/** * @file llsettingssky.h * @author optional * @brief A base class for asset based settings groups. * * $LicenseInfo:2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2017, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_SETTINGS_WATER_H #define LL_SETTINGS_WATER_H #include "llsettingsbase.h" class LLSettingsWater : public LLSettingsBase { public: static const std::string SETTING_BLUR_MULTIPLIER; static const std::string SETTING_FOG_COLOR; static const std::string SETTING_FOG_DENSITY; static const std::string SETTING_FOG_MOD; static const std::string SETTING_FRESNEL_OFFSET; static const std::string SETTING_FRESNEL_SCALE; static const std::string SETTING_TRANSPARENT_TEXTURE; static const std::string SETTING_NORMAL_MAP; static const std::string SETTING_NORMAL_SCALE; static const std::string SETTING_SCALE_ABOVE; static const std::string SETTING_SCALE_BELOW; static const std::string SETTING_WAVE1_DIR; static const std::string SETTING_WAVE2_DIR; static const LLUUID DEFAULT_ASSET_ID; typedef PTR_NAMESPACE::shared_ptr ptr_t; //--------------------------------------------------------------------- LLSettingsWater(const LLSD &data); virtual ~LLSettingsWater() { }; virtual ptr_t buildClone() const = 0; //--------------------------------------------------------------------- virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("water"); } virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_WATER; } // Settings status virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE; virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE; void replaceWithWater(LLSettingsWater::ptr_t other); static LLSD defaults(const LLSettingsBase::TrackPosition& position = 0.0f); //--------------------------------------------------------------------- F32 getBlurMultiplier() const { return mSettings[SETTING_BLUR_MULTIPLIER].asReal(); } void setBlurMultiplier(F32 val) { setValue(SETTING_BLUR_MULTIPLIER, val); } LLColor3 getWaterFogColor() const { return LLColor3(mSettings[SETTING_FOG_COLOR]); } void setWaterFogColor(LLColor3 val) { setValue(SETTING_FOG_COLOR, val); } F32 getWaterFogDensity() const { return mSettings[SETTING_FOG_DENSITY].asReal(); } void setWaterFogDensity(F32 val) { setValue(SETTING_FOG_DENSITY, val); } F32 getFogMod() const { return mSettings[SETTING_FOG_MOD].asReal(); } void setFogMod(F32 val) { setValue(SETTING_FOG_MOD, val); } F32 getFresnelOffset() const { return mSettings[SETTING_FRESNEL_OFFSET].asReal(); } void setFresnelOffset(F32 val) { setValue(SETTING_FRESNEL_OFFSET, val); } F32 getFresnelScale() const { return mSettings[SETTING_FRESNEL_SCALE].asReal(); } void setFresnelScale(F32 val) { setValue(SETTING_FRESNEL_SCALE, val); } LLUUID getTransparentTextureID() const { return mSettings[SETTING_TRANSPARENT_TEXTURE].asUUID(); } void setTransparentTextureID(LLUUID val) { setValue(SETTING_TRANSPARENT_TEXTURE, val); } LLUUID getNormalMapID() const { return mSettings[SETTING_NORMAL_MAP].asUUID(); } void setNormalMapID(LLUUID val) { setValue(SETTING_NORMAL_MAP, val); } LLVector3 getNormalScale() const { return LLVector3(mSettings[SETTING_NORMAL_SCALE]); } void setNormalScale(LLVector3 val) { setValue(SETTING_NORMAL_SCALE, val); } F32 getScaleAbove() const { return mSettings[SETTING_SCALE_ABOVE].asReal(); } void setScaleAbove(F32 val) { setValue(SETTING_SCALE_ABOVE, val); } F32 getScaleBelow() const { return mSettings[SETTING_SCALE_BELOW].asReal(); } void setScaleBelow(F32 val) { setValue(SETTING_SCALE_BELOW, val); } LLVector2 getWave1Dir() const { return LLVector2(mSettings[SETTING_WAVE1_DIR]); } void setWave1Dir(LLVector2 val) { setValue(SETTING_WAVE1_DIR, val); } LLVector2 getWave2Dir() const { return LLVector2(mSettings[SETTING_WAVE2_DIR]); } void setWave2Dir(LLVector2 val) { setValue(SETTING_WAVE2_DIR, val); } //------------------------------------------- LLUUID getNextNormalMapID() const { return mNextNormalMapID; } LLUUID getNextTransparentTextureID() const { return mNextTransparentTextureID; } virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE; static validation_list_t validationList(); static LLSD translateLegacySettings(LLSD legacy); virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); } static LLUUID GetDefaultAssetId(); static LLUUID GetDefaultWaterNormalAssetId(); static LLUUID GetDefaultTransparentTextureAssetId(); static LLUUID GetDefaultOpaqueTextureAssetId(); protected: static const std::string SETTING_LEGACY_BLUR_MULTIPLIER; static const std::string SETTING_LEGACY_FOG_COLOR; static const std::string SETTING_LEGACY_FOG_DENSITY; static const std::string SETTING_LEGACY_FOG_MOD; static const std::string SETTING_LEGACY_FRESNEL_OFFSET; static const std::string SETTING_LEGACY_FRESNEL_SCALE; static const std::string SETTING_LEGACY_NORMAL_MAP; static const std::string SETTING_LEGACY_NORMAL_SCALE; static const std::string SETTING_LEGACY_SCALE_ABOVE; static const std::string SETTING_LEGACY_SCALE_BELOW; static const std::string SETTING_LEGACY_WAVE1_DIR; static const std::string SETTING_LEGACY_WAVE2_DIR; LLSettingsWater(); private: LLUUID mNextTransparentTextureID; LLUUID mNextNormalMapID; }; #endif