/** * @file llvolume.cpp * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "linden_common.h" #include "llmath.h" #include #include "llerror.h" #include "llvolumemgr.h" #include "v2math.h" #include "v3math.h" #include "v4math.h" #include "m4math.h" #include "m3math.h" #include "lldarray.h" #include "llvolume.h" #include "llstl.h" #define DEBUG_SILHOUETTE_BINORMALS 0 #define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette #define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette const F32 CUT_MIN = 0.f; const F32 CUT_MAX = 1.f; const F32 MIN_CUT_DELTA = 0.02f; const F32 HOLLOW_MIN = 0.f; const F32 HOLLOW_MAX = 0.95f; const F32 HOLLOW_MAX_SQUARE = 0.7f; const F32 TWIST_MIN = -1.f; const F32 TWIST_MAX = 1.f; const F32 RATIO_MIN = 0.f; const F32 RATIO_MAX = 2.f; // Tom Y: Inverted sense here: 0 = top taper, 2 = bottom taper const F32 HOLE_X_MIN= 0.05f; const F32 HOLE_X_MAX= 1.0f; const F32 HOLE_Y_MIN= 0.05f; const F32 HOLE_Y_MAX= 0.5f; const F32 SHEAR_MIN = -0.5f; const F32 SHEAR_MAX = 0.5f; const F32 REV_MIN = 1.f; const F32 REV_MAX = 4.f; const F32 TAPER_MIN = -1.f; const F32 TAPER_MAX = 1.f; const F32 SKEW_MIN = -0.95f; const F32 SKEW_MAX = 0.95f; BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm) { LLVector3 test = (pt2-pt1)%(pt3-pt2); //answer if(test * norm < 0) { return FALSE; } else { return TRUE; } } // intersect test between triangle pt1,pt2,pt3 and line from linept to linept+vect //returns TRUE if intersecting and moves linept to the point of intersection BOOL LLTriangleLineSegmentIntersect( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, LLVector3& linept, const LLVector3& vect) { LLVector3 V1 = pt2-pt1; LLVector3 V2 = pt3-pt2; LLVector3 norm = V1 % V2; F32 dotprod = norm * vect; if(dotprod < 0) { //Find point of intersect to triangle plane. //find t to intersect point F32 t = -(norm * (linept-pt1))/dotprod; // if ds is neg line started past triangle so can't hit triangle. if (t > 0) { return FALSE; } LLVector3 pt_int = linept + (vect*t); if(check_same_clock_dir(pt1, pt2, pt_int, norm)) { if(check_same_clock_dir(pt2, pt3, pt_int, norm)) { if(check_same_clock_dir(pt3, pt1, pt_int, norm)) { // answer in pt_int is insde triangle linept.setVec(pt_int); return TRUE; } } } } return FALSE; } //------------------------------------------------------------------- // statics //------------------------------------------------------------------- //---------------------------------------------------- LLProfile::Face* LLProfile::addCap(S16 faceID) { Face *face = vector_append(mFaces, 1); face->mIndex = 0; face->mCount = mTotal; face->mScaleU= 1.0f; face->mCap = TRUE; face->mFaceID = faceID; return face; } LLProfile::Face* LLProfile::addFace(S32 i, S32 count, F32 scaleU, S16 faceID, BOOL flat) { Face *face = vector_append(mFaces, 1); face->mIndex = i; face->mCount = count; face->mScaleU= scaleU; face->mFlat = flat; face->mCap = FALSE; face->mFaceID = faceID; return face; } // What is the bevel parameter used for? - DJS 04/05/02 // Bevel parameter is currently unused but presumedly would support // filleted and chamfered corners void LLProfile::genNGon(S32 sides, F32 offset, F32 bevel, F32 ang_scale, S32 split) { // Generate an n-sided "circular" path. // 0 is (1,0), and we go counter-clockwise along a circular path from there. const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f }; F32 scale = 0.5f; F32 t, t_step, t_first, t_fraction, ang, ang_step; LLVector3 pt1,pt2; mMaxX = 0.f; mMinX = 0.f; F32 begin = mParams.getBegin(); F32 end = mParams.getEnd(); t_step = 1.0f / sides; ang_step = 2.0f*F_PI*t_step*ang_scale; // Scale to have size "match" scale. Compensates to get object to generally fill bounding box. S32 total_sides = llround(sides / ang_scale); // Total number of sides all around if (total_sides < 8) { scale = tableScale[total_sides]; } t_first = floor(begin * sides) / (F32)sides; // pt1 is the first point on the fractional face. // Starting t and ang values for the first face t = t_first; ang = 2.0f*F_PI*(t*ang_scale + offset); pt1.setVec(cos(ang)*scale,sin(ang)*scale, t); // Increment to the next point. // pt2 is the end point on the fractional face t += t_step; ang += ang_step; pt2.setVec(cos(ang)*scale,sin(ang)*scale,t); t_fraction = (begin - t_first)*sides; // Only use if it's not almost exactly on an edge. if (t_fraction < 0.9999f) { LLVector3 new_pt = lerp(pt1, pt2, t_fraction); F32 pt_x = new_pt.mV[VX]; if (pt_x < mMinX) { mMinX = pt_x; } else if (pt_x > mMaxX) { mMaxX = pt_x; } mProfile.push_back(new_pt); } // There's lots of potential here for floating point error to generate unneeded extra points - DJS 04/05/02 while (t < end) { // Iterate through all the integer steps of t. pt1.setVec(cos(ang)*scale,sin(ang)*scale,t); F32 pt_x = pt1.mV[VX]; if (pt_x < mMinX) { mMinX = pt_x; } else if (pt_x > mMaxX) { mMaxX = pt_x; } if (mProfile.size() > 0) { LLVector3 p = mProfile[mProfile.size()-1]; for (S32 i = 0; i < split && mProfile.size() > 0; i++) { mProfile.push_back(p+(pt1-p) * 1.0f/(float)(split+1) * (float)(i+1)); } } mProfile.push_back(pt1); t += t_step; ang += ang_step; } t_fraction = (end - (t - t_step))*sides; // pt1 is the first point on the fractional face // pt2 is the end point on the fractional face pt2.setVec(cos(ang)*scale,sin(ang)*scale,t); // Find the fraction that we need to add to the end point. t_fraction = (end - (t - t_step))*sides; if (t_fraction > 0.0001f) { LLVector3 new_pt = lerp(pt1, pt2, t_fraction); F32 pt_x = new_pt.mV[VX]; if (pt_x < mMinX) { mMinX = pt_x; } else if (pt_x > mMaxX) { mMaxX = pt_x; } if (mProfile.size() > 0) { LLVector3 p = mProfile[mProfile.size()-1]; for (S32 i = 0; i < split && mProfile.size() > 0; i++) { mProfile.push_back(p+(new_pt-p) * 1.0f/(float)(split+1) * (float)(i+1)); } } mProfile.push_back(new_pt); } // If we're sliced, the profile is open. if ((end - begin)*ang_scale < 0.99f) { if ((end - begin)*ang_scale > 0.5f) { mConcave = TRUE; } else { mConcave = FALSE; } mOpen = TRUE; if (!isHollow()) { // put center point if not hollow. mProfile.push_back(LLVector3(0,0,0)); } } else { // The profile isn't open. mOpen = FALSE; mConcave = FALSE; } mTotal = mProfile.size(); } void LLProfile::genNormals() { S32 count = mProfile.size(); S32 outer_count; if (mTotalOut) { outer_count = mTotalOut; } else { outer_count = mTotal / 2; } mEdgeNormals.resize(count * 2); mEdgeCenters.resize(count * 2); mNormals.resize(count); LLVector2 pt0,pt1; BOOL hollow; hollow = isHollow(); S32 i0, i1, i2, i3, i4; // Parametrically generate normal for (i2 = 0; i2 < count; i2++) { mNormals[i2].mV[0] = mProfile[i2].mV[0]; mNormals[i2].mV[1] = mProfile[i2].mV[1]; if (hollow && (i2 >= outer_count)) { mNormals[i2] *= -1.f; } if (mNormals[i2].magVec() < 0.001) { // Special case for point at center, get adjacent points. i1 = (i2 - 1) >= 0 ? i2 - 1 : count - 1; i0 = (i1 - 1) >= 0 ? i1 - 1 : count - 1; i3 = (i2 + 1) < count ? i2 + 1 : 0; i4 = (i3 + 1) < count ? i3 + 1 : 0; pt0.setVec(mProfile[i1].mV[VX] + mProfile[i1].mV[VX] - mProfile[i0].mV[VX], mProfile[i1].mV[VY] + mProfile[i1].mV[VY] - mProfile[i0].mV[VY]); pt1.setVec(mProfile[i3].mV[VX] + mProfile[i3].mV[VX] - mProfile[i4].mV[VX], mProfile[i3].mV[VY] + mProfile[i3].mV[VY] - mProfile[i4].mV[VY]); mNormals[i2] = pt0 + pt1; mNormals[i2] *= 0.5f; } mNormals[i2].normVec(); } S32 num_normal_sets = isConcave() ? 2 : 1; for (S32 normal_set = 0; normal_set < num_normal_sets; normal_set++) { S32 point_num; for (point_num = 0; point_num < mTotal; point_num++) { LLVector3 point_1 = mProfile[point_num]; point_1.mV[VZ] = 0.f; LLVector3 point_2; if (isConcave() && normal_set == 0 && point_num == (mTotal - 1) / 2) { point_2 = mProfile[mTotal - 1]; } else if (isConcave() && normal_set == 1 && point_num == mTotal - 1) { point_2 = mProfile[(mTotal - 1) / 2]; } else { LLVector3 delta_pos; S32 neighbor_point = (point_num + 1) % mTotal; while(delta_pos.magVecSquared() < 0.01f * 0.01f) { point_2 = mProfile[neighbor_point]; delta_pos = point_2 - point_1; neighbor_point = (neighbor_point + 1) % mTotal; if (neighbor_point == point_num) { break; } } } point_2.mV[VZ] = 0.f; LLVector3 face_normal = (point_2 - point_1) % LLVector3::z_axis; face_normal.normVec(); mEdgeNormals[normal_set * count + point_num] = face_normal; mEdgeCenters[normal_set * count + point_num] = lerp(point_1, point_2, 0.5f); } } } // Hollow is percent of the original bounding box, not of this particular // profile's geometry. Thus, a swept triangle needs lower hollow values than // a swept square. LLProfile::Face* LLProfile::addHole(BOOL flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split) { // Note that addHole will NOT work for non-"circular" profiles, if we ever decide to use them. // Total add has number of vertices on outside. mTotalOut = mTotal; // Why is the "bevel" parameter -1? DJS 04/05/02 genNGon(llfloor(sides),offset,-1, ang_scale, split); Face *face = addFace(mTotalOut, mTotal-mTotalOut,0,LL_FACE_INNER_SIDE, flat); LLVector3 pt[128]; for (S32 i=mTotalOut;i end - 0.01f) { llwarns << "LLProfile::generate() assertion failed (begin >= end)" << llendl; return FALSE; } S32 face_num = 0; switch (mParams.getCurveType() & LL_PCODE_PROFILE_MASK) { case LL_PCODE_PROFILE_SQUARE: { genNGon(4,-0.375, 0, 1, split); if (path_open) { addCap (LL_FACE_PATH_BEGIN); } for (i = llfloor(begin * 4.f); i < llfloor(end * 4.f + .999f); i++) { addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE); } for (i = 0; i <(S32) mProfile.size(); i++) { // Scale by 4 to generate proper tex coords. mProfile[i].mV[2] *= 4.f; } if (hollow) { switch (mParams.getCurveType() & LL_PCODE_HOLE_MASK) { case LL_PCODE_HOLE_TRIANGLE: // This offset is not correct, but we can't change it now... DK 11/17/04 addHole(TRUE, 3, -0.375f, hollow, 1.f, split); break; case LL_PCODE_HOLE_CIRCLE: // TODO: Compute actual detail levels for cubes addHole(FALSE, MIN_DETAIL_FACES * detail, -0.375f, hollow, 1.f); break; case LL_PCODE_HOLE_SAME: case LL_PCODE_HOLE_SQUARE: default: addHole(TRUE, 4, -0.375f, hollow, 1.f, split); break; } } if (path_open) { mFaces[0].mCount = mTotal; } } break; case LL_PCODE_PROFILE_ISOTRI: case LL_PCODE_PROFILE_RIGHTTRI: case LL_PCODE_PROFILE_EQUALTRI: { genNGon(3,0, 0, 1, split); for (i = 0; i <(S32) mProfile.size(); i++) { // Scale by 3 to generate proper tex coords. mProfile[i].mV[2] *= 3.f; } if (path_open) { addCap(LL_FACE_PATH_BEGIN); } for (i = llfloor(begin * 3.f); i < llfloor(end * 3.f + .999f); i++) { addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE); } if (hollow) { // Swept triangles need smaller hollowness values, // because the triangle doesn't fill the bounding box. F32 triangle_hollow = hollow / 2.f; switch (mParams.getCurveType() & LL_PCODE_HOLE_MASK) { case LL_PCODE_HOLE_CIRCLE: // TODO: Actually generate level of detail for triangles addHole(FALSE, MIN_DETAIL_FACES * detail, 0, triangle_hollow, 1.f); break; case LL_PCODE_HOLE_SQUARE: addHole(TRUE, 4, 0, triangle_hollow, 1.f, split); break; case LL_PCODE_HOLE_SAME: case LL_PCODE_HOLE_TRIANGLE: default: addHole(TRUE, 3, 0, triangle_hollow, 1.f, split); break; } } } break; case LL_PCODE_PROFILE_CIRCLE: { // If this has a square hollow, we should adjust the // number of faces a bit so that the geometry lines up. U8 hole_type=0; F32 circle_detail = MIN_DETAIL_FACES * detail; if (hollow) { hole_type = mParams.getCurveType() & LL_PCODE_HOLE_MASK; if (hole_type == LL_PCODE_HOLE_SQUARE) { // Snap to the next multiple of four sides, // so that corners line up. circle_detail = llceil(circle_detail / 4.0f) * 4.0f; } } S32 sides = (S32)circle_detail; if (is_sculpted) sides = (S32)next_power_of_two((F32)sides); genNGon(sides); if (path_open) { addCap (LL_FACE_PATH_BEGIN); } if (mOpen && !hollow) { addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE); } else { addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE); } if (hollow) { switch (hole_type) { case LL_PCODE_HOLE_SQUARE: addHole(TRUE, 4, 0, hollow, 1.f, split); break; case LL_PCODE_HOLE_TRIANGLE: addHole(TRUE, 3, 0, hollow, 1.f, split); break; case LL_PCODE_HOLE_CIRCLE: case LL_PCODE_HOLE_SAME: default: addHole(FALSE, circle_detail, 0, hollow, 1.f); break; } } } break; case LL_PCODE_PROFILE_CIRCLE_HALF: { // If this has a square hollow, we should adjust the // number of faces a bit so that the geometry lines up. U8 hole_type=0; // Number of faces is cut in half because it's only a half-circle. F32 circle_detail = MIN_DETAIL_FACES * detail * 0.5f; if (hollow) { hole_type = mParams.getCurveType() & LL_PCODE_HOLE_MASK; if (hole_type == LL_PCODE_HOLE_SQUARE) { // Snap to the next multiple of four sides (div 2), // so that corners line up. circle_detail = llceil(circle_detail / 2.0f) * 2.0f; } } genNGon(llfloor(circle_detail), 0.5f, 0.f, 0.5f); if (path_open) { addCap(LL_FACE_PATH_BEGIN); } if (mOpen && !mParams.getHollow()) { addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE); } else { addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE); } if (hollow) { switch (hole_type) { case LL_PCODE_HOLE_SQUARE: addHole(TRUE, 2, 0.5f, hollow, 0.5f, split); break; case LL_PCODE_HOLE_TRIANGLE: addHole(TRUE, 3, 0.5f, hollow, 0.5f, split); break; case LL_PCODE_HOLE_CIRCLE: case LL_PCODE_HOLE_SAME: default: addHole(FALSE, circle_detail, 0.5f, hollow, 0.5f); break; } } // Special case for openness of sphere if ((mParams.getEnd() - mParams.getBegin()) < 1.f) { mOpen = TRUE; } else if (!hollow) { mOpen = FALSE; mProfile.push_back(mProfile[0]); mTotal++; } } break; default: llerrs << "Unknown profile: getCurveType()=" << mParams.getCurveType() << llendl; break; }; if (path_open) { addCap(LL_FACE_PATH_END); // bottom } if ( mOpen) // interior edge caps { addFace(mTotal-1, 2,0.5,LL_FACE_PROFILE_BEGIN, TRUE); if (hollow) { addFace(mTotalOut-1, 2,0.5,LL_FACE_PROFILE_END, TRUE); } else { addFace(mTotal-2, 2,0.5,LL_FACE_PROFILE_END, TRUE); } } //genNormals(); return TRUE; } BOOL LLProfileParams::importFile(FILE *fp) { const S32 BUFSIZE = 16384; char buffer[BUFSIZE]; /* Flawfinder: ignore */ // *NOTE: changing the size or type of these buffers will require // changing the sscanf below. char keyword[256]; /* Flawfinder: ignore */ char valuestr[256]; /* Flawfinder: ignore */ keyword[0] = 0; valuestr[0] = 0; F32 tempF32; U32 tempU32; while (!feof(fp)) { fgets(buffer, BUFSIZE, fp); sscanf( /* Flawfinder: ignore */ buffer, " %255s %255s", keyword, valuestr); if (!strcmp("{", keyword)) { continue; } if (!strcmp("}",keyword)) { break; } else if (!strcmp("curve", keyword)) { sscanf(valuestr,"%d",&tempU32); setCurveType((U8) tempU32); } else if (!strcmp("begin",keyword)) { sscanf(valuestr,"%g",&tempF32); setBegin(tempF32); } else if (!strcmp("end",keyword)) { sscanf(valuestr,"%g",&tempF32); setEnd(tempF32); } else if (!strcmp("hollow",keyword)) { sscanf(valuestr,"%g",&tempF32); setHollow(tempF32); } else { llwarns << "unknown keyword " << keyword << " in profile import" << llendl; } } return TRUE; } BOOL LLProfileParams::exportFile(FILE *fp) const { fprintf(fp,"\t\tprofile 0\n"); fprintf(fp,"\t\t{\n"); fprintf(fp,"\t\t\tcurve\t%d\n", getCurveType()); fprintf(fp,"\t\t\tbegin\t%g\n", getBegin()); fprintf(fp,"\t\t\tend\t%g\n", getEnd()); fprintf(fp,"\t\t\thollow\t%g\n", getHollow()); fprintf(fp, "\t\t}\n"); return TRUE; } BOOL LLProfileParams::importLegacyStream(std::istream& input_stream) { const S32 BUFSIZE = 16384; char buffer[BUFSIZE]; /* Flawfinder: ignore */ // *NOTE: changing the size or type of these buffers will require // changing the sscanf below. char keyword[256]; /* Flawfinder: ignore */ char valuestr[256]; /* Flawfinder: ignore */ keyword[0] = 0; valuestr[0] = 0; F32 tempF32; U32 tempU32; while (input_stream.good()) { input_stream.getline(buffer, BUFSIZE); sscanf( /* Flawfinder: ignore */ buffer, " %255s %255s", keyword, valuestr); if (!strcmp("{", keyword)) { continue; } if (!strcmp("}",keyword)) { break; } else if (!strcmp("curve", keyword)) { sscanf(valuestr,"%d",&tempU32); setCurveType((U8) tempU32); } else if (!strcmp("begin",keyword)) { sscanf(valuestr,"%g",&tempF32); setBegin(tempF32); } else if (!strcmp("end",keyword)) { sscanf(valuestr,"%g",&tempF32); setEnd(tempF32); } else if (!strcmp("hollow",keyword)) { sscanf(valuestr,"%g",&tempF32); setHollow(tempF32); } else { llwarns << "unknown keyword " << keyword << " in profile import" << llendl; } } return TRUE; } BOOL LLProfileParams::exportLegacyStream(std::ostream& output_stream) const { output_stream <<"\t\tprofile 0\n"; output_stream <<"\t\t{\n"; output_stream <<"\t\t\tcurve\t" << (S32) getCurveType() << "\n"; output_stream <<"\t\t\tbegin\t" << getBegin() << "\n"; output_stream <<"\t\t\tend\t" << getEnd() << "\n"; output_stream <<"\t\t\thollow\t" << getHollow() << "\n"; output_stream << "\t\t}\n"; return TRUE; } LLSD LLProfileParams::asLLSD() const { LLSD sd; sd["curve"] = getCurveType(); sd["begin"] = getBegin(); sd["end"] = getEnd(); sd["hollow"] = getHollow(); return sd; } bool LLProfileParams::fromLLSD(LLSD& sd) { setCurveType(sd["curve"].asInteger()); setBegin((F32)sd["begin"].asReal()); setEnd((F32)sd["end"].asReal()); setHollow((F32)sd["hollow"].asReal()); return true; } void LLProfileParams::copyParams(const LLProfileParams ¶ms) { setCurveType(params.getCurveType()); setBegin(params.getBegin()); setEnd(params.getEnd()); setHollow(params.getHollow()); } LLPath::~LLPath() { } void LLPath::genNGon(S32 sides, F32 startOff, F32 end_scale, F32 twist_scale) { // Generates a circular path, starting at (1, 0, 0), counterclockwise along the xz plane. const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f }; F32 revolutions = mParams.getRevolutions(); F32 skew = mParams.getSkew(); F32 skew_mag = fabs(skew); F32 hole_x = mParams.getScaleX() * (1.0f - skew_mag); F32 hole_y = mParams.getScaleY(); // Calculate taper begin/end for x,y (Negative means taper the beginning) F32 taper_x_begin = 1.0f; F32 taper_x_end = 1.0f - mParams.getTaperX(); F32 taper_y_begin = 1.0f; F32 taper_y_end = 1.0f - mParams.getTaperY(); if ( taper_x_end > 1.0f ) { // Flip tapering. taper_x_begin = 2.0f - taper_x_end; taper_x_end = 1.0f; } if ( taper_y_end > 1.0f ) { // Flip tapering. taper_y_begin = 2.0f - taper_y_end; taper_y_end = 1.0f; } // For spheres, the radius is usually zero. F32 radius_start = 0.5f; if (sides < 8) { radius_start = tableScale[sides]; } // Scale the radius to take the hole size into account. radius_start *= 1.0f - hole_y; // Now check the radius offset to calculate the start,end radius. (Negative means // decrease the start radius instead). F32 radius_end = radius_start; F32 radius_offset = mParams.getRadiusOffset(); if (radius_offset < 0.f) { radius_start *= 1.f + radius_offset; } else { radius_end *= 1.f - radius_offset; } // Is the path NOT a closed loop? mOpen = ( (mParams.getEnd()*end_scale - mParams.getBegin() < 1.0f) || (skew_mag > 0.001f) || (fabs(taper_x_end - taper_x_begin) > 0.001f) || (fabs(taper_y_end - taper_y_begin) > 0.001f) || (fabs(radius_end - radius_start) > 0.001f) ); F32 ang, c, s; LLQuaternion twist, qang; PathPt *pt; LLVector3 path_axis (1.f, 0.f, 0.f); //LLVector3 twist_axis(0.f, 0.f, 1.f); F32 twist_begin = mParams.getTwistBegin() * twist_scale; F32 twist_end = mParams.getTwist() * twist_scale; // We run through this once before the main loop, to make sure // the path begins at the correct cut. F32 step= 1.0f / sides; F32 t = mParams.getBegin(); pt = vector_append(mPath, 1); ang = 2.0f*F_PI*revolutions * t; s = sin(ang)*lerp(radius_start, radius_end, t); c = cos(ang)*lerp(radius_start, radius_end, t); pt->mPos.setVec(0 + lerp(0,mParams.getShear().mV[0],s) + lerp(-skew ,skew, t) * 0.5f, c + lerp(0,mParams.getShear().mV[1],s), s); pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t); pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t); pt->mTexT = t; // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); // Rotate the point around the circle's center. qang.setQuat (ang,path_axis); pt->mRot = twist * qang; t+=step; // Snap to a quantized parameter, so that cut does not // affect most sample points. t = ((S32)(t * sides)) / (F32)sides; // Run through the non-cut dependent points. while (t < mParams.getEnd()) { pt = vector_append(mPath, 1); ang = 2.0f*F_PI*revolutions * t; c = cos(ang)*lerp(radius_start, radius_end, t); s = sin(ang)*lerp(radius_start, radius_end, t); pt->mPos.setVec(0 + lerp(0,mParams.getShear().mV[0],s) + lerp(-skew ,skew, t) * 0.5f, c + lerp(0,mParams.getShear().mV[1],s), s); pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t); pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t); pt->mTexT = t; // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); // Rotate the point around the circle's center. qang.setQuat (ang,path_axis); pt->mRot = twist * qang; t+=step; } // Make one final pass for the end cut. t = mParams.getEnd(); pt = vector_append(mPath, 1); ang = 2.0f*F_PI*revolutions * t; c = cos(ang)*lerp(radius_start, radius_end, t); s = sin(ang)*lerp(radius_start, radius_end, t); pt->mPos.setVec(0 + lerp(0,mParams.getShear().mV[0],s) + lerp(-skew ,skew, t) * 0.5f, c + lerp(0,mParams.getShear().mV[1],s), s); pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t); pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t); pt->mTexT = t; // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); // Rotate the point around the circle's center. qang.setQuat (ang,path_axis); pt->mRot = twist * qang; mTotal = mPath.size(); } const LLVector2 LLPathParams::getBeginScale() const { LLVector2 begin_scale(1.f, 1.f); if (getScaleX() > 1) { begin_scale.mV[0] = 2-getScaleX(); } if (getScaleY() > 1) { begin_scale.mV[1] = 2-getScaleY(); } return begin_scale; } const LLVector2 LLPathParams::getEndScale() const { LLVector2 end_scale(1.f, 1.f); if (getScaleX() < 1) { end_scale.mV[0] = getScaleX(); } if (getScaleY() < 1) { end_scale.mV[1] = getScaleY(); } return end_scale; } BOOL LLPath::generate(F32 detail, S32 split, BOOL is_sculpted) { if ((!mDirty) && (!is_sculpted)) { return FALSE; } if (detail < MIN_LOD) { llinfos << "Generating path with LOD < MIN! Clamping to 1" << llendl; detail = MIN_LOD; } mDirty = FALSE; S32 np = 2; // hardcode for line mPath.clear(); mOpen = TRUE; // Is this 0xf0 mask really necessary? DK 03/02/05 switch (mParams.getCurveType() & 0xf0) { default: case LL_PCODE_PATH_LINE: { // Take the begin/end twist into account for detail. np = llfloor(fabs(mParams.getTwistBegin() - mParams.getTwist()) * 3.5f * (detail-0.5f)) + 2; if (np < split+2) { np = split+2; } mStep = 1.0f / (np-1); mPath.resize(np); LLVector2 start_scale = mParams.getBeginScale(); LLVector2 end_scale = mParams.getEndScale(); for (S32 i=0;i= 0.99f && mParams.getScaleX() >= .99f) { mOpen = FALSE; } //genNGon(llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f); genNGon(llfloor(MIN_DETAIL_FACES * detail)); F32 t = 0.f; F32 tStep = 1.0f / mPath.size(); F32 toggle = 0.5f; for (S32 i=0;i<(S32)mPath.size();i++) { mPath[i].mPos.mV[0] = toggle; if (toggle == 0.5f) toggle = -0.5f; else toggle = 0.5f; t += tStep; } } break; case LL_PCODE_PATH_TEST: np = 5; mStep = 1.0f / (np-1); mPath.resize(np); for (S32 i=0;imParams.getCurveType() == LL_PCODE_PATH_LINE && (mPathp->mParams.getScale().mV[0] != 1.0f || mPathp->mParams.getScale().mV[1] != 1.0f) && (mProfilep->mParams.getCurveType() == LL_PCODE_PROFILE_SQUARE || mProfilep->mParams.getCurveType() == LL_PCODE_PROFILE_ISOTRI || mProfilep->mParams.getCurveType() == LL_PCODE_PROFILE_EQUALTRI || mProfilep->mParams.getCurveType() == LL_PCODE_PROFILE_RIGHTTRI)) { split = 0; } mLODScaleBias.setVec(0.5f, 0.5f, 0.5f); F32 profile_detail = mDetail; F32 path_detail = mDetail; U8 path_type = mPathp->mParams.getCurveType(); U8 profile_type = mProfilep->mParams.getCurveType(); if (path_type == LL_PCODE_PATH_LINE && profile_type == LL_PCODE_PROFILE_CIRCLE) { //cylinders don't care about Z-Axis mLODScaleBias.setVec(0.6f, 0.6f, 0.0f); } else if (path_type == LL_PCODE_PATH_CIRCLE) { mLODScaleBias.setVec(0.6f, 0.6f, 0.6f); } BOOL regenPath = mPathp->generate(path_detail, split); BOOL regenProf = mProfilep->generate(mPathp->isOpen(),profile_detail, split); if (regenPath || regenProf ) { sNumMeshPoints -= mMesh.size(); mMesh.resize(mProfilep->mProfile.size() * mPathp->mPath.size()); sNumMeshPoints += mMesh.size(); S32 s = 0, t=0; S32 sizeS = mPathp->mPath.size(); S32 sizeT = mProfilep->mProfile.size(); S32 line = 0; //generate vertex positions // Run along the path. while (s < sizeS) { LLVector2 scale = mPathp->mPath[s].mScale; LLQuaternion rot = mPathp->mPath[s].mRot; t = 0; // Run along the profile. while (t < sizeT) { S32 i = t + line; Point& pt = mMesh[i]; pt.mPos.mV[0] = mProfilep->mProfile[t].mV[0] * scale.mV[0]; pt.mPos.mV[1] = mProfilep->mProfile[t].mV[1] * scale.mV[1]; pt.mPos.mV[2] = 0.0f; pt.mPos = pt.mPos * rot; pt.mPos += mPathp->mPath[s].mPos; t++; } line += sizeT; s++; } for (S32 i = 0; i < (S32)mProfilep->mFaces.size(); i++) { mFaceMask |= mProfilep->mFaces[i].mFaceID; } return TRUE; } return FALSE; } void LLVolume::createVolumeFaces() { S32 i; if (mVolumeFaces != NULL) { delete[] mVolumeFaces; mVolumeFaces = NULL; } if (mGenerateSingleFace) { mNumVolumeFaces = 0; } else { S32 num_faces = getNumFaces(); mNumVolumeFaces = num_faces; mVolumeFaces = new LLVolumeFace[num_faces]; // Initialize volume faces with parameter data for (i = 0; i < num_faces; i++) { LLVolumeFace &vf = mVolumeFaces[i]; LLProfile::Face &face = mProfilep->mFaces[i]; vf.mVolumep = this; vf.mBeginS = face.mIndex; vf.mNumS = face.mCount; vf.mBeginT = 0; vf.mNumT= getPath().mPath.size(); vf.mID = i; // Set the type mask bits correctly if (mProfilep->isHollow()) { vf.mTypeMask |= LLVolumeFace::HOLLOW_MASK; } if (mProfilep->isOpen()) { vf.mTypeMask |= LLVolumeFace::OPEN_MASK; } if (face.mCap) { vf.mTypeMask |= LLVolumeFace::CAP_MASK; if (face.mFaceID == LL_FACE_PATH_BEGIN) { vf.mTypeMask |= LLVolumeFace::TOP_MASK; } else { llassert(face.mFaceID == LL_FACE_PATH_END); vf.mTypeMask |= LLVolumeFace::BOTTOM_MASK; } } else if (face.mFaceID & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END)) { vf.mTypeMask |= LLVolumeFace::FLAT_MASK | LLVolumeFace::END_MASK; } else { vf.mTypeMask |= LLVolumeFace::SIDE_MASK; if (face.mFlat) { vf.mTypeMask |= LLVolumeFace::FLAT_MASK; } if (face.mFaceID & LL_FACE_INNER_SIDE) { vf.mTypeMask |= LLVolumeFace::INNER_MASK; if (face.mFlat && vf.mNumS > 2) { //flat inner faces have to copy vert normals vf.mNumS = vf.mNumS*2; } } else { vf.mTypeMask |= LLVolumeFace::OUTER_MASK; } } } for (i = 0; i < mNumVolumeFaces; i++) { mVolumeFaces[i].create(); } } } // sculpt replaces generate() for sculpted surfaces void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level) { BOOL data_is_empty = FALSE; if (sculpt_width == 0 || sculpt_height == 0 || sculpt_data == NULL) { sculpt_level = -1; data_is_empty = TRUE; } mPathp->generate(mDetail, 0, TRUE); mProfilep->generate(mPathp->isOpen(), mDetail, 0, TRUE); S32 sizeS = mPathp->mPath.size(); S32 sizeT = mProfilep->mProfile.size(); sNumMeshPoints -= mMesh.size(); mMesh.resize(sizeS * sizeT); sNumMeshPoints += mMesh.size(); S32 vertex_change = 0; // first test to see if image has enough variation to create geometry if (!data_is_empty) { S32 last_index = 0; for (S32 s = 0; s < sizeS; s++) for (S32 t = 0; t < sizeT; t++) { U32 x = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_width); U32 y = (U32) ((F32)t/(sizeT-1) * (F32) sculpt_height); if (y == sculpt_height) // stitch bottom { y = sculpt_height - 1; x = sculpt_width / 2; } if (x == sculpt_width) // stitch sides x = 0; if (y == 0) // stitch top x = sculpt_width / 2; U32 index = (x + y * sculpt_width) * sculpt_components; if (fabs((F32)(sculpt_data[index] - sculpt_data[last_index])) + fabs((F32)(sculpt_data[index+1] - sculpt_data[last_index+1])) + fabs((F32)(sculpt_data[index+2] - sculpt_data[last_index+2])) > 256 * 0.02) vertex_change++; last_index = index; } if ((F32)vertex_change / sizeS / sizeT < 0.05) // less than 5% data_is_empty = TRUE; } //generate vertex positions if (data_is_empty) // if empty, make a sphere { S32 line = 0; for (S32 s = 0; s < sizeS; s++) { for (S32 t = 0; t < sizeT; t++) { S32 i = t + line; Point& pt = mMesh[i]; F32 u = (F32)s/(sizeS-1); F32 v = (F32)t/(sizeT-1); const F32 RADIUS = (F32) 0.3; pt.mPos.mV[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS); pt.mPos.mV[1] = (F32)(sin(F_PI * v) * sin(2.0 * F_PI * u) * RADIUS); pt.mPos.mV[2] = (F32)(cos(F_PI * v) * RADIUS); } line += sizeT; } } else { S32 line = 0; for (S32 s = 0; s < sizeS; s++) { // Run along the profile. for (S32 t = 0; t < sizeT; t++) { S32 i = t + line; Point& pt = mMesh[i]; U32 x = (U32) ((F32)t/(sizeT-1) * (F32) sculpt_width); U32 y = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_height); if (y == sculpt_height) // stitch bottom row { y = sculpt_height - 1; x = sculpt_width / 2; } if (x == sculpt_width) // stitch sides x = 0; if (y == 0) // stitch top row x = sculpt_width / 2; U32 index = (x + y * sculpt_width) * sculpt_components; pt.mPos.mV[0] = sculpt_data[index ] / 256.f - 0.5f; pt.mPos.mV[1] = sculpt_data[index+1] / 256.f - 0.5f; pt.mPos.mV[2] = sculpt_data[index+2] / 256.f - 0.5f; } line += sizeT; } } for (S32 i = 0; i < (S32)mProfilep->mFaces.size(); i++) { mFaceMask |= mProfilep->mFaces[i].mFaceID; } mSculptLevel = sculpt_level; createVolumeFaces(); } BOOL LLVolume::isCap(S32 face) { return mProfilep->mFaces[face].mCap; } BOOL LLVolume::isFlat(S32 face) { return mProfilep->mFaces[face].mFlat; } bool LLVolumeParams::operator==(const LLVolumeParams ¶ms) const { return ( (getPathParams() == params.getPathParams()) && (getProfileParams() == params.getProfileParams()) && (mSculptID == params.mSculptID) && (mSculptType == params.mSculptType) ); } bool LLVolumeParams::operator!=(const LLVolumeParams ¶ms) const { return ( (getPathParams() != params.getPathParams()) || (getProfileParams() != params.getProfileParams()) || (mSculptID != params.mSculptID) || (mSculptType != params.mSculptType) ); } bool LLVolumeParams::operator<(const LLVolumeParams ¶ms) const { if( getPathParams() != params.getPathParams() ) { return getPathParams() < params.getPathParams(); } if (getProfileParams() != params.getProfileParams()) { return getProfileParams() < params.getProfileParams(); } if (mSculptID != params.mSculptID) { return mSculptID < params.mSculptID; } return mSculptType < params.mSculptType; } void LLVolumeParams::copyParams(const LLVolumeParams ¶ms) { mProfileParams.copyParams(params.mProfileParams); mPathParams.copyParams(params.mPathParams); mSculptID = params.getSculptID(); mSculptType = params.getSculptType(); } // Less restricitve approx 0 for volumes const F32 APPROXIMATELY_ZERO = 0.001f; bool approx_zero( F32 f, F32 tolerance = APPROXIMATELY_ZERO) { return (f >= -tolerance) && (f <= tolerance); } // return true if in range (or nearly so) static bool limit_range(F32& v, F32 min, F32 max, F32 tolerance = APPROXIMATELY_ZERO) { F32 min_delta = v - min; if (min_delta < 0.f) { v = min; if (!approx_zero(min_delta, tolerance)) return false; } F32 max_delta = max - v; if (max_delta < 0.f) { v = max; if (!approx_zero(max_delta, tolerance)) return false; } return true; } bool LLVolumeParams::setBeginAndEndS(const F32 b, const F32 e) { bool valid = true; // First, clamp to valid ranges. F32 begin = b; valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA); F32 end = e; if (end >= .0149f && end < MIN_CUT_DELTA) end = MIN_CUT_DELTA; // eliminate warning for common rounding error valid &= limit_range(end, MIN_CUT_DELTA, 1.f); valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f); // Now set them. mProfileParams.setBegin(begin); mProfileParams.setEnd(end); return valid; } bool LLVolumeParams::setBeginAndEndT(const F32 b, const F32 e) { bool valid = true; // First, clamp to valid ranges. F32 begin = b; valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA); F32 end = e; valid &= limit_range(end, MIN_CUT_DELTA, 1.f); valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f); // Now set them. mPathParams.setBegin(begin); mPathParams.setEnd(end); return valid; } bool LLVolumeParams::setHollow(const F32 h) { // Validate the hollow based on path and profile. U8 profile = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; U8 hole_type = mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK; F32 max_hollow = HOLLOW_MAX; // Only square holes have trouble. if (LL_PCODE_HOLE_SQUARE == hole_type) { switch(profile) { case LL_PCODE_PROFILE_CIRCLE: case LL_PCODE_PROFILE_CIRCLE_HALF: case LL_PCODE_PROFILE_EQUALTRI: max_hollow = HOLLOW_MAX_SQUARE; } } F32 hollow = h; bool valid = limit_range(hollow, HOLLOW_MIN, max_hollow); mProfileParams.setHollow(hollow); return valid; } bool LLVolumeParams::setTwistBegin(const F32 b) { F32 twist_begin = b; bool valid = limit_range(twist_begin, TWIST_MIN, TWIST_MAX); mPathParams.setTwistBegin(twist_begin); return valid; } bool LLVolumeParams::setTwistEnd(const F32 e) { F32 twist_end = e; bool valid = limit_range(twist_end, TWIST_MIN, TWIST_MAX); mPathParams.setTwistEnd(twist_end); return valid; } bool LLVolumeParams::setRatio(const F32 x, const F32 y) { F32 min_x = RATIO_MIN; F32 max_x = RATIO_MAX; F32 min_y = RATIO_MIN; F32 max_y = RATIO_MAX; // If this is a circular path (and not a sphere) then 'ratio' is actually hole size. U8 path_type = mPathParams.getCurveType(); U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; if ( LL_PCODE_PATH_CIRCLE == path_type && LL_PCODE_PROFILE_CIRCLE_HALF != profile_type) { // Holes are more restricted... min_x = HOLE_X_MIN; max_x = HOLE_X_MAX; min_y = HOLE_Y_MIN; max_y = HOLE_Y_MAX; } F32 ratio_x = x; bool valid = limit_range(ratio_x, min_x, max_x); F32 ratio_y = y; valid &= limit_range(ratio_y, min_y, max_y); mPathParams.setScale(ratio_x, ratio_y); return valid; } bool LLVolumeParams::setShear(const F32 x, const F32 y) { F32 shear_x = x; bool valid = limit_range(shear_x, SHEAR_MIN, SHEAR_MAX); F32 shear_y = y; valid &= limit_range(shear_y, SHEAR_MIN, SHEAR_MAX); mPathParams.setShear(shear_x, shear_y); return valid; } bool LLVolumeParams::setTaperX(const F32 v) { F32 taper = v; bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX); mPathParams.setTaperX(taper); return valid; } bool LLVolumeParams::setTaperY(const F32 v) { F32 taper = v; bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX); mPathParams.setTaperY(taper); return valid; } bool LLVolumeParams::setRevolutions(const F32 r) { F32 revolutions = r; bool valid = limit_range(revolutions, REV_MIN, REV_MAX); mPathParams.setRevolutions(revolutions); return valid; } bool LLVolumeParams::setRadiusOffset(const F32 offset) { bool valid = true; // If this is a sphere, just set it to 0 and get out. U8 path_type = mPathParams.getCurveType(); U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type || LL_PCODE_PATH_CIRCLE != path_type ) { mPathParams.setRadiusOffset(0.f); return true; } // Limit radius offset, based on taper and hole size y. F32 radius_offset = offset; F32 taper_y = getTaperY(); F32 radius_mag = fabs(radius_offset); F32 hole_y_mag = fabs(getRatioY()); F32 taper_y_mag = fabs(taper_y); // Check to see if the taper effects us. if ( (radius_offset > 0.f && taper_y < 0.f) || (radius_offset < 0.f && taper_y > 0.f) ) { // The taper does not help increase the radius offset range. taper_y_mag = 0.f; } F32 max_radius_mag = 1.f - hole_y_mag * (1.f - taper_y_mag) / (1.f - hole_y_mag); // Enforce the maximum magnitude. F32 delta = max_radius_mag - radius_mag; if (delta < 0.f) { // Check radius offset sign. if (radius_offset < 0.f) { radius_offset = -max_radius_mag; } else { radius_offset = max_radius_mag; } valid = approx_zero(delta, .1f); } mPathParams.setRadiusOffset(radius_offset); return valid; } bool LLVolumeParams::setSkew(const F32 skew_value) { bool valid = true; // Check the skew value against the revolutions. F32 skew = llclamp(skew_value, SKEW_MIN, SKEW_MAX); F32 skew_mag = fabs(skew); F32 revolutions = getRevolutions(); F32 scale_x = getRatioX(); F32 min_skew_mag = 1.0f - 1.0f / (revolutions * scale_x + 1.0f); // Discontinuity; A revolution of 1 allows skews below 0.5. if ( fabs(revolutions - 1.0f) < 0.001) min_skew_mag = 0.0f; // Clip skew. F32 delta = skew_mag - min_skew_mag; if (delta < 0.f) { // Check skew sign. if (skew < 0.0f) { skew = -min_skew_mag; } else { skew = min_skew_mag; } valid = approx_zero(delta, .01f); } mPathParams.setSkew(skew); return valid; } bool LLVolumeParams::setSculptID(const LLUUID sculpt_id, U8 sculpt_type) { mSculptID = sculpt_id; mSculptType = sculpt_type; return true; } bool LLVolumeParams::setType(U8 profile, U8 path) { bool result = true; // First, check profile and path for validity. U8 profile_type = profile & LL_PCODE_PROFILE_MASK; U8 hole_type = (profile & LL_PCODE_HOLE_MASK) >> 4; U8 path_type = path >> 4; if (profile_type > LL_PCODE_PROFILE_MAX) { // Bad profile. Make it square. profile = LL_PCODE_PROFILE_SQUARE; result = false; llwarns << "LLVolumeParams::setType changing bad profile type (" << profile_type << ") to be LL_PCODE_PROFILE_SQUARE" << llendl; } else if (hole_type > LL_PCODE_HOLE_MAX) { // Bad hole. Make it the same. profile = profile_type; result = false; llwarns << "LLVolumeParams::setType changing bad hole type (" << hole_type << ") to be LL_PCODE_HOLE_SAME" << llendl; } if (path_type < LL_PCODE_PATH_MIN || path_type > LL_PCODE_PATH_MAX) { // Bad path. Make it linear. result = false; llwarns << "LLVolumeParams::setType changing bad path (" << path << ") to be LL_PCODE_PATH_LINE" << llendl; path = LL_PCODE_PATH_LINE; } mProfileParams.setCurveType(profile); mPathParams.setCurveType(path); return result; } // static bool LLVolumeParams::validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 hollow, U8 path_curve, F32 path_begin, F32 path_end, F32 scx, F32 scy, F32 shx, F32 shy, F32 twistend, F32 twistbegin, F32 radiusoffset, F32 tx, F32 ty, F32 revolutions, F32 skew) { LLVolumeParams test_params; if (!test_params.setType (prof_curve, path_curve)) { return false; } if (!test_params.setBeginAndEndS (prof_begin, prof_end)) { return false; } if (!test_params.setBeginAndEndT (path_begin, path_end)) { return false; } if (!test_params.setHollow (hollow)) { return false; } if (!test_params.setTwistBegin (twistbegin)) { return false; } if (!test_params.setTwistEnd (twistend)) { return false; } if (!test_params.setRatio (scx, scy)) { return false; } if (!test_params.setShear (shx, shy)) { return false; } if (!test_params.setTaper (tx, ty)) { return false; } if (!test_params.setRevolutions (revolutions)) { return false; } if (!test_params.setRadiusOffset (radiusoffset)) { return false; } if (!test_params.setSkew (skew)) { return false; } return true; } #define MAX_INDEX 10000 S32 *LLVolume::getTriangleIndices(U32 &num_indices) const { S32 index[MAX_INDEX]; S32 count = 0; S32 *indices = NULL; // Let's do this totally diffently, as we don't care about faces... // Counter-clockwise triangles are forward facing... BOOL open = getProfile().isOpen(); BOOL hollow = getProfile().isHollow(); BOOL path_open = getPath().isOpen(); S32 size_s, size_s_out, size_t; S32 s, t, i; size_s = getProfile().getTotal(); size_s_out = getProfile().getTotalOut(); size_t = getPath().mPath.size(); if (open) /* Flawfinder: ignore */ { if (hollow) { // Open hollow -- much like the closed solid, except we // we need to stitch up the gap between s=0 and s=size_s-1 if ( (size_t - 1) * (((size_s -1) * 6) + 6) >= MAX_INDEX) goto noindices; for (t = 0; t < size_t - 1; t++) { // The outer face, first cut, and inner face for (s = 0; s < size_s - 1; s++) { i = s + t*size_s; index[count++] = i; // x,y index[count++] = i + 1; // x+1,y index[count++] = i + size_s; // x,y+1 index[count++] = i + size_s; // x,y+1 index[count++] = i + 1; // x+1,y index[count++] = i + size_s + 1; // x+1,y+1 } // The other cut face index[count++] = s + t*size_s; // x,y index[count++] = 0 + t*size_s; // x+1,y index[count++] = s + (t+1)*size_s; // x,y+1 index[count++] = s + (t+1)*size_s; // x,y+1 index[count++] = 0 + t*size_s; // x+1,y index[count++] = 0 + (t+1)*size_s; // x+1,y+1 } // Do the top and bottom caps, if necessary if (path_open) { // Top cap S32 pt1 = 0; S32 pt2 = size_s-1; S32 i = (size_t - 1)*size_s; while (pt2 - pt1 > 1) { // Use the profile points instead of the mesh, since you want // the un-transformed profile distances. LLVector3 p1 = getProfile().mProfile[pt1]; LLVector3 p2 = getProfile().mProfile[pt2]; LLVector3 pa = getProfile().mProfile[pt1+1]; LLVector3 pb = getProfile().mProfile[pt2-1]; p1.mV[VZ] = 0.f; p2.mV[VZ] = 0.f; pa.mV[VZ] = 0.f; pb.mV[VZ] = 0.f; // Use area of triangle to determine backfacing F32 area_1a2, area_1ba, area_21b, area_2ab; area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); BOOL use_tri1a2 = TRUE; BOOL tri_1a2 = TRUE; BOOL tri_21b = TRUE; if (area_1a2 < 0) { tri_1a2 = FALSE; } if (area_2ab < 0) { // Can't use, because it contains point b tri_1a2 = FALSE; } if (area_21b < 0) { tri_21b = FALSE; } if (area_1ba < 0) { // Can't use, because it contains point b tri_21b = FALSE; } if (!tri_1a2) { use_tri1a2 = FALSE; } else if (!tri_21b) { use_tri1a2 = TRUE; } else { LLVector3 d1 = p1 - pa; LLVector3 d2 = p2 - pb; if (d1.magVecSquared() < d2.magVecSquared()) { use_tri1a2 = TRUE; } else { use_tri1a2 = FALSE; } } if (use_tri1a2) { if (count + 3 >= MAX_INDEX) goto noindices; index[count++] = pt1 + i; index[count++] = pt1 + 1 + i; index[count++] = pt2 + i; pt1++; } else { if (count + 3 >= MAX_INDEX) goto noindices; index[count++] = pt1 + i; index[count++] = pt2 - 1 + i; index[count++] = pt2 + i; pt2--; } } // Bottom cap pt1 = 0; pt2 = size_s-1; while (pt2 - pt1 > 1) { // Use the profile points instead of the mesh, since you want // the un-transformed profile distances. LLVector3 p1 = getProfile().mProfile[pt1]; LLVector3 p2 = getProfile().mProfile[pt2]; LLVector3 pa = getProfile().mProfile[pt1+1]; LLVector3 pb = getProfile().mProfile[pt2-1]; p1.mV[VZ] = 0.f; p2.mV[VZ] = 0.f; pa.mV[VZ] = 0.f; pb.mV[VZ] = 0.f; // Use area of triangle to determine backfacing F32 area_1a2, area_1ba, area_21b, area_2ab; area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); BOOL use_tri1a2 = TRUE; BOOL tri_1a2 = TRUE; BOOL tri_21b = TRUE; if (area_1a2 < 0) { tri_1a2 = FALSE; } if (area_2ab < 0) { // Can't use, because it contains point b tri_1a2 = FALSE; } if (area_21b < 0) { tri_21b = FALSE; } if (area_1ba < 0) { // Can't use, because it contains point b tri_21b = FALSE; } if (!tri_1a2) { use_tri1a2 = FALSE; } else if (!tri_21b) { use_tri1a2 = TRUE; } else { LLVector3 d1 = p1 - pa; LLVector3 d2 = p2 - pb; if (d1.magVecSquared() < d2.magVecSquared()) { use_tri1a2 = TRUE; } else { use_tri1a2 = FALSE; } } if (use_tri1a2) { if (count + 3 >= MAX_INDEX) goto noindices; index[count++] = pt1; index[count++] = pt2; index[count++] = pt1 + 1; pt1++; } else { if (count + 3 >= MAX_INDEX) goto noindices; index[count++] = pt1; index[count++] = pt2; index[count++] = pt2 - 1; pt2--; } } } } else { // Open solid if ( (size_t - 1) * (((size_s -1) * 6) + 6) >= MAX_INDEX) goto noindices; for (t = 0; t < size_t - 1; t++) { // Outer face + 1 cut face for (s = 0; s < size_s - 1; s++) { i = s + t*size_s; index[count++] = i; // x,y index[count++] = i + 1; // x+1,y index[count++] = i + size_s; // x,y+1 index[count++] = i + size_s; // x,y+1 index[count++] = i + 1; // x+1,y index[count++] = i + size_s + 1; // x+1,y+1 } // The other cut face index[count++] = (size_s - 1) + (t*size_s); // x,y index[count++] = 0 + t*size_s; // x+1,y index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1 index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1 index[count++] = 0 + (t*size_s); // x+1,y index[count++] = 0 + (t+1)*size_s; // x+1,y+1 } // Do the top and bottom caps, if necessary if (path_open) { if ( count + (size_s - 2) * 3 >= MAX_INDEX) goto noindices; for (s = 0; s < size_s - 2; s++) { index[count++] = s+1; index[count++] = s; index[count++] = size_s - 1; } // We've got a top cap S32 offset = (size_t - 1)*size_s; if ( count + (size_s - 2) * 3 >= MAX_INDEX) goto noindices; for (s = 0; s < size_s - 2; s++) { // Inverted ordering from bottom cap. index[count++] = offset + size_s - 1; index[count++] = offset + s; index[count++] = offset + s + 1; } } } } else if (hollow) { // Closed hollow // Outer face if ( (size_t - 1) * (size_s_out - 1) * 6 >= MAX_INDEX) goto noindices; for (t = 0; t < size_t - 1; t++) { for (s = 0; s < size_s_out - 1; s++) { i = s + t*size_s; index[count++] = i; // x,y index[count++] = i + 1; // x+1,y index[count++] = i + size_s; // x,y+1 index[count++] = i + size_s; // x,y+1 index[count++] = i + 1; // x+1,y index[count++] = i + 1 + size_s; // x+1,y+1 } } // Inner face // Invert facing from outer face if ( count + (size_t - 1) * ((size_s - 1) - size_s_out) * 6 >= MAX_INDEX) goto noindices; for (t = 0; t < size_t - 1; t++) { for (s = size_s_out; s < size_s - 1; s++) { i = s + t*size_s; index[count++] = i; // x,y index[count++] = i + 1; // x+1,y index[count++] = i + size_s; // x,y+1 index[count++] = i + size_s; // x,y+1 index[count++] = i + 1; // x+1,y index[count++] = i + 1 + size_s; // x+1,y+1 } } // Do the top and bottom caps, if necessary if (path_open) { // Top cap S32 pt1 = 0; S32 pt2 = size_s-1; S32 i = (size_t - 1)*size_s; while (pt2 - pt1 > 1) { // Use the profile points instead of the mesh, since you want // the un-transformed profile distances. LLVector3 p1 = getProfile().mProfile[pt1]; LLVector3 p2 = getProfile().mProfile[pt2]; LLVector3 pa = getProfile().mProfile[pt1+1]; LLVector3 pb = getProfile().mProfile[pt2-1]; p1.mV[VZ] = 0.f; p2.mV[VZ] = 0.f; pa.mV[VZ] = 0.f; pb.mV[VZ] = 0.f; // Use area of triangle to determine backfacing F32 area_1a2, area_1ba, area_21b, area_2ab; area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); BOOL use_tri1a2 = TRUE; BOOL tri_1a2 = TRUE; BOOL tri_21b = TRUE; if (area_1a2 < 0) { tri_1a2 = FALSE; } if (area_2ab < 0) { // Can't use, because it contains point b tri_1a2 = FALSE; } if (area_21b < 0) { tri_21b = FALSE; } if (area_1ba < 0) { // Can't use, because it contains point b tri_21b = FALSE; } if (!tri_1a2) { use_tri1a2 = FALSE; } else if (!tri_21b) { use_tri1a2 = TRUE; } else { LLVector3 d1 = p1 - pa; LLVector3 d2 = p2 - pb; if (d1.magVecSquared() < d2.magVecSquared()) { use_tri1a2 = TRUE; } else { use_tri1a2 = FALSE; } } if (use_tri1a2) { if (count + 3 >= MAX_INDEX) goto noindices; index[count++] = pt1 + i; index[count++] = pt1 + 1 + i; index[count++] = pt2 + i; pt1++; } else { if (count + 3 >= MAX_INDEX) goto noindices; index[count++] = pt1 + i; index[count++] = pt2 - 1 + i; index[count++] = pt2 + i; pt2--; } } // Bottom cap pt1 = 0; pt2 = size_s-1; while (pt2 - pt1 > 1) { // Use the profile points instead of the mesh, since you want // the un-transformed profile distances. LLVector3 p1 = getProfile().mProfile[pt1]; LLVector3 p2 = getProfile().mProfile[pt2]; LLVector3 pa = getProfile().mProfile[pt1+1]; LLVector3 pb = getProfile().mProfile[pt2-1]; p1.mV[VZ] = 0.f; p2.mV[VZ] = 0.f; pa.mV[VZ] = 0.f; pb.mV[VZ] = 0.f; // Use area of triangle to determine backfacing F32 area_1a2, area_1ba, area_21b, area_2ab; area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); BOOL use_tri1a2 = TRUE; BOOL tri_1a2 = TRUE; BOOL tri_21b = TRUE; if (area_1a2 < 0) { tri_1a2 = FALSE; } if (area_2ab < 0) { // Can't use, because it contains point b tri_1a2 = FALSE; } if (area_21b < 0) { tri_21b = FALSE; } if (area_1ba < 0) { // Can't use, because it contains point b tri_21b = FALSE; } if (!tri_1a2) { use_tri1a2 = FALSE; } else if (!tri_21b) { use_tri1a2 = TRUE; } else { LLVector3 d1 = p1 - pa; LLVector3 d2 = p2 - pb; if (d1.magVecSquared() < d2.magVecSquared()) { use_tri1a2 = TRUE; } else { use_tri1a2 = FALSE; } } if (use_tri1a2) { if (count + 3 >= MAX_INDEX) goto noindices; index[count++] = pt1; index[count++] = pt2; index[count++] = pt1 + 1; pt1++; } else { if (count + 3 >= MAX_INDEX) goto noindices; index[count++] = pt1; index[count++] = pt2; index[count++] = pt2 - 1; pt2--; } } } } else { // Closed solid. Easy case. if ( (size_t - 1) * (size_s - 1) * 6 > MAX_INDEX) goto noindices; for (t = 0; t < size_t - 1; t++) { for (s = 0; s < size_s - 1; s++) { // Should wrap properly, but for now... i = s + t*size_s; index[count++] = i; // x,y index[count++] = i + 1; // x+1,y index[count++] = i + size_s; // x,y+1 index[count++] = i + size_s; // x,y+1 index[count++] = i + 1; // x+1,y index[count++] = i + size_s + 1; // x+1,y+1 } } // Do the top and bottom caps, if necessary if (path_open) { // bottom cap if ( count + (size_s - 2 - 1) * 3 >= MAX_INDEX) goto noindices; for (s = 1; s < size_s - 2; s++) { index[count++] = s+1; index[count++] = s; index[count++] = 0; } // top cap S32 offset = (size_t - 1)*size_s; if ( count + (size_s - 2 - 1) * 3 >= MAX_INDEX) goto noindices; for (s = 1; s < size_s - 2; s++) { // Inverted ordering from bottom cap. index[count++] = offset; index[count++] = offset + s; index[count++] = offset + s + 1; } } } #if 0 S32 num_vertices = mMesh.size(); for (i = 0; i < count; i+=3) { llinfos << index[i] << ":" << index[i+1] << ":" << index[i+2] << llendl; llassert(index[i] < num_vertices); llassert(index[i+1] < num_vertices); llassert(index[i+2] < num_vertices); } #endif indices = new S32[count]; noindices: if (!indices) { llwarns << "Couldn't allocate triangle indices" << llendl; num_indices = 0; return NULL; } num_indices = count; memcpy(indices, index, count * sizeof(S32)); /* Flawfinder: ignore */ return indices; } //----------------------------------------------------------------------------- // generateSilhouetteVertices() //----------------------------------------------------------------------------- void LLVolume::generateSilhouetteVertices(std::vector &vertices, std::vector &normals, std::vector &segments, const LLVector3& obj_cam_vec, const LLMatrix4& mat, const LLMatrix3& norm_mat) { vertices.clear(); normals.clear(); segments.clear(); //for each face for (S32 i = 0; i < getNumVolumeFaces(); i++) { LLVolumeFace face = this->getVolumeFace(i); if (face.mTypeMask & (LLVolumeFace::CAP_MASK)) { } else { //============================================== //DEBUG draw edge map instead of silhouette edge //============================================== #if DEBUG_SILHOUETTE_EDGE_MAP //for each triangle U32 count = face.mIndices.size(); for (U32 j = 0; j < count/3; j++) { //get vertices S32 v1 = face.mIndices[j*3+0]; S32 v2 = face.mIndices[j*3+1]; S32 v3 = face.mIndices[j*3+2]; //get current face center LLVector3 cCenter = (face.mVertices[v1].mPosition + face.mVertices[v2].mPosition + face.mVertices[v3].mPosition) / 3.0f; //for each edge for (S32 k = 0; k < 3; k++) { S32 nIndex = face.mEdge[j*3+k]; if (nIndex <= -1) { continue; } if (nIndex >= (S32) count/3) { continue; } //get neighbor vertices v1 = face.mIndices[nIndex*3+0]; v2 = face.mIndices[nIndex*3+1]; v3 = face.mIndices[nIndex*3+2]; //get neighbor face center LLVector3 nCenter = (face.mVertices[v1].mPosition + face.mVertices[v2].mPosition + face.mVertices[v3].mPosition) / 3.0f; //draw line vertices.push_back(cCenter); vertices.push_back(nCenter); normals.push_back(LLVector3(1,1,1)); normals.push_back(LLVector3(1,1,1)); segments.push_back(vertices.size()); } } continue; //============================================== //DEBUG //============================================== //============================================== //DEBUG draw normals instead of silhouette edge //============================================== #elif DEBUG_SILHOUETTE_NORMALS //for each vertex for (U32 j = 0; j < face.mVertices.size(); j++) { vertices.push_back(face.mVertices[j].mPosition); vertices.push_back(face.mVertices[j].mPosition + face.mVertices[j].mNormal*0.1f); normals.push_back(LLVector3(0,0,1)); normals.push_back(LLVector3(0,0,1)); segments.push_back(vertices.size()); #if DEBUG_SILHOUETTE_BINORMALS vertices.push_back(face.mVertices[j].mPosition); vertices.push_back(face.mVertices[j].mPosition + face.mVertices[j].mBinormal*0.1f); normals.push_back(LLVector3(0,0,1)); normals.push_back(LLVector3(0,0,1)); segments.push_back(vertices.size()); #endif } continue; #else //============================================== //DEBUG //============================================== static const U8 AWAY = 0x01, TOWARDS = 0x02; //for each triangle std::vector fFacing; vector_append(fFacing, face.mIndices.size()/3); for (U32 j = 0; j < face.mIndices.size()/3; j++) { //approximate normal S32 v1 = face.mIndices[j*3+0]; S32 v2 = face.mIndices[j*3+1]; S32 v3 = face.mIndices[j*3+2]; LLVector3 norm = (face.mVertices[v1].mPosition - face.mVertices[v2].mPosition) % (face.mVertices[v2].mPosition - face.mVertices[v3].mPosition); if (norm.magVecSquared() < 0.00000001f) { fFacing[j] = AWAY | TOWARDS; } else { //get view vector LLVector3 view = (obj_cam_vec-face.mVertices[v1].mPosition); bool away = view * norm > 0.0f; if (away) { fFacing[j] = AWAY; } else { fFacing[j] = TOWARDS; } } } //for each triangle for (U32 j = 0; j < face.mIndices.size()/3; j++) { if (fFacing[j] == (AWAY | TOWARDS)) { //this is a degenerate triangle //take neighbor facing (degenerate faces get facing of one of their neighbors) // *FIX IF NEEDED: this does not deal with neighboring degenerate faces for (S32 k = 0; k < 3; k++) { S32 index = face.mEdge[j*3+k]; if (index != -1) { fFacing[j] = fFacing[index]; break; } } continue; //skip degenerate face } //for each edge for (S32 k = 0; k < 3; k++) { S32 index = face.mEdge[j*3+k]; if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) { //our neighbor is degenerate, make him face our direction fFacing[face.mEdge[j*3+k]] = fFacing[j]; continue; } if (index == -1 || //edge has no neighbor, MUST be a silhouette edge (fFacing[index] & fFacing[j]) == 0) { //we found a silhouette edge S32 v1 = face.mIndices[j*3+k]; S32 v2 = face.mIndices[j*3+((k+1)%3)]; vertices.push_back(face.mVertices[v1].mPosition*mat); LLVector3 norm1 = face.mVertices[v1].mNormal * norm_mat; norm1.normVec(); normals.push_back(norm1); vertices.push_back(face.mVertices[v2].mPosition*mat); LLVector3 norm2 = face.mVertices[v2].mNormal * norm_mat; norm2.normVec(); normals.push_back(norm2); segments.push_back(vertices.size()); } } } #endif } } } S32 LLVolume::lineSegmentIntersect(const LLVector3& start, LLVector3& end) const { S32 ret = -1; LLVector3 vec = end - start; for (U32 i = 0; i < (U32)getNumFaces(); i++) { LLVolumeFace face = getVolumeFace(i); for (U32 j = 0; j < face.mIndices.size()/3; j++) { //approximate normal S32 v1 = face.mIndices[j*3+0]; S32 v2 = face.mIndices[j*3+1]; S32 v3 = face.mIndices[j*3+2]; LLVector3 norm = (face.mVertices[v2].mPosition - face.mVertices[v1].mPosition) % (face.mVertices[v3].mPosition - face.mVertices[v2].mPosition); if (norm.magVecSquared() >= 0.00000001f) { //get view vector //LLVector3 view = (start-face.mVertices[v1].mPosition); //if (view * norm < 0.0f) { if (LLTriangleLineSegmentIntersect( face.mVertices[v1].mPosition, face.mVertices[v2].mPosition, face.mVertices[v3].mPosition, end, vec)) { vec = end-start; ret = (S32) i; } } } } } return ret; } class LLVertexIndexPair { public: LLVertexIndexPair(const LLVector3 &vertex, const S32 index); LLVector3 mVertex; S32 mIndex; }; LLVertexIndexPair::LLVertexIndexPair(const LLVector3 &vertex, const S32 index) { mVertex = vertex; mIndex = index; } const F32 VERTEX_SLOP = 0.00001f; const F32 VERTEX_SLOP_SQRD = VERTEX_SLOP * VERTEX_SLOP; struct lessVertex { bool operator()(const LLVertexIndexPair *a, const LLVertexIndexPair *b) { const F32 slop = VERTEX_SLOP; if (a->mVertex.mV[0] + slop < b->mVertex.mV[0]) { return TRUE; } else if (a->mVertex.mV[0] - slop > b->mVertex.mV[0]) { return FALSE; } if (a->mVertex.mV[1] + slop < b->mVertex.mV[1]) { return TRUE; } else if (a->mVertex.mV[1] - slop > b->mVertex.mV[1]) { return FALSE; } if (a->mVertex.mV[2] + slop < b->mVertex.mV[2]) { return TRUE; } else if (a->mVertex.mV[2] - slop > b->mVertex.mV[2]) { return FALSE; } return FALSE; } }; struct lessTriangle { bool operator()(const S32 *a, const S32 *b) { if (*a < *b) { return TRUE; } else if (*a > *b) { return FALSE; } if (*(a+1) < *(b+1)) { return TRUE; } else if (*(a+1) > *(b+1)) { return FALSE; } if (*(a+2) < *(b+2)) { return TRUE; } else if (*(a+2) > *(b+2)) { return FALSE; } return FALSE; } }; BOOL equalTriangle(const S32 *a, const S32 *b) { if ((*a == *b) && (*(a+1) == *(b+1)) && ((*a+2) == (*b+2))) { return TRUE; } return FALSE; } BOOL LLVolume::cleanupTriangleData( const S32 num_input_vertices, const std::vector& input_vertices, const S32 num_input_triangles, S32 *input_triangles, S32 &num_output_vertices, LLVector3 **output_vertices, S32 &num_output_triangles, S32 **output_triangles) { // Here's how we do this: // Create a structure which contains the original vertex index and the // LLVector3 data. // "Sort" the data by the vectors // Create an array the size of the old vertex list, with a mapping of // old indices to new indices. // Go through triangles, shift so the lowest index is first // Sort triangles by first index // Remove duplicate triangles // Allocate and pack new triangle data. //LLTimer cleanupTimer; //llinfos << "In vertices: " << num_input_vertices << llendl; //llinfos << "In triangles: " << num_input_triangles << llendl; S32 i; typedef std::multiset vertex_set_t; vertex_set_t vertex_list; LLVertexIndexPair *pairp = NULL; for (i = 0; i < num_input_vertices; i++) { LLVertexIndexPair *new_pairp = new LLVertexIndexPair(input_vertices[i].mPos, i); vertex_list.insert(new_pairp); } // Generate the vertex mapping and the list of vertices without // duplicates. This will crash if there are no vertices. S32 *vertex_mapping = new S32[num_input_vertices]; LLVector3 *new_vertices = new LLVector3[num_input_vertices]; LLVertexIndexPair *prev_pairp = NULL; S32 new_num_vertices; new_num_vertices = 0; for (vertex_set_t::iterator iter = vertex_list.begin(), end = vertex_list.end(); iter != end; iter++) { pairp = *iter; if (!prev_pairp || ((pairp->mVertex - prev_pairp->mVertex).magVecSquared() >= VERTEX_SLOP_SQRD)) { new_vertices[new_num_vertices] = pairp->mVertex; //llinfos << "Added vertex " << new_num_vertices << " : " << pairp->mVertex << llendl; new_num_vertices++; // Update the previous prev_pairp = pairp; } else { //llinfos << "Removed duplicate vertex " << pairp->mVertex << llendl; } vertex_mapping[pairp->mIndex] = new_num_vertices - 1; } // Iterate through triangles and remove degenerates, re-ordering vertices // along the way. S32 *new_triangles = new S32[num_input_triangles * 3]; S32 new_num_triangles = 0; for (i = 0; i < num_input_triangles; i++) { //llinfos << "Checking triangle " << input_triangles[i*3] << ":" << input_triangles[i*3+1] << ":" << input_triangles[i*3+2] << llendl; input_triangles[i*3] = vertex_mapping[input_triangles[i*3]]; input_triangles[i*3+1] = vertex_mapping[input_triangles[i*3+1]]; input_triangles[i*3+2] = vertex_mapping[input_triangles[i*3+2]]; if ((input_triangles[i*3] == input_triangles[i*3+1]) || (input_triangles[i*3] == input_triangles[i*3+2]) || (input_triangles[i*3+1] == input_triangles[i*3+2])) { //llinfos << "Removing degenerate triangle " << input_triangles[i*3] << ":" << input_triangles[i*3+1] << ":" << input_triangles[i*3+2] << llendl; // Degenerate triangle, skip continue; } if (input_triangles[i*3] < input_triangles[i*3+1]) { if (input_triangles[i*3] < input_triangles[i*3+2]) { // (0 < 1) && (0 < 2) new_triangles[new_num_triangles*3] = input_triangles[i*3]; new_triangles[new_num_triangles*3+1] = input_triangles[i*3+1]; new_triangles[new_num_triangles*3+2] = input_triangles[i*3+2]; } else { // (0 < 1) && (2 < 0) new_triangles[new_num_triangles*3] = input_triangles[i*3+2]; new_triangles[new_num_triangles*3+1] = input_triangles[i*3]; new_triangles[new_num_triangles*3+2] = input_triangles[i*3+1]; } } else if (input_triangles[i*3+1] < input_triangles[i*3+2]) { // (1 < 0) && (1 < 2) new_triangles[new_num_triangles*3] = input_triangles[i*3+1]; new_triangles[new_num_triangles*3+1] = input_triangles[i*3+2]; new_triangles[new_num_triangles*3+2] = input_triangles[i*3]; } else { // (1 < 0) && (2 < 1) new_triangles[new_num_triangles*3] = input_triangles[i*3+2]; new_triangles[new_num_triangles*3+1] = input_triangles[i*3]; new_triangles[new_num_triangles*3+2] = input_triangles[i*3+1]; } new_num_triangles++; } if (new_num_triangles == 0) { llwarns << "Created volume object with 0 faces." << llendl; delete[] new_triangles; delete[] vertex_mapping; delete[] new_vertices; return FALSE; } typedef std::set triangle_set_t; triangle_set_t triangle_list; for (i = 0; i < new_num_triangles; i++) { triangle_list.insert(&new_triangles[i*3]); } // Sort through the triangle list, and delete duplicates S32 *prevp = NULL; S32 *curp = NULL; S32 *sorted_tris = new S32[new_num_triangles*3]; S32 cur_tri = 0; for (triangle_set_t::iterator iter = triangle_list.begin(), end = triangle_list.end(); iter != end; iter++) { curp = *iter; if (!prevp || !equalTriangle(prevp, curp)) { //llinfos << "Added triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl; sorted_tris[cur_tri*3] = *curp; sorted_tris[cur_tri*3+1] = *(curp+1); sorted_tris[cur_tri*3+2] = *(curp+2); cur_tri++; prevp = curp; } else { //llinfos << "Skipped triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl; } } *output_vertices = new LLVector3[new_num_vertices]; num_output_vertices = new_num_vertices; for (i = 0; i < new_num_vertices; i++) { (*output_vertices)[i] = new_vertices[i]; } *output_triangles = new S32[cur_tri*3]; num_output_triangles = cur_tri; memcpy(*output_triangles, sorted_tris, 3*cur_tri*sizeof(S32)); /* Flawfinder: ignore */ /* llinfos << "Out vertices: " << num_output_vertices << llendl; llinfos << "Out triangles: " << num_output_triangles << llendl; for (i = 0; i < num_output_vertices; i++) { llinfos << i << ":" << (*output_vertices)[i] << llendl; } for (i = 0; i < num_output_triangles; i++) { llinfos << i << ":" << (*output_triangles)[i*3] << ":" << (*output_triangles)[i*3+1] << ":" << (*output_triangles)[i*3+2] << llendl; } */ //llinfos << "Out vertices: " << num_output_vertices << llendl; //llinfos << "Out triangles: " << num_output_triangles << llendl; delete[] vertex_mapping; vertex_mapping = NULL; delete[] new_vertices; new_vertices = NULL; delete[] new_triangles; new_triangles = NULL; delete[] sorted_tris; sorted_tris = NULL; triangle_list.clear(); std::for_each(vertex_list.begin(), vertex_list.end(), DeletePointer()); vertex_list.clear(); return TRUE; } BOOL LLVolumeParams::importFile(FILE *fp) { //llinfos << "importing volume" << llendl; const S32 BUFSIZE = 16384; char buffer[BUFSIZE]; /* Flawfinder: ignore */ // *NOTE: changing the size or type of this buffer will require // changing the sscanf below. char keyword[256]; /* Flawfinder: ignore */ keyword[0] = 0; while (!feof(fp)) { fgets(buffer, BUFSIZE, fp); sscanf(buffer, " %255s", keyword); /* Flawfinder: ignore */ if (!strcmp("{", keyword)) { continue; } if (!strcmp("}",keyword)) { break; } else if (!strcmp("profile", keyword)) { mProfileParams.importFile(fp); } else if (!strcmp("path",keyword)) { mPathParams.importFile(fp); } else { llwarns << "unknown keyword " << keyword << " in volume import" << llendl; } } return TRUE; } BOOL LLVolumeParams::exportFile(FILE *fp) const { fprintf(fp,"\tshape 0\n"); fprintf(fp,"\t{\n"); mPathParams.exportFile(fp); mProfileParams.exportFile(fp); fprintf(fp, "\t}\n"); return TRUE; } BOOL LLVolumeParams::importLegacyStream(std::istream& input_stream) { //llinfos << "importing volume" << llendl; const S32 BUFSIZE = 16384; // *NOTE: changing the size or type of this buffer will require // changing the sscanf below. char buffer[BUFSIZE]; /* Flawfinder: ignore */ char keyword[256]; /* Flawfinder: ignore */ keyword[0] = 0; while (input_stream.good()) { input_stream.getline(buffer, BUFSIZE); sscanf(buffer, " %255s", keyword); if (!strcmp("{", keyword)) { continue; } if (!strcmp("}",keyword)) { break; } else if (!strcmp("profile", keyword)) { mProfileParams.importLegacyStream(input_stream); } else if (!strcmp("path",keyword)) { mPathParams.importLegacyStream(input_stream); } else { llwarns << "unknown keyword " << keyword << " in volume import" << llendl; } } return TRUE; } BOOL LLVolumeParams::exportLegacyStream(std::ostream& output_stream) const { output_stream <<"\tshape 0\n"; output_stream <<"\t{\n"; mPathParams.exportLegacyStream(output_stream); mProfileParams.exportLegacyStream(output_stream); output_stream << "\t}\n"; return TRUE; } LLSD LLVolumeParams::asLLSD() const { LLSD sd = LLSD(); sd["path"] = mPathParams; sd["profile"] = mProfileParams; return sd; } bool LLVolumeParams::fromLLSD(LLSD& sd) { mPathParams.fromLLSD(sd["path"]); mProfileParams.fromLLSD(sd["profile"]); return true; } void LLVolumeParams::reduceS(F32 begin, F32 end) { begin = llclampf(begin); end = llclampf(end); if (begin > end) { F32 temp = begin; begin = end; end = temp; } F32 a = mProfileParams.getBegin(); F32 b = mProfileParams.getEnd(); mProfileParams.setBegin(a + begin * (b - a)); mProfileParams.setEnd(a + end * (b - a)); } void LLVolumeParams::reduceT(F32 begin, F32 end) { begin = llclampf(begin); end = llclampf(end); if (begin > end) { F32 temp = begin; begin = end; end = temp; } F32 a = mPathParams.getBegin(); F32 b = mPathParams.getEnd(); mPathParams.setBegin(a + begin * (b - a)); mPathParams.setEnd(a + end * (b - a)); } BOOL LLVolumeParams::isConvex() const { // The logic for determining convexity is a little convoluted. // Do we need to take getTwistBegin into account? DK 08/12/04 if ( mProfileParams.getHollow() != 0.0f || mPathParams.getTwist() != mPathParams.getTwistBegin() ) { // hollow or twist gaurantees concavity return FALSE; } F32 profile_length = mProfileParams.getEnd() - mProfileParams.getBegin(); BOOL concave_profile = (profile_length < 1.0f) && (profile_length > 0.5f); if (concave_profile) { // concave profile return FALSE; } U8 path_type = mPathParams.getCurveType(); if ( LL_PCODE_PATH_LINE == path_type ) { // straight paths with convex profile return TRUE; } F32 path_length = mPathParams.getEnd() - mPathParams.getBegin(); BOOL concave_path = (path_length < 1.0f) && (path_length > 0.5f); if (concave_path) { return FALSE; } // we're left with spheres, toroids and tubes // only the spheres can be convex U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type ) { return TRUE; } // it's a toroid or tube return FALSE; } LLFaceID LLVolume::generateFaceMask() { LLFaceID new_mask = 0x0000; switch(mProfilep->mParams.getCurveType() & LL_PCODE_PROFILE_MASK) { case LL_PCODE_PROFILE_CIRCLE: case LL_PCODE_PROFILE_CIRCLE_HALF: new_mask |= LL_FACE_OUTER_SIDE_0; break; case LL_PCODE_PROFILE_SQUARE: { for(S32 side = (S32)(mProfilep->mParams.getBegin() * 4.f); side < llceil(mProfilep->mParams.getEnd() * 4.f); side++) { new_mask |= LL_FACE_OUTER_SIDE_0 << side; } } break; case LL_PCODE_PROFILE_ISOTRI: case LL_PCODE_PROFILE_EQUALTRI: case LL_PCODE_PROFILE_RIGHTTRI: { for(S32 side = (S32)(mProfilep->mParams.getBegin() * 3.f); side < llceil(mProfilep->mParams.getEnd() * 3.f); side++) { new_mask |= LL_FACE_OUTER_SIDE_0 << side; } } break; default: llerrs << "Unknown profile!" << llendl break; } // handle hollow objects if (mProfilep->isHollow()) { new_mask |= LL_FACE_INNER_SIDE; } // handle open profile curves if (mProfilep->isOpen()) { new_mask |= LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END; } // handle open path curves if (mPathp->isOpen()) { new_mask |= LL_FACE_PATH_BEGIN | LL_FACE_PATH_END; } return new_mask; } BOOL LLVolume::isFaceMaskValid(LLFaceID face_mask) { LLFaceID test_mask = 0; for(S32 i = 0; i < getNumFaces(); i++) { test_mask |= mProfilep->mFaces[i].mFaceID; } return test_mask == face_mask; } BOOL LLVolume::isConvex() const { // mParams.isConvex() may return FALSE even though the final // geometry is actually convex due to LOD approximations. // TODO -- provide LLPath and LLProfile with isConvex() methods // that correctly determine convexity. -- Leviathan return mParams.isConvex(); } std::ostream& operator<<(std::ostream &s, const LLProfileParams &profile_params) { s << "{type=" << (U32) profile_params.mCurveType; s << ", begin=" << profile_params.mBegin; s << ", end=" << profile_params.mEnd; s << ", hollow=" << profile_params.mHollow; s << "}"; return s; } std::ostream& operator<<(std::ostream &s, const LLPathParams &path_params) { s << "{type=" << (U32) path_params.mCurveType; s << ", begin=" << path_params.mBegin; s << ", end=" << path_params.mEnd; s << ", twist=" << path_params.mTwistEnd; s << ", scale=" << path_params.mScale; s << ", shear=" << path_params.mShear; s << ", twist_begin=" << path_params.mTwistBegin; s << ", radius_offset=" << path_params.mRadiusOffset; s << ", taper=" << path_params.mTaper; s << ", revolutions=" << path_params.mRevolutions; s << ", skew=" << path_params.mSkew; s << "}"; return s; } std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params) { s << "{profileparams = " << volume_params.mProfileParams; s << ", pathparams = " << volume_params.mPathParams; s << "}"; return s; } std::ostream& operator<<(std::ostream &s, const LLProfile &profile) { s << " {open=" << (U32) profile.mOpen; s << ", dirty=" << profile.mDirty; s << ", totalout=" << profile.mTotalOut; s << ", total=" << profile.mTotal; s << "}"; return s; } std::ostream& operator<<(std::ostream &s, const LLPath &path) { s << "{open=" << (U32) path.mOpen; s << ", dirty=" << path.mDirty; s << ", step=" << path.mStep; s << ", total=" << path.mTotal; s << "}"; return s; } std::ostream& operator<<(std::ostream &s, const LLVolume &volume) { s << "{params = " << volume.mParams; s << ", path = " << *volume.mPathp; s << ", profile = " << *volume.mProfilep; s << "}"; return s; } std::ostream& operator<<(std::ostream &s, const LLVolume *volumep) { s << "{params = " << volumep->mParams; s << ", path = " << *(volumep->mPathp); s << ", profile = " << *(volumep->mProfilep); s << "}"; return s; } LLVolumeFace::LLVolumeFace() { mTypeMask = 0; mID = 0; mBeginS = 0; mBeginT = 0; mNumS = 0; mNumT = 0; } BOOL LLVolumeFace::create() { if (mTypeMask & CAP_MASK) { return createCap(); } else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK)) { return createSide(); } else { llerrs << "Unknown/uninitialized face type!" << llendl; return FALSE; } } void LerpPlanarVertex(LLVolumeFace::VertexData& v0, LLVolumeFace::VertexData& v1, LLVolumeFace::VertexData& v2, LLVolumeFace::VertexData& vout, F32 coef01, F32 coef02) { vout.mPosition = v0.mPosition + ((v1.mPosition-v0.mPosition)*coef01)+((v2.mPosition-v0.mPosition)*coef02); vout.mTexCoord = v0.mTexCoord + ((v1.mTexCoord-v0.mTexCoord)*coef01)+((v2.mTexCoord-v0.mTexCoord)*coef02); vout.mNormal = v0.mNormal; vout.mBinormal = v0.mBinormal; } BOOL LLVolumeFace::createUnCutCubeCap() { const std::vector& mesh = mVolumep->getMesh(); const std::vector& profile = mVolumep->getProfile().mProfile; S32 max_s = mVolumep->getProfile().getTotal(); S32 max_t = mVolumep->getPath().mPath.size(); // S32 i; S32 num_vertices = 0, num_indices = 0; S32 grid_size = (profile.size()-1)/4; S32 quad_count = (grid_size * grid_size); num_vertices = (grid_size+1)*(grid_size+1); num_indices = quad_count * 4; LLVector3& min = mExtents[0]; LLVector3& max = mExtents[1]; S32 offset = 0; if (mTypeMask & TOP_MASK) offset = (max_t-1) * max_s; else offset = mBeginS; VertexData corners[4]; VertexData baseVert; for(int t = 0; t < 4; t++){ corners[t].mPosition = mesh[offset + (grid_size*t)].mPos; corners[t].mTexCoord.mV[0] = profile[grid_size*t].mV[0]+0.5f; corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t].mV[1]; } baseVert.mNormal = ((corners[1].mPosition-corners[0].mPosition) % (corners[2].mPosition-corners[1].mPosition)); baseVert.mNormal.normVec(); if(!(mTypeMask & TOP_MASK)){ baseVert.mNormal *= -1.0f; }else{ //Swap the UVs on the U(X) axis for top face LLVector2 swap; swap = corners[0].mTexCoord; corners[0].mTexCoord=corners[3].mTexCoord; corners[3].mTexCoord=swap; swap = corners[1].mTexCoord; corners[1].mTexCoord=corners[2].mTexCoord; corners[2].mTexCoord=swap; } baseVert.mBinormal = calc_binormal_from_triangle( corners[0].mPosition, corners[0].mTexCoord, corners[1].mPosition, corners[1].mTexCoord, corners[2].mPosition, corners[2].mTexCoord); for(int t = 0; t < 4; t++){ corners[t].mBinormal = baseVert.mBinormal; corners[t].mNormal = baseVert.mNormal; } S32 vtop = mVertices.size(); for(int gx = 0;gx=0;i--)mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]); }else{ for(int i=0;i<6;i++)mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]); } } } return TRUE; } BOOL LLVolumeFace::createCap() { if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK) && ((this->mVolumep->getParams().getPathParams().getBegin()==0.0f)&& (this->mVolumep->getParams().getPathParams().getEnd()==1.0f))&& (mVolumep->getProfile().mParams.getCurveType()==LL_PCODE_PROFILE_SQUARE && mVolumep->getPath().mParams.getCurveType()==LL_PCODE_PATH_LINE) ){ return createUnCutCubeCap(); } S32 i; S32 num_vertices = 0, num_indices = 0; const std::vector& mesh = mVolumep->getMesh(); const std::vector& profile = mVolumep->getProfile().mProfile; // All types of caps have the same number of vertices and indices num_vertices = profile.size(); num_indices = (profile.size() - 2)*3; vector_append(mVertices,num_vertices); vector_append(mIndices,num_indices); S32 max_s = mVolumep->getProfile().getTotal(); S32 max_t = mVolumep->getPath().mPath.size(); mCenter.clearVec(); S32 offset = 0; if (mTypeMask & TOP_MASK) { offset = (max_t-1) * max_s; } else { offset = mBeginS; } // Figure out the normal, assume all caps are flat faces. // Cross product to get normals. LLVector2 cuv; LLVector2 min_uv, max_uv; LLVector3& min = mExtents[0]; LLVector3& max = mExtents[1]; // Copy the vertices into the array for (i = 0; i < num_vertices; i++) { if (mTypeMask & TOP_MASK) { mVertices[i].mTexCoord.mV[0] = profile[i].mV[0]+0.5f; mVertices[i].mTexCoord.mV[1] = profile[i].mV[1]+0.5f; } else { // Mirror for underside. mVertices[i].mTexCoord.mV[0] = profile[i].mV[0]+0.5f; mVertices[i].mTexCoord.mV[1] = 0.5f - profile[i].mV[1]; } mVertices[i].mPosition = mesh[i + offset].mPos; if (i == 0) { min = max = mVertices[i].mPosition; min_uv = max_uv = mVertices[i].mTexCoord; } else { update_min_max(min,max, mVertices[i].mPosition); update_min_max(min_uv, max_uv, mVertices[i].mTexCoord); } } mCenter = (min+max)*0.5f; cuv = (min_uv + max_uv)*0.5f; LLVector3 binormal = calc_binormal_from_triangle( mCenter, cuv, mVertices[0].mPosition, mVertices[0].mTexCoord, mVertices[1].mPosition, mVertices[1].mTexCoord); binormal.normVec(); LLVector3 d0; LLVector3 d1; LLVector3 normal; d0 = mCenter-mVertices[0].mPosition; d1 = mCenter-mVertices[1].mPosition; normal = (mTypeMask & TOP_MASK) ? (d0%d1) : (d1%d0); normal.normVec(); VertexData vd; vd.mPosition = mCenter; vd.mNormal = normal; vd.mBinormal = binormal; vd.mTexCoord = cuv; if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK)) { mVertices.push_back(vd); num_vertices++; vector_append(mIndices, 3); } for (i = 0; i < num_vertices; i++) { mVertices[i].mBinormal = binormal; mVertices[i].mNormal = normal; } if (mTypeMask & HOLLOW_MASK) { if (mTypeMask & TOP_MASK) { // HOLLOW TOP // Does it matter if it's open or closed? - djs S32 pt1 = 0, pt2 = num_vertices - 1; i = 0; while (pt2 - pt1 > 1) { // Use the profile points instead of the mesh, since you want // the un-transformed profile distances. LLVector3 p1 = profile[pt1]; LLVector3 p2 = profile[pt2]; LLVector3 pa = profile[pt1+1]; LLVector3 pb = profile[pt2-1]; p1.mV[VZ] = 0.f; p2.mV[VZ] = 0.f; pa.mV[VZ] = 0.f; pb.mV[VZ] = 0.f; // Use area of triangle to determine backfacing F32 area_1a2, area_1ba, area_21b, area_2ab; area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); BOOL use_tri1a2 = TRUE; BOOL tri_1a2 = TRUE; BOOL tri_21b = TRUE; if (area_1a2 < 0) { tri_1a2 = FALSE; } if (area_2ab < 0) { // Can't use, because it contains point b tri_1a2 = FALSE; } if (area_21b < 0) { tri_21b = FALSE; } if (area_1ba < 0) { // Can't use, because it contains point b tri_21b = FALSE; } if (!tri_1a2) { use_tri1a2 = FALSE; } else if (!tri_21b) { use_tri1a2 = TRUE; } else { LLVector3 d1 = p1 - pa; LLVector3 d2 = p2 - pb; if (d1.magVecSquared() < d2.magVecSquared()) { use_tri1a2 = TRUE; } else { use_tri1a2 = FALSE; } } if (use_tri1a2) { mIndices[i++] = pt1; mIndices[i++] = pt1 + 1; mIndices[i++] = pt2; pt1++; } else { mIndices[i++] = pt1; mIndices[i++] = pt2 - 1; mIndices[i++] = pt2; pt2--; } } } else { // HOLLOW BOTTOM // Does it matter if it's open or closed? - djs llassert(mTypeMask & BOTTOM_MASK); S32 pt1 = 0, pt2 = num_vertices - 1; i = 0; while (pt2 - pt1 > 1) { // Use the profile points instead of the mesh, since you want // the un-transformed profile distances. LLVector3 p1 = profile[pt1]; LLVector3 p2 = profile[pt2]; LLVector3 pa = profile[pt1+1]; LLVector3 pb = profile[pt2-1]; p1.mV[VZ] = 0.f; p2.mV[VZ] = 0.f; pa.mV[VZ] = 0.f; pb.mV[VZ] = 0.f; // Use area of triangle to determine backfacing F32 area_1a2, area_1ba, area_21b, area_2ab; area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); BOOL use_tri1a2 = TRUE; BOOL tri_1a2 = TRUE; BOOL tri_21b = TRUE; if (area_1a2 < 0) { tri_1a2 = FALSE; } if (area_2ab < 0) { // Can't use, because it contains point b tri_1a2 = FALSE; } if (area_21b < 0) { tri_21b = FALSE; } if (area_1ba < 0) { // Can't use, because it contains point b tri_21b = FALSE; } if (!tri_1a2) { use_tri1a2 = FALSE; } else if (!tri_21b) { use_tri1a2 = TRUE; } else { LLVector3 d1 = p1 - pa; LLVector3 d2 = p2 - pb; if (d1.magVecSquared() < d2.magVecSquared()) { use_tri1a2 = TRUE; } else { use_tri1a2 = FALSE; } } // Flipped backfacing from top if (use_tri1a2) { mIndices[i++] = pt1; mIndices[i++] = pt2; mIndices[i++] = pt1 + 1; pt1++; } else { mIndices[i++] = pt1; mIndices[i++] = pt2; mIndices[i++] = pt2 - 1; pt2--; } } } } else { // Not hollow, generate the triangle fan. if (mTypeMask & TOP_MASK) { if (mTypeMask & OPEN_MASK) { // SOLID OPEN TOP // Generate indices // This is a tri-fan, so we reuse the same first point for all triangles. for (i = 0; i < (num_vertices - 2); i++) { mIndices[3*i] = num_vertices - 1; mIndices[3*i+1] = i; mIndices[3*i+2] = i + 1; } } else { // SOLID CLOSED TOP for (i = 0; i < (num_vertices - 2); i++) { //MSMSM fix these caps but only for the un-cut case mIndices[3*i] = num_vertices - 1; mIndices[3*i+1] = i; mIndices[3*i+2] = i + 1; } } } else { if (mTypeMask & OPEN_MASK) { // SOLID OPEN BOTTOM // Generate indices // This is a tri-fan, so we reuse the same first point for all triangles. for (i = 0; i < (num_vertices - 2); i++) { mIndices[3*i] = num_vertices - 1; mIndices[3*i+1] = i + 1; mIndices[3*i+2] = i; } } else { // SOLID CLOSED BOTTOM for (i = 0; i < (num_vertices - 2); i++) { //MSMSM fix these caps but only for the un-cut case mIndices[3*i] = num_vertices - 1; mIndices[3*i+1] = i + 1; mIndices[3*i+2] = i; } } } } return TRUE; } BOOL LLVolumeFace::createSide() { BOOL flat = mTypeMask & FLAT_MASK; S32 num_vertices, num_indices; const std::vector& mesh = mVolumep->getMesh(); const std::vector& profile = mVolumep->getProfile().mProfile; const std::vector& path_data = mVolumep->getPath().mPath; S32 max_s = mVolumep->getProfile().getTotal(); S32 s, t, i; F32 ss, tt; num_vertices = mNumS*mNumT; num_indices = (mNumS-1)*(mNumT-1)*6; vector_append(mVertices,num_vertices); vector_append(mIndices,num_indices); vector_append(mEdge, num_indices); LLVector3& face_min = mExtents[0]; LLVector3& face_max = mExtents[1]; mCenter.clearVec(); S32 begin_stex = llfloor( profile[mBeginS].mV[2] ); S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS; S32 cur_vertex = 0; // Copy the vertices into the array for (t = mBeginT; t < mBeginT + mNumT; t++) { tt = path_data[t].mTexT; for (s = 0; s < num_s; s++) { if (mTypeMask & END_MASK) { if (s) { ss = 1.f; } else { ss = 0.f; } } else { // Get s value for tex-coord. if (!flat) { ss = profile[mBeginS + s].mV[2]; } else { ss = profile[mBeginS + s].mV[2] - begin_stex; } } // Check to see if this triangle wraps around the array. if (mBeginS + s >= max_s) { // We're wrapping i = mBeginS + s + max_s*(t-1); } else { i = mBeginS + s + max_s*t; } mVertices[cur_vertex].mPosition = mesh[i].mPos; mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt); mVertices[cur_vertex].mNormal = LLVector3(0,0,0); mVertices[cur_vertex].mBinormal = LLVector3(0,0,0); if (cur_vertex == 0) { face_min = face_max = mesh[i].mPos; } else { update_min_max(face_min, face_max, mesh[i].mPos); } cur_vertex++; if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2 && s > 0) { mVertices[cur_vertex].mPosition = mesh[i].mPos; mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt); mVertices[cur_vertex].mNormal = LLVector3(0,0,0); mVertices[cur_vertex].mBinormal = LLVector3(0,0,0); cur_vertex++; } } if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) { if (mTypeMask & OPEN_MASK) { s = num_s-1; } else { s = 0; } i = mBeginS + s + max_s*t; ss = profile[mBeginS + s].mV[2] - begin_stex; mVertices[cur_vertex].mPosition = mesh[i].mPos; mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt); mVertices[cur_vertex].mNormal = LLVector3(0,0,0); mVertices[cur_vertex].mBinormal = LLVector3(0,0,0); update_min_max(face_min,face_max,mesh[i].mPos); cur_vertex++; } } mCenter = (face_min + face_max) * 0.5f; S32 cur_index = 0; S32 cur_edge = 0; BOOL flat_face = mTypeMask & FLAT_MASK; // Now we generate the indices. for (t = 0; t < (mNumT-1); t++) { for (s = 0; s < (mNumS-1); s++) { mIndices[cur_index++] = s + mNumS*t; //bottom left mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right mIndices[cur_index++] = s + mNumS*(t+1); //top left mIndices[cur_index++] = s + mNumS*t; //bottom left mIndices[cur_index++] = s+1 + mNumS*t; //bottom right mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; //bottom left/top right neighbor face if (t < mNumT-2) { //top right/top left neighbor face mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1; } else if (mNumT <= 3 || mVolumep->getPath().isOpen() == TRUE) { //no neighbor mEdge[cur_edge++] = -1; } else { //wrap on T mEdge[cur_edge++] = s*2+1; } if (s > 0) { //top left/bottom left neighbor face mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1; } else if (flat_face || mVolumep->getProfile().isOpen() == TRUE) { //no neighbor mEdge[cur_edge++] = -1; } else { //wrap on S mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1; } if (t > 0) { //bottom left/bottom right neighbor face mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2; } else if (mNumT <= 3 || mVolumep->getPath().isOpen() == TRUE) { //no neighbor mEdge[cur_edge++] = -1; } else { //wrap on T mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2; } if (s < mNumS-2) { //bottom right/top right neighbor face mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2; } else if (flat_face || mVolumep->getProfile().isOpen() == TRUE) { //no neighbor mEdge[cur_edge++] = -1; } else { //wrap on S mEdge[cur_edge++] = (mNumS-1)*2*t; } mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; //top right/bottom left neighbor face } } //generate normals for (U32 i = 0; i < mIndices.size()/3; i++) { //for each triangle const VertexData& v0 = mVertices[mIndices[i*3+0]]; const VertexData& v1 = mVertices[mIndices[i*3+1]]; const VertexData& v2 = mVertices[mIndices[i*3+2]]; //calculate triangle normal LLVector3 norm = (v0.mPosition-v1.mPosition)% (v0.mPosition-v2.mPosition); //calculate binormal LLVector3 binorm = calc_binormal_from_triangle(v0.mPosition, v0.mTexCoord, v1.mPosition, v1.mTexCoord, v2.mPosition, v2.mTexCoord); for (U32 j = 0; j < 3; j++) { //add triangle normal to vertices mVertices[mIndices[i*3+j]].mNormal += norm; // * (weight_sum - d[j])/weight_sum; mVertices[mIndices[i*3+j]].mBinormal += binorm; // * (weight_sum - d[j])/weight_sum; } //even out quad contributions if (i % 2 == 0) { mVertices[mIndices[i*3+2]].mNormal += norm; mVertices[mIndices[i*3+2]].mBinormal += binorm; } else { mVertices[mIndices[i*3+1]].mNormal += norm; mVertices[mIndices[i*3+1]].mBinormal += binorm; } } BOOL s_bottom_converges = ((mVertices[0].mPosition - mVertices[mNumS*(mNumT-2)].mPosition).magVecSquared() < 0.000001f); BOOL s_top_converges = ((mVertices[mNumS-1].mPosition - mVertices[mNumS*(mNumT-2)+mNumS-1].mPosition).magVecSquared() < 0.000001f); if (mVolumep->getPath().isOpen() == FALSE) { //wrap normals on T for (S32 i = 0; i < mNumS; i++) { LLVector3 norm = mVertices[i].mNormal + mVertices[mNumS*(mNumT-1)+i].mNormal; mVertices[i].mNormal = norm; mVertices[mNumS*(mNumT-1)+i].mNormal = norm; } } if ((mVolumep->getProfile().isOpen() == FALSE) && !(s_bottom_converges)) { //wrap normals on S for (S32 i = 0; i < mNumT; i++) { LLVector3 norm = mVertices[mNumS*i].mNormal + mVertices[mNumS*i+mNumS-1].mNormal; mVertices[mNumS * i].mNormal = norm; mVertices[mNumS * i+mNumS-1].mNormal = norm; } } if (mVolumep->getPathType() == LL_PCODE_PATH_CIRCLE && ((mVolumep->getProfileType() & LL_PCODE_PROFILE_MASK) == LL_PCODE_PROFILE_CIRCLE_HALF)) { if (s_bottom_converges) { //all lower S have same normal for (S32 i = 0; i < mNumT; i++) { mVertices[mNumS*i].mNormal = LLVector3(1,0,0); } } if (s_top_converges) { //all upper S have same normal for (S32 i = 0; i < mNumT; i++) { mVertices[mNumS*i+mNumS-1].mNormal = LLVector3(-1,0,0); } } } U8 sculpt_type = mVolumep->getParams().getSculptType(); if (sculpt_type == LL_SCULPT_TYPE_SPHERE) { // average normals for north pole LLVector3 average(0.0, 0.0, 0.0); for (S32 i = 0; i < mNumS; i++) { average += mVertices[i].mNormal; } // set average for (S32 i = 0; i < mNumS; i++) { mVertices[i].mNormal = average; } } if (sculpt_type == LL_SCULPT_TYPE_SPHERE) { // average normals for south pole LLVector3 average(0.0, 0.0, 0.0); for (S32 i = 0; i < mNumS; i++) { average += mVertices[i + mNumS * (mNumT - 1)].mNormal; } // set average for (S32 i = 0; i < mNumS; i++) { mVertices[i + mNumS * (mNumT - 1)].mNormal = average; } } //normalize normals and binormals here so the meshes that reference //this volume data don't have to for (U32 i = 0; i < mVertices.size(); i++) { mVertices[i].mNormal.normVec(); mVertices[i].mBinormal.normVec(); } return TRUE; } // Static BOOL LLVolumeFace::updateColors(LLColor4U *old_colors, const S32 num_old, const LLVolumeFace &old_vf, LLStrider &new_colors, const S32 num_new, const LLVolumeFace &new_vf) { if (new_vf.mTypeMask & CAP_MASK) { // These aren't interpolated correctly. Need to fix when shadows go in... F32 ratio = (F32)num_old / (F32)num_new; S32 v = 0; for (v = 0; v < num_new; v++) { new_colors[v] = old_colors[(S32)(v*ratio)]; } return FALSE; } else if (new_vf.mTypeMask & END_MASK) { // These aren't interpolated correctly. Need to fix when shadows go in... F32 ratio = (F32)num_old / (F32)num_new; S32 v = 0; for (v = 0; v < num_new; v++) { new_colors[v] = old_colors[(S32)(v*ratio)]; } return FALSE; } else if (new_vf.mTypeMask & SIDE_MASK) { S32 s, t; F32 s_ratio = (F32)old_vf.mNumS / (F32)new_vf.mNumS; F32 t_ratio = (F32)old_vf.mNumT / (F32)new_vf.mNumT; S32 v = 0; for (t = 0; t < new_vf.mNumT; t++) { F32 t_frac = t * t_ratio; S32 old_t = (S32)t_frac; S32 t_target = llmin(old_t + 1, (old_vf.mNumT - 1)); t_frac -= old_t; for (s = 0; s < new_vf.mNumS; s++) { F32 s_frac = s * s_ratio; S32 old_s = (S32)s_frac; S32 s_target = llmin(old_s + 1, (old_vf.mNumS - 1)); s_frac -= old_s; // Interpolate along s, then along t. LLColor4U s_interp0 = old_colors[old_t * old_vf.mNumS + old_s].multAll(1.f - s_frac).addClampMax(old_colors[old_t * old_vf.mNumS + s_target].multAll(s_frac)); LLColor4U s_interp1 = old_colors[t_target * old_vf.mNumS + old_s].multAll(1.f - s_frac).addClampMax(old_colors[t_target * old_vf.mNumS + s_target].multAll(s_frac)); new_colors[v] = s_interp0.multAll(1.f - t_frac).addClampMax(s_interp1.multAll(t_frac)); v++; } } } else { llerrs << "Unknown/uninitialized face type!" << llendl; return FALSE; } return TRUE; } // Finds binormal based on three vertices with texture coordinates. // Fills in dummy values if the triangle has degenerate texture coordinates. LLVector3 calc_binormal_from_triangle( const LLVector3& pos0, const LLVector2& tex0, const LLVector3& pos1, const LLVector2& tex1, const LLVector3& pos2, const LLVector2& tex2) { LLVector3 rx0( pos0.mV[VX], tex0.mV[VX], tex0.mV[VY] ); LLVector3 rx1( pos1.mV[VX], tex1.mV[VX], tex1.mV[VY] ); LLVector3 rx2( pos2.mV[VX], tex2.mV[VX], tex2.mV[VY] ); LLVector3 ry0( pos0.mV[VY], tex0.mV[VX], tex0.mV[VY] ); LLVector3 ry1( pos1.mV[VY], tex1.mV[VX], tex1.mV[VY] ); LLVector3 ry2( pos2.mV[VY], tex2.mV[VX], tex2.mV[VY] ); LLVector3 rz0( pos0.mV[VZ], tex0.mV[VX], tex0.mV[VY] ); LLVector3 rz1( pos1.mV[VZ], tex1.mV[VX], tex1.mV[VY] ); LLVector3 rz2( pos2.mV[VZ], tex2.mV[VX], tex2.mV[VY] ); LLVector3 r0 = (rx0 - rx1) % (rx0 - rx2); LLVector3 r1 = (ry0 - ry1) % (ry0 - ry2); LLVector3 r2 = (rz0 - rz1) % (rz0 - rz2); if( r0.mV[VX] && r1.mV[VX] && r2.mV[VX] ) { LLVector3 binormal( -r0.mV[VZ] / r0.mV[VX], -r1.mV[VZ] / r1.mV[VX], -r2.mV[VZ] / r2.mV[VX]); // binormal.normVec(); return binormal; } else { return LLVector3( 0, 1 , 0 ); } }