/** * @file lluserrelations.h * @author Phoenix * @date 2006-10-12 * @brief Declaration of a class for handling granted rights. * * Copyright (c) 2006-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLUSERRELAIONS_H #define LL_LLUSERRELAIONS_H #include #include "lluuid.h" /** * @class LLRelationship * * This class represents a relationship between two agents, where the * related agent is stored and the other agent is the relationship is * implicit by container ownership. * This is merely a cache of this information used by the sim * and viewer. * * You are expected to use this in a map or similar structure, eg: * typedef std::map agent_relationship_map; */ class LLRelationship { public: /** * @brief Constructors. */ LLRelationship(); LLRelationship(S32 grant_to, S32 grant_from, bool is_online); static const LLRelationship DEFAULT_RELATIONSHIP; /** * @name Status functionality * * I thought it would be keen to have a generic status interface, * but the only thing we currently cache is online status. As this * assumption changes, this API may evolve. */ //@{ /** * @brief Does this instance believe the related agent is currently * online or available. * * NOTE: This API may be deprecated if there is any transient status * other than online status, for example, away/busy/etc. * * This call does not check any kind of central store or make any * deep information calls - it simply checks a cache of online * status. * @return Returns true if this relationship believes the agent is * online. */ bool isOnline() const; /** * @brief Set the online status. * * NOTE: This API may be deprecated if there is any transient status * other than online status. * @param is_online Se the online status */ void online(bool is_online); //@} /* @name Granted rights */ //@{ /** * @brief Anonymous enumeration for specifying rights. */ enum { GRANT_NONE = 0x0, GRANT_ONLINE_STATUS = 0x1, GRANT_MAP_LOCATION = 0x2, GRANT_MODIFY_OBJECTS = 0x4, }; /** * ??? */ static const U8 GRANTED_VISIBLE_MASK; /** * @brief Check for a set of rights granted to agent. * * @param rights A bitfield to check for rights. * @return Returns true if all rights have been granted. */ bool isRightGrantedTo(S32 rights) const; /** * @brief Check for a set of rights granted from an agent. * * @param rights A bitfield to check for rights. * @return Returns true if all rights have been granted. */ bool isRightGrantedFrom(S32 rights) const; /** * @brief Get the rights granted to the other agent. * * @return Returns the bitmask of granted rights. */ S32 getRightsGrantedTo() const; /** * @brief Get the rights granted from the other agent. * * @return Returns the bitmask of granted rights. */ S32 getRightsGrantedFrom() const; void setRightsTo(S32 to_agent) { mGrantToAgent = to_agent; } void setRightsFrom(S32 from_agent) { mGrantFromAgent = from_agent; } /** * @brief Grant a set of rights. * * Any bit which is set will grant that right if it is set in the * instance. You can pass in LLGrantedRights::NONE to not change * that field. * @param to_agent The rights to grant to agent_id. * @param from_agent The rights granted from agent_id. */ void grantRights(S32 to_agent, S32 from_agent); /** * @brief Revoke a set of rights. * * Any bit which is set will revoke that right if it is set in the * instance. You can pass in LLGrantedRights::NONE to not change * that field. * @param to_agent The rights to grant to agent_id. * @param from_agent The rights granted from agent_id. */ void revokeRights(S32 to_agent, S32 from_agent); //@} protected: S32 mGrantToAgent; S32 mGrantFromAgent; bool mIsOnline; }; #endif // LL_LLUSERRELAIONS_H