/** * @file llbboxlocal.h * @brief General purpose bounding box class. * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_BBOXLOCAL_H #define LL_BBOXLOCAL_H #include "v3math.h" class LLMatrix4; class LLBBoxLocal { public: LLBBoxLocal() {} LLBBoxLocal( const LLVector3& min, const LLVector3& max ) : mMin( min ), mMax( max ) {} // Default copy constructor is OK. const LLVector3& getMin() const { return mMin; } void setMin( const LLVector3& min ) { mMin = min; } const LLVector3& getMax() const { return mMax; } void setMax( const LLVector3& max ) { mMax = max; } LLVector3 getCenter() const { return (mMax - mMin) * 0.5f + mMin; } LLVector3 getExtent() const { return mMax - mMin; } BOOL containsPoint(const LLVector3& p) const; BOOL intersects(const LLBBoxLocal& b) const; void addPoint(const LLVector3& p); void addBBox(const LLBBoxLocal& b) { addPoint( b.mMin ); addPoint( b.mMax ); } void expand( F32 delta ); friend LLBBoxLocal operator*(const LLBBoxLocal& a, const LLMatrix4& b); private: LLVector3 mMin; LLVector3 mMax; }; LLBBoxLocal operator*(const LLBBoxLocal &a, const LLMatrix4 &b); #endif // LL_BBOXLOCAL_H