/** * @file llcamera.h * @brief Header file for the LLCamera class. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_CAMERA_H #define LL_CAMERA_H #include "llmath.h" #include "llcoordframe.h" #include "llplane.h" #include "llvector4a.h" const F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD; const F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f; const F32 DEFAULT_NEAR_PLANE = 0.25f; const F32 DEFAULT_FAR_PLANE = 64.f; // far reaches across two horizontal, not diagonal, regions const F32 MAX_ASPECT_RATIO = 50.0f; const F32 MAX_NEAR_PLANE = 10.f; const F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though. const F32 MAX_FAR_CLIP = 512.0f; const F32 MIN_ASPECT_RATIO = 0.02f; const F32 MIN_NEAR_PLANE = 0.1f; const F32 MIN_FAR_PLANE = 0.2f; // Min/Max FOV values for square views. Call getMin/MaxView to get extremes based on current aspect ratio. static const F32 MIN_FIELD_OF_VIEW = 5.0f * DEG_TO_RAD; static const F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD; // An LLCamera is an LLCoorFrame with a view frustum. // This means that it has several methods for moving it around // that are inherited from the LLCoordFrame() class : // // setOrigin(), setAxes() // translate(), rotate() // roll(), pitch(), yaw() // etc... LL_ALIGN_PREFIX(16) class LLCamera : public LLCoordFrame { public: LLCamera(const LLCamera& rhs) { *this = rhs; } enum { PLANE_LEFT = 0, PLANE_RIGHT = 1, PLANE_BOTTOM = 2, PLANE_TOP = 3, PLANE_NUM = 4 }; enum { PLANE_LEFT_MASK = (1<<PLANE_LEFT), PLANE_RIGHT_MASK = (1<<PLANE_RIGHT), PLANE_BOTTOM_MASK = (1<<PLANE_BOTTOM), PLANE_TOP_MASK = (1<<PLANE_TOP), PLANE_ALL_MASK = 0xf }; enum { AGENT_PLANE_LEFT = 0, AGENT_PLANE_RIGHT, AGENT_PLANE_NEAR, AGENT_PLANE_BOTTOM, AGENT_PLANE_TOP, AGENT_PLANE_FAR, }; enum { HORIZ_PLANE_LEFT = 0, HORIZ_PLANE_RIGHT = 1, HORIZ_PLANE_NUM = 2 }; enum { HORIZ_PLANE_LEFT_MASK = (1<<HORIZ_PLANE_LEFT), HORIZ_PLANE_RIGHT_MASK = (1<<HORIZ_PLANE_RIGHT), HORIZ_PLANE_ALL_MASK = 0x3 }; private: LL_ALIGN_16(LLPlane mAgentPlanes[7]); //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP U8 mPlaneMask[8]; // 8 for alignment F32 mView; // angle between top and bottom frustum planes in radians. F32 mAspect; // width/height S32 mViewHeightInPixels; // for ViewHeightInPixels() only F32 mNearPlane; F32 mFarPlane; LL_ALIGN_16(LLPlane mLocalPlanes[4]); F32 mFixedDistance; // Always return this distance, unless < 0 LLVector3 mFrustCenter; // center of frustum and radius squared for ultra-quick exclusion test F32 mFrustRadiusSquared; LL_ALIGN_16(LLPlane mWorldPlanes[PLANE_NUM]); LL_ALIGN_16(LLPlane mHorizPlanes[HORIZ_PLANE_NUM]); U32 mPlaneCount; //defaults to 6, if setUserClipPlane is called, uses user supplied clip plane in LLVector3 mWorldPlanePos; // Position of World Planes (may be offset from camera) public: LLVector3 mAgentFrustum[8]; //8 corners of 6-plane frustum F32 mFrustumCornerDist; //distance to corner of frustum against far clip plane LLPlane& getAgentPlane(U32 idx) { return mAgentPlanes[idx]; } public: LLCamera(); LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane); virtual ~LLCamera(); void setUserClipPlane(LLPlane& plane); void disableUserClipPlane(); virtual void setView(F32 vertical_fov_rads); void setViewHeightInPixels(S32 height); void setAspect(F32 new_aspect); void setNear(F32 new_near); void setFar(F32 new_far); F32 getView() const { return mView; } // vertical FOV in radians S32 getViewHeightInPixels() const { return mViewHeightInPixels; } F32 getAspect() const { return mAspect; } // width / height F32 getNear() const { return mNearPlane; } // meters F32 getFar() const { return mFarPlane; } // meters // The values returned by the min/max view getters depend upon the aspect ratio // at the time they are called and therefore should not be cached. F32 getMinView() const; F32 getMaxView() const; F32 getYaw() const { return atan2f(mXAxis[VY], mXAxis[VX]); } F32 getPitch() const { F32 xylen = sqrtf(mXAxis[VX]*mXAxis[VX] + mXAxis[VY]*mXAxis[VY]); return atan2f(mXAxis[VZ], xylen); } const LLPlane& getWorldPlane(S32 index) const { return mWorldPlanes[index]; } const LLVector3& getWorldPlanePos() const { return mWorldPlanePos; } // Copy mView, mAspect, mNearPlane, and mFarPlane to buffer. // Return number of bytes copied. size_t writeFrustumToBuffer(char *buffer) const; // Copy mView, mAspect, mNearPlane, and mFarPlane from buffer. // Return number of bytes copied. size_t readFrustumFromBuffer(const char *buffer); void calcAgentFrustumPlanes(LLVector3* frust); void ignoreAgentFrustumPlane(S32 idx); // Returns 1 if partly in, 2 if fully in. // NOTE: 'center' is in absolute frame. S32 sphereInFrustumOld(const LLVector3 ¢er, const F32 radius) const; S32 sphereInFrustum(const LLVector3 ¢er, const F32 radius) const; S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); } S32 sphereInFrustumFull(const LLVector3 ¢er, const F32 radius) const { return sphereInFrustum(center, radius); } S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius); S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius); //does a quick 'n dirty sphere-sphere check S32 sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius); // Returns height of object in pixels (must be height because field of view // is based on window height). F32 heightInPixels(const LLVector3 ¢er, F32 radius ) const; // return the distance from pos to camera if visible (-distance if not visible) F32 visibleDistance(const LLVector3 &pos, F32 rad, F32 fudgescale = 1.0f, U32 planemask = PLANE_ALL_MASK) const; F32 visibleHorizDistance(const LLVector3 &pos, F32 rad, F32 fudgescale = 1.0f, U32 planemask = HORIZ_PLANE_ALL_MASK) const; void setFixedDistance(F32 distance) { mFixedDistance = distance; } friend std::ostream& operator<<(std::ostream &s, const LLCamera &C); protected: void calculateFrustumPlanes(); void calculateFrustumPlanes(F32 left, F32 right, F32 top, F32 bottom); void calculateFrustumPlanesFromWindow(F32 x1, F32 y1, F32 x2, F32 y2); void calculateWorldFrustumPlanes(); } LL_ALIGN_POSTFIX(16); #endif