVertices < 3) { //empty face, use a dummy 1cm (at 1m scale) bounding box min.splat(-0.005f); max.splat(0.005f); } else { min = max = face.mPositions[0]; for (S32 i = 1; i < face.mNumVertices; ++i) { min.setMin(min, face.mPositions[i]); max.setMax(max, face.mPositions[i]); } if (face.mTexCoords) { LLVector2& min_tc = face.mTexCoordExtents[0]; LLVector2& max_tc = face.mTexCoordExtents[1]; min_tc = face.mTexCoords[0]; max_tc = face.mTexCoords[0]; for (U32 j = 1; j < face.mNumVertices; ++j) { update_min_max(min_tc, max_tc, face.mTexCoords[j]); } } else { face.mTexCoordExtents[0].set(0,0); face.mTexCoordExtents[1].set(1,1); } } } } mSculptLevel = 0; // success! cacheOptimize(); return true; } BOOL LLVolume::isMeshAssetLoaded() { return mIsMeshAssetLoaded; } void LLVolume::setMeshAssetLoaded(BOOL loaded) { mIsMeshAssetLoaded = loaded; } void LLVolume::copyFacesTo(std::vector &faces) const { faces = mVolumeFaces; } void LLVolume::copyFacesFrom(const std::vector &faces) { mVolumeFaces = faces; mSculptLevel = 0; } void LLVolume::copyVolumeFaces(const LLVolume* volume) { mVolumeFaces = volume->mVolumeFaces; mSculptLevel = 0; } void LLVolume::cacheOptimize() { for (S32 i = 0; i < mVolumeFaces.size(); ++i) { mVolumeFaces[i].cacheOptimize(); } } S32 LLVolume::getNumFaces() const { return mIsMeshAssetLoaded ? getNumVolumeFaces() : (S32)mProfilep->mFaces.size(); } void LLVolume::createVolumeFaces() { if (mGenerateSingleFace) { // do nothing } else { S32 num_faces = getNumFaces(); BOOL partial_build = TRUE; if (num_faces != mVolumeFaces.size()) { partial_build = FALSE; mVolumeFaces.resize(num_faces); } // Initialize volume faces with parameter data for (S32 i = 0; i < (S32)mVolumeFaces.size(); i++) { LLVolumeFace& vf = mVolumeFaces[i]; LLProfile::Face& face = mProfilep->mFaces[i]; vf.mBeginS = face.mIndex; vf.mNumS = face.mCount; if (vf.mNumS < 0) { LL_ERRS() << "Volume face corruption detected." << LL_ENDL; } vf.mBeginT = 0; vf.mNumT= getPath().mPath.size(); vf.mID = i; // Set the type mask bits correctly if (mParams.getProfileParams().getHollow() > 0) { vf.mTypeMask |= LLVolumeFace::HOLLOW_MASK; } if (mProfilep->isOpen()) { vf.mTypeMask |= LLVolumeFace::OPEN_MASK; } if (face.mCap) { vf.mTypeMask |= LLVolumeFace::CAP_MASK; if (face.mFaceID == LL_FACE_PATH_BEGIN) { vf.mTypeMask |= LLVolumeFace::TOP_MASK; } else { llassert(face.mFaceID == LL_FACE_PATH_END); vf.mTypeMask |= LLVolumeFace::BOTTOM_MASK; } } else if (face.mFaceID & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END)) { vf.mTypeMask |= LLVolumeFace::FLAT_MASK | LLVolumeFace::END_MASK; } else { vf.mTypeMask |= LLVolumeFace::SIDE_MASK; if (face.mFlat) { vf.mTypeMask |= LLVolumeFace::FLAT_MASK; } if (face.mFaceID & LL_FACE_INNER_SIDE) { vf.mTypeMask |= LLVolumeFace::INNER_MASK; if (face.mFlat && vf.mNumS > 2) { //flat inner faces have to copy vert normals vf.mNumS = vf.mNumS*2; if (vf.mNumS < 0) { LL_ERRS() << "Volume face corruption detected." << LL_ENDL; } } } else { vf.mTypeMask |= LLVolumeFace::OUTER_MASK; } } } for (face_list_t::iterator iter = mVolumeFaces.begin(); iter != mVolumeFaces.end(); ++iter) { (*iter).create(this, partial_build); } } } inline LLVector4a sculpt_rgb_to_vector(U8 r, U8 g, U8 b) { // maps RGB values to vector values [0..255] -> [-0.5..0.5] LLVector4a value; LLVector4a sub(0.5f, 0.5f, 0.5f); value.set(r,g,b); value.mul(1.f/255.f); value.sub(sub); return value; } inline U32 sculpt_xy_to_index(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components) { U32 index = (x + y * sculpt_width) * sculpt_components; return index; } inline U32 sculpt_st_to_index(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components) { U32 x = (U32) ((F32)s/(size_s) * (F32) sculpt_width); U32 y = (U32) ((F32)t/(size_t) * (F32) sculpt_height); return sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components); } inline LLVector4a sculpt_index_to_vector(U32 index, const U8* sculpt_data) { LLVector4a v = sculpt_rgb_to_vector(sculpt_data[index], sculpt_data[index+1], sculpt_data[index+2]); return v; } inline LLVector4a sculpt_st_to_vector(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data) { U32 index = sculpt_st_to_index(s, t, size_s, size_t, sculpt_width, sculpt_height, sculpt_components); return sculpt_index_to_vector(index, sculpt_data); } inline LLVector4a sculpt_xy_to_vector(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data) { U32 index = sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components); return sculpt_index_to_vector(index, sculpt_data); } F32 LLVolume::sculptGetSurfaceArea() { // test to see if image has enough variation to create non-degenerate geometry F32 area = 0; S32 sizeS = mPathp->mPath.size(); S32 sizeT = mProfilep->mProfile.size(); for (S32 s = 0; s < sizeS-1; s++) { for (S32 t = 0; t < sizeT-1; t++) { // get four corners of quad LLVector4a& p1 = mMesh[(s )*sizeT + (t )]; LLVector4a& p2 = mMesh[(s+1)*sizeT + (t )]; LLVector4a& p3 = mMesh[(s )*sizeT + (t+1)]; LLVector4a& p4 = mMesh[(s+1)*sizeT + (t+1)]; // compute the area of the quad by taking the length of the cross product of the two triangles LLVector4a v0,v1,v2,v3; v0.setSub(p1,p2); v1.setSub(p1,p3); v2.setSub(p4,p2); v3.setSub(p4,p3); LLVector4a cross1, cross2; cross1.setCross3(v0,v1); cross2.setCross3(v2,v3); //LLVector3 cross1 = (p1 - p2) % (p1 - p3); //LLVector3 cross2 = (p4 - p2) % (p4 - p3); area += (cross1.getLength3() + cross2.getLength3()).getF32() / 2.f; } } return area; } // create placeholder shape void LLVolume::sculptGeneratePlaceholder() { S32 sizeS = mPathp->mPath.size(); S32 sizeT = mProfilep->mProfile.size(); S32 line = 0; // for now, this is a sphere. for (S32 s = 0; s < sizeS; s++) { for (S32 t = 0; t < sizeT; t++) { S32 i = t + line; LLVector4a& pt = mMesh[i]; F32 u = (F32)s/(sizeS-1); F32 v = (F32)t/(sizeT-1); const F32 RADIUS = (F32) 0.3; F32* p = pt.getF32ptr(); p[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS); p[1] = (F32)(sin(F_PI * v) * sin(2.0 * F_PI * u) * RADIUS); p[2] = (F32)(cos(F_PI * v) * RADIUS); llassert(pt.isFinite3()); } line += sizeT; } } // create the vertices from the map void LLVolume::sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type) { U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK; BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT; BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR; BOOL reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR S32 sizeS = mPathp->mPath.size(); S32 sizeT = mProfilep->mProfile.size(); S32 line = 0; for (S32 s = 0; s < sizeS; s++) { // Run along the profile. for (S32 t = 0; t < sizeT; t++) { S32 i = t + line; LLVector4a& pt = mMesh[i]; S32 reversed_t = t; if (reverse_horizontal) { reversed_t = sizeT - t - 1; } U32 x = (U32) ((F32)reversed_t/(sizeT-1) * (F32) sculpt_width); U32 y = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_height); if (y == 0) // top row stitching { // pinch? if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE) { x = sculpt_width / 2; } } if (y == sculpt_height) // bottom row stitching { // wrap? if (sculpt_stitching == LL_SCULPT_TYPE_TORUS) { y = 0; } else { y = sculpt_height - 1; } // pinch? if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE) { x = sculpt_width / 2; } } if (x == sculpt_width) // side stitching { // wrap? if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) || (sculpt_stitching == LL_SCULPT_TYPE_TORUS) || (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER)) { x = 0; } else { x = sculpt_width - 1; } } pt = sculpt_xy_to_vector(x, y, sculpt_width, sculpt_height, sculpt_components, sculpt_data); if (sculpt_mirror) { LLVector4a scale(-1.f,1,1,1); pt.mul(scale); } llassert(pt.isFinite3()); } line += sizeT; } } const S32 SCULPT_REZ_1 = 6; // changed from 4 to 6 - 6 looks round whereas 4 looks square const S32 SCULPT_REZ_2 = 8; const S32 SCULPT_REZ_3 = 16; const S32 SCULPT_REZ_4 = 32; S32 sculpt_sides(F32 detail) { // detail is usually one of: 1, 1.5, 2.5, 4.0. if (detail <= 1.0) { return SCULPT_REZ_1; } if (detail <= 2.0) { return SCULPT_REZ_2; } if (detail <= 3.0) { return SCULPT_REZ_3; } else { return SCULPT_REZ_4; } } // determine the number of vertices in both s and t direction for this sculpt void sculpt_calc_mesh_resolution(U16 width, U16 height, U8 type, F32 detail, S32& s, S32& t) { // this code has the following properties: // 1) the aspect ratio of the mesh is as close as possible to the ratio of the map // while still using all available verts // 2) the mesh cannot have more verts than is allowed by LOD // 3) the mesh cannot have more verts than is allowed by the map S32 max_vertices_lod = (S32)pow((double)sculpt_sides(detail), 2.0); S32 max_vertices_map = width * height / 4; S32 vertices; if (max_vertices_map > 0) vertices = llmin(max_vertices_lod, max_vertices_map); else vertices = max_vertices_lod; F32 ratio; if ((width == 0) || (height == 0)) ratio = 1.f; else ratio = (F32) width / (F32) height; s = (S32)(F32) sqrt(((F32)vertices / ratio)); s = llmax(s, 4); // no degenerate sizes, please t = vertices / s; t = llmax(t, 4); // no degenerate sizes, please s = vertices / t; } // sculpt replaces generate() for sculpted surfaces void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level) { U8 sculpt_type = mParams.getSculptType(); BOOL data_is_empty = FALSE; if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL) { sculpt_level = -1; data_is_empty = TRUE; } S32 requested_sizeS = 0; S32 requested_sizeT = 0; sculpt_calc_mesh_resolution(sculpt_width, sculpt_height, sculpt_type, mDetail, requested_sizeS, requested_sizeT); mPathp->generate(mParams.getPathParams(), mDetail, 0, TRUE, requested_sizeS); mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(), mDetail, 0, TRUE, requested_sizeT); S32 sizeS = mPathp->mPath.size(); // we requested a specific size, now see what we really got S32 sizeT = mProfilep->mProfile.size(); // we requested a specific size, now see what we really got // weird crash bug - DEV-11158 - trying to collect more data: if ((sizeS == 0) || (sizeT == 0)) { LL_WARNS() << "sculpt bad mesh size " << sizeS << " " << sizeT << LL_ENDL; } sNumMeshPoints -= mMesh.size(); mMesh.resize(sizeS * sizeT); sNumMeshPoints += mMesh.size(); //generate vertex positions if (!data_is_empty) { sculptGenerateMapVertices(sculpt_width, sculpt_height, sculpt_components, sculpt_data, sculpt_type); // don't test lowest LOD to support legacy content DEV-33670 if (mDetail > SCULPT_MIN_AREA_DETAIL) { F32 area = sculptGetSurfaceArea(); mSurfaceArea = area; const F32 SCULPT_MAX_AREA = 384.f; if (area < SCULPT_MIN_AREA || area > SCULPT_MAX_AREA) { data_is_empty = TRUE; } } } if (data_is_empty) { sculptGeneratePlaceholder(); } for (S32 i = 0; i < (S32)mProfilep->mFaces.size(); i++) { mFaceMask |= mProfilep->mFaces[i].mFaceID; } mSculptLevel = sculpt_level; // Delete any existing faces so that they get regenerated mVolumeFaces.clear(); createVolumeFaces(); } BOOL LLVolume::isCap(S32 face) { return mProfilep->mFaces[face].mCap; } BOOL LLVolume::isFlat(S32 face) { return mProfilep->mFaces[face].mFlat; } bool LLVolumeParams::isSculpt() const { return mSculptID.notNull(); } bool LLVolumeParams::isMeshSculpt() const { return isSculpt() && ((mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH); } bool LLVolumeParams::operator==(const LLVolumeParams ¶ms) const { return ( (getPathParams() == params.getPathParams()) && (getProfileParams() == params.getProfileParams()) && (mSculptID == params.mSculptID) && (mSculptType == params.mSculptType) ); } bool LLVolumeParams::operator!=(const LLVolumeParams ¶ms) const { return ( (getPathParams() != params.getPathParams()) || (getProfileParams() != params.getProfileParams()) || (mSculptID != params.mSculptID) || (mSculptType != params.mSculptType) ); } bool LLVolumeParams::operator<(const LLVolumeParams ¶ms) const { if( getPathParams() != params.getPathParams() ) { return getPathParams() < params.getPathParams(); } if (getProfileParams() != params.getProfileParams()) { return getProfileParams() < params.getProfileParams(); } if (mSculptID != params.mSculptID) { return mSculptID < params.mSculptID; } return mSculptType < params.mSculptType; } void LLVolumeParams::copyParams(const LLVolumeParams ¶ms) { mProfileParams.copyParams(params.mProfileParams); mPathParams.copyParams(params.mPathParams); mSculptID = params.getSculptID(); mSculptType = params.getSculptType(); } // Less restricitve approx 0 for volumes const F32 APPROXIMATELY_ZERO = 0.001f; bool approx_zero( F32 f, F32 tolerance = APPROXIMATELY_ZERO) { return (f >= -tolerance) && (f <= tolerance); } // return true if in range (or nearly so) static bool limit_range(F32& v, F32 min, F32 max, F32 tolerance = APPROXIMATELY_ZERO) { F32 min_delta = v - min; if (min_delta < 0.f) { v = min; if (!approx_zero(min_delta, tolerance)) return false; } F32 max_delta = max - v; if (max_delta < 0.f) { v = max; if (!approx_zero(max_delta, tolerance)) return false; } return true; } bool LLVolumeParams::setBeginAndEndS(const F32 b, const F32 e) { bool valid = true; // First, clamp to valid ranges. F32 begin = b; valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA); F32 end = e; if (end >= .0149f && end < MIN_CUT_DELTA) end = MIN_CUT_DELTA; // eliminate warning for common rounding error valid &= limit_range(end, MIN_CUT_DELTA, 1.f); valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f); // Now set them. mProfileParams.setBegin(begin); mProfileParams.setEnd(end); return valid; } bool LLVolumeParams::setBeginAndEndT(const F32 b, const F32 e) { bool valid = true; // First, clamp to valid ranges. F32 begin = b; valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA); F32 end = e; valid &= limit_range(end, MIN_CUT_DELTA, 1.f); valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f); // Now set them. mPathParams.setBegin(begin); mPathParams.setEnd(end); return valid; } bool LLVolumeParams::setHollow(const F32 h) { // Validate the hollow based on path and profile. U8 profile = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; U8 hole_type = mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK; F32 max_hollow = HOLLOW_MAX; // Only square holes have trouble. if (LL_PCODE_HOLE_SQUARE == hole_type) { switch(profile) { case LL_PCODE_PROFILE_CIRCLE: case LL_PCODE_PROFILE_CIRCLE_HALF: case LL_PCODE_PROFILE_EQUALTRI: max_hollow = HOLLOW_MAX_SQUARE; } } F32 hollow = h; bool valid = limit_range(hollow, HOLLOW_MIN, max_hollow); mProfileParams.setHollow(hollow); return valid; } bool LLVolumeParams::setTwistBegin(const F32 b) { F32 twist_begin = b; bool valid = limit_range(twist_begin, TWIST_MIN, TWIST_MAX); mPathParams.setTwistBegin(twist_begin); return valid; } bool LLVolumeParams::setTwistEnd(const F32 e) { F32 twist_end = e; bool valid = limit_range(twist_end, TWIST_MIN, TWIST_MAX); mPathParams.setTwistEnd(twist_end); return valid; } bool LLVolumeParams::setRatio(const F32 x, const F32 y) { F32 min_x = RATIO_MIN; F32 max_x = RATIO_MAX; F32 min_y = RATIO_MIN; F32 max_y = RATIO_MAX; // If this is a circular path (and not a sphere) then 'ratio' is actually hole size. U8 path_type = mPathParams.getCurveType(); U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; if ( LL_PCODE_PATH_CIRCLE == path_type && LL_PCODE_PROFILE_CIRCLE_HALF != profile_type) { // Holes are more restricted... min_x = HOLE_X_MIN; max_x = HOLE_X_MAX; min_y = HOLE_Y_MIN; max_y = HOLE_Y_MAX; } F32 ratio_x = x; bool valid = limit_range(ratio_x, min_x, max_x); F32 ratio_y = y; valid &= limit_range(ratio_y, min_y, max_y); mPathParams.setScale(ratio_x, ratio_y); return valid; } bool LLVolumeParams::setShear(const F32 x, const F32 y) { F32 shear_x = x; bool valid = limit_range(shear_x, SHEAR_MIN, SHEAR_MAX); F32 shear_y = y; valid &= limit_range(shear_y, SHEAR_MIN, SHEAR_MAX); mPathParams.setShear(shear_x, shear_y); return valid; } bool LLVolumeParams::setTaperX(const F32 v) { F32 taper = v; bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX); mPathParams.setTaperX(taper); return valid; } bool LLVolumeParams::setTaperY(const F32 v) { F32 taper = v; bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX); mPathParams.setTaperY(taper); return valid; } bool LLVolumeParams::setRevolutions(const F32 r) { F32 revolutions = r; bool valid = limit_range(revolutions, REV_MIN, REV_MAX); mPathParams.setRevolutions(revolutions); return valid; } bool LLVolumeParams::setRadiusOffset(const F32 offset) { bool valid = true; // If this is a sphere, just set it to 0 and get out. U8 path_type = mPathParams.getCurveType(); U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type || LL_PCODE_PATH_CIRCLE != path_type ) { mPathParams.setRadiusOffset(0.f); return true; } // Limit radius offset, based on taper and hole size y. F32 radius_offset = offset; F32 taper_y = getTaperY(); F32 radius_mag = fabs(radius_offset); F32 hole_y_mag = fabs(getRatioY()); F32 taper_y_mag = fabs(taper_y); // Check to see if the taper effects us. if ( (radius_offset > 0.f && taper_y < 0.f) || (radius_offset < 0.f && taper_y > 0.f) ) { // The taper does not help increase the radius offset range. taper_y_mag = 0.f; } F32 max_radius_mag = 1.f - hole_y_mag * (1.f - taper_y_mag) / (1.f - hole_y_mag); // Enforce the maximum magnitude. F32 delta = max_radius_mag - radius_mag; if (delta < 0.f) { // Check radius offset sign. if (radius_offset < 0.f) { radius_offset = -max_radius_mag; } else { radius_offset = max_radius_mag; } valid = approx_zero(delta, .1f); } mPathParams.setRadiusOffset(radius_offset); return valid; } bool LLVolumeParams::setSkew(const F32 skew_value) { bool valid = true; // Check the skew value against the revolutions. F32 skew = llclamp(skew_value, SKEW_MIN, SKEW_MAX); F32 skew_mag = fabs(skew); F32 revolutions = getRevolutions(); F32 scale_x = getRatioX(); F32 min_skew_mag = 1.0f - 1.0f / (revolutions * scale_x + 1.0f); // Discontinuity; A revolution of 1 allows skews below 0.5. if ( fabs(revolutions - 1.0f) < 0.001) min_skew_mag = 0.0f; // Clip skew. F32 delta = skew_mag - min_skew_mag; if (delta < 0.f) { // Check skew sign. if (skew < 0.0f) { skew = -min_skew_mag; } else { skew = min_skew_mag; } valid = approx_zero(delta, .01f); } mPathParams.setSkew(skew); return valid; } bool LLVolumeParams::setSculptID(const LLUUID sculpt_id, U8 sculpt_type) { mSculptID = sculpt_id; mSculptType = sculpt_type; return true; } bool LLVolumeParams::setType(U8 profile, U8 path) { bool result = true; // First, check profile and path for validity. U8 profile_type = profile & LL_PCODE_PROFILE_MASK; U8 hole_type = (profile & LL_PCODE_HOLE_MASK) >> 4; U8 path_type = path >> 4; if (profile_type > LL_PCODE_PROFILE_MAX) { // Bad profile. Make it square. profile = LL_PCODE_PROFILE_SQUARE; result = false; LL_WARNS() << "LLVolumeParams::setType changing bad profile type (" << profile_type << ") to be LL_PCODE_PROFILE_SQUARE" << LL_ENDL; } else if (hole_type > LL_PCODE_HOLE_MAX) { // Bad hole. Make it the same. profile = profile_type; result = false; LL_WARNS() << "LLVolumeParams::setType changing bad hole type (" << hole_type << ") to be LL_PCODE_HOLE_SAME" << LL_ENDL; } if (path_type < LL_PCODE_PATH_MIN || path_type > LL_PCODE_PATH_MAX) { // Bad path. Make it linear. result = false; LL_WARNS() << "LLVolumeParams::setType changing bad path (" << path << ") to be LL_PCODE_PATH_LINE" << LL_ENDL; path = LL_PCODE_PATH_LINE; } mProfileParams.setCurveType(profile); mPathParams.setCurveType(path); return result; } // static bool LLVolumeParams::validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 hollow, U8 path_curve, F32 path_begin, F32 path_end, F32 scx, F32 scy, F32 shx, F32 shy, F32 twistend, F32 twistbegin, F32 radiusoffset, F32 tx, F32 ty, F32 revolutions, F32 skew) { LLVolumeParams test_params; if (!test_params.setType (prof_curve, path_curve)) { return false; } if (!test_params.setBeginAndEndS (prof_begin, prof_end)) { return false; } if (!test_params.setBeginAndEndT (path_begin, path_end)) { return false; } if (!test_params.setHollow (hollow)) { return false; } if (!test_params.setTwistBegin (twistbegin)) { return false; } if (!test_params.setTwistEnd (twistend)) { return false; } if (!test_params.setRatio (scx, scy)) { return false; } if (!test_params.setShear (shx, shy)) { return false; } if (!test_params.setTaper (tx, ty)) { return false; } if (!test_params.setRevolutions (revolutions)) { return false; } if (!test_params.setRadiusOffset (radiusoffset)) { return false; } if (!test_params.setSkew (skew)) { return false; } return true; } void LLVolume::getLoDTriangleCounts(const LLVolumeParams& params, S32* counts) { //attempt to approximate the number of triangles that will result from generating a volume LoD set for the //supplied LLVolumeParams -- inaccurate, but a close enough approximation for determining streaming cost F32 detail[] = {1.f, 1.5f, 2.5f, 4.f}; for (S32 i = 0; i < 4; i++) { S32 count = 0; S32 path_points = LLPath::getNumPoints(params.getPathParams(), detail[i]); S32 profile_points = LLProfile::getNumPoints(params.getProfileParams(), false, detail[i]); count = (profile_points-1)*2*(path_points-1); count += profile_points*2; counts[i] = count; } } S32 LLVolume::getNumTriangles(S32* vcount) const { U32 triangle_count = 0; U32 vertex_count = 0; for (S32 i = 0; i < getNumVolumeFaces(); ++i) { const LLVolumeFace& face = getVolumeFace(i); triangle_count += face.mNumIndices/3; vertex_count += face.mNumVertices; } if (vcount) { *vcount = vertex_count; } return triangle_count; } //----------------------------------------------------------------------------- // generateSilhouetteVertices() //----------------------------------------------------------------------------- void LLVolume::generateSilhouetteVertices(std::vector &vertices, std::vector &normals, const LLVector3& obj_cam_vec_in, const LLMatrix4& mat_in, const LLMatrix3& norm_mat_in, S32 face_mask) { LLMatrix4a mat; mat.loadu(mat_in); LLMatrix4a norm_mat; norm_mat.loadu(norm_mat_in); LLVector4a obj_cam_vec; obj_cam_vec.load3(obj_cam_vec_in.mV); vertices.clear(); normals.clear(); if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) { return; } S32 cur_index = 0; //for each face for (face_list_t::iterator iter = mVolumeFaces.begin(); iter != mVolumeFaces.end(); ++iter) { LLVolumeFace& face = *iter; if (!(face_mask & (0x1 << cur_index++)) || face.mNumIndices == 0 || face.mEdge.empty()) { continue; } if (face.mTypeMask & (LLVolumeFace::CAP_MASK)) { } else { //============================================== //DEBUG draw edge map instead of silhouette edge //============================================== #if DEBUG_SILHOUETTE_EDGE_MAP //for each triangle U32 count = face.mNumIndices; for (U32 j = 0; j < count/3; j++) { //get vertices S32 v1 = face.mIndices[j*3+0]; S32 v2 = face.mIndices[j*3+1]; S32 v3 = face.mIndices[j*3+2]; //get current face center LLVector3 cCenter = (face.mVertices[v1].getPosition() + face.mVertices[v2].getPosition() + face.mVertices[v3].getPosition()) / 3.0f; //for each edge for (S32 k = 0; k < 3; k++) { S32 nIndex = face.mEdge[j*3+k]; if (nIndex <= -1) { continue; } if (nIndex >= (S32) count/3) { continue; } //get neighbor vertices v1 = face.mIndices[nIndex*3+0]; v2 = face.mIndices[nIndex*3+1]; v3 = face.mIndices[nIndex*3+2]; //get neighbor face center LLVector3 nCenter = (face.mVertices[v1].getPosition() + face.mVertices[v2].getPosition() + face.mVertices[v3].getPosition()) / 3.0f; //draw line vertices.push_back(cCenter); vertices.push_back(nCenter); normals.push_back(LLVector3(1,1,1)); normals.push_back(LLVector3(1,1,1)); segments.push_back(vertices.size()); } } continue; //============================================== //DEBUG //============================================== //============================================== //DEBUG draw normals instead of silhouette edge //============================================== #elif DEBUG_SILHOUETTE_NORMALS //for each vertex for (U32 j = 0; j < face.mNumVertices; j++) { vertices.push_back(face.mVertices[j].getPosition()); vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].getNormal()*0.1f); normals.push_back(LLVector3(0,0,1)); normals.push_back(LLVector3(0,0,1)); segments.push_back(vertices.size()); #if DEBUG_SILHOUETTE_BINORMALS vertices.push_back(face.mVertices[j].getPosition()); vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mTangent*0.1f); normals.push_back(LLVector3(0,0,1)); normals.push_back(LLVector3(0,0,1)); segments.push_back(vertices.size()); #endif } continue; #else //============================================== //DEBUG //============================================== static const U8 AWAY = 0x01, TOWARDS = 0x02; //for each triangle std::vector fFacing; vector_append(fFacing, face.mNumIndices/3); LLVector4a* v = (LLVector4a*) face.mPositions; LLVector4a* n = (LLVector4a*) face.mNormals; for (U32 j = 0; j < face.mNumIndices/3; j++) { //approximate normal S32 v1 = face.mIndices[j*3+0]; S32 v2 = face.mIndices[j*3+1]; S32 v3 = face.mIndices[j*3+2]; LLVector4a c1,c2; c1.setSub(v[v1], v[v2]); c2.setSub(v[v2], v[v3]); LLVector4a norm; norm.setCross3(c1, c2); if (norm.dot3(norm) < 0.00000001f) { fFacing[j] = AWAY | TOWARDS; } else { //get view vector LLVector4a view; view.setSub(obj_cam_vec, v[v1]); bool away = view.dot3(norm) > 0.0f; if (away) { fFacing[j] = AWAY; } else { fFacing[j] = TOWARDS; } } } //for each triangle for (U32 j = 0; j < face.mNumIndices/3; j++) { if (fFacing[j] == (AWAY | TOWARDS)) { //this is a degenerate triangle //take neighbor facing (degenerate faces get facing of one of their neighbors) // *FIX IF NEEDED: this does not deal with neighboring degenerate faces for (S32 k = 0; k < 3; k++) { S32 index = face.mEdge[j*3+k]; if (index != -1) { fFacing[j] = fFacing[index]; break; } } continue; //skip degenerate face } //for each edge for (S32 k = 0; k < 3; k++) { S32 index = face.mEdge[j*3+k]; if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) { //our neighbor is degenerate, make him face our direction fFacing[face.mEdge[j*3+k]] = fFacing[j]; continue; } if (index == -1 || //edge has no neighbor, MUST be a silhouette edge (fFacing[index] & fFacing[j]) == 0) { //we found a silhouette edge S32 v1 = face.mIndices[j*3+k]; S32 v2 = face.mIndices[j*3+((k+1)%3)]; LLVector4a t; mat.affineTransform(v[v1], t); vertices.push_back(LLVector3(t[0], t[1], t[2])); norm_mat.rotate(n[v1], t); t.normalize3fast(); normals.push_back(LLVector3(t[0], t[1], t[2])); mat.affineTransform(v[v2], t); vertices.push_back(LLVector3(t[0], t[1], t[2])); norm_mat.rotate(n[v2], t); t.normalize3fast(); normals.push_back(LLVector3(t[0], t[1], t[2])); } } } #endif } } } S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent_out) { S32 hit_face = -1; S32 start_face; S32 end_face; if (face == -1) // ALL_SIDES { start_face = 0; end_face = getNumVolumeFaces() - 1; } else { start_face = face; end_face = face; } LLVector4a dir; dir.setSub(end, start); F32 closest_t = 2.f; // must be larger than 1 end_face = llmin(end_face, getNumVolumeFaces()-1); for (S32 i = start_face; i <= end_face; i++) { LLVolumeFace &face = mVolumeFaces[i]; LLVector4a box_center; box_center.setAdd(face.mExtents[0], face.mExtents[1]); box_center.mul(0.5f); LLVector4a box_size; box_size.setSub(face.mExtents[1], face.mExtents[0]); if (LLLineSegmentBoxIntersect(start, end, box_center, box_size)) { if (tangent_out != NULL) // if the caller wants tangents, we may need to generate them { genTangents(i); } if (isUnique()) { //don't bother with an octree for flexi volumes U32 tri_count = face.mNumIndices/3; for (U32 j = 0; j < tri_count; ++j) { U16 idx0 = face.mIndices[j*3+0]; U16 idx1 = face.mIndices[j*3+1]; U16 idx2 = face.mIndices[j*3+2]; const LLVector4a& v0 = face.mPositions[idx0]; const LLVector4a& v1 = face.mPositions[idx1]; const LLVector4a& v2 = face.mPositions[idx2]; F32 a,b,t; if (LLTriangleRayIntersect(v0, v1, v2, start, dir, a, b, t)) { if ((t >= 0.f) && // if hit is after start (t <= 1.f) && // and before end (t < closest_t)) // and this hit is closer { closest_t = t; hit_face = i; if (intersection != NULL) { LLVector4a intersect = dir; intersect.mul(closest_t); intersect.add(start); *intersection = intersect; } if (tex_coord != NULL) { LLVector2* tc = (LLVector2*) face.mTexCoords; *tex_coord = ((1.f - a - b) * tc[idx0] + a * tc[idx1] + b * tc[idx2]); } if (normal!= NULL) { LLVector4a* norm = face.mNormals; LLVector4a n1,n2,n3; n1 = norm[idx0]; n1.mul(1.f-a-b); n2 = norm[idx1]; n2.mul(a); n3 = norm[idx2]; n3.mul(b); n1.add(n2); n1.add(n3); *normal = n1; } if (tangent_out != NULL) { LLVector4a* tangents = face.mTangents; LLVector4a t1,t2,t3; t1 = tangents[idx0]; t1.mul(1.f-a-b); t2 = tangents[idx1]; t2.mul(a); t3 = tangents[idx2]; t3.mul(b); t1.add(t2); t1.add(t3); *tangent_out = t1; } } } } } else { if (!face.mOctree) { face.createOctree(); } LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, tangent_out); intersect.traverse(face.mOctree); if (intersect.mHitFace) { hit_face = i; } } } } return hit_face; } class LLVertexIndexPair { public: LLVertexIndexPair(const LLVector3 &vertex, const S32 index); LLVector3 mVertex; S32 mIndex; }; LLVertexIndexPair::LLVertexIndexPair(const LLVector3 &vertex, const S32 index) { mVertex = vertex; mIndex = index; } const F32 VERTEX_SLOP = 0.00001f; struct lessVertex { bool operator()(const LLVertexIndexPair *a, const LLVertexIndexPair *b) { const F32 slop = VERTEX_SLOP; if (a->mVertex.mV[0] + slop < b->mVertex.mV[0]) { return TRUE; } else if (a->mVertex.mV[0] - slop > b->mVertex.mV[0]) { return FALSE; } if (a->mVertex.mV[1] + slop < b->mVertex.mV[1]) { return TRUE; } else if (a->mVertex.mV[1] - slop > b->mVertex.mV[1]) { return FALSE; } if (a->mVertex.mV[2] + slop < b->mVertex.mV[2]) { return TRUE; } else if (a->mVertex.mV[2] - slop > b->mVertex.mV[2]) { return FALSE; } return FALSE; } }; struct lessTriangle { bool operator()(const S32 *a, const S32 *b) { if (*a < *b) { return TRUE; } else if (*a > *b) { return FALSE; } if (*(a+1) < *(b+1)) { return TRUE; } else if (*(a+1) > *(b+1)) { return FALSE; } if (*(a+2) < *(b+2)) { return TRUE; } else if (*(a+2) > *(b+2)) { return FALSE; } return FALSE; } }; BOOL equalTriangle(const S32 *a, const S32 *b) { if ((*a == *b) && (*(a+1) == *(b+1)) && (*(a+2) == *(b+2))) { return TRUE; } return FALSE; } BOOL LLVolumeParams::importFile(LLFILE *fp) { //LL_INFOS() << "importing volume" << LL_ENDL; const S32 BUFSIZE = 16384; char buffer[BUFSIZE]; /* Flawfinder: ignore */ // *NOTE: changing the size or type of this buffer will require // changing the sscanf below. char keyword[256]; /* Flawfinder: ignore */ keyword[0] = 0; while (!feof(fp)) { if (fgets(buffer, BUFSIZE, fp) == NULL) { buffer[0] = '\0'; } sscanf(buffer, " %255s", keyword); /* Flawfinder: ignore */ if (!strcmp("{", keyword)) { continue; } if (!strcmp("}",keyword)) { break; } else if (!strcmp("profile", keyword)) { mProfileParams.importFile(fp); } else if (!strcmp("path",keyword)) { mPathParams.importFile(fp); } else { LL_WARNS() << "unknown keyword " << keyword << " in volume import" << LL_ENDL; } } return TRUE; } BOOL LLVolumeParams::exportFile(LLFILE *fp) const { fprintf(fp,"\tshape 0\n"); fprintf(fp,"\t{\n"); mPathParams.exportFile(fp); mProfileParams.exportFile(fp); fprintf(fp, "\t}\n"); return TRUE; } BOOL LLVolumeParams::importLegacyStream(std::istream& input_stream) { //LL_INFOS() << "importing volume" << LL_ENDL; const S32 BUFSIZE = 16384; // *NOTE: changing the size or type of this buffer will require // changing the sscanf below. char buffer[BUFSIZE]; /* Flawfinder: ignore */ char keyword[256]; /* Flawfinder: ignore */ keyword[0] = 0; while (input_stream.good()) { input_stream.getline(buffer, BUFSIZE); sscanf(buffer, " %255s", keyword); if (!strcmp("{", keyword)) { continue; } if (!strcmp("}",keyword)) { break; } else if (!strcmp("profile", keyword)) { mProfileParams.importLegacyStream(input_stream); } else if (!strcmp("path",keyword)) { mPathParams.importLegacyStream(input_stream); } else { LL_WARNS() << "unknown keyword " << keyword << " in volume import" << LL_ENDL; } } return TRUE; } BOOL LLVolumeParams::exportLegacyStream(std::ostream& output_stream) const { output_stream <<"\tshape 0\n"; output_stream <<"\t{\n"; mPathParams.exportLegacyStream(output_stream); mProfileParams.exportLegacyStream(output_stream); output_stream << "\t}\n"; return TRUE; } LLSD LLVolumeParams::sculptAsLLSD() const { LLSD sd = LLSD(); sd["id"] = getSculptID(); sd["type"] = getSculptType(); return sd; } bool LLVolumeParams::sculptFromLLSD(LLSD& sd) { setSculptID(sd["id"].asUUID(), (U8)sd["type"].asInteger()); return true; } LLSD LLVolumeParams::asLLSD() const { LLSD sd = LLSD(); sd["path"] = mPathParams; sd["profile"] = mProfileParams; sd["sculpt"] = sculptAsLLSD(); return sd; } bool LLVolumeParams::fromLLSD(LLSD& sd) { mPathParams.fromLLSD(sd["path"]); mProfileParams.fromLLSD(sd["profile"]); sculptFromLLSD(sd["sculpt"]); return true; } void LLVolumeParams::reduceS(F32 begin, F32 end) { begin = llclampf(begin); end = llclampf(end); if (begin > end) { F32 temp = begin; begin = end; end = temp; } F32 a = mProfileParams.getBegin(); F32 b = mProfileParams.getEnd(); mProfileParams.setBegin(a + begin * (b - a)); mProfileParams.setEnd(a + end * (b - a)); } void LLVolumeParams::reduceT(F32 begin, F32 end) { begin = llclampf(begin); end = llclampf(end); if (begin > end) { F32 temp = begin; begin = end; end = temp; } F32 a = mPathParams.getBegin(); F32 b = mPathParams.getEnd(); mPathParams.setBegin(a + begin * (b - a)); mPathParams.setEnd(a + end * (b - a)); } const F32 MIN_CONCAVE_PROFILE_WEDGE = 0.125f; // 1/8 unity const F32 MIN_CONCAVE_PATH_WEDGE = 0.111111f; // 1/9 unity // returns TRUE if the shape can be approximated with a convex shape // for collison purposes BOOL LLVolumeParams::isConvex() const { if (!getSculptID().isNull()) { // can't determine, be safe and say no: return FALSE; } F32 path_length = mPathParams.getEnd() - mPathParams.getBegin(); F32 hollow = mProfileParams.getHollow(); U8 path_type = mPathParams.getCurveType(); if ( path_length > MIN_CONCAVE_PATH_WEDGE && ( mPathParams.getTwist() != mPathParams.getTwistBegin() || (hollow > 0.f && LL_PCODE_PATH_LINE != path_type) ) ) { // twist along a "not too short" path is concave return FALSE; } F32 profile_length = mProfileParams.getEnd() - mProfileParams.getBegin(); BOOL same_hole = hollow == 0.f || (mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK) == LL_PCODE_HOLE_SAME; F32 min_profile_wedge = MIN_CONCAVE_PROFILE_WEDGE; U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type ) { // it is a sphere and spheres get twice the minimum profile wedge min_profile_wedge = 2.f * MIN_CONCAVE_PROFILE_WEDGE; } BOOL convex_profile = ( ( profile_length == 1.f || profile_length <= 0.5f ) && hollow == 0.f ) // trivially convex || ( profile_length <= min_profile_wedge && same_hole ); // effectvely convex (even when hollow) if (!convex_profile) { // profile is concave return FALSE; } if ( LL_PCODE_PATH_LINE == path_type ) { // straight paths with convex profile return TRUE; } BOOL concave_path = (path_length < 1.0f) && (path_length > 0.5f); if (concave_path) { return FALSE; } // we're left with spheres, toroids and tubes if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type ) { // at this stage all spheres must be convex return TRUE; } // it's a toroid or tube if ( path_length <= MIN_CONCAVE_PATH_WEDGE ) { // effectively convex return TRUE; } return FALSE; } // debug void LLVolumeParams::setCube() { mProfileParams.setCurveType(LL_PCODE_PROFILE_SQUARE); mProfileParams.setBegin(0.f); mProfileParams.setEnd(1.f); mProfileParams.setHollow(0.f); mPathParams.setBegin(0.f); mPathParams.setEnd(1.f); mPathParams.setScale(1.f, 1.f); mPathParams.setShear(0.f, 0.f); mPathParams.setCurveType(LL_PCODE_PATH_LINE); mPathParams.setTwistBegin(0.f); mPathParams.setTwistEnd(0.f); mPathParams.setRadiusOffset(0.f); mPathParams.setTaper(0.f, 0.f); mPathParams.setRevolutions(0.f); mPathParams.setSkew(0.f); } LLFaceID LLVolume::generateFaceMask() { LLFaceID new_mask = 0x0000; switch(mParams.getProfileParams().getCurveType() & LL_PCODE_PROFILE_MASK) { case LL_PCODE_PROFILE_CIRCLE: case LL_PCODE_PROFILE_CIRCLE_HALF: new_mask |= LL_FACE_OUTER_SIDE_0; break; case LL_PCODE_PROFILE_SQUARE: { for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 4.f); side < llceil(mParams.getProfileParams().getEnd() * 4.f); side++) { new_mask |= LL_FACE_OUTER_SIDE_0 << side; } } break; case LL_PCODE_PROFILE_ISOTRI: case LL_PCODE_PROFILE_EQUALTRI: case LL_PCODE_PROFILE_RIGHTTRI: { for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 3.f); side < llceil(mParams.getProfileParams().getEnd() * 3.f); side++) { new_mask |= LL_FACE_OUTER_SIDE_0 << side; } } break; default: LL_ERRS() << "Unknown profile!" << LL_ENDL; break; } // handle hollow objects if (mParams.getProfileParams().getHollow() > 0) { new_mask |= LL_FACE_INNER_SIDE; } // handle open profile curves if (mProfilep->isOpen()) { new_mask |= LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END; } // handle open path curves if (mPathp->isOpen()) { new_mask |= LL_FACE_PATH_BEGIN | LL_FACE_PATH_END; } return new_mask; } BOOL LLVolume::isFaceMaskValid(LLFaceID face_mask) { LLFaceID test_mask = 0; for(S32 i = 0; i < getNumFaces(); i++) { test_mask |= mProfilep->mFaces[i].mFaceID; } return test_mask == face_mask; } BOOL LLVolume::isConvex() const { // mParams.isConvex() may return FALSE even though the final // geometry is actually convex due to LOD approximations. // TODO -- provide LLPath and LLProfile with isConvex() methods // that correctly determine convexity. -- Leviathan return mParams.isConvex(); } std::ostream& operator<<(std::ostream &s, const LLProfileParams &profile_params) { s << "{type=" << (U32) profile_params.mCurveType; s << ", begin=" << profile_params.mBegin; s << ", end=" << profile_params.mEnd; s << ", hollow=" << profile_params.mHollow; s << "}"; return s; } std::ostream& operator<<(std::ostream &s, const LLPathParams &path_params) { s << "{type=" << (U32) path_params.mCurveType; s << ", begin=" << path_params.mBegin; s << ", end=" << path_params.mEnd; s << ", twist=" << path_params.mTwistEnd; s << ", scale=" << path_params.mScale; s << ", shear=" << path_params.mShear; s << ", twist_begin=" << path_params.mTwistBegin; s << ", radius_offset=" << path_params.mRadiusOffset; s << ", taper=" << path_params.mTaper; s << ", revolutions=" << path_params.mRevolutions; s << ", skew=" << path_params.mSkew; s << "}"; return s; } std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params) { s << "{profileparams = " << volume_params.mProfileParams; s << ", pathparams = " << volume_params.mPathParams; s << "}"; return s; } std::ostream& operator<<(std::ostream &s, const LLProfile &profile) { s << " {open=" << (U32) profile.mOpen; s << ", dirty=" << profile.mDirty; s << ", totalout=" << profile.mTotalOut; s << ", total=" << profile.mTotal; s << "}"; return s; } std::ostream& operator<<(std::ostream &s, const LLPath &path) { s << "{open=" << (U32) path.mOpen; s << ", dirty=" << path.mDirty; s << ", step=" << path.mStep; s << ", total=" << path.mTotal; s << "}"; return s; } std::ostream& operator<<(std::ostream &s, const LLVolume &volume) { s << "{params = " << volume.getParams(); s << ", path = " << *volume.mPathp; s << ", profile = " << *volume.mProfilep; s << "}"; return s; } std::ostream& operator<<(std::ostream &s, const LLVolume *volumep) { s << "{params = " << volumep->getParams(); s << ", path = " << *(volumep->mPathp); s << ", profile = " << *(volumep->mProfilep); s << "}"; return s; } LLVolumeFace::LLVolumeFace() : mID(0), mTypeMask(0), mBeginS(0), mBeginT(0), mNumS(0), mNumT(0), mNumVertices(0), mNumAllocatedVertices(0), mNumIndices(0), mPositions(NULL), mNormals(NULL), mTangents(NULL), mTexCoords(NULL), mIndices(NULL), mWeights(NULL), mOctree(NULL), mOptimized(FALSE) { mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3); mExtents[0].splat(-0.5f); mExtents[1].splat(0.5f); mCenter = mExtents+2; } LLVolumeFace::LLVolumeFace(const LLVolumeFace& src) : mID(0), mTypeMask(0), mBeginS(0), mBeginT(0), mNumS(0), mNumT(0), mNumVertices(0), mNumAllocatedVertices(0), mNumIndices(0), mPositions(NULL), mNormals(NULL), mTangents(NULL), mTexCoords(NULL), mIndices(NULL), mWeights(NULL), mOctree(NULL) { mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3); mCenter = mExtents+2; *this = src; } LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) { if (&src == this) { //self assignment, do nothing return *this; } mID = src.mID; mTypeMask = src.mTypeMask; mBeginS = src.mBeginS; mBeginT = src.mBeginT; mNumS = src.mNumS; mNumT = src.mNumT; mExtents[0] = src.mExtents[0]; mExtents[1] = src.mExtents[1]; *mCenter = *src.mCenter; mNumVertices = 0; mNumIndices = 0; freeData(); resizeVertices(src.mNumVertices); resizeIndices(src.mNumIndices); if (mNumVertices) { S32 vert_size = mNumVertices*sizeof(LLVector4a); S32 tc_size = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF; LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) src.mPositions, vert_size); if (src.mNormals) { LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) src.mNormals, vert_size); } if(src.mTexCoords) { LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) src.mTexCoords, tc_size); } if (src.mTangents) { allocateTangents(src.mNumVertices); LLVector4a::memcpyNonAliased16((F32*) mTangents, (F32*) src.mTangents, vert_size); } else { ll_aligned_free_16(mTangents); mTangents = NULL; } if (src.mWeights) { allocateWeights(src.mNumVertices); LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size); } else { ll_aligned_free_16(mWeights); mWeights = NULL; } } if (mNumIndices) { S32 idx_size = (mNumIndices*sizeof(U16)+0xF) & ~0xF; LLVector4a::memcpyNonAliased16((F32*) mIndices, (F32*) src.mIndices, idx_size); } mOptimized = src.mOptimized; //delete return *this; } LLVolumeFace::~LLVolumeFace() { ll_aligned_free_16(mExtents); mExtents = NULL; freeData(); } void LLVolumeFace::freeData() { ll_aligned_free<64>(mPositions); mPositions = NULL; //normals and texture coordinates are part of the same buffer as mPositions, do not free them separately mNormals = NULL; mTexCoords = NULL; ll_aligned_free_16(mIndices); mIndices = NULL; ll_aligned_free_16(mTangents); mTangents = NULL; ll_aligned_free_16(mWeights); mWeights = NULL; delete mOctree; mOctree = NULL; } BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build) { //tree for this face is no longer valid delete mOctree; mOctree = NULL; LL_CHECK_MEMORY BOOL ret = FALSE ; if (mTypeMask & CAP_MASK) { ret = createCap(volume, partial_build); LL_CHECK_MEMORY } else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK)) { ret = createSide(volume, partial_build); LL_CHECK_MEMORY } else { LL_ERRS() << "Unknown/uninitialized face type!" << LL_ENDL; } return ret ; } void LLVolumeFace::getVertexData(U16 index, LLVolumeFace::VertexData& cv) { cv.setPosition(mPositions[index]); if (mNormals) { cv.setNormal(mNormals[index]); } else { cv.getNormal().clear(); } if (mTexCoords) { cv.mTexCoord = mTexCoords[index]; } else { cv.mTexCoord.clear(); } } bool LLVolumeFace::VertexMapData::operator==(const LLVolumeFace::VertexData& rhs) const { return getPosition().equals3(rhs.getPosition()) && mTexCoord == rhs.mTexCoord && getNormal().equals3(rhs.getNormal()); } bool LLVolumeFace::VertexMapData::ComparePosition::operator()(const LLVector3& a, const LLVector3& b) const { if (a.mV[0] != b.mV[0]) { return a.mV[0] < b.mV[0]; } if (a.mV[1] != b.mV[1]) { return a.mV[1] < b.mV[1]; } return a.mV[2] < b.mV[2]; } void LLVolumeFace::optimize(F32 angle_cutoff) { LLVolumeFace new_face; //map of points to vector of vertices at that point std::map > point_map; LLVector4a range; range.setSub(mExtents[1],mExtents[0]); //remove redundant vertices for (U32 i = 0; i < mNumIndices; ++i) { U16 index = mIndices[i]; LLVolumeFace::VertexData cv; getVertexData(index, cv); BOOL found = FALSE; LLVector4a pos; pos.setSub(mPositions[index], mExtents[0]); pos.div(range); U64 pos64 = 0; pos64 = (U16) (pos[0]*65535); pos64 = pos64 | (((U64) (pos[1]*65535)) << 16); pos64 = pos64 | (((U64) (pos[2]*65535)) << 32); std::map >::iterator point_iter = point_map.find(pos64); if (point_iter != point_map.end()) { //duplicate point might exist for (U32 j = 0; j < point_iter->second.size(); ++j) { LLVolumeFace::VertexData& tv = (point_iter->second)[j]; if (tv.compareNormal(cv, angle_cutoff)) { found = TRUE; new_face.pushIndex((point_iter->second)[j].mIndex); break; } } } if (!found) { new_face.pushVertex(cv); U16 index = (U16) new_face.mNumVertices-1; new_face.pushIndex(index); VertexMapData d; d.setPosition(cv.getPosition()); d.mTexCoord = cv.mTexCoord; d.setNormal(cv.getNormal()); d.mIndex = index; if (point_iter != point_map.end()) { point_iter->second.push_back(d); } else { point_map[pos64].push_back(d); } } } if (angle_cutoff > 1.f && !mNormals) { // Now alloc'd with positions //ll_aligned_free_16(new_face.mNormals); new_face.mNormals = NULL; } if (!mTexCoords) { // Now alloc'd with positions //ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } // Only swap data if we've actually optimized the mesh // if (new_face.mNumVertices <= mNumVertices) { llassert(new_face.mNumIndices == mNumIndices); swapData(new_face); } } class LLVCacheTriangleData; class LLVCacheVertexData { public: S32 mIdx; S32 mCacheTag; F64 mScore; U32 mActiveTriangles; std::vector mTriangles; LLVCacheVertexData() { mCacheTag = -1; mScore = 0.0; mActiveTriangles = 0; mIdx = -1; } }; class LLVCacheTriangleData { public: bool mActive; F64 mScore; LLVCacheVertexData* mVertex[3]; LLVCacheTriangleData() { mActive = true; mScore = 0.0; mVertex[0] = mVertex[1] = mVertex[2] = NULL; } void complete() { mActive = false; for (S32 i = 0; i < 3; ++i) { if (mVertex[i]) { llassert(mVertex[i]->mActiveTriangles > 0); mVertex[i]->mActiveTriangles--; } } } bool operator<(const LLVCacheTriangleData& rhs) const { //highest score first return rhs.mScore < mScore; } }; const F64 FindVertexScore_CacheDecayPower = 1.5; const F64 FindVertexScore_LastTriScore = 0.75; const F64 FindVertexScore_ValenceBoostScale = 2.0; const F64 FindVertexScore_ValenceBoostPower = 0.5; const U32 MaxSizeVertexCache = 32; const F64 FindVertexScore_Scaler = 1.0/(MaxSizeVertexCache-3); F64 find_vertex_score(LLVCacheVertexData& data) { F64 score = -1.0; score = 0.0; S32 cache_idx = data.mCacheTag; if (cache_idx < 0) { //not in cache } else { if (cache_idx < 3) { //vertex was in the last triangle score = FindVertexScore_LastTriScore; } else { //more points for being higher in the cache score = 1.0-((cache_idx-3)*FindVertexScore_Scaler); score = pow(score, FindVertexScore_CacheDecayPower); } } //bonus points for having low valence F64 valence_boost = pow((F64)data.mActiveTriangles, -FindVertexScore_ValenceBoostPower); score += FindVertexScore_ValenceBoostScale * valence_boost; return score; } class LLVCacheFIFO { public: LLVCacheVertexData* mCache[MaxSizeVertexCache]; U32 mMisses; LLVCacheFIFO() { mMisses = 0; for (U32 i = 0; i < MaxSizeVertexCache; ++i) { mCache[i] = NULL; } } void addVertex(LLVCacheVertexData* data) { if (data->mCacheTag == -1) { mMisses++; S32 end = MaxSizeVertexCache-1; if (mCache[end]) { mCache[end]->mCacheTag = -1; } for (S32 i = end; i > 0; --i) { mCache[i] = mCache[i-1]; if (mCache[i]) { mCache[i]->mCacheTag = i; } } mCache[0] = data; data->mCacheTag = 0; } } }; class LLVCacheLRU { public: LLVCacheVertexData* mCache[MaxSizeVertexCache+3]; LLVCacheTriangleData* mBestTriangle; U32 mMisses; LLVCacheLRU() { for (U32 i = 0; i < MaxSizeVertexCache+3; ++i) { mCache[i] = NULL; } mBestTriangle = NULL; mMisses = 0; } void addVertex(LLVCacheVertexData* data) { S32 end = MaxSizeVertexCache+2; if (data->mCacheTag != -1) { //just moving a vertex to the front of the cache end = data->mCacheTag; } else { mMisses++; if (mCache[end]) { //adding a new vertex, vertex at end of cache falls off mCache[end]->mCacheTag = -1; } } for (S32 i = end; i > 0; --i) { //adjust cache pointers and tags mCache[i] = mCache[i-1]; if (mCache[i]) { mCache[i]->mCacheTag = i; } } mCache[0] = data; mCache[0]->mCacheTag = 0; } void addTriangle(LLVCacheTriangleData* data) { addVertex(data->mVertex[0]); addVertex(data->mVertex[1]); addVertex(data->mVertex[2]); } void updateScores() { LLVCacheVertexData** data_iter = mCache+MaxSizeVertexCache; LLVCacheVertexData** end_data = mCache+MaxSizeVertexCache+3; while(data_iter != end_data) { LLVCacheVertexData* data = *data_iter++; //trailing 3 vertices aren't actually in the cache for scoring purposes if (data) { data->mCacheTag = -1; } } data_iter = mCache; end_data = mCache+MaxSizeVertexCache; while (data_iter != end_data) { //update scores of vertices in cache LLVCacheVertexData* data = *data_iter++; if (data) { data->mScore = find_vertex_score(*data); } } mBestTriangle = NULL; //update triangle scores data_iter = mCache; end_data = mCache+MaxSizeVertexCache+3; while (data_iter != end_data) { LLVCacheVertexData* data = *data_iter++; if (data) { for (std::vector::iterator iter = data->mTriangles.begin(), end_iter = data->mTriangles.end(); iter != end_iter; ++iter) { LLVCacheTriangleData* tri = *iter; if (tri->mActive) { tri->mScore = tri->mVertex[0]->mScore; tri->mScore += tri->mVertex[1]->mScore; tri->mScore += tri->mVertex[2]->mScore; if (!mBestTriangle || mBestTriangle->mScore < tri->mScore) { mBestTriangle = tri; } } } } } //knock trailing 3 vertices off the cache data_iter = mCache+MaxSizeVertexCache; end_data = mCache+MaxSizeVertexCache+3; while (data_iter != end_data) { LLVCacheVertexData* data = *data_iter; if (data) { llassert(data->mCacheTag == -1); *data_iter = NULL; } ++data_iter; } } }; void LLVolumeFace::cacheOptimize() { //optimize for vertex cache according to Forsyth method: // http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html llassert(!mOptimized); mOptimized = TRUE; LLVCacheLRU cache; if (mNumVertices < 3) { //nothing to do return; } //mapping of vertices to triangles and indices std::vector vertex_data; //mapping of triangles do vertices std::vector triangle_data; triangle_data.resize(mNumIndices/3); vertex_data.resize(mNumVertices); for (U32 i = 0; i < mNumIndices; i++) { //populate vertex data and triangle data arrays U16 idx = mIndices[i]; U32 tri_idx = i/3; vertex_data[idx].mTriangles.push_back(&(triangle_data[tri_idx])); vertex_data[idx].mIdx = idx; triangle_data[tri_idx].mVertex[i%3] = &(vertex_data[idx]); } /*F32 pre_acmr = 1.f; //measure cache misses from before rebuild { LLVCacheFIFO test_cache; for (U32 i = 0; i < mNumIndices; ++i) { test_cache.addVertex(&vertex_data[mIndices[i]]); } for (U32 i = 0; i < mNumVertices; i++) { vertex_data[i].mCacheTag = -1; } pre_acmr = (F32) test_cache.mMisses/(mNumIndices/3); }*/ for (U32 i = 0; i < mNumVertices; i++) { //initialize score values (no cache -- might try a fifo cache here) LLVCacheVertexData& data = vertex_data[i]; data.mScore = find_vertex_score(data); data.mActiveTriangles = data.mTriangles.size(); for (U32 j = 0; j < data.mActiveTriangles; ++j) { data.mTriangles[j]->mScore += data.mScore; } } //sort triangle data by score std::sort(triangle_data.begin(), triangle_data.end()); std::vector new_indices; LLVCacheTriangleData* tri; //prime pump by adding first triangle to cache; tri = &(triangle_data[0]); cache.addTriangle(tri); new_indices.push_back(tri->mVertex[0]->mIdx); new_indices.push_back(tri->mVertex[1]->mIdx); new_indices.push_back(tri->mVertex[2]->mIdx); tri->complete(); U32 breaks = 0; for (U32 i = 1; i < mNumIndices/3; ++i) { cache.updateScores(); tri = cache.mBestTriangle; if (!tri) { breaks++; for (U32 j = 0; j < triangle_data.size(); ++j) { if (triangle_data[j].mActive) { tri = &(triangle_data[j]); break; } } } cache.addTriangle(tri); new_indices.push_back(tri->mVertex[0]->mIdx); new_indices.push_back(tri->mVertex[1]->mIdx); new_indices.push_back(tri->mVertex[2]->mIdx); tri->complete(); } for (U32 i = 0; i < mNumIndices; ++i) { mIndices[i] = new_indices[i]; } /*F32 post_acmr = 1.f; //measure cache misses from after rebuild { LLVCacheFIFO test_cache; for (U32 i = 0; i < mNumVertices; i++) { vertex_data[i].mCacheTag = -1; } for (U32 i = 0; i < mNumIndices; ++i) { test_cache.addVertex(&vertex_data[mIndices[i]]); } post_acmr = (F32) test_cache.mMisses/(mNumIndices/3); }*/ //optimize for pre-TnL cache //allocate space for new buffer S32 num_verts = mNumVertices; S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; LLVector4a* pos = (LLVector4a*) ll_aligned_malloc<64>(sizeof(LLVector4a)*2*num_verts+size); LLVector4a* norm = pos + num_verts; LLVector2* tc = (LLVector2*) (norm + num_verts); LLVector4a* wght = NULL; if (mWeights) { wght = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); } LLVector4a* binorm = NULL; if (mTangents) { binorm = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); } //allocate mapping of old indices to new indices std::vector new_idx; new_idx.resize(mNumVertices, -1); S32 cur_idx = 0; for (U32 i = 0; i < mNumIndices; ++i) { U16 idx = mIndices[i]; if (new_idx[idx] == -1) { //this vertex hasn't been added yet new_idx[idx] = cur_idx; //copy vertex data pos[cur_idx] = mPositions[idx]; norm[cur_idx] = mNormals[idx]; tc[cur_idx] = mTexCoords[idx]; if (mWeights) { wght[cur_idx] = mWeights[idx]; } if (mTangents) { binorm[cur_idx] = mTangents[idx]; } cur_idx++; } } for (U32 i = 0; i < mNumIndices; ++i) { mIndices[i] = new_idx[mIndices[i]]; } ll_aligned_free<64>(mPositions); // DO NOT free mNormals and mTexCoords as they are part of mPositions buffer ll_aligned_free_16(mWeights); ll_aligned_free_16(mTangents); mPositions = pos; mNormals = norm; mTexCoords = tc; mWeights = wght; mTangents = binorm; //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks); //LL_INFOS() << result << LL_ENDL; } void LLVolumeFace::createOctree(F32 scaler, const LLVector4a& center, const LLVector4a& size) { if (mOctree) { return; } mOctree = new LLOctreeRoot(center, size, NULL); new LLVolumeOctreeListener(mOctree); for (U32 i = 0; i < mNumIndices; i+= 3) { //for each triangle LLPointer tri = new LLVolumeTriangle(); const LLVector4a& v0 = mPositions[mIndices[i]]; const LLVector4a& v1 = mPositions[mIndices[i+1]]; const LLVector4a& v2 = mPositions[mIndices[i+2]]; //store pointers to vertex data tri->mV[0] = &v0; tri->mV[1] = &v1; tri->mV[2] = &v2; //store indices tri->mIndex[0] = mIndices[i]; tri->mIndex[1] = mIndices[i+1]; tri->mIndex[2] = mIndices[i+2]; //get minimum point LLVector4a min = v0; min.setMin(min, v1); min.setMin(min, v2); //get maximum point LLVector4a max = v0; max.setMax(max, v1); max.setMax(max, v2); //compute center LLVector4a center; center.setAdd(min, max); center.mul(0.5f); tri->mPositionGroup = center; //compute "radius" LLVector4a size; size.setSub(max,min); tri->mRadius = size.getLength3().getF32() * scaler; //insert mOctree->insert(tri); } //remove unneeded octree layers while (!mOctree->balance()) { } //calculate AABB for each node LLVolumeOctreeRebound rebound(this); rebound.traverse(mOctree); if (gDebugGL) { LLVolumeOctreeValidate validate; validate.traverse(mOctree); } } void LLVolumeFace::swapData(LLVolumeFace& rhs) { llswap(rhs.mPositions, mPositions); llswap(rhs.mNormals, mNormals); llswap(rhs.mTangents, mTangents); llswap(rhs.mTexCoords, mTexCoords); llswap(rhs.mIndices,mIndices); llswap(rhs.mNumVertices, mNumVertices); llswap(rhs.mNumIndices, mNumIndices); } void LerpPlanarVertex(LLVolumeFace::VertexData& v0, LLVolumeFace::VertexData& v1, LLVolumeFace::VertexData& v2, LLVolumeFace::VertexData& vout, F32 coef01, F32 coef02) { LLVector4a lhs; lhs.setSub(v1.getPosition(), v0.getPosition()); lhs.mul(coef01); LLVector4a rhs; rhs.setSub(v2.getPosition(), v0.getPosition()); rhs.mul(coef02); rhs.add(lhs); rhs.add(v0.getPosition()); vout.setPosition(rhs); vout.mTexCoord = v0.mTexCoord + ((v1.mTexCoord-v0.mTexCoord)*coef01)+((v2.mTexCoord-v0.mTexCoord)*coef02); vout.setNormal(v0.getNormal()); } BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) { LL_CHECK_MEMORY const LLAlignedArray& mesh = volume->getMesh(); const LLAlignedArray& profile = volume->getProfile().mProfile; S32 max_s = volume->getProfile().getTotal(); S32 max_t = volume->getPath().mPath.size(); // S32 i; S32 grid_size = (profile.size()-1)/4; LLVector4a& min = mExtents[0]; LLVector4a& max = mExtents[1]; S32 offset = 0; if (mTypeMask & TOP_MASK) { offset = (max_t-1) * max_s; } else { offset = mBeginS; } { VertexData corners[4]; VertexData baseVert; for(S32 t = 0; t < 4; t++) { corners[t].getPosition().load4a(mesh[offset + (grid_size*t)].getF32ptr()); corners[t].mTexCoord.mV[0] = profile[grid_size*t][0]+0.5f; corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t][1]; } { LLVector4a lhs; lhs.setSub(corners[1].getPosition(), corners[0].getPosition()); LLVector4a rhs; rhs.setSub(corners[2].getPosition(), corners[1].getPosition()); baseVert.getNormal().setCross3(lhs, rhs); baseVert.getNormal().normalize3fast(); } if(!(mTypeMask & TOP_MASK)) { baseVert.getNormal().mul(-1.0f); } else { //Swap the UVs on the U(X) axis for top face LLVector2 swap; swap = corners[0].mTexCoord; corners[0].mTexCoord=corners[3].mTexCoord; corners[3].mTexCoord=swap; swap = corners[1].mTexCoord; corners[1].mTexCoord=corners[2].mTexCoord; corners[2].mTexCoord=swap; } S32 size = (grid_size+1)*(grid_size+1); resizeVertices(size); LLVector4a* pos = (LLVector4a*) mPositions; LLVector4a* norm = (LLVector4a*) mNormals; LLVector2* tc = (LLVector2*) mTexCoords; for(int gx = 0;gxsetAdd(min, max); mCenter->mul(0.5f); } if (!partial_build) { resizeIndices(grid_size*grid_size*6); U16* out = mIndices; S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0}; for(S32 gx = 0;gx=0;i--) { *out++ = ((gy*(grid_size+1))+gx+idxs[i]); } } else { for(S32 i=0;i<6;i++) { *out++ = ((gy*(grid_size+1))+gx+idxs[i]); } } } } } LL_CHECK_MEMORY return TRUE; } BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) { if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK) && ((volume->getParams().getPathParams().getBegin()==0.0f)&& (volume->getParams().getPathParams().getEnd()==1.0f))&& (volume->getParams().getProfileParams().getCurveType()==LL_PCODE_PROFILE_SQUARE && volume->getParams().getPathParams().getCurveType()==LL_PCODE_PATH_LINE) ){ return createUnCutCubeCap(volume, partial_build); } S32 num_vertices = 0, num_indices = 0; const LLAlignedArray& mesh = volume->getMesh(); const LLAlignedArray& profile = volume->getProfile().mProfile; // All types of caps have the same number of vertices and indices num_vertices = profile.size(); num_indices = (profile.size() - 2)*3; if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK)) { resizeVertices(num_vertices+1); //if (!partial_build) { resizeIndices(num_indices+3); } } else { resizeVertices(num_vertices); //if (!partial_build) { resizeIndices(num_indices); } } LL_CHECK_MEMORY; S32 max_s = volume->getProfile().getTotal(); S32 max_t = volume->getPath().mPath.size(); mCenter->clear(); S32 offset = 0; if (mTypeMask & TOP_MASK) { offset = (max_t-1) * max_s; } else { offset = mBeginS; } // Figure out the normal, assume all caps are flat faces. // Cross product to get normals. LLVector2 cuv; LLVector2 min_uv, max_uv; LLVector4a& min = mExtents[0]; LLVector4a& max = mExtents[1]; LLVector2* tc = (LLVector2*) mTexCoords; LLVector4a* pos = (LLVector4a*) mPositions; LLVector4a* norm = (LLVector4a*) mNormals; // Copy the vertices into the array const LLVector4a* src = mesh.mArray+offset; const LLVector4a* end = src+num_vertices; min = *src; max = min; const LLVector4a* p = profile.mArray; if (mTypeMask & TOP_MASK) { min_uv.set((*p)[0]+0.5f, (*p)[1]+0.5f); max_uv = min_uv; while(src < end) { tc->mV[0] = (*p)[0]+0.5f; tc->mV[1] = (*p)[1]+0.5f; llassert(src->isFinite3()); // MAINT-5660; don't know why this happens, does not affect Release builds update_min_max(min,max,*src); update_min_max(min_uv, max_uv, *tc); *pos = *src; llassert(pos->isFinite3()); ++p; ++tc; ++src; ++pos; } } else { min_uv.set((*p)[0]+0.5f, 0.5f - (*p)[1]); max_uv = min_uv; while(src < end) { // Mirror for underside. tc->mV[0] = (*p)[0]+0.5f; tc->mV[1] = 0.5f - (*p)[1]; llassert(src->isFinite3()); update_min_max(min,max,*src); update_min_max(min_uv, max_uv, *tc); *pos = *src; llassert(pos->isFinite3()); ++p; ++tc; ++src; ++pos; } } LL_CHECK_MEMORY mCenter->setAdd(min, max); mCenter->mul(0.5f); cuv = (min_uv + max_uv)*0.5f; VertexData vd; vd.setPosition(*mCenter); vd.mTexCoord = cuv; if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK)) { *pos++ = *mCenter; *tc++ = cuv; num_vertices++; } LL_CHECK_MEMORY //if (partial_build) //{ // return TRUE; //} if (mTypeMask & HOLLOW_MASK) { if (mTypeMask & TOP_MASK) { // HOLLOW TOP // Does it matter if it's open or closed? - djs S32 pt1 = 0, pt2 = num_vertices - 1; S32 i = 0; while (pt2 - pt1 > 1) { // Use the profile points instead of the mesh, since you want // the un-transformed profile distances. const LLVector4a& p1 = profile[pt1]; const LLVector4a& p2 = profile[pt2]; const LLVector4a& pa = profile[pt1+1]; const LLVector4a& pb = profile[pt2-1]; const F32* p1V = p1.getF32ptr(); const F32* p2V = p2.getF32ptr(); const F32* paV = pa.getF32ptr(); const F32* pbV = pb.getF32ptr(); //p1.mV[VZ] = 0.f; //p2.mV[VZ] = 0.f; //pa.mV[VZ] = 0.f; //pb.mV[VZ] = 0.f; // Use area of triangle to determine backfacing F32 area_1a2, area_1ba, area_21b, area_2ab; area_1a2 = (p1V[0]*paV[1] - paV[0]*p1V[1]) + (paV[0]*p2V[1] - p2V[0]*paV[1]) + (p2V[0]*p1V[1] - p1V[0]*p2V[1]); area_1ba = (p1V[0]*pbV[1] - pbV[0]*p1V[1]) + (pbV[0]*paV[1] - paV[0]*pbV[1]) + (paV[0]*p1V[1] - p1V[0]*paV[1]); area_21b = (p2V[0]*p1V[1] - p1V[0]*p2V[1]) + (p1V[0]*pbV[1] - pbV[0]*p1V[1]) + (pbV[0]*p2V[1] - p2V[0]*pbV[1]); area_2ab = (p2V[0]*paV[1] - paV[0]*p2V[1]) + (paV[0]*pbV[1] - pbV[0]*paV[1]) + (pbV[0]*p2V[1] - p2V[0]*pbV[1]); BOOL use_tri1a2 = TRUE; BOOL tri_1a2 = TRUE; BOOL tri_21b = TRUE; if (area_1a2 < 0) { tri_1a2 = FALSE; } if (area_2ab < 0) { // Can't use, because it contains point b tri_1a2 = FALSE; } if (area_21b < 0) { tri_21b = FALSE; } if (area_1ba < 0) { // Can't use, because it contains point b tri_21b = FALSE; } if (!tri_1a2) { use_tri1a2 = FALSE; } else if (!tri_21b) { use_tri1a2 = TRUE; } else { LLVector4a d1; d1.setSub(p1, pa); LLVector4a d2; d2.setSub(p2, pb); if (d1.dot3(d1) < d2.dot3(d2)) { use_tri1a2 = TRUE; } else { use_tri1a2 = FALSE; } } if (use_tri1a2) { mIndices[i++] = pt1; mIndices[i++] = pt1 + 1; mIndices[i++] = pt2; pt1++; } else { mIndices[i++] = pt1; mIndices[i++] = pt2 - 1; mIndices[i++] = pt2; pt2--; } } } else { // HOLLOW BOTTOM // Does it matter if it's open or closed? - djs llassert(mTypeMask & BOTTOM_MASK); S32 pt1 = 0, pt2 = num_vertices - 1; S32 i = 0; while (pt2 - pt1 > 1) { // Use the profile points instead of the mesh, since you want // the un-transformed profile distances. const LLVector4a& p1 = profile[pt1]; const LLVector4a& p2 = profile[pt2]; const LLVector4a& pa = profile[pt1+1]; const LLVector4a& pb = profile[pt2-1]; const F32* p1V = p1.getF32ptr(); const F32* p2V = p2.getF32ptr(); const F32* paV = pa.getF32ptr(); const F32* pbV = pb.getF32ptr(); // Use area of triangle to determine backfacing F32 area_1a2, area_1ba, area_21b, area_2ab; area_1a2 = (p1V[0]*paV[1] - paV[0]*p1V[1]) + (paV[0]*p2V[1] - p2V[0]*paV[1]) + (p2V[0]*p1V[1] - p1V[0]*p2V[1]); area_1ba = (p1V[0]*pbV[1] - pbV[0]*p1V[1]) + (pbV[0]*paV[1] - paV[0]*pbV[1]) + (paV[0]*p1V[1] - p1V[0]*paV[1]); area_21b = (p2V[0]*p1V[1] - p1V[0]*p2V[1]) + (p1V[0]*pbV[1] - pbV[0]*p1V[1]) + (pbV[0]*p2V[1] - p2V[0]*pbV[1]); area_2ab = (p2V[0]*paV[1] - paV[0]*p2V[1]) + (paV[0]*pbV[1] - pbV[0]*paV[1]) + (pbV[0]*p2V[1] - p2V[0]*pbV[1]); BOOL use_tri1a2 = TRUE; BOOL tri_1a2 = TRUE; BOOL tri_21b = TRUE; if (area_1a2 < 0) { tri_1a2 = FALSE; } if (area_2ab < 0) { // Can't use, because it contains point b tri_1a2 = FALSE; } if (area_21b < 0) { tri_21b = FALSE; } if (area_1ba < 0) { // Can't use, because it contains point b tri_21b = FALSE; } if (!tri_1a2) { use_tri1a2 = FALSE; } else if (!tri_21b) { use_tri1a2 = TRUE; } else { LLVector4a d1; d1.setSub(p1,pa); LLVector4a d2; d2.setSub(p2,pb); if (d1.dot3(d1) < d2.dot3(d2)) { use_tri1a2 = TRUE; } else { use_tri1a2 = FALSE; } } // Flipped backfacing from top if (use_tri1a2) { mIndices[i++] = pt1; mIndices[i++] = pt2; mIndices[i++] = pt1 + 1; pt1++; } else { mIndices[i++] = pt1; mIndices[i++] = pt2; mIndices[i++] = pt2 - 1; pt2--; } } } } else { // Not hollow, generate the triangle fan. U16 v1 = 2; U16 v2 = 1; if (mTypeMask & TOP_MASK) { v1 = 1; v2 = 2; } for (S32 i = 0; i < (num_vertices - 2); i++) { mIndices[3*i] = num_vertices - 1; mIndices[3*i+v1] = i; mIndices[3*i+v2] = i + 1; } } LLVector4a d0,d1; LL_CHECK_MEMORY d0.setSub(mPositions[mIndices[1]], mPositions[mIndices[0]]); d1.setSub(mPositions[mIndices[2]], mPositions[mIndices[0]]); LLVector4a normal; normal.setCross3(d0,d1); if (normal.dot3(normal).getF32() > F_APPROXIMATELY_ZERO) { normal.normalize3fast(); } else { //degenerate, make up a value if(normal.getF32ptr()[2] >= 0) normal.set(0.f,0.f,1.f); else normal.set(0.f,0.f,-1.f); } llassert(llfinite(normal.getF32ptr()[0])); llassert(llfinite(normal.getF32ptr()[1])); llassert(llfinite(normal.getF32ptr()[2])); llassert(!llisnan(normal.getF32ptr()[0])); llassert(!llisnan(normal.getF32ptr()[1])); llassert(!llisnan(normal.getF32ptr()[2])); for (S32 i = 0; i < num_vertices; i++) { norm[i].load4a(normal.getF32ptr()); } return TRUE; } void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal, const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent); void LLVolumeFace::createTangents() { if (!mTangents) { allocateTangents(mNumVertices); //generate tangents //LLVector4a* pos = mPositions; //LLVector2* tc = (LLVector2*) mTexCoords; LLVector4a* binorm = (LLVector4a*) mTangents; LLVector4a* end = mTangents+mNumVertices; while (binorm < end) { (*binorm++).clear(); } binorm = mTangents; CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices/3, mIndices, mTangents); //normalize tangents for (U32 i = 0; i < mNumVertices; i++) { //binorm[i].normalize3fast(); //bump map/planar projection code requires normals to be normalized mNormals[i].normalize3fast(); } } } void LLVolumeFace::resizeVertices(S32 num_verts) { ll_aligned_free<64>(mPositions); //DO NOT free mNormals and mTexCoords as they are part of mPositions buffer ll_aligned_free_16(mTangents); mTangents = NULL; if (num_verts) { //pad texture coordinate block end to allow for QWORD reads S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; mPositions = (LLVector4a*) ll_aligned_malloc<64>(sizeof(LLVector4a)*2*num_verts+size); mNormals = mPositions+num_verts; mTexCoords = (LLVector2*) (mNormals+num_verts); ll_assert_aligned(mPositions, 64); } else { mPositions = NULL; mNormals = NULL; mTexCoords = NULL; } mNumVertices = num_verts; mNumAllocatedVertices = num_verts; } void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv) { pushVertex(cv.getPosition(), cv.getNormal(), cv.mTexCoord); } void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc) { S32 new_verts = mNumVertices+1; if (new_verts > mNumAllocatedVertices) { // double buffer size on expansion new_verts *= 2; S32 new_tc_size = ((new_verts*8)+0xF) & ~0xF; S32 old_tc_size = ((mNumVertices*8)+0xF) & ~0xF; S32 old_vsize = mNumVertices*16; S32 new_size = new_verts*16*2+new_tc_size; LLVector4a* old_buf = mPositions; mPositions = (LLVector4a*) ll_aligned_malloc<64>(new_size); mNormals = mPositions+new_verts; mTexCoords = (LLVector2*) (mNormals+new_verts); if (old_buf != NULL) { // copy old positions into new buffer LLVector4a::memcpyNonAliased16((F32*)mPositions, (F32*)old_buf, old_vsize); // normals LLVector4a::memcpyNonAliased16((F32*)mNormals, (F32*)(old_buf + mNumVertices), old_vsize); // tex coords LLVector4a::memcpyNonAliased16((F32*)mTexCoords, (F32*)(old_buf + mNumVertices * 2), old_tc_size); } // just clear tangents ll_aligned_free_16(mTangents); mTangents = NULL; ll_aligned_free<64>(old_buf); mNumAllocatedVertices = new_verts; } mPositions[mNumVertices] = pos; mNormals[mNumVertices] = norm; mTexCoords[mNumVertices] = tc; mNumVertices++; } void LLVolumeFace::allocateTangents(S32 num_verts) { ll_aligned_free_16(mTangents); mTangents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); } void LLVolumeFace::allocateWeights(S32 num_verts) { ll_aligned_free_16(mWeights); mWeights = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); } void LLVolumeFace::resizeIndices(S32 num_indices) { ll_aligned_free_16(mIndices); if (num_indices) { //pad index block end to allow for QWORD reads S32 size = ((num_indices*sizeof(U16)) + 0xF) & ~0xF; mIndices = (U16*) ll_aligned_malloc_16(size); } else { mIndices = NULL; } mNumIndices = num_indices; } void LLVolumeFace::pushIndex(const U16& idx) { S32 new_count = mNumIndices + 1; S32 new_size = ((new_count*2)+0xF) & ~0xF; S32 old_size = ((mNumIndices*2)+0xF) & ~0xF; if (new_size != old_size) { mIndices = (U16*) ll_aligned_realloc_16(mIndices, new_size, old_size); ll_assert_aligned(mIndices,16); } mIndices[mNumIndices++] = idx; } void LLVolumeFace::fillFromLegacyData(std::vector& v, std::vector& idx) { resizeVertices(v.size()); resizeIndices(idx.size()); for (U32 i = 0; i < v.size(); ++i) { mPositions[i] = v[i].getPosition(); mNormals[i] = v[i].getNormal(); mTexCoords[i] = v[i].mTexCoord; } for (U32 i = 0; i < idx.size(); ++i) { mIndices[i] = idx[i]; } } void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMatrix4& norm_mat_in) { U16 offset = mNumVertices; S32 new_count = face.mNumVertices + mNumVertices; if (new_count > 65536) { LL_ERRS() << "Cannot append face -- 16-bit overflow will occur." << LL_ENDL; } if (face.mNumVertices == 0) { LL_ERRS() << "Cannot append empty face." << LL_ENDL; } U32 old_vsize = mNumVertices*16; U32 new_vsize = new_count * 16; U32 old_tcsize = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF; U32 new_tcsize = (new_count*sizeof(LLVector2)+0xF) & ~0xF; U32 new_size = new_vsize * 2 + new_tcsize; //allocate new buffer space LLVector4a* old_buf = mPositions; mPositions = (LLVector4a*) ll_aligned_malloc<64>(new_size); mNormals = mPositions + new_count; mTexCoords = (LLVector2*) (mNormals+new_count); mNumAllocatedVertices = new_count; LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) old_buf, old_vsize); LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) (old_buf+mNumVertices), old_vsize); LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) (old_buf+mNumVertices*2), old_tcsize); mNumVertices = new_count; //get destination address of appended face LLVector4a* dst_pos = mPositions+offset; LLVector2* dst_tc = mTexCoords+offset; LLVector4a* dst_norm = mNormals+offset; //get source addresses of appended face const LLVector4a* src_pos = face.mPositions; const LLVector2* src_tc = face.mTexCoords; const LLVector4a* src_norm = face.mNormals; //load aligned matrices LLMatrix4a mat, norm_mat; mat.loadu(mat_in); norm_mat.loadu(norm_mat_in); for (U32 i = 0; i < face.mNumVertices; ++i) { //transform appended face position and store mat.affineTransform(src_pos[i], dst_pos[i]); //transform appended face normal and store norm_mat.rotate(src_norm[i], dst_norm[i]); dst_norm[i].normalize3fast(); //copy appended face texture coordinate dst_tc[i] = src_tc[i]; if (offset == 0 && i == 0) { //initialize bounding box mExtents[0] = mExtents[1] = dst_pos[i]; } else { //stretch bounding box update_min_max(mExtents[0], mExtents[1], dst_pos[i]); } } new_count = mNumIndices + face.mNumIndices; //allocate new index buffer mIndices = (U16*) ll_aligned_realloc_16(mIndices, (new_count*sizeof(U16)+0xF) & ~0xF, (mNumIndices*sizeof(U16)+0xF) & ~0xF); //get destination address into new index buffer U16* dst_idx = mIndices+mNumIndices; mNumIndices = new_count; for (U32 i = 0; i < face.mNumIndices; ++i) { //copy indices, offsetting by old vertex count dst_idx[i] = face.mIndices[i]+offset; } } BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) { LL_CHECK_MEMORY BOOL flat = mTypeMask & FLAT_MASK; U8 sculpt_type = volume->getParams().getSculptType(); U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK; BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT; BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR; BOOL sculpt_reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR S32 num_vertices, num_indices; const LLAlignedArray& mesh = volume->getMesh(); const LLAlignedArray& profile = volume->getProfile().mProfile; const LLAlignedArray& path_data = volume->getPath().mPath; S32 max_s = volume->getProfile().getTotal(); S32 s, t, i; F32 ss, tt; num_vertices = mNumS*mNumT; num_indices = (mNumS-1)*(mNumT-1)*6; partial_build = (num_vertices > mNumVertices || num_indices > mNumIndices) ? FALSE : partial_build; if (!partial_build) { resizeVertices(num_vertices); resizeIndices(num_indices); if (!volume->isMeshAssetLoaded()) { mEdge.resize(num_indices); } } LL_CHECK_MEMORY LLVector4a* pos = (LLVector4a*) mPositions; LLVector2* tc = (LLVector2*) mTexCoords; F32 begin_stex = floorf(profile[mBeginS][2]); S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS; S32 cur_vertex = 0; S32 end_t = mBeginT+mNumT; bool test = (mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2; // Copy the vertices into the array for (t = mBeginT; t < end_t; t++) { tt = path_data[t].mTexT; for (s = 0; s < num_s; s++) { if (mTypeMask & END_MASK) { if (s) { ss = 1.f; } else { ss = 0.f; } } else { // Get s value for tex-coord. if (!flat) { ss = profile[mBeginS + s][2]; } else { ss = profile[mBeginS + s][2] - begin_stex; } } if (sculpt_reverse_horizontal) { ss = 1.f - ss; } // Check to see if this triangle wraps around the array. if (mBeginS + s >= max_s) { // We're wrapping i = mBeginS + s + max_s*(t-1); } else { i = mBeginS + s + max_s*t; } mesh[i].store4a((F32*)(pos+cur_vertex)); tc[cur_vertex].set(ss,tt); cur_vertex++; if (test && s > 0) { mesh[i].store4a((F32*)(pos+cur_vertex)); tc[cur_vertex].set(ss,tt); cur_vertex++; } } if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) { if (mTypeMask & OPEN_MASK) { s = num_s-1; } else { s = 0; } i = mBeginS + s + max_s*t; ss = profile[mBeginS + s][2] - begin_stex; mesh[i].store4a((F32*)(pos+cur_vertex)); tc[cur_vertex].set(ss,tt); cur_vertex++; } } LL_CHECK_MEMORY mCenter->clear(); LLVector4a* cur_pos = pos; LLVector4a* end_pos = pos + mNumVertices; //get bounding box for this side LLVector4a face_min; LLVector4a face_max; face_min = face_max = *cur_pos++; while (cur_pos < end_pos) { update_min_max(face_min, face_max, *cur_pos++); } mExtents[0] = face_min; mExtents[1] = face_max; U32 tc_count = mNumVertices; if (tc_count%2 == 1) { //odd number of texture coordinates, duplicate last entry to padded end of array tc_count++; mTexCoords[mNumVertices] = mTexCoords[mNumVertices-1]; } LLVector4a* cur_tc = (LLVector4a*) mTexCoords; LLVector4a* end_tc = (LLVector4a*) (mTexCoords+tc_count); LLVector4a tc_min; LLVector4a tc_max; tc_min = tc_max = *cur_tc++; while (cur_tc < end_tc) { update_min_max(tc_min, tc_max, *cur_tc++); } F32* minp = tc_min.getF32ptr(); F32* maxp = tc_max.getF32ptr(); mTexCoordExtents[0].mV[0] = llmin(minp[0], minp[2]); mTexCoordExtents[0].mV[1] = llmin(minp[1], minp[3]); mTexCoordExtents[1].mV[0] = llmax(maxp[0], maxp[2]); mTexCoordExtents[1].mV[1] = llmax(maxp[1], maxp[3]); mCenter->setAdd(face_min, face_max); mCenter->mul(0.5f); S32 cur_index = 0; S32 cur_edge = 0; BOOL flat_face = mTypeMask & FLAT_MASK; if (!partial_build) { // Now we generate the indices. for (t = 0; t < (mNumT-1); t++) { for (s = 0; s < (mNumS-1); s++) { mIndices[cur_index++] = s + mNumS*t; //bottom left mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right mIndices[cur_index++] = s + mNumS*(t+1); //top left mIndices[cur_index++] = s + mNumS*t; //bottom left mIndices[cur_index++] = s+1 + mNumS*t; //bottom right mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; //bottom left/top right neighbor face if (t < mNumT-2) { //top right/top left neighbor face mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1; } else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor mEdge[cur_edge++] = -1; } else { //wrap on T mEdge[cur_edge++] = s*2+1; } if (s > 0) { //top left/bottom left neighbor face mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1; } else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor mEdge[cur_edge++] = -1; } else { //wrap on S mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1; } if (t > 0) { //bottom left/bottom right neighbor face mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2; } else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor mEdge[cur_edge++] = -1; } else { //wrap on T mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2; } if (s < mNumS-2) { //bottom right/top right neighbor face mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2; } else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor mEdge[cur_edge++] = -1; } else { //wrap on S mEdge[cur_edge++] = (mNumS-1)*2*t; } mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; //top right/bottom left neighbor face } } } LL_CHECK_MEMORY //clear normals F32* dst = (F32*) mNormals; F32* end = (F32*) (mNormals+mNumVertices); LLVector4a zero = LLVector4a::getZero(); while (dst < end) { zero.store4a(dst); dst += 4; } LL_CHECK_MEMORY //generate normals U32 count = mNumIndices/3; LLVector4a* norm = mNormals; static LLAlignedArray triangle_normals; triangle_normals.resize(count); LLVector4a* output = triangle_normals.mArray; LLVector4a* end_output = output+count; U16* idx = mIndices; while (output < end_output) { LLVector4a b,v1,v2; b.load4a((F32*) (pos+idx[0])); v1.load4a((F32*) (pos+idx[1])); v2.load4a((F32*) (pos+idx[2])); //calculate triangle normal LLVector4a a; a.setSub(b, v1); b.sub(v2); LLQuad& vector1 = *((LLQuad*) &v1); LLQuad& vector2 = *((LLQuad*) &v2); LLQuad& amQ = *((LLQuad*) &a); LLQuad& bmQ = *((LLQuad*) &b); //v1.setCross3(t,v0); //setCross3(const LLVector4a& a, const LLVector4a& b) // Vectors are stored in memory in w, z, y, x order from high to low // Set vector1 = { a[W], a[X], a[Z], a[Y] } vector1 = _mm_shuffle_ps( amQ, amQ, _MM_SHUFFLE( 3, 0, 2, 1 )); // Set vector2 = { b[W], b[Y], b[X], b[Z] } vector2 = _mm_shuffle_ps( bmQ, bmQ, _MM_SHUFFLE( 3, 1, 0, 2 )); // mQ = { a[W]*b[W], a[X]*b[Y], a[Z]*b[X], a[Y]*b[Z] } vector2 = _mm_mul_ps( vector1, vector2 ); // vector3 = { a[W], a[Y], a[X], a[Z] } amQ = _mm_shuffle_ps( amQ, amQ, _MM_SHUFFLE( 3, 1, 0, 2 )); // vector4 = { b[W], b[X], b[Z], b[Y] } bmQ = _mm_shuffle_ps( bmQ, bmQ, _MM_SHUFFLE( 3, 0, 2, 1 )); // mQ = { 0, a[X]*b[Y] - a[Y]*b[X], a[Z]*b[X] - a[X]*b[Z], a[Y]*b[Z] - a[Z]*b[Y] } vector1 = _mm_sub_ps( vector2, _mm_mul_ps( amQ, bmQ )); llassert(v1.isFinite3()); v1.store4a((F32*) output); output++; idx += 3; } idx = mIndices; LLVector4a* src = triangle_normals.mArray; for (U32 i = 0; i < count; i++) //for each triangle { LLVector4a c; c.load4a((F32*) (src++)); LLVector4a* n0p = norm+idx[0]; LLVector4a* n1p = norm+idx[1]; LLVector4a* n2p = norm+idx[2]; idx += 3; LLVector4a n0,n1,n2; n0.load4a((F32*) n0p); n1.load4a((F32*) n1p); n2.load4a((F32*) n2p); n0.add(c); n1.add(c); n2.add(c); llassert(c.isFinite3()); //even out quad contributions switch (i%2+1) { case 0: n0.add(c); break; case 1: n1.add(c); break; case 2: n2.add(c); break; }; n0.store4a((F32*) n0p); n1.store4a((F32*) n1p); n2.store4a((F32*) n2p); } LL_CHECK_MEMORY // adjust normals based on wrapping and stitching LLVector4a top; top.setSub(pos[0], pos[mNumS*(mNumT-2)]); BOOL s_bottom_converges = (top.dot3(top) < 0.000001f); top.setSub(pos[mNumS-1], pos[mNumS*(mNumT-2)+mNumS-1]); BOOL s_top_converges = (top.dot3(top) < 0.000001f); if (sculpt_stitching == LL_SCULPT_TYPE_NONE) // logic for non-sculpt volumes { if (volume->getPath().isOpen() == FALSE) { //wrap normals on T for (S32 i = 0; i < mNumS; i++) { LLVector4a n; n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]); norm[i] = n; norm[mNumS*(mNumT-1)+i] = n; } } if ((volume->getProfile().isOpen() == FALSE) && !(s_bottom_converges)) { //wrap normals on S for (S32 i = 0; i < mNumT; i++) { LLVector4a n; n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]); norm[mNumS * i] = n; norm[mNumS * i+mNumS-1] = n; } } if (volume->getPathType() == LL_PCODE_PATH_CIRCLE && ((volume->getProfileType() & LL_PCODE_PROFILE_MASK) == LL_PCODE_PROFILE_CIRCLE_HALF)) { if (s_bottom_converges) { //all lower S have same normal for (S32 i = 0; i < mNumT; i++) { norm[mNumS*i].set(1,0,0); } } if (s_top_converges) { //all upper S have same normal for (S32 i = 0; i < mNumT; i++) { norm[mNumS*i+mNumS-1].set(-1,0,0); } } } } else // logic for sculpt volumes { BOOL average_poles = FALSE; BOOL wrap_s = FALSE; BOOL wrap_t = FALSE; if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE) average_poles = TRUE; if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) || (sculpt_stitching == LL_SCULPT_TYPE_TORUS) || (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER)) wrap_s = TRUE; if (sculpt_stitching == LL_SCULPT_TYPE_TORUS) wrap_t = TRUE; if (average_poles) { // average normals for north pole LLVector4a average; average.clear(); for (S32 i = 0; i < mNumS; i++) { average.add(norm[i]); } // set average for (S32 i = 0; i < mNumS; i++) { norm[i] = average; } // average normals for south pole average.clear(); for (S32 i = 0; i < mNumS; i++) { average.add(norm[i + mNumS * (mNumT - 1)]); } // set average for (S32 i = 0; i < mNumS; i++) { norm[i + mNumS * (mNumT - 1)] = average; } } if (wrap_s) { for (S32 i = 0; i < mNumT; i++) { LLVector4a n; n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]); norm[mNumS * i] = n; norm[mNumS * i+mNumS-1] = n; } } if (wrap_t) { for (S32 i = 0; i < mNumS; i++) { LLVector4a n; n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]); norm[i] = n; norm[mNumS*(mNumT-1)+i] = n; } } } LL_CHECK_MEMORY return TRUE; } //adapted from Lengyel, Eric. "Computing Tangent Space Basis Vectors for an Arbitrary Mesh". Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal, const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent) { //LLVector4a *tan1 = new LLVector4a[vertexCount * 2]; LLVector4a* tan1 = (LLVector4a*) ll_aligned_malloc_16(vertexCount*2*sizeof(LLVector4a)); LLVector4a* tan2 = tan1 + vertexCount; memset(tan1, 0, vertexCount*2*sizeof(LLVector4a)); for (U32 a = 0; a < triangleCount; a++) { U32 i1 = *index_array++; U32 i2 = *index_array++; U32 i3 = *index_array++; const LLVector4a& v1 = vertex[i1]; const LLVector4a& v2 = vertex[i2]; const LLVector4a& v3 = vertex[i3]; const LLVector2& w1 = texcoord[i1]; const LLVector2& w2 = texcoord[i2]; const LLVector2& w3 = texcoord[i3]; const F32* v1ptr = v1.getF32ptr(); const F32* v2ptr = v2.getF32ptr(); const F32* v3ptr = v3.getF32ptr(); float x1 = v2ptr[0] - v1ptr[0]; float x2 = v3ptr[0] - v1ptr[0]; float y1 = v2ptr[1] - v1ptr[1]; float y2 = v3ptr[1] - v1ptr[1]; float z1 = v2ptr[2] - v1ptr[2]; float z2 = v3ptr[2] - v1ptr[2]; float s1 = w2.mV[0] - w1.mV[0]; float s2 = w3.mV[0] - w1.mV[0]; float t1 = w2.mV[1] - w1.mV[1]; float t2 = w3.mV[1] - w1.mV[1]; F32 rd = s1*t2-s2*t1; float r = ((rd*rd) > FLT_EPSILON) ? (1.0f / rd) : ((rd > 0.0f) ? 1024.f : -1024.f); //some made up large ratio for division by zero llassert(llfinite(r)); llassert(!llisnan(r)); LLVector4a sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r); LLVector4a tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r); tan1[i1].add(sdir); tan1[i2].add(sdir); tan1[i3].add(sdir); tan2[i1].add(tdir); tan2[i2].add(tdir); tan2[i3].add(tdir); } for (U32 a = 0; a < vertexCount; a++) { LLVector4a n = normal[a]; const LLVector4a& t = tan1[a]; LLVector4a ncrosst; ncrosst.setCross3(n,t); // Gram-Schmidt orthogonalize n.mul(n.dot3(t).getF32()); LLVector4a tsubn; tsubn.setSub(t,n); if (tsubn.dot3(tsubn).getF32() > F_APPROXIMATELY_ZERO) { tsubn.normalize3fast(); // Calculate handedness F32 handedness = ncrosst.dot3(tan2[a]).getF32() < 0.f ? -1.f : 1.f; tsubn.getF32ptr()[3] = handedness; tangent[a] = tsubn; } else { //degenerate, make up a value tangent[a].set(0,0,1,1); } } ll_aligned_free_16(tan1); }