/** * @file lloctree.h * @brief Octree declaration. * * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLOCTREE_H #define LL_LLOCTREE_H #include "lltreenode.h" #include "v3math.h" #include #include #ifdef LL_RELEASE_FOR_DOWNLOAD #define OCT_ERRS llwarns #else #define OCT_ERRS llerrs #endif #define LL_OCTREE_PARANOIA_CHECK 0 #if LL_DARWIN #define LL_OCTREE_MAX_CAPACITY 32 #else #define LL_OCTREE_MAX_CAPACITY 256 #endif template class LLOctreeState; template class LLOctreeNode; template class LLOctreeListener: public LLTreeListener { public: typedef LLTreeListener BaseType; typedef LLOctreeNode oct_node; virtual void handleChildAddition(const oct_node* parent, oct_node* child) = 0; virtual void handleChildRemoval(const oct_node* parent, const oct_node* child) = 0; }; template class LLOctreeNode : public LLTreeNode { public: typedef LLTreeNode BaseType; typedef LLTreeState tree_state; typedef LLOctreeState oct_state; typedef LLOctreeNode oct_node; typedef LLOctreeListener oct_listener; static const U8 OCTANT_POSITIVE_X = 0x01; static const U8 OCTANT_POSITIVE_Y = 0x02; static const U8 OCTANT_POSITIVE_Z = 0x04; LLOctreeNode( LLVector3d center, LLVector3d size, tree_state* state, BaseType* parent, U8 octant = 255) : BaseType(state), mParent((oct_node*)parent), mCenter(center), mSize(size), mOctant(octant) { updateMinMax(); if ((mOctant == 255) && mParent) { mOctant = ((oct_node*) mParent)->getOctant(mCenter.mdV); } } virtual ~LLOctreeNode() { BaseType::destroyListeners(); delete this->mState; } virtual const BaseType* getParent() const { return mParent; } virtual void setParent(BaseType* parent) { mParent = (oct_node*) parent; } virtual const LLVector3d& getCenter() const { return mCenter; } virtual const LLVector3d& getSize() const { return mSize; } virtual void setCenter(LLVector3d center) { mCenter = center; } virtual void setSize(LLVector3d size) { mSize = size; } virtual bool balance() { return getOctState()->balance(); } virtual void validate() { getOctState()->validate(); } virtual U32 getChildCount() const { return getOctState()->getChildCount(); } virtual oct_node* getChild(U32 index) { return getOctState()->getChild(index); } virtual const oct_node* getChild(U32 index) const { return getOctState()->getChild(index); } virtual U32 getElementCount() const { return getOctState()->getElementCount(); } virtual void removeByAddress(T* data) { getOctState()->removeByAddress(data); } virtual bool hasLeafState() const { return getOctState()->isLeaf(); } virtual void destroy() { getOctState()->destroy(); } virtual oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); } virtual oct_node* getNodeAt(const LLVector3d& pos, const F64& rad) { return getOctState()->getNodeAt(pos, rad); } virtual U8 getOctant() const { return mOctant; } virtual void setOctant(U8 octant) { mOctant = octant; } virtual const oct_state* getOctState() const { return (const oct_state*) BaseType::mState; } virtual oct_state* getOctState() { return (oct_state*) BaseType::mState; } virtual const oct_node* getOctParent() const { return (const oct_node*) getParent(); } virtual oct_node* getOctParent() { return (oct_node*) getParent(); } virtual void deleteChild(oct_node* child) { getOctState()->deleteChild(child); } virtual U8 getOctant(const F64 pos[]) const //get the octant pos is in { U8 ret = 0; if (pos[0] > mCenter.mdV[0]) { ret |= OCTANT_POSITIVE_X; } if (pos[1] > mCenter.mdV[1]) { ret |= OCTANT_POSITIVE_Y; } if (pos[2] > mCenter.mdV[2]) { ret |= OCTANT_POSITIVE_Z; } return ret; } virtual bool isInside(const LLVector3d& pos, const F64& rad) const { return rad <= mSize.mdV[0]*2.0 && isInside(pos); } virtual bool isInside(T* data) const { return isInside(data->getPositionGroup(), data->getBinRadius()); } virtual bool isInside(const LLVector3d& pos) const { const F64& x = pos.mdV[0]; const F64& y = pos.mdV[1]; const F64& z = pos.mdV[2]; if (x > mMax.mdV[0] || x <= mMin.mdV[0] || y > mMax.mdV[1] || y <= mMin.mdV[1] || z > mMax.mdV[2] || z <= mMin.mdV[2]) { return false; } return true; } virtual void updateMinMax() { for (U32 i = 0; i < 3; i++) { mMax.mdV[i] = mCenter.mdV[i] + mSize.mdV[i]; mMin.mdV[i] = mCenter.mdV[i] - mSize.mdV[i]; mCenter.mdV[i] = mCenter.mdV[i]; } } virtual oct_listener* getOctListener(U32 index) { return (oct_listener*) BaseType::getListener(index); } bool contains(T* xform) { return contains(xform->getBinRadius()); } bool contains(F64 radius) { if (mParent == NULL) { //root node contains nothing return false; } F64 size = mSize.mdV[0]; F64 p_size = size * 2.0; return (radius <= 0.001 && size <= 0.001) || (radius <= p_size && radius > size); } static void pushCenter(LLVector3d ¢er, LLVector3d &size, T* data) { LLVector3d pos(data->getPositionGroup()); for (U32 i = 0; i < 3; i++) { if (pos.mdV[i] > center.mdV[i]) { center.mdV[i] += size.mdV[i]; } else { center.mdV[i] -= size.mdV[i]; } } } protected: oct_node* mParent; LLVector3d mCenter; LLVector3d mSize; LLVector3d mMax; LLVector3d mMin; U8 mOctant; }; template class LLOctreeTraveler : public LLTreeTraveler { public: virtual void traverse(const LLTreeNode* node); virtual void visit(const LLTreeState* state) { } virtual void visit(const LLOctreeState* branch) = 0; }; //will pass requests to a child, might make a new child template class LLOctreeState : public LLTreeState { public: typedef LLTreeState BaseType; typedef LLOctreeTraveler oct_traveler; typedef LLOctreeNode oct_node; typedef LLOctreeListener oct_listener; typedef LLTreeTraveler tree_traveler; typedef typename std::set > element_list; typedef typename std::set >::iterator element_iter; typedef typename std::set >::const_iterator const_element_iter; typedef typename std::vector*>::iterator tree_listener_iter; typedef typename std::vector* > child_list; LLOctreeState(oct_node* node = NULL): BaseType(node) { this->clearChildren(); } virtual ~LLOctreeState() { for (U32 i = 0; i < getChildCount(); i++) { delete getChild(i); } } virtual void accept(oct_traveler* visitor) { visitor->visit(this); } virtual bool isLeaf() const { return mChild.empty(); } virtual U32 getElementCount() const { return mData.size(); } virtual element_list& getData() { return mData; } virtual const element_list& getData() const { return mData; } virtual U32 getChildCount() const { return mChild.size(); } virtual oct_node* getChild(U32 index) { return mChild[index]; } virtual const oct_node* getChild(U32 index) const { return mChild[index]; } virtual child_list& getChildren() { return mChild; } virtual const child_list& getChildren() const { return mChild; } virtual void accept(tree_traveler* visitor) const { visitor->visit(this); } virtual void accept(oct_traveler* visitor) const { visitor->visit(this); } const oct_node* getOctNode() const { return (const oct_node*) BaseType::getNode(); } oct_node* getOctNode() { return (oct_node*) BaseType::getNode(); } virtual oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); } virtual oct_node* getNodeAt(const LLVector3d& pos, const F64& rad) { LLOctreeNode* node = getOctNode(); if (node->isInside(pos, rad)) { //do a quick search by octant U8 octant = node->getOctant(pos.mdV); BOOL keep_going = TRUE; //traverse the tree until we find a node that has no node //at the appropriate octant or is smaller than the object. //by definition, that node is the smallest node that contains // the data while (keep_going && node->getSize().mdV[0] >= rad) { keep_going = FALSE; for (U32 i = 0; i < node->getChildCount() && !keep_going; i++) { if (node->getChild(i)->getOctant() == octant) { node = node->getChild(i); octant = node->getOctant(pos.mdV); keep_going = TRUE; } } } } else if (!node->contains(rad) && node->getParent()) { //if we got here, data does not exist in this node return ((LLOctreeNode*) node->getParent())->getNodeAt(pos, rad); } return node; } virtual bool insert(T* data) { if (data == NULL) { OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE BRANCH !!!" << llendl; return false; } LLOctreeNode* node = getOctNode(); LLOctreeNode* parent = node->getOctParent(); //is it here? if (node->isInside(data->getPositionGroup())) { if (getElementCount() < LL_OCTREE_MAX_CAPACITY && (node->contains(data->getBinRadius()) || (data->getBinRadius() > node->getSize().mdV[0] && parent && parent->getElementCount() >= LL_OCTREE_MAX_CAPACITY))) { //it belongs here if (data == NULL) { OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE LEAF !!!" << llendl; return false; } #if LL_OCTREE_PARANOIA_CHECK //if this is a redundant insertion, error out (should never happen) if (mData.find(data) != mData.end()) { llwarns << "Redundant octree insertion detected. " << data << llendl; return false; } #endif mData.insert(data); return true; } else { //find a child to give it to oct_node* child = NULL; for (U32 i = 0; i < getChildCount(); i++) { child = getChild(i); if (child->isInside(data->getPositionGroup())) { child->insert(data); return false; } } //it's here, but no kids are in the right place, make a new kid LLVector3d center(node->getCenter()); LLVector3d size(node->getSize()*0.5); //push center in direction of data LLOctreeNode::pushCenter(center, size, data); #if LL_OCTREE_PARANOIA_CHECK if (getChildCount() == 8) { //this really isn't possible, something bad has happened OCT_ERRS << "Octree detected floating point error and gave up." << llendl; //bool check = node->isInside(data); return false; } //make sure no existing node matches this position for (U32 i = 0; i < getChildCount(); i++) { if (mChild[i]->getCenter() == center) { OCT_ERRS << "Octree detected duplicate child center and gave up." << llendl; //bool check = node->isInside(data); //check = getChild(i)->isInside(data); return false; } } #endif //make the new kid LLOctreeState* newstate = new LLOctreeState(); child = new LLOctreeNode(center, size, newstate, node); addChild(child); child->insert(data); } } else { //it's not in here, give it to the root LLOctreeNode* parent = node->getOctParent(); while (parent) { node = parent; parent = node->getOctParent(); } node->insert(data); } return false; } virtual bool remove(T* data) { oct_node* node = getOctNode(); if (mData.find(data) != mData.end()) { //we have data mData.erase(data); node->notifyRemoval(data); checkAlive(); return true; } else if (node->isInside(data)) { oct_node* dest = getNodeAt(data); if (dest != node) { return dest->remove(data); } } //SHE'S GONE MISSING... //none of the children have it, let's just brute force this bastard out //starting with the root node (UGLY CODE COMETH!) oct_node* parent = node->getOctParent(); while (parent != NULL) { node = parent; parent = node->getOctParent(); } //node is now root llwarns << "!!! OCTREE REMOVING FACE BY ADDRESS, SEVERE PERFORMANCE PENALTY |||" << llendl; node->removeByAddress(data); return true; } virtual void removeByAddress(T* data) { if (mData.find(data) != mData.end()) { mData.erase(data); getOctNode()->notifyRemoval(data); llwarns << "FOUND!" << llendl; checkAlive(); return; } for (U32 i = 0; i < getChildCount(); i++) { //we don't contain data, so pass this guy down LLOctreeNode* child = (LLOctreeNode*) getChild(i); child->removeByAddress(data); } } virtual void clearChildren() { mChild.clear(); } virtual void validate() { #if LL_OCTREE_PARANOIA_CHECK LLOctreeNode* node = this->getOctNode(); for (U32 i = 0; i < getChildCount(); i++) { mChild[i]->validate(); if (mChild[i]->getParent() != node) { llerrs << "Octree child has invalid parent." << llendl; } } #endif } virtual bool balance() { return false; } virtual void destroy() { for (U32 i = 0; i < getChildCount(); i++) { mChild[i]->destroy(); delete mChild[i]; } } virtual void addChild(oct_node* child, BOOL silent = FALSE) { #if LL_OCTREE_PARANOIA_CHECK for (U32 i = 0; i < getChildCount(); i++) { if(mChild[i]->getSize() != child->getSize()) { OCT_ERRS <<"Invalid octree child size." << llendl; } if (mChild[i]->getCenter() == child->getCenter()) { OCT_ERRS <<"Duplicate octree child position." << llendl; } } if (mChild.size() >= 8) { OCT_ERRS <<"Octree node has too many children... why?" << llendl; } #endif mChild.push_back(child); child->setParent(getOctNode()); if (!silent) { oct_node* node = getOctNode(); for (U32 i = 0; i < node->getListenerCount(); i++) { oct_listener* listener = node->getOctListener(i); listener->handleChildAddition(node, child); } } } virtual void removeChild(U8 index, BOOL destroy = FALSE) { oct_node* node = getOctNode(); for (U32 i = 0; i < node->getListenerCount(); i++) { oct_listener* listener = node->getOctListener(i); listener->handleChildRemoval(node, getChild(index)); } if (destroy) { mChild[index]->destroy(); delete mChild[index]; } mChild.erase(mChild.begin() + index); checkAlive(); } virtual void checkAlive() { if (getChildCount() == 0 && getElementCount() == 0) { oct_node* node = getOctNode(); oct_node* parent = node->getOctParent(); if (parent) { parent->deleteChild(node); } } } virtual void deleteChild(oct_node* node) { for (U32 i = 0; i < getChildCount(); i++) { if (getChild(i) == node) { removeChild(i, TRUE); return; } } OCT_ERRS << "Octree failed to delete requested child." << llendl; } protected: child_list mChild; element_list mData; }; //just like a branch, except it might expand the node it points to template class LLOctreeRoot : public LLOctreeState { public: typedef LLOctreeState BaseType; typedef LLOctreeNode oct_node; LLOctreeRoot(oct_node* node = NULL) : BaseType(node) { } oct_node* getOctNode() { return BaseType::getOctNode(); } virtual bool isLeaf() { return false; } virtual bool balance() { //the cached node might be invalid, so don't reference it if (this->getChildCount() == 1 && !(this->mChild[0]->hasLeafState()) && this->mChild[0]->getElementCount() == 0) { //if we have only one child and that child is an empty branch, make that child the root BaseType* state = this->mChild[0]->getOctState(); oct_node* child = this->mChild[0]; oct_node* root = getOctNode(); //make the root node look like the child root->setCenter(this->mChild[0]->getCenter()); root->setSize(this->mChild[0]->getSize()); root->updateMinMax(); //reset root node child list this->clearChildren(); //copy the child's children into the root node silently //(don't notify listeners of addition) for (U32 i = 0; i < state->getChildCount(); i++) { addChild(state->getChild(i), TRUE); } //destroy child state->clearChildren(); delete child; } return true; } // LLOctreeRoot::insert virtual bool insert(T* data) { if (data == NULL) { OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE ROOT !!!" << llendl; return false; } if (data->getBinRadius() > 4096.0) { OCT_ERRS << "!!! ELEMENT EXCEDES MAXIMUM SIZE IN OCTREE ROOT !!!" << llendl; } LLOctreeNode* node = getOctNode(); if (node->getSize().mdV[0] > data->getBinRadius() && node->isInside(data->getPositionGroup())) { //we got it, just act like a branch LLOctreeState::insert(data); } else if (this->getChildCount() == 0) { //first object being added, just wrap it up while (!(node->getSize().mdV[0] > data->getBinRadius() && node->isInside(data->getPositionGroup()))) { LLVector3d center, size; center = node->getCenter(); size = node->getSize(); LLOctreeNode::pushCenter(center, size, data); node->setCenter(center); node->setSize(size*2); node->updateMinMax(); } LLOctreeState::insert(data); } else { //the data is outside the root node, we need to grow LLVector3d center(node->getCenter()); LLVector3d size(node->getSize()); //expand this node LLVector3d newcenter(center); LLOctreeNode::pushCenter(newcenter, size, data); node->setCenter(newcenter); node->setSize(size*2); node->updateMinMax(); //copy our children to a new branch LLOctreeState* newstate = new LLOctreeState(); LLOctreeNode* newnode = new LLOctreeNode(center, size, newstate, node); for (U32 i = 0; i < this->getChildCount(); i++) { LLOctreeNode* child = this->getChild(i); newstate->addChild(child); } //clear our children and add the root copy this->clearChildren(); addChild(newnode); //insert the data node->insert(data); } return false; } }; //======================== // LLOctreeTraveler //======================== template void LLOctreeTraveler::traverse(const LLTreeNode* node) { const LLOctreeState* state = (const LLOctreeState*) node->getState(); state->accept(this); for (U32 i = 0; i < state->getChildCount(); i++) { traverse(state->getChild(i)); } } #endif