/** * @file llbbox.h * @brief General purpose bounding box class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_BBOX_H #define LL_BBOX_H #include "v3math.h" #include "llquaternion.h" // Note: "local space" for an LLBBox is defined relative to agent space in terms of // a translation followed by a rotation. There is no scale term since the LLBBox's min and // max are not necessarily symetrical and define their own extents. class LLBBox { public: LLBBox() {mEmpty = true;} LLBBox( const LLVector3& pos_agent, const LLQuaternion& rot, const LLVector3& min_local, const LLVector3& max_local ) : mMinLocal( min_local ), mMaxLocal( max_local ), mPosAgent(pos_agent), mRotation( rot), mEmpty( true ) {} // Default copy constructor is OK. const LLVector3& getPositionAgent() const { return mPosAgent; } const LLQuaternion& getRotation() const { return mRotation; } LLVector3 getMinAgent() const; const LLVector3& getMinLocal() const { return mMinLocal; } void setMinLocal( const LLVector3& min ) { mMinLocal = min; } LLVector3 getMaxAgent() const; const LLVector3& getMaxLocal() const { return mMaxLocal; } void setMaxLocal( const LLVector3& max ) { mMaxLocal = max; } LLVector3 getCenterLocal() const { return (mMaxLocal - mMinLocal) * 0.5f + mMinLocal; } LLVector3 getCenterAgent() const { return localToAgent( getCenterLocal() ); } LLVector3 getExtentLocal() const { return mMaxLocal - mMinLocal; } bool containsPointLocal(const LLVector3& p) const; bool containsPointAgent(const LLVector3& p) const; void addPointAgent(LLVector3 p); void addBBoxAgent(const LLBBox& b); void addPointLocal(const LLVector3& p); void addBBoxLocal(const LLBBox& b) { addPointLocal( b.mMinLocal ); addPointLocal( b.mMaxLocal ); } void expand( F32 delta ); LLVector3 localToAgent( const LLVector3& v ) const; LLVector3 agentToLocal( const LLVector3& v ) const; // Changes rotation but not position LLVector3 localToAgentBasis(const LLVector3& v) const; LLVector3 agentToLocalBasis(const LLVector3& v) const; // Get the smallest possible axis aligned bbox that contains this bbox LLBBox getAxisAligned() const; // friend LLBBox operator*(const LLBBox& a, const LLMatrix4& b); private: LLVector3 mMinLocal; LLVector3 mMaxLocal; LLVector3 mPosAgent; // Position relative to Agent's Region LLQuaternion mRotation; bool mEmpty; // Nothing has been added to this bbox yet }; //LLBBox operator*(const LLBBox &a, const LLMatrix4 &b); #endif // LL_BBOX_H