/** * @file llviewerjointmesh.cpp * @brief LLV4* class header file - vector processor enabled math * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLV4VECTOR3_H #define LL_LLV4VECTOR3_H #include "llv4math.h" //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLV4Vector3 //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- LL_LLV4MATH_ALIGN_PREFIX class LLV4Vector3 { public: union { F32 mV[LLV4_NUM_AXIS]; V4F32 v; }; enum { ALIGNMENT = 16 }; void setVec(F32 x, F32 y, F32 z); void setVec(F32 a); } LL_LLV4MATH_ALIGN_POSTFIX; //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLV4Vector3 //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void LLV4Vector3::setVec(F32 x, F32 y, F32 z) { mV[VX] = x; mV[VY] = y; mV[VZ] = z; } inline void LLV4Vector3::setVec(F32 a) { #if LL_VECTORIZE v = _mm_set1_ps(a); #else setVec(a, a, a); #endif } #endif