/** * @file llquantize.h * @brief useful routines for quantizing floats to various length ints * and back out again * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLQUANTIZE_H #define LL_LLQUANTIZE_H const U16 U16MAX = 65535; LL_ALIGN_16( const F32 F_U16MAX_4A[4] ) = { 65535.f, 65535.f, 65535.f, 65535.f }; const F32 OOU16MAX = 1.f/(F32)(U16MAX); LL_ALIGN_16( const F32 F_OOU16MAX_4A[4] ) = { OOU16MAX, OOU16MAX, OOU16MAX, OOU16MAX }; const U8 U8MAX = 255; LL_ALIGN_16( const F32 F_U8MAX_4A[4] ) = { 255.f, 255.f, 255.f, 255.f }; const F32 OOU8MAX = 1.f/(F32)(U8MAX); LL_ALIGN_16( const F32 F_OOU8MAX_4A[4] ) = { OOU8MAX, OOU8MAX, OOU8MAX, OOU8MAX }; const U8 FIRSTVALIDCHAR = 54; const U8 MAXSTRINGVAL = U8MAX - FIRSTVALIDCHAR; //we don't allow newline or null inline U16 F32_to_U16_ROUND(F32 val, F32 lower, F32 upper) { val = llclamp(val, lower, upper); // make sure that the value is positive and normalized to <0, 1> val -= lower; val /= (upper - lower); // round the value. Sreturn the U16 return (U16)(ll_round(val*U16MAX)); } inline U16 F32_to_U16(F32 val, F32 lower, F32 upper) { val = llclamp(val, lower, upper); // make sure that the value is positive and normalized to <0, 1> val -= lower; val /= (upper - lower); // return the U16 return (U16)(llfloor(val*U16MAX)); } inline F32 U16_to_F32(U16 ival, F32 lower, F32 upper) { F32 val = ival*OOU16MAX; F32 delta = (upper - lower); val *= delta; val += lower; F32 max_error = delta*OOU16MAX; // make sure that zero's come through as zero if (fabsf(val) < max_error) val = 0.f; return val; } inline U8 F32_to_U8_ROUND(F32 val, F32 lower, F32 upper) { val = llclamp(val, lower, upper); // make sure that the value is positive and normalized to <0, 1> val -= lower; val /= (upper - lower); // return the rounded U8 return (U8)(ll_round(val*U8MAX)); } inline U8 F32_to_U8(F32 val, F32 lower, F32 upper) { val = llclamp(val, lower, upper); // make sure that the value is positive and normalized to <0, 1> val -= lower; val /= (upper - lower); // return the U8 return (U8)(llfloor(val*U8MAX)); } inline F32 U8_to_F32(U8 ival, F32 lower, F32 upper) { F32 val = ival*OOU8MAX; F32 delta = (upper - lower); val *= delta; val += lower; F32 max_error = delta*OOU8MAX; // make sure that zero's come through as zero if (fabsf(val) < max_error) val = 0.f; return val; } inline U8 F32_TO_STRING(F32 val, F32 lower, F32 upper) { val = llclamp(val, lower, upper); //[lower, upper] // make sure that the value is positive and normalized to <0, 1> val -= lower; //[0, upper-lower] val /= (upper - lower); //[0,1] val = val * MAXSTRINGVAL; //[0, MAXSTRINGVAL] val = floor(val + 0.5f); //[0, MAXSTRINGVAL] U8 stringVal = (U8)(val) + FIRSTVALIDCHAR; //[FIRSTVALIDCHAR, MAXSTRINGVAL + FIRSTVALIDCHAR] return stringVal; } inline F32 STRING_TO_F32(U8 ival, F32 lower, F32 upper) { // remove empty space left for NULL, newline, etc. ival -= FIRSTVALIDCHAR; //[0, MAXSTRINGVAL] F32 val = (F32)ival * (1.f / (F32)MAXSTRINGVAL); //[0, 1] F32 delta = (upper - lower); val *= delta; //[0, upper - lower] val += lower; //[lower, upper] return val; } #endif