/** * @file llmatrix3a.inl * @brief LLMatrix3a inline definitions * * $LicenseInfo:firstyear=2010&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llmatrix3a.h" #include "m3math.h" inline LLMatrix3a::LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 ) { setColumns( c0, c1, c2 ); } inline void LLMatrix3a::loadu(const LLMatrix3& src) { mColumns[0].load3(src.mMatrix[0]); mColumns[1].load3(src.mMatrix[1]); mColumns[2].load3(src.mMatrix[2]); } inline void LLMatrix3a::setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2) { mColumns[0] = r0; mColumns[1] = r1; mColumns[2] = r2; setTranspose( *this ); } inline void LLMatrix3a::setColumns(const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2) { mColumns[0] = c0; mColumns[1] = c1; mColumns[2] = c2; } inline void LLMatrix3a::setTranspose(const LLMatrix3a& src) { const LLQuad srcCol0 = src.mColumns[0]; const LLQuad srcCol1 = src.mColumns[1]; const LLQuad unpacklo = _mm_unpacklo_ps( srcCol0, srcCol1 ); mColumns[0] = _mm_movelh_ps( unpacklo, src.mColumns[2] ); mColumns[1] = _mm_shuffle_ps( _mm_movehl_ps( srcCol0, unpacklo ), src.mColumns[2], _MM_SHUFFLE(0, 1, 1, 0) ); mColumns[2] = _mm_shuffle_ps( _mm_unpackhi_ps( srcCol0, srcCol1 ), src.mColumns[2], _MM_SHUFFLE(0, 2, 1, 0) ); } inline const LLVector4a& LLMatrix3a::getColumn(const U32 column) const { llassert( column < 3 ); return mColumns[column]; } inline void LLMatrix3a::setLerp(const LLMatrix3a& a, const LLMatrix3a& b, F32 w) { mColumns[0].setLerp( a.mColumns[0], b.mColumns[0], w ); mColumns[1].setLerp( a.mColumns[1], b.mColumns[1], w ); mColumns[2].setLerp( a.mColumns[2], b.mColumns[2], w ); } inline LLBool32 LLMatrix3a::isFinite() const { return mColumns[0].isFinite3() && mColumns[1].isFinite3() && mColumns[2].isFinite3(); } inline void LLMatrix3a::getDeterminant( LLVector4a& dest ) const { LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] ); dest.setAllDot3( col1xcol2, mColumns[0] ); } inline LLSimdScalar LLMatrix3a::getDeterminant() const { LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] ); return col1xcol2.dot3( mColumns[0] ); } inline bool LLMatrix3a::isApproximatelyEqual( const LLMatrix3a& rhs, F32 tolerance /*= F_APPROXIMATELY_ZERO*/ ) const { return rhs.getColumn(0).equals3(mColumns[0], tolerance) && rhs.getColumn(1).equals3(mColumns[1], tolerance) && rhs.getColumn(2).equals3(mColumns[2], tolerance); } inline const LLMatrix3a& LLMatrix3a::getIdentity() { extern const LLMatrix3a LL_M3A_IDENTITY; return LL_M3A_IDENTITY; } inline bool LLRotation::isOkRotation() const { LLMatrix3a transpose; transpose.setTranspose( *this ); LLMatrix3a product; product.setMul( *this, transpose ); LLSimdScalar detMinusOne = getDeterminant() - 1.f; return product.isApproximatelyEqual( LLMatrix3a::getIdentity() ) && (detMinusOne.getAbs() < F_APPROXIMATELY_ZERO); }