/** * @file llv4math.h * @brief LLV4* class header file - vector processor enabled math * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLV4MATH_H #define LL_LLV4MATH_H // *NOTE: We do not support SSE acceleration on Windows builds. // Our minimum specification for the viewer includes 1 GHz Athlon processors, // which covers the Athlon Thunderbird series that does not support SSE. // // Our header files include statements like this // const F32 HAVOK_TIMESTEP = 1.f / 45.f; // This creates "globals" that are included in each .obj file. If a single // .cpp file has SSE code generation turned on (eg, llviewerjointmesh_sse.cpp) // these globals will be initialized using SSE instructions. This causes SL // to crash before main() on processors without SSE. Untangling all these // headers/variables is too much work for the small performance gains of // vectorization. // // Therefore we only support vectorization on builds where the everything is // built with SSE or Altivec. See https://jira.secondlife.com/browse/VWR-1610 // and https://jira.lindenlab.com/browse/SL-47720 for details. // // Sorry the code is such a mess. JC //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLV4MATH - GNUC //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- #if LL_GNUC && __GNUC__ >= 4 && __SSE__ #define LL_VECTORIZE 1 #if LL_DARWIN #include #include typedef vFloat V4F32; #else #include typedef float V4F32 __attribute__((vector_size(16))); #endif #endif #if LL_GNUC #define LL_LLV4MATH_ALIGN_PREFIX #define LL_LLV4MATH_ALIGN_POSTFIX __attribute__((aligned(16))) #endif //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLV4MATH - MSVC //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Only vectorize if the entire Windows build uses SSE. // _M_IX86_FP is set when SSE code generation is turned on, and I have // confirmed this in VS2003, VS2003 SP1, and VS2005. JC #if LL_MSVC && _M_IX86_FP #define LL_VECTORIZE 1 #include typedef __m128 V4F32; #endif #if LL_MSVC #define LL_LLV4MATH_ALIGN_PREFIX __declspec(align(16)) #define LL_LLV4MATH_ALIGN_POSTFIX #endif //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLV4MATH - default - no vectorization //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- #if !LL_VECTORIZE #define LL_VECTORIZE 0 struct V4F32 { F32 __pad__[4]; }; inline F32 llv4lerp(F32 a, F32 b, F32 w) { return ( b - a ) * w + a; } #endif #ifndef LL_LLV4MATH_ALIGN_PREFIX # define LL_LLV4MATH_ALIGN_PREFIX #endif #ifndef LL_LLV4MATH_ALIGN_POSTFIX # define LL_LLV4MATH_ALIGN_POSTFIX #endif //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLV4MATH //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- #define LLV4_NUM_AXIS 4 class LLV4Vector3; class LLV4Matrix3; class LLV4Matrix4; #endif