/** * @file llcamera.cpp * @brief Implementation of the LLCamera class. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llmath.h" #include "llcamera.h" // ---------------- Constructors and destructors ---------------- LLCamera::LLCamera() : LLCoordFrame(), mView(DEFAULT_FIELD_OF_VIEW), mAspect(DEFAULT_ASPECT_RATIO), mViewHeightInPixels( -1 ), // invalid height mNearPlane(DEFAULT_NEAR_PLANE), mFarPlane(DEFAULT_FAR_PLANE), mFixedDistance(-1.f), mPlaneCount(6), mFrustumCornerDist(0.f) { calculateFrustumPlanes(); } LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane) : LLCoordFrame(), mViewHeightInPixels(view_height_in_pixels), mFixedDistance(-1.f), mPlaneCount(6), mFrustumCornerDist(0.f) { mAspect = llclamp(aspect_ratio, MIN_ASPECT_RATIO, MAX_ASPECT_RATIO); mNearPlane = llclamp(near_plane, MIN_NEAR_PLANE, MAX_NEAR_PLANE); if(far_plane < 0) far_plane = DEFAULT_FAR_PLANE; mFarPlane = llclamp(far_plane, MIN_FAR_PLANE, MAX_FAR_PLANE); setView(vertical_fov_rads); } LLCamera::~LLCamera() { } // ---------------- LLCamera::getFoo() member functions ---------------- F32 LLCamera::getMinView() const { // minimum vertical fov needs to be constrained in narrow windows. return mAspect > 1 ? MIN_FIELD_OF_VIEW // wide views : MIN_FIELD_OF_VIEW * 1/mAspect; // clamps minimum width in narrow views } F32 LLCamera::getMaxView() const { // maximum vertical fov needs to be constrained in wide windows. return mAspect > 1 ? MAX_FIELD_OF_VIEW / mAspect // clamps maximum width in wide views : MAX_FIELD_OF_VIEW; // narrow views } // ---------------- LLCamera::setFoo() member functions ---------------- void LLCamera::setUserClipPlane(LLPlane& plane) { mPlaneCount = 7; mAgentPlanes[6] = plane; mPlaneMask[6] = plane.calcPlaneMask(); } void LLCamera::disableUserClipPlane() { mPlaneCount = 6; } void LLCamera::setView(F32 vertical_fov_rads) { mView = llclamp(vertical_fov_rads, MIN_FIELD_OF_VIEW, MAX_FIELD_OF_VIEW); calculateFrustumPlanes(); } void LLCamera::setViewHeightInPixels(S32 height) { mViewHeightInPixels = height; // Don't really need to do this, but update the pixel meter ratio with it. calculateFrustumPlanes(); } void LLCamera::setAspect(F32 aspect_ratio) { mAspect = llclamp(aspect_ratio, MIN_ASPECT_RATIO, MAX_ASPECT_RATIO); calculateFrustumPlanes(); } void LLCamera::setNear(F32 near_plane) { mNearPlane = llclamp(near_plane, MIN_NEAR_PLANE, MAX_NEAR_PLANE); calculateFrustumPlanes(); } void LLCamera::setFar(F32 far_plane) { mFarPlane = llclamp(far_plane, MIN_FAR_PLANE, MAX_FAR_PLANE); calculateFrustumPlanes(); } // ---------------- read/write to buffer ---------------- size_t LLCamera::writeFrustumToBuffer(char *buffer) const { memcpy(buffer, &mView, sizeof(F32)); /* Flawfinder: ignore */ buffer += sizeof(F32); memcpy(buffer, &mAspect, sizeof(F32)); /* Flawfinder: ignore */ buffer += sizeof(F32); memcpy(buffer, &mNearPlane, sizeof(F32)); /* Flawfinder: ignore */ buffer += sizeof(F32); memcpy(buffer, &mFarPlane, sizeof(F32)); /* Flawfinder: ignore */ return 4*sizeof(F32); } size_t LLCamera::readFrustumFromBuffer(const char *buffer) { memcpy(&mView, buffer, sizeof(F32)); /* Flawfinder: ignore */ buffer += sizeof(F32); memcpy(&mAspect, buffer, sizeof(F32)); /* Flawfinder: ignore */ buffer += sizeof(F32); memcpy(&mNearPlane, buffer, sizeof(F32)); /* Flawfinder: ignore */ buffer += sizeof(F32); memcpy(&mFarPlane, buffer, sizeof(F32)); /* Flawfinder: ignore */ return 4*sizeof(F32); } // ---------------- test methods ---------------- bool LLCamera::isChanged() { bool changed = false; for (U32 i = 0; i < mPlaneCount; i++) { U8 mask = mPlaneMask[i]; if (mask != 0xff && !changed) { changed = !mAgentPlanes[i].equal(mLastAgentPlanes[i]); } mLastAgentPlanes[i].set(mAgentPlanes[i]); } return changed; } S32 LLCamera::AABBInFrustum(const LLVector4a ¢er, const LLVector4a& radius, const LLPlane* planes) { static const LLVector4a scaler[] = { LLVector4a(-1,-1,-1), LLVector4a( 1,-1,-1), LLVector4a(-1, 1,-1), LLVector4a( 1, 1,-1), LLVector4a(-1,-1, 1), LLVector4a( 1,-1, 1), LLVector4a(-1, 1, 1), LLVector4a( 1, 1, 1) }; if(!planes) { //use agent space planes = mAgentPlanes; } U8 mask = 0; bool result = false; LLVector4a rscale, maxp, minp; LLSimdScalar d; for (U32 i = 0; i < mPlaneCount; i++) { mask = mPlaneMask[i]; if (mask != 0xff) { const LLPlane& p(planes[i]); p.getAt<3>(d); rscale.setMul(radius, scaler[mask]); minp.setSub(center, rscale); d = -d; if (p.dot3(minp).getF32() > d) { return 0; } if(!result) { maxp.setAdd(center, rscale); result = (p.dot3(maxp).getF32() > d); } } } return result?1:2; } //exactly same as the function AABBInFrustum(...) //except uses mRegionPlanes instead of mAgentPlanes. S32 LLCamera::AABBInRegionFrustum(const LLVector4a& center, const LLVector4a& radius) { return AABBInFrustum(center, radius, mRegionPlanes); } S32 LLCamera::AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius, const LLPlane* planes) { static const LLVector4a scaler[] = { LLVector4a(-1,-1,-1), LLVector4a( 1,-1,-1), LLVector4a(-1, 1,-1), LLVector4a( 1, 1,-1), LLVector4a(-1,-1, 1), LLVector4a( 1,-1, 1), LLVector4a(-1, 1, 1), LLVector4a( 1, 1, 1) }; if(!planes) { //use agent space planes = mAgentPlanes; } U8 mask = 0; bool result = false; LLVector4a rscale, maxp, minp; LLSimdScalar d; for (U32 i = 0; i < mPlaneCount; i++) { mask = mPlaneMask[i]; if ((i != 5) && (mask != 0xff)) { const LLPlane& p(planes[i]); p.getAt<3>(d); rscale.setMul(radius, scaler[mask]); minp.setSub(center, rscale); d = -d; if (p.dot3(minp).getF32() > d) { return 0; } if(!result) { maxp.setAdd(center, rscale); result = (p.dot3(maxp).getF32() > d); } } } return result?1:2; } //exactly same as the function AABBInFrustumNoFarClip(...) //except uses mRegionPlanes instead of mAgentPlanes. S32 LLCamera::AABBInRegionFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius) { return AABBInFrustumNoFarClip(center, radius, mRegionPlanes); } int LLCamera::sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius) { LLVector3 dist = sphere_center-mFrustCenter; float dsq = dist * dist; float rsq = mFarPlane*0.5f + radius; rsq *= rsq; if (dsq < rsq) { return 1; } return 0; } // HACK: This version is still around because the version below doesn't work // unless the agent planes are initialized. // Return 1 if sphere is in frustum, 2 if fully in frustum, otherwise 0. // NOTE: 'center' is in absolute frame. int LLCamera::sphereInFrustumOld(const LLVector3 &sphere_center, const F32 radius) const { // Returns 1 if sphere is in frustum, 0 if not. // modified so that default view frust is along X with Z vertical F32 x, y, z, rightDist, leftDist, topDist, bottomDist; // Subtract the view position //LLVector3 relative_center; //relative_center = sphere_center - getOrigin(); LLVector3 rel_center(sphere_center); rel_center -= mOrigin; bool all_in = TRUE; // Transform relative_center.x to camera frame x = mXAxis * rel_center; if (x < MIN_NEAR_PLANE - radius) { return 0; } else if (x < MIN_NEAR_PLANE + radius) { all_in = FALSE; } if (x > mFarPlane + radius) { return 0; } else if (x > mFarPlane - radius) { all_in = FALSE; } // Transform relative_center.y to camera frame y = mYAxis * rel_center; // distance to plane is the dot product of (x, y, 0) * plane_normal rightDist = x * mLocalPlanes[PLANE_RIGHT][VX] + y * mLocalPlanes[PLANE_RIGHT][VY]; if (rightDist < -radius) { return 0; } else if (rightDist < radius) { all_in = FALSE; } leftDist = x * mLocalPlanes[PLANE_LEFT][VX] + y * mLocalPlanes[PLANE_LEFT][VY]; if (leftDist < -radius) { return 0; } else if (leftDist < radius) { all_in = FALSE; } // Transform relative_center.y to camera frame z = mZAxis * rel_center; topDist = x * mLocalPlanes[PLANE_TOP][VX] + z * mLocalPlanes[PLANE_TOP][VZ]; if (topDist < -radius) { return 0; } else if (topDist < radius) { all_in = FALSE; } bottomDist = x * mLocalPlanes[PLANE_BOTTOM][VX] + z * mLocalPlanes[PLANE_BOTTOM][VZ]; if (bottomDist < -radius) { return 0; } else if (bottomDist < radius) { all_in = FALSE; } if (all_in) { return 2; } return 1; } // HACK: This (presumably faster) version only currently works if you set up the // frustum planes using GL. At some point we should get those planes through another // mechanism, and then we can get rid of the "old" version above. // Return 1 if sphere is in frustum, 2 if fully in frustum, otherwise 0. // NOTE: 'center' is in absolute frame. int LLCamera::sphereInFrustum(const LLVector3 &sphere_center, const F32 radius) const { // Returns 1 if sphere is in frustum, 0 if not. bool res = false; for (int i = 0; i < 6; i++) { if (mPlaneMask[i] != 0xff) { float d = mAgentPlanes[i].dist(sphere_center); if (d > radius) { return 0; } res = res || (d > -radius); } } return res?1:2; } // return height of a sphere of given radius, located at center, in pixels F32 LLCamera::heightInPixels(const LLVector3 ¢er, F32 radius ) const { if (radius == 0.f) return 0.f; // If height initialized if (mViewHeightInPixels > -1) { // Convert sphere to coord system with 0,0,0 at camera LLVector3 vec = center - mOrigin; // Compute distance to sphere F32 dist = vec.magVec(); // Calculate angle of whole object F32 angle = 2.0f * (F32) atan2(radius, dist); // Calculate fraction of field of view F32 fraction_of_fov = angle / mView; // Compute number of pixels tall, based on vertical field of view return (fraction_of_fov * mViewHeightInPixels); } else { // return invalid height return -1.0f; } } // If pos is visible, return the distance from pos to the camera. // Use fudge distance to scale rad against top/bot/left/right planes // Otherwise, return -distance F32 LLCamera::visibleDistance(const LLVector3 &pos, F32 rad, F32 fudgedist, U32 planemask) const { if (mFixedDistance > 0) { return mFixedDistance; } LLVector3 dvec = pos - mOrigin; // Check visibility F32 dist = dvec.magVec(); if (dist > rad) { F32 dp,tdist; dp = dvec * mXAxis; if (dp < -rad) return -dist; rad *= fudgedist; LLVector3 tvec(pos); for (int p=0; p rad) return -dist; } } return dist; } // Like visibleDistance, except uses mHorizPlanes[], which are left and right // planes perpindicular to (0,0,1) in world space F32 LLCamera::visibleHorizDistance(const LLVector3 &pos, F32 rad, F32 fudgedist, U32 planemask) const { if (mFixedDistance > 0) { return mFixedDistance; } LLVector3 dvec = pos - mOrigin; // Check visibility F32 dist = dvec.magVec(); if (dist > rad) { rad *= fudgedist; LLVector3 tvec(pos); for (int p=0; p rad) return -dist; } } return dist; } // ---------------- friends and operators ---------------- std::ostream& operator<<(std::ostream &s, const LLCamera &C) { s << "{ \n"; s << " Center = " << C.getOrigin() << "\n"; s << " AtAxis = " << C.getXAxis() << "\n"; s << " LeftAxis = " << C.getYAxis() << "\n"; s << " UpAxis = " << C.getZAxis() << "\n"; s << " View = " << C.getView() << "\n"; s << " Aspect = " << C.getAspect() << "\n"; s << " NearPlane = " << C.mNearPlane << "\n"; s << " FarPlane = " << C.mFarPlane << "\n"; s << " TopPlane = " << C.mLocalPlanes[LLCamera::PLANE_TOP][VX] << " " << C.mLocalPlanes[LLCamera::PLANE_TOP][VY] << " " << C.mLocalPlanes[LLCamera::PLANE_TOP][VZ] << "\n"; s << " BottomPlane = " << C.mLocalPlanes[LLCamera::PLANE_BOTTOM][VX] << " " << C.mLocalPlanes[LLCamera::PLANE_BOTTOM][VY] << " " << C.mLocalPlanes[LLCamera::PLANE_BOTTOM][VZ] << "\n"; s << " LeftPlane = " << C.mLocalPlanes[LLCamera::PLANE_LEFT][VX] << " " << C.mLocalPlanes[LLCamera::PLANE_LEFT][VY] << " " << C.mLocalPlanes[LLCamera::PLANE_LEFT][VZ] << "\n"; s << " RightPlane = " << C.mLocalPlanes[LLCamera::PLANE_RIGHT][VX] << " " << C.mLocalPlanes[LLCamera::PLANE_RIGHT][VY] << " " << C.mLocalPlanes[LLCamera::PLANE_RIGHT][VZ] << "\n"; s << "}"; return s; } // ---------------- private member functions ---------------- void LLCamera::calculateFrustumPlanes() { // The planes only change when any of the frustum descriptions change. // They are not affected by changes of the position of the Frustum // because they are known in the view frame and the position merely // provides information on how to get from the absolute frame to the // view frame. F32 left,right,top,bottom; top = mFarPlane * (F32)tanf(0.5f * mView); bottom = -top; left = top * mAspect; right = -left; calculateFrustumPlanes(left, right, top, bottom); } LLPlane planeFromPoints(LLVector3 p1, LLVector3 p2, LLVector3 p3) { LLVector3 n = ((p2-p1)%(p3-p1)); n.normVec(); return LLPlane(p1, n); } void LLCamera::ignoreAgentFrustumPlane(S32 idx) { if (idx < 0 || idx > (S32) mPlaneCount) { return; } mPlaneMask[idx] = 0xff; mAgentPlanes[idx].clear(); } void LLCamera::calcAgentFrustumPlanes(LLVector3* frust) { for (int i = 0; i < 8; i++) { mAgentFrustum[i] = frust[i]; } mFrustumCornerDist = (frust[5] - getOrigin()).magVec(); //frust contains the 8 points of the frustum, calculate 6 planes //order of planes is important, keep most likely to fail in the front of the list //near - frust[0], frust[1], frust[2] mAgentPlanes[2] = planeFromPoints(frust[0], frust[1], frust[2]); //far mAgentPlanes[5] = planeFromPoints(frust[5], frust[4], frust[6]); //left mAgentPlanes[0] = planeFromPoints(frust[4], frust[0], frust[7]); //right mAgentPlanes[1] = planeFromPoints(frust[1], frust[5], frust[6]); //top mAgentPlanes[4] = planeFromPoints(frust[3], frust[2], frust[6]); //bottom mAgentPlanes[3] = planeFromPoints(frust[1], frust[0], frust[4]); //cache plane octant facing mask for use in AABBInFrustum for (U32 i = 0; i < mPlaneCount; i++) { mPlaneMask[i] = mAgentPlanes[i].calcPlaneMask(); } } //calculate regional planes from mAgentPlanes. //vector "shift" is the vector of the region origin in the agent space. void LLCamera::calcRegionFrustumPlanes(const LLVector3& shift) { F32 d; LLVector3 n; for(S32 i = 0 ; i < 7; i++) { if (mPlaneMask[i] != 0xff) { n.setVec(mAgentPlanes[i][0], mAgentPlanes[i][1], mAgentPlanes[i][2]); d = mAgentPlanes[i][3] + n * shift; mRegionPlanes[i].setVec(n, d); } } } void LLCamera::calculateFrustumPlanes(F32 left, F32 right, F32 top, F32 bottom) { LLVector3 a, b, c; // For each plane we need to define 3 points (LLVector3's) in camera view space. // The order in which we pass the points to planeFromPoints() matters, because the // plane normal has a degeneracy of 2; we want it pointing _into_ the frustum. a.setVec(0.0f, 0.0f, 0.0f); b.setVec(mFarPlane, right, top); c.setVec(mFarPlane, right, bottom); mLocalPlanes[PLANE_RIGHT].setVec(a, b, c); c.setVec(mFarPlane, left, top); mLocalPlanes[PLANE_TOP].setVec(a, c, b); b.setVec(mFarPlane, left, bottom); mLocalPlanes[PLANE_LEFT].setVec(a, b, c); c.setVec(mFarPlane, right, bottom); mLocalPlanes[PLANE_BOTTOM].setVec( a, c, b); //calculate center and radius squared of frustum in world absolute coordinates static LLVector3 const X_AXIS(1.f, 0.f, 0.f); mFrustCenter = X_AXIS*mFarPlane*0.5f; mFrustCenter = transformToAbsolute(mFrustCenter); mFrustRadiusSquared = mFarPlane*0.5f; mFrustRadiusSquared *= mFrustRadiusSquared * 1.05f; //pad radius squared by 5% } // x and y are in WINDOW space, so x = Y-Axis (left/right), y= Z-Axis(Up/Down) void LLCamera::calculateFrustumPlanesFromWindow(F32 x1, F32 y1, F32 x2, F32 y2) { F32 bottom, top, left, right; F32 view_height = (F32)tanf(0.5f * mView) * mFarPlane; F32 view_width = view_height * mAspect; left = x1 * -2.f * view_width; right = x2 * -2.f * view_width; bottom = y1 * 2.f * view_height; top = y2 * 2.f * view_height; calculateFrustumPlanes(left, right, top, bottom); } void LLCamera::calculateWorldFrustumPlanes() { F32 d; LLVector3 center = mOrigin - mXAxis*mNearPlane; mWorldPlanePos = center; LLVector3 pnorm; for (int p=0; p<4; p++) { mLocalPlanes[p].getVector3(pnorm); LLVector3 norm = rotateToAbsolute(pnorm); norm.normVec(); d = -(center * norm); mWorldPlanes[p] = LLPlane(norm, d); } // horizontal planes, perpindicular to (0,0,1); LLVector3 zaxis(0, 0, 1.0f); F32 yaw = getYaw(); { LLVector3 tnorm; mLocalPlanes[PLANE_LEFT].getVector3(tnorm); tnorm.rotVec(yaw, zaxis); d = -(mOrigin * tnorm); mHorizPlanes[HORIZ_PLANE_LEFT] = LLPlane(tnorm, d); } { LLVector3 tnorm; mLocalPlanes[PLANE_RIGHT].getVector3(tnorm); tnorm.rotVec(yaw, zaxis); d = -(mOrigin * tnorm); mHorizPlanes[HORIZ_PLANE_RIGHT] = LLPlane(tnorm, d); } } // NOTE: this is the OpenGL matrix that will transform the default OpenGL view // (-Z=at, Y=up) to the default view of the LLCamera class (X=at, Z=up): // // F32 cfr_transform = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X // -1.f, 0.f, 0.f, 0.f, // -X becomes Y // 0.f, 1.f, 0.f, 0.f, // Y becomes Z // 0.f, 0.f, 0.f, 1.f };