/** * @file llcoord.h * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLCOORD_H #define LL_LLCOORD_H // A two-dimensional pixel value class LLCoord { public: S32 mX; S32 mY; LLCoord(): mX(0), mY(0) {} LLCoord(S32 x, S32 y): mX(x), mY(y) {} virtual ~LLCoord() {} virtual void set(S32 x, S32 y) { mX = x; mY = y; } }; // GL coordinates start in the client region of a window, // with left, bottom = 0, 0 class LLCoordGL : public LLCoord { public: LLCoordGL() : LLCoord() {} LLCoordGL(S32 x, S32 y) : LLCoord(x, y) {} }; // Window coords include things like window borders, // menu regions, etc. class LLCoordWindow : public LLCoord { public: LLCoordWindow() : LLCoord() {} LLCoordWindow(S32 x, S32 y) : LLCoord(x, y) {} }; // Screen coords start at left, top = 0, 0 class LLCoordScreen : public LLCoord { public: LLCoordScreen() : LLCoord() {} LLCoordScreen(S32 x, S32 y) : LLCoord(x, y) {} }; class LLCoordFont : public LLCoord { public: F32 mZ; LLCoordFont() : LLCoord(), mZ(0.f) {} LLCoordFont(S32 x, S32 y, F32 z = 0) : LLCoord(x,y), mZ(z) {} void set(S32 x, S32 y) { LLCoord::set(x,y); mZ = 0.f; } void set(S32 x, S32 y, F32 z) { mX = x; mY = y; mZ = z; } }; #endif