// llsphere.h /** * @file llsphere.cpp * @author Andrew Meadows * @brief Simple sphere implementation for basic geometric operations * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_SPHERE_H #define LL_SPHERE_H #include "stdtypes.h" #include "v3math.h" #include #include class LLSphere { public: LLSphere(); LLSphere( const LLVector3& center, F32 radius ); void set( const LLVector3& center, F32 radius ); void setCenter( const LLVector3& center ); void setRadius( F32 radius ); const LLVector3& getCenter() const; F32 getRadius() const; // returns true if this sphere completely contains other_sphere bool contains(const LLSphere& other_sphere) const; // returns true if this sphere overlaps other_sphere bool overlaps(const LLSphere& other_sphere) const; // returns overlap distance // negative overlap is closest approach F32 getOverlap(const LLSphere& other_sphere) const; // removes any spheres that are contained in others static void collapse(std::vector& sphere_list); // returns minimum sphere bounding sphere for a set of spheres static LLSphere getBoundingSphere(const LLSphere& first_sphere, const LLSphere& second_sphere); static LLSphere getBoundingSphere(const std::vector& sphere_list); bool operator==(const LLSphere& rhs) const; friend std::ostream& operator<<( std::ostream& output_stream, const LLSphere& line ); protected: LLVector3 mCenter; F32 mRadius; }; #endif