/** * @file llsettingssky.cpp * @author optional * @brief A base class for asset based settings groups. * * $LicenseInfo:2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2017, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llsettingssky.h" #include "indra_constants.h" #include #include "lltrace.h" #include "llfasttimer.h" #include "v3colorutil.h" //========================================================================= namespace { const LLVector3 DUE_EAST(0.0f, 0.0f, 1.0); const LLVector3 VECT_ZENITH(0.f, 1.f, 0.f); const LLVector3 VECT_NORTHSOUTH(1.f, 0.f, 0.f); LLTrace::BlockTimerStatHandle FTM_BLEND_SKYVALUES("Blending Sky Environment"); LLTrace::BlockTimerStatHandle FTM_UPDATE_SKYVALUES("Update Sky Environment"); LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude); void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude); } const F32 LLSettingsSky::DOME_OFFSET(0.96f); const F32 LLSettingsSky::DOME_RADIUS(15000.f); const F32 LLSettingsSky::NIGHTTIME_ELEVATION(-8.0f); // degrees const F32 LLSettingsSky::NIGHTTIME_ELEVATION_COS((F32)sin(NIGHTTIME_ELEVATION*DEG_TO_RAD)); //========================================================================= const std::string LLSettingsSky::SETTING_AMBIENT("ambient"); const std::string LLSettingsSky::SETTING_BLUE_DENSITY("blue_density"); const std::string LLSettingsSky::SETTING_BLUE_HORIZON("blue_horizon"); const std::string LLSettingsSky::SETTING_DENSITY_MULTIPLIER("density_multiplier"); const std::string LLSettingsSky::SETTING_DISTANCE_MULTIPLIER("distance_multiplier"); const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density"); const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon"); const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id"); const std::string LLSettingsSky::SETTING_CLOUD_COLOR("cloud_color"); const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY1("cloud_pos_density1"); const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY2("cloud_pos_density2"); const std::string LLSettingsSky::SETTING_CLOUD_SCALE("cloud_scale"); const std::string LLSettingsSky::SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate"); const std::string LLSettingsSky::SETTING_CLOUD_SHADOW("cloud_shadow"); const std::string LLSettingsSky::SETTING_CLOUD_TEXTUREID("cloud_id"); const std::string LLSettingsSky::SETTING_DOME_OFFSET("dome_offset"); const std::string LLSettingsSky::SETTING_DOME_RADIUS("dome_radius"); const std::string LLSettingsSky::SETTING_GAMMA("gamma"); const std::string LLSettingsSky::SETTING_GLOW("glow"); const std::string LLSettingsSky::SETTING_LIGHT_NORMAL("lightnorm"); const std::string LLSettingsSky::SETTING_MAX_Y("max_y"); const std::string LLSettingsSky::SETTING_MOON_ROTATION("moon_rotation"); const std::string LLSettingsSky::SETTING_MOON_TEXTUREID("moon_id"); const std::string LLSettingsSky::SETTING_STAR_BRIGHTNESS("star_brightness"); const std::string LLSettingsSky::SETTING_SUNLIGHT_COLOR("sunlight_color"); const std::string LLSettingsSky::SETTING_SUN_ROTATION("sun_rotation"); const std::string LLSettingsSky::SETTING_SUN_TEXTUREID("sun_id"); const std::string LLSettingsSky::SETTING_LEGACY_EAST_ANGLE("east_angle"); const std::string LLSettingsSky::SETTING_LEGACY_ENABLE_CLOUD_SCROLL("enable_cloud_scroll"); const std::string LLSettingsSky::SETTING_LEGACY_SUN_ANGLE("sun_angle"); // these are new settings for the advanced atmospherics model const std::string LLSettingsSky::SETTING_PLANET_RADIUS("planet_radius"); const std::string LLSettingsSky::SETTING_SKY_BOTTOM_RADIUS("sky_bottom_radius"); const std::string LLSettingsSky::SETTING_SKY_TOP_RADIUS("sky_top_radius"); const std::string LLSettingsSky::SETTING_SUN_ARC_RADIANS("sun_arc_radians"); const std::string LLSettingsSky::SETTING_RAYLEIGH_CONFIG("rayleigh_config"); const std::string LLSettingsSky::SETTING_MIE_CONFIG("mie_config"); const std::string LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR("anisotropy"); const std::string LLSettingsSky::SETTING_ABSORPTION_CONFIG("absorption_config"); const std::string LLSettingsSky::KEY_DENSITY_PROFILE("density"); const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH("width"); const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM("exp_term"); const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR("exp_scale"); const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM("linear_term"); const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM("constant_term"); namespace { LLSettingsSky::validation_list_t rayleighValidationList() { static LLSettingsBase::validation_list_t rayleighValidation; if (rayleighValidation.empty()) { rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(32768.0f))))); rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(-1.0f)(1.0f))))); rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); } return rayleighValidation; } LLSettingsSky::validation_list_t absorptionValidationList() { static LLSettingsBase::validation_list_t absorptionValidation; if (absorptionValidation.empty()) { absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(32768.0f))))); absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(-1.0f)(1.0f))))); absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); } return absorptionValidation; } LLSettingsSky::validation_list_t mieValidationList() { static LLSettingsBase::validation_list_t mieValidation; if (mieValidation.empty()) { mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(32768.0f))))); mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(-1.0f)(1.0f))))); mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, true, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); } return mieValidation; } bool validateRayleighLayers(LLSD &value) { LLSettingsSky::validation_list_t rayleighValidations = rayleighValidationList(); if (value.isArray()) { bool allGood = true; for (LLSD::array_iterator itf = value.beginArray(); itf != value.endArray(); ++itf) { LLSD& layerConfig = (*itf); if (layerConfig.type() == LLSD::Type::TypeMap) { if (!validateRayleighLayers(layerConfig)) { allGood = false; } } else if (layerConfig.type() == LLSD::Type::TypeArray) { return validateRayleighLayers(layerConfig); } else { return LLSettingsBase::settingValidation(value, rayleighValidations); } } return allGood; } llassert(value.type() == LLSD::Type::TypeMap); LLSD result = LLSettingsBase::settingValidation(value, rayleighValidations); if (result["errors"].size() > 0) { LL_WARNS("SETTINGS") << "Rayleigh Config Validation errors: " << result["errors"] << LL_ENDL; return false; } if (result["warnings"].size() > 0) { LL_WARNS("SETTINGS") << "Rayleigh Config Validation warnings: " << result["errors"] << LL_ENDL; return false; } return true; } bool validateAbsorptionLayers(LLSD &value) { LLSettingsBase::validation_list_t absorptionValidations = absorptionValidationList(); if (value.isArray()) { bool allGood = true; for (LLSD::array_iterator itf = value.beginArray(); itf != value.endArray(); ++itf) { LLSD& layerConfig = (*itf); if (layerConfig.type() == LLSD::Type::TypeMap) { if (!validateAbsorptionLayers(layerConfig)) { allGood = false; } } else if (layerConfig.type() == LLSD::Type::TypeArray) { return validateAbsorptionLayers(layerConfig); } else { return LLSettingsBase::settingValidation(value, absorptionValidations); } } return allGood; } llassert(value.type() == LLSD::Type::TypeMap); LLSD result = LLSettingsBase::settingValidation(value, absorptionValidations); if (result["errors"].size() > 0) { LL_WARNS("SETTINGS") << "Absorption Config Validation errors: " << result["errors"] << LL_ENDL; return false; } if (result["warnings"].size() > 0) { LL_WARNS("SETTINGS") << "Absorption Config Validation warnings: " << result["errors"] << LL_ENDL; return false; } return true; } bool validateMieLayers(LLSD &value) { LLSettingsBase::validation_list_t mieValidations = mieValidationList(); if (value.isArray()) { bool allGood = true; for (LLSD::array_iterator itf = value.beginArray(); itf != value.endArray(); ++itf) { LLSD& layerConfig = (*itf); if (layerConfig.type() == LLSD::Type::TypeMap) { if (!validateMieLayers(layerConfig)) { allGood = false; } } else if (layerConfig.type() == LLSD::Type::TypeArray) { return validateMieLayers(layerConfig); } else { return LLSettingsBase::settingValidation(value, mieValidations); } } return allGood; } LLSD result = LLSettingsBase::settingValidation(value, mieValidations); if (result["errors"].size() > 0) { LL_WARNS("SETTINGS") << "Mie Config Validation errors: " << result["errors"] << LL_ENDL; return false; } if (result["warnings"].size() > 0) { LL_WARNS("SETTINGS") << "Mie Config Validation warnings: " << result["errors"] << LL_ENDL; return false; } return true; } } //========================================================================= LLSettingsSky::LLSettingsSky(const LLSD &data) : LLSettingsBase(data) { } LLSettingsSky::LLSettingsSky(): LLSettingsBase() { } void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf) { LLSettingsSky::ptr_t other = std::static_pointer_cast(end); LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf); replaceSettings(blenddata); } void LLSettingsSky::setMoonRotation(F32 azimuth, F32 altitude) { setValue(SETTING_MOON_ROTATION, ::body_position_from_angles(azimuth, altitude)); } LLSettingsSky::azimalt_t LLSettingsSky::getMoonRotationAzAl() const { azimalt_t res; ::angles_from_rotation(getMoonRotation(), res.first, res.second); return res; } void LLSettingsSky::setSunRotation(F32 azimuth, F32 altitude) { setValue(SETTING_SUN_ROTATION, ::body_position_from_angles(azimuth, altitude)); } LLSettingsSky::azimalt_t LLSettingsSky::getSunRotationAzAl() const { azimalt_t res; ::angles_from_rotation(getSunRotation(), res.first, res.second); return res; } LLSettingsSky::stringset_t LLSettingsSky::getSlerpKeys() const { static stringset_t slepSet; if (slepSet.empty()) { slepSet.insert(SETTING_SUN_ROTATION); slepSet.insert(SETTING_MOON_ROTATION); } return slepSet; } LLSettingsSky::validation_list_t LLSettingsSky::getValidationList() const { return LLSettingsSky::validationList(); } LLSettingsSky::validation_list_t LLSettingsSky::validationList() { static validation_list_t validation; if (validation.empty()) { // Note the use of LLSD(LLSDArray()()()...) This is due to an issue with the // copy constructor for LLSDArray. Directly binding the LLSDArray as // a parameter without first wrapping it in a pure LLSD object will result // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] // LEGACY_ATMOSPHERICS validation.push_back(Validator(SETTING_AMBIENT, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); validation.push_back(Validator(SETTING_BLUE_DENSITY, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*"))))); validation.push_back(Validator(SETTING_BLUE_HORIZON, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*"))))); validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f))))); validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f))))); validation.push_back(Validator(SETTING_HAZE_DENSITY, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f))))); validation.push_back(Validator(SETTING_HAZE_HORIZON, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), LLSD(LLSDArray(1.0f)(1.0f)(1.0f)("*"))))); validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY1, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), LLSD(LLSDArray(1.68841f)(1.0f)(1.0f)("*"))))); validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY2, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), LLSD(LLSDArray(1.68841f)(1.0f)(1.0f)("*"))))); validation.push_back(Validator(SETTING_CLOUD_SCALE, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.001f)(0.999f))))); validation.push_back(Validator(SETTING_CLOUD_SCROLL_RATE, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)), LLSD(LLSDArray(20.0f)(20.0f))))); validation.push_back(Validator(SETTING_CLOUD_SHADOW, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); validation.push_back(Validator(SETTING_CLOUD_TEXTUREID, false, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_DOME_OFFSET, false, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); validation.push_back(Validator(SETTING_DOME_RADIUS, false, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(2000.0f))))); validation.push_back(Validator(SETTING_GAMMA, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(10.0f))))); validation.push_back(Validator(SETTING_GLOW, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.2f)("*")(-2.5f)("*")), LLSD(LLSDArray(20.0f)("*")(0.0f)("*"))))); validation.push_back(Validator(SETTING_LIGHT_NORMAL, false, LLSD::TypeArray, boost::bind(&Validator::verifyVectorNormalized, _1, 3))); validation.push_back(Validator(SETTING_MAX_Y, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4000.0f))))); validation.push_back(Validator(SETTING_MOON_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal)); validation.push_back(Validator(SETTING_MOON_TEXTUREID, false, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_STAR_BRIGHTNESS, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); validation.push_back(Validator(SETTING_SUNLIGHT_COLOR, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); validation.push_back(Validator(SETTING_SUN_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal)); validation.push_back(Validator(SETTING_SUN_TEXTUREID, false, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_PLANET_RADIUS, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(32768.0f))))); validation.push_back(Validator(SETTING_SKY_BOTTOM_RADIUS, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(32768.0f))))); validation.push_back(Validator(SETTING_SKY_TOP_RADIUS, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(32768.0f))))); validation.push_back(Validator(SETTING_SUN_ARC_RADIANS, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.1f))))); validation.push_back(Validator(SETTING_RAYLEIGH_CONFIG, true, LLSD::TypeArray, &validateRayleighLayers)); validation.push_back(Validator(SETTING_ABSORPTION_CONFIG, true, LLSD::TypeArray, &validateAbsorptionLayers)); validation.push_back(Validator(SETTING_MIE_CONFIG, true, LLSD::TypeArray, &validateMieLayers)); } return validation; } LLSD LLSettingsSky::rayleighConfigDefault() { LLSD dflt_rayleigh; dflt_rayleigh[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f; dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f; dflt_rayleigh[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f; dflt_rayleigh[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f; return dflt_rayleigh; } LLSD LLSettingsSky::absorptionConfigDefault() { // absorption (ozone) has two linear ramping zones LLSD dflt_absorption_layer_a; dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_WIDTH] = 25000.0f; // 0 -> the entire atmosphere dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_EXP_TERM] = 0.0f; dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = 0.0f; dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_LINEAR_TERM] = -1.0f / 25000.0f; dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = -2.0f / 3.0f; LLSD dflt_absorption_layer_b; dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> remainder of the atmosphere dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_EXP_TERM] = 0.0f; dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = 0.0f; dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_LINEAR_TERM] = -1.0f / 15000.0f; dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 8.0f / 3.0f; LLSD dflt_absorption; dflt_absorption.append(dflt_absorption_layer_a); dflt_absorption.append(dflt_absorption_layer_b); return dflt_absorption; } LLSD LLSettingsSky::mieConfigDefault() { LLSD dflt_mie; dflt_mie[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere dflt_mie[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f; dflt_mie[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f; dflt_mie[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f; dflt_mie[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f; dflt_mie[SETTING_MIE_ANISOTROPY_FACTOR] = 0.9f; return dflt_mie; } LLSD LLSettingsSky::defaults() { LLSD dfltsetting; LLQuaternion sunquat; sunquat.setEulerAngles(1.39626, 0.0, 0.0); // 80deg Azumith/0deg East LLQuaternion moonquat = ~sunquat; // Magic constants copied form dfltsetting.xml // LEGACY_ATMOSPHERICS dfltsetting[SETTING_AMBIENT] = LLColor4::white.getValue(); dfltsetting[SETTING_BLUE_DENSITY] = LLColor4(0.2447, 0.4487, 0.7599, 0.0).getValue(); dfltsetting[SETTING_BLUE_HORIZON] = LLColor4(0.4954, 0.4954, 0.6399, 0.0).getValue(); dfltsetting[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(0.0001); dfltsetting[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(0.8000); dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999); dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899); dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue(); dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199); dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(10.1999)(10.0109); dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699); dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f); dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f); dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0); dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); dfltsetting[SETTING_LIGHT_NORMAL] = LLVector3(0.0000, 0.9126, -0.4086).getValue(); dfltsetting[SETTING_MAX_Y] = LLSD::Real(1605); dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue(); dfltsetting[SETTING_STAR_BRIGHTNESS] = LLSD::Real(0.0000); dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 0.0).getValue(); dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue(); dfltsetting[SETTING_BLOOM_TEXTUREID] = IMG_BLOOM1; dfltsetting[SETTING_CLOUD_TEXTUREID] = LLUUID::null; dfltsetting[SETTING_MOON_TEXTUREID] = IMG_MOON; // gMoonTextureID; // These two are returned by the login... wow! dfltsetting[SETTING_SUN_TEXTUREID] = IMG_SUN; // gSunTextureID; dfltsetting[SETTING_TYPE] = "sky"; // defaults are for earth... dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f; dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f; dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f; dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f; // These are technically capable of handling multiple layers of density config // and so are expected to be an array, but we make an array of size 1 w/ each default density config dfltsetting[SETTING_RAYLEIGH_CONFIG].append(rayleighConfigDefault()); dfltsetting[SETTING_MIE_CONFIG].append(mieConfigDefault()); dfltsetting[SETTING_ABSORPTION_CONFIG].append(absorptionConfigDefault()); return dfltsetting; } LLSD LLSettingsSky::translateLegacySettings(LLSD legacy) { LLSD newsettings(defaults()); // AdvancedAtmospherics TODO // These need to be translated into density profile info in the new settings format... // LEGACY_ATMOSPHERICS if (legacy.has(SETTING_AMBIENT)) { newsettings[SETTING_AMBIENT] = LLColor3(legacy[SETTING_AMBIENT]).getValue(); } if (legacy.has(SETTING_BLUE_DENSITY)) { newsettings[SETTING_BLUE_DENSITY] = LLColor3(legacy[SETTING_BLUE_DENSITY]).getValue(); } if (legacy.has(SETTING_BLUE_HORIZON)) { newsettings[SETTING_BLUE_HORIZON] = LLColor3(legacy[SETTING_BLUE_HORIZON]).getValue(); } if (legacy.has(SETTING_DENSITY_MULTIPLIER)) { newsettings[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(legacy[SETTING_DENSITY_MULTIPLIER][0].asReal()); } if (legacy.has(SETTING_DISTANCE_MULTIPLIER)) { newsettings[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(legacy[SETTING_DISTANCE_MULTIPLIER][0].asReal()); } if (legacy.has(SETTING_HAZE_DENSITY)) { newsettings[SETTING_HAZE_DENSITY] = LLSD::Real(legacy[SETTING_HAZE_DENSITY][0].asReal()); } if (legacy.has(SETTING_HAZE_HORIZON)) { newsettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal()); } if (!legacy.has(SETTING_RAYLEIGH_CONFIG)) { newsettings[SETTING_RAYLEIGH_CONFIG].append(rayleighConfigDefault()); } if (!legacy.has(SETTING_ABSORPTION_CONFIG)) { newsettings[SETTING_ABSORPTION_CONFIG].append(absorptionConfigDefault()); } if (!legacy.has(SETTING_MIE_CONFIG)) { newsettings[SETTING_MIE_CONFIG].append(mieConfigDefault()); } if (legacy.has(SETTING_CLOUD_COLOR)) { newsettings[SETTING_CLOUD_COLOR] = LLColor3(legacy[SETTING_CLOUD_COLOR]).getValue(); } if (legacy.has(SETTING_CLOUD_POS_DENSITY1)) { newsettings[SETTING_CLOUD_POS_DENSITY1] = LLColor3(legacy[SETTING_CLOUD_POS_DENSITY1]).getValue(); } if (legacy.has(SETTING_CLOUD_POS_DENSITY2)) { newsettings[SETTING_CLOUD_POS_DENSITY2] = LLColor3(legacy[SETTING_CLOUD_POS_DENSITY2]).getValue(); } if (legacy.has(SETTING_CLOUD_SCALE)) { newsettings[SETTING_CLOUD_SCALE] = LLSD::Real(legacy[SETTING_CLOUD_SCALE][0].asReal()); } if (legacy.has(SETTING_CLOUD_SCROLL_RATE)) { LLVector2 cloud_scroll(legacy[SETTING_CLOUD_SCROLL_RATE]); if (legacy.has(SETTING_LEGACY_ENABLE_CLOUD_SCROLL)) { LLSD enabled = legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL]; if (!enabled[0].asBoolean()) cloud_scroll.mV[0] = 0.0f; if (!enabled[1].asBoolean()) cloud_scroll.mV[1] = 0.0f; } newsettings[SETTING_CLOUD_SCROLL_RATE] = cloud_scroll.getValue(); } if (legacy.has(SETTING_CLOUD_SHADOW)) { newsettings[SETTING_CLOUD_SHADOW] = LLSD::Real(legacy[SETTING_CLOUD_SHADOW][0].asReal()); } if (legacy.has(SETTING_GAMMA)) { newsettings[SETTING_GAMMA] = legacy[SETTING_GAMMA][0].asReal(); } if (legacy.has(SETTING_GLOW)) { newsettings[SETTING_GLOW] = LLColor3(legacy[SETTING_GLOW]).getValue(); } if (legacy.has(SETTING_LIGHT_NORMAL)) { newsettings[SETTING_LIGHT_NORMAL] = LLVector3(legacy[SETTING_LIGHT_NORMAL]).getValue(); } if (legacy.has(SETTING_MAX_Y)) { newsettings[SETTING_MAX_Y] = LLSD::Real(legacy[SETTING_MAX_Y][0].asReal()); } if (legacy.has(SETTING_STAR_BRIGHTNESS)) { newsettings[SETTING_STAR_BRIGHTNESS] = LLSD::Real(legacy[SETTING_STAR_BRIGHTNESS].asReal()); } if (legacy.has(SETTING_SUNLIGHT_COLOR)) { newsettings[SETTING_SUNLIGHT_COLOR] = LLColor4(legacy[SETTING_SUNLIGHT_COLOR]).getValue(); } if (legacy.has(SETTING_PLANET_RADIUS)) { newsettings[SETTING_PLANET_RADIUS] = LLSD::Real(legacy[SETTING_PLANET_RADIUS].asReal()); } else { newsettings[SETTING_PLANET_RADIUS] = 6360.0f; } if (legacy.has(SETTING_SKY_BOTTOM_RADIUS)) { newsettings[SETTING_SKY_BOTTOM_RADIUS] = LLSD::Real(legacy[SETTING_SKY_BOTTOM_RADIUS].asReal()); } else { newsettings[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f; } if (legacy.has(SETTING_SKY_TOP_RADIUS)) { newsettings[SETTING_SKY_TOP_RADIUS] = LLSD::Real(legacy[SETTING_SKY_TOP_RADIUS].asReal()); } else { newsettings[SETTING_SKY_TOP_RADIUS] = 6420.0f; } if (legacy.has(SETTING_SUN_ARC_RADIANS)) { newsettings[SETTING_SUN_ARC_RADIANS] = LLSD::Real(legacy[SETTING_SUN_ARC_RADIANS].asReal()); } else { newsettings[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f; } if (legacy.has(SETTING_LEGACY_EAST_ANGLE) && legacy.has(SETTING_LEGACY_SUN_ANGLE)) { // convert the east and sun angles into a quaternion. F32 azimuth = legacy[SETTING_LEGACY_EAST_ANGLE].asReal(); F32 altitude = legacy[SETTING_LEGACY_SUN_ANGLE].asReal(); LLQuaternion sunquat = ::body_position_from_angles(azimuth, altitude); LLQuaternion moonquat = ::body_position_from_angles(azimuth + F_PI, -altitude); F32 az(0), al(0); ::angles_from_rotation(sunquat, az, al); newsettings[SETTING_SUN_ROTATION] = sunquat.getValue(); newsettings[SETTING_MOON_ROTATION] = moonquat.getValue(); } return newsettings; } void LLSettingsSky::updateSettings() { LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKYVALUES); //LL_INFOS("WINDLIGHT", "SKY", "EEP") << "WL Parameters are dirty. Reticulating Splines..." << LL_ENDL; // base class clears dirty flag so as to not trigger recursive update LLSettingsBase::updateSettings(); calculateHeavnlyBodyPositions(); calculateLightSettings(); } void LLSettingsSky::calculateHeavnlyBodyPositions() { mSunDirection = DUE_EAST * getSunRotation(); mSunDirection.normalize(); mMoonDirection = DUE_EAST * getMoonRotation(); mMoonDirection.normalize(); // is the normal from the sun or the moon if (mSunDirection.mV[1] >= 0.0) { mLightDirection = mSunDirection; } else if (mSunDirection.mV[1] < 0.0 && mSunDirection.mV[1] > NIGHTTIME_ELEVATION_COS) { // clamp v1 to 0 so sun never points up and causes weirdness on some machines LLVector3 vec(mSunDirection); vec.mV[1] = 0.0; vec.normalize(); mLightDirection = vec; } else { mLightDirection = mMoonDirection; } // calculate the clamp lightnorm for sky (to prevent ugly banding in sky // when haze goes below the horizon mClampedLightDirection = mLightDirection; if (mClampedLightDirection.mV[1] < -0.1f) { mClampedLightDirection.mV[1] = -0.1f; mClampedLightDirection.normalize(); } } void LLSettingsSky::calculateLightSettings() { // LEGACY_ATMOSPHERICS LLColor3 vary_HazeColor; LLColor3 vary_SunlightColor; LLColor3 vary_AmbientColor; { // Initialize temp variables LLColor3 sunlight = getSunlightColor(); LLColor3 ambient = getAmbientColor(); F32 gamma = getGamma(); LLColor3 blue_density = getBlueDensity(); LLColor3 blue_horizon = getBlueHorizon(); F32 haze_density = getHazeDensity(); F32 haze_horizon = getHazeHorizon(); F32 density_multiplier = getDensityMultiplier(); F32 max_y = getMaxY(); F32 cloud_shadow = getCloudShadow(); LLVector3 lightnorm = getLightDirection(); // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes LLColor3 light_atten = (blue_density * 1.0 + smear(haze_density * 0.25f)) * (density_multiplier * max_y); // Calculate relative weights LLColor3 temp2(0.f, 0.f, 0.f); LLColor3 temp1 = blue_density + smear(haze_density); LLColor3 blue_weight = componentDiv(blue_density, temp1); LLColor3 haze_weight = componentDiv(smear(haze_density), temp1); // Compute sunlight from P & lightnorm (for long rays like sky) /// USE only lightnorm. // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); // and vary_sunlight will work properly with moon light F32 lighty = lightnorm[1]; if (lighty < NIGHTTIME_ELEVATION_COS) { lighty = -lighty; } temp2.mV[1] = llmax(0.f, lighty); if(temp2.mV[1] > 0.f) { temp2.mV[1] = 1.f / temp2.mV[1]; } componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); // Distance temp2.mV[2] = density_multiplier; // Transparency (-> temp1) temp1 = componentExp((temp1 * -1.f) * temp2.mV[2]); // vary_AtmosAttenuation = temp1; //increase ambient when there are more clouds LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; //haze color vary_HazeColor = (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient) + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) ); //brightness of surface both sunlight and ambient vary_SunlightColor = componentMult(sunlight, temp1) * 1.f; vary_SunlightColor.clamp(); vary_SunlightColor = smear(1.0f) - vary_SunlightColor; vary_SunlightColor = componentPow(vary_SunlightColor, gamma); vary_SunlightColor = smear(1.0f) - vary_SunlightColor; vary_AmbientColor = componentMult(tmpAmbient, temp1) * 0.5; vary_AmbientColor.clamp(); vary_AmbientColor = smear(1.0f) - vary_AmbientColor; vary_AmbientColor = componentPow(vary_AmbientColor, gamma); vary_AmbientColor = smear(1.0f) - vary_AmbientColor; componentMultBy(vary_HazeColor, LLColor3(1.f, 1.f, 1.f) - temp1); } mSunDiffuse = vary_SunlightColor; mSunAmbient = vary_AmbientColor; mMoonDiffuse = vary_SunlightColor; mMoonAmbient = vary_AmbientColor; mTotalAmbient = LLColor4(vary_AmbientColor, 1.0f); mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; mFadeColor.setAlpha(0); } //========================================================================= namespace { LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude) { // Azimuth is traditionally calculated from North, we are going from East. LLQuaternion rot_azi; LLQuaternion rot_alt; rot_azi.setAngleAxis(azimuth, VECT_ZENITH); rot_alt.setAngleAxis(-altitude, VECT_NORTHSOUTH); LLQuaternion body_quat = rot_alt * rot_azi; body_quat.normalize(); //LLVector3 sun_vector = (DUE_EAST * body_quat); //_WARNS("RIDER") << "Azimuth=" << azimuth << " Altitude=" << altitude << " Body Vector=" << sun_vector.getValue() << LL_ENDL; return body_quat; } void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude) { LLVector3 body_vector = (DUE_EAST * quat); LLVector3 body_az(body_vector[0], 0.f, body_vector[2]); LLVector3 body_al(0.f, body_vector[1], body_vector[2]); if (fabs(body_az.normalize()) > 0.001) azimuth = angle_between(DUE_EAST, body_az); else azimuth = 0.0f; if (fabs(body_al.normalize()) > 0.001) altitude = angle_between(DUE_EAST, body_al); else altitude = 0.0f; } }