// llsphere.h /** * @file llsphere.cpp * @author Andrew Meadows * @brief Simple sphere implementation for basic geometric operations * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_SPHERE_H #define LL_SPHERE_H #include "stdtypes.h" #include "v3math.h" #include #include class LLSphere { public: LLSphere(); LLSphere( const LLVector3& center, F32 radius ); void set( const LLVector3& center, F32 radius ); void setCenter( const LLVector3& center ); void setRadius( F32 radius ); const LLVector3& getCenter() const; F32 getRadius() const; // returns TRUE if this sphere completely contains other_sphere BOOL contains(const LLSphere& other_sphere) const; // returns TRUE if this sphere overlaps other_sphere BOOL overlaps(const LLSphere& other_sphere) const; // returns overlap distance // negative overlap is closest approach F32 getOverlap(const LLSphere& other_sphere) const; // removes any spheres that are contained in others static void collapse(std::vector& sphere_list); // returns minimum sphere bounding sphere for a set of spheres static LLSphere getBoundingSphere(const LLSphere& first_sphere, const LLSphere& second_sphere); static LLSphere getBoundingSphere(const std::vector& sphere_list); bool operator==(const LLSphere& rhs) const; friend std::ostream& operator<<( std::ostream& output_stream, const LLSphere& line ); protected: LLVector3 mCenter; F32 mRadius; }; #endif