/** * @file llquantize.h * @brief useful routines for quantizing floats to various length ints * and back out again * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLQUANTIZE_H #define LL_LLQUANTIZE_H const U16 U16MAX = 65535; const F32 OOU16MAX = 1.f/(F32)(U16MAX); const U8 U8MAX = 255; const F32 OOU8MAX = 1.f/(F32)(U8MAX); const U8 FIRSTVALIDCHAR = 54; const U8 MAXSTRINGVAL = U8MAX - FIRSTVALIDCHAR; //we don't allow newline or null inline U16 F32_to_U16_ROUND(F32 val, F32 lower, F32 upper) { val = llclamp(val, lower, upper); // make sure that the value is positive and normalized to <0, 1> val -= lower; val /= (upper - lower); // round the value. Sreturn the U16 return (U16)(llround(val*U16MAX)); } inline U16 F32_to_U16(F32 val, F32 lower, F32 upper) { val = llclamp(val, lower, upper); // make sure that the value is positive and normalized to <0, 1> val -= lower; val /= (upper - lower); // return the U16 return (U16)(llfloor(val*U16MAX)); } inline F32 U16_to_F32(U16 ival, F32 lower, F32 upper) { F32 val = ival*OOU16MAX; F32 delta = (upper - lower); val *= delta; val += lower; F32 max_error = delta*OOU16MAX; // make sure that zero's come through as zero if (fabsf(val) < max_error) val = 0.f; return val; } inline U8 F32_to_U8_ROUND(F32 val, F32 lower, F32 upper) { val = llclamp(val, lower, upper); // make sure that the value is positive and normalized to <0, 1> val -= lower; val /= (upper - lower); // return the rounded U8 return (U8)(llround(val*U8MAX)); } inline U8 F32_to_U8(F32 val, F32 lower, F32 upper) { val = llclamp(val, lower, upper); // make sure that the value is positive and normalized to <0, 1> val -= lower; val /= (upper - lower); // return the U8 return (U8)(llfloor(val*U8MAX)); } inline F32 U8_to_F32(U8 ival, F32 lower, F32 upper) { F32 val = ival*OOU8MAX; F32 delta = (upper - lower); val *= delta; val += lower; F32 max_error = delta*OOU8MAX; // make sure that zero's come through as zero if (fabsf(val) < max_error) val = 0.f; return val; } inline U8 F32_TO_STRING(F32 val, F32 lower, F32 upper) { val = llclamp(val, lower, upper); //[lower, upper] // make sure that the value is positive and normalized to <0, 1> val -= lower; //[0, upper-lower] val /= (upper - lower); //[0,1] val = val * MAXSTRINGVAL; //[0, MAXSTRINGVAL] val = floor(val + 0.5f); //[0, MAXSTRINGVAL] U8 stringVal = (U8)(val) + FIRSTVALIDCHAR; //[FIRSTVALIDCHAR, MAXSTRINGVAL + FIRSTVALIDCHAR] return stringVal; } inline F32 STRING_TO_F32(U8 ival, F32 lower, F32 upper) { // remove empty space left for NULL, newline, etc. ival -= FIRSTVALIDCHAR; //[0, MAXSTRINGVAL] F32 val = (F32)ival * (1.f / (F32)MAXSTRINGVAL); //[0, 1] F32 delta = (upper - lower); val *= delta; //[0, upper - lower] val += lower; //[lower, upper] return val; } #endif