/** * @file llsettingsbase.h * @author optional * @brief A base class for asset based settings groups. * * $LicenseInfo:2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2017, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_SETTINGS_BASE_H #define LL_SETTINGS_BASE_H #include #include #include #include #include "llsd.h" #include "llsdutil.h" #include "v2math.h" #include "v3math.h" #include "v4math.h" #include "llquaternion.h" #include "v4color.h" #include "v3color.h" #include "llunits.h" #include "llinventorysettings.h" #define PTR_NAMESPACE std #define SETTINGS_OVERRIDE override class LLSettingsBase : public PTR_NAMESPACE::enable_shared_from_this, private boost::noncopyable { friend class LLEnvironment; friend class LLSettingsDay; friend std::ostream &operator <<(std::ostream& os, LLSettingsBase &settings); protected: LOG_CLASS(LLSettingsBase); public: typedef F64Seconds Seconds; typedef F64 BlendFactor; typedef F32 TrackPosition; // 32-bit as these are stored in LLSD as such static const TrackPosition INVALID_TRACKPOS; static const std::string DEFAULT_SETTINGS_NAME; static const std::string SETTING_ID; static const std::string SETTING_NAME; static const std::string SETTING_HASH; static const std::string SETTING_TYPE; static const std::string SETTING_ASSETID; static const std::string SETTING_FLAGS; static const U32 FLAG_NOCOPY; static const U32 FLAG_NOMOD; static const U32 FLAG_NOTRANS; static const U32 FLAG_NOSAVE; class DefaultParam { public: DefaultParam(S32 key, const LLSD& value) : mShaderKey(key), mDefaultValue(value) {} DefaultParam() : mShaderKey(-1) {} S32 getShaderKey() const { return mShaderKey; } const LLSD getDefaultValue() const { return mDefaultValue; } private: S32 mShaderKey; LLSD mDefaultValue; }; // Contains settings' names (map key), related shader id-key and default // value for revert in case we need to reset shader (no need to search each time) typedef std::map parammapping_t; typedef PTR_NAMESPACE::shared_ptr ptr_t; virtual ~LLSettingsBase() { }; //--------------------------------------------------------------------- virtual std::string getSettingsType() const = 0; virtual LLSettingsType::type_e getSettingsTypeValue() const = 0; //--------------------------------------------------------------------- // Settings status inline bool hasSetting(const std::string ¶m) const { return mSettings.has(param); } virtual bool isDirty() const { return mDirty; } virtual bool isVeryDirty() const { return mReplaced; } inline void setDirtyFlag(bool dirty) { mDirty = dirty; clearAssetId(); } inline void setReplaced() { mReplaced = true; } size_t getHash(); // Hash will not include Name, ID or a previously stored Hash inline LLUUID getId() const { return mSettingId; } inline std::string getName() const { return mSettingName; } inline void setName(std::string val) { mSettingName = val; setDirtyFlag(true); setLLSDDirty(); } inline LLUUID getAssetId() const { return mAssetId; } inline U32 getFlags() const { return mSettingFlags; } inline void setFlags(U32 value) { mSettingFlags = value; setDirtyFlag(true); setLLSDDirty(); } inline bool getFlag(U32 flag) const { return (mSettingFlags & flag) == flag; } inline void setFlag(U32 flag) { mSettingFlags |= flag; setLLSDDirty(); } inline void clearFlag(U32 flag) { mSettingFlags &= ~flag; setLLSDDirty(); } virtual void replaceSettings(LLSD settings) { mBlendedFactor = 0.0; setDirtyFlag(true); mReplaced = true; mSettings = settings; loadValuesFromLLSD(); } virtual void replaceSettings(const ptr_t& other) { mBlendedFactor = 0.0; setDirtyFlag(true); mReplaced = true; mSettingFlags = other->getFlags(); mSettingName = other->getName(); mSettingId = other->getId(); mAssetId = other->getAssetId(); setLLSDDirty(); } void setSettings(LLSD settings) { setDirtyFlag(true); mSettings = settings; loadValuesFromLLSD(); } // if you are using getSettings to edit them, call setSettings(settings), // replaceSettings(settings) or loadValuesFromLLSD() afterwards virtual LLSD& getSettings(); virtual void setLLSDDirty() { mLLSDDirty = true; } //--------------------------------------------------------------------- // inline void setLLSD(const std::string &name, const LLSD &value) { saveValuesIfNeeded(); mSettings[name] = value; mDirty = true; if (name != SETTING_ASSETID) clearAssetId(); } inline void setValue(const std::string &name, const LLSD &value) { setLLSD(name, value); } inline LLSD getValue(const std::string &name, const LLSD &deflt = LLSD()) { saveValuesIfNeeded(); if (!mSettings.has(name)) return deflt; return mSettings[name]; } inline void setValue(const std::string &name, F32 v) { setLLSD(name, LLSD::Real(v)); } inline void setValue(const std::string &name, const LLVector2 &value) { setValue(name, value.getValue()); } inline void setValue(const std::string &name, const LLVector3 &value) { setValue(name, value.getValue()); } inline void setValue(const std::string &name, const LLVector4 &value) { setValue(name, value.getValue()); } inline void setValue(const std::string &name, const LLQuaternion &value) { setValue(name, value.getValue()); } inline void setValue(const std::string &name, const LLColor3 &value) { setValue(name, value.getValue()); } inline void setValue(const std::string &name, const LLColor4 &value) { setValue(name, value.getValue()); } inline BlendFactor getBlendFactor() const { return mBlendedFactor; } // Note this method is marked const but may modify the settings object. // (note the internal const cast). This is so that it may be called without // special consideration from getters. inline void update() const { if ((!mDirty) && (!mReplaced)) return; (const_cast(this))->updateSettings(); } virtual void blend(ptr_t &end, BlendFactor blendf) = 0; virtual bool validate(); virtual ptr_t buildDerivedClone() = 0; class Validator { public: static const U32 VALIDATION_PARTIAL; typedef boost::function verify_pr; Validator(std::string name, bool required, LLSD::Type type, verify_pr verify = verify_pr(), LLSD defval = LLSD()) : mName(name), mRequired(required), mType(type), mVerify(verify), mDefault(defval) { } std::string getName() const { return mName; } bool isRequired() const { return mRequired; } LLSD::Type getType() const { return mType; } bool verify(LLSD &data, U32 flags); // Some basic verifications static bool verifyColor(LLSD &value, U32 flags); static bool verifyVector(LLSD &value, U32 flags, S32 length); static bool verifyVectorMinMax(LLSD &value, U32 flags, LLSD minvals, LLSD maxvals); static bool verifyVectorNormalized(LLSD &value, U32 flags, S32 length); static bool verifyQuaternion(LLSD &value, U32 flags); static bool verifyQuaternionNormal(LLSD &value, U32 flags); static bool verifyFloatRange(LLSD &value, U32 flags, LLSD range); static bool verifyIntegerRange(LLSD &value, U32 flags, LLSD range); static bool verifyStringLength(LLSD &value, U32 flags, S32 length); private: std::string mName; bool mRequired; LLSD::Type mType; verify_pr mVerify; LLSD mDefault; }; typedef std::vector validation_list_t; static LLSD settingValidation(LLSD &settings, validation_list_t &validations, bool partial = false); inline void setAssetId(LLUUID value) { // note that this skips setLLSD mAssetId = value; mLLSDDirty = true; } inline void clearAssetId() { mAssetId.setNull(); mLLSDDirty = true; } // Calculate any custom settings that may need to be cached. virtual void updateSettings() { mDirty = false; mReplaced = false; } LLSD cloneSettings(); static void lerpVector2(LLVector2& a, const LLVector2& b, F32 mix); static void lerpVector3(LLVector3& a, const LLVector3& b, F32 mix); static void lerpColor(LLColor3& a, const LLColor3& b, F32 mix); protected: LLSettingsBase(); LLSettingsBase(const LLSD setting); static LLSD settingValidation(LLSD settings); typedef std::set stringset_t; // combining settings objects. Customize for specific setting types virtual void lerpSettings(LLSettingsBase &other, BlendFactor mix); // combining settings maps where it can based on mix rate // @settings initial value (mix==0) // @other target value (mix==1) // @defaults list of default values for legacy fields and (re)setting shaders // @mix from 0 to 1, ratio or rate of transition from initial 'settings' to 'other' // return interpolated and combined LLSD map static LLSD interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, BlendFactor mix, const stringset_t& skip, const stringset_t& slerps); static LLSD interpolateSDValue(const std::string& name, const LLSD &value, const LLSD &other, const parammapping_t& defaults, BlendFactor mix, const stringset_t& skip, const stringset_t& slerps); /// when lerping between settings, some may require special handling. /// Get a list of these key to be skipped by the default settings lerp. /// (handling should be performed in the override of lerpSettings. virtual stringset_t getSkipInterpolateKeys() const; // A list of settings that represent quaternions and should be slerped // rather than lerped. virtual stringset_t getSlerpKeys() const { return stringset_t(); } virtual validation_list_t getValidationList() const = 0; // Apply settings. virtual void applyToUniforms(void *) { }; virtual void applySpecial(void*, bool force = false) { }; virtual parammapping_t getParameterMap() const { return parammapping_t(); } inline void setBlendFactor(BlendFactor blendfactor) { mBlendedFactor = blendfactor; } virtual void replaceWith(const LLSettingsBase::ptr_t other) { replaceSettings(other); setBlendFactor(other->getBlendFactor()); } virtual void loadValuesFromLLSD(); virtual void saveValuesToLLSD(); void saveValuesIfNeeded(); LLUUID mAssetId; LLUUID mSettingId; std::string mSettingName; U32 mSettingFlags; private: bool mLLSDDirty; bool mDirty; bool mReplaced; // super dirty! static LLSD combineSDMaps(const LLSD &first, const LLSD &other); LLSD mSettings; BlendFactor mBlendedFactor; }; class LLSettingsBlender : public PTR_NAMESPACE::enable_shared_from_this { LOG_CLASS(LLSettingsBlender); public: typedef PTR_NAMESPACE::shared_ptr ptr_t; typedef boost::signals2::signal finish_signal_t; typedef boost::signals2::connection connection_t; LLSettingsBlender(const LLSettingsBase::ptr_t &target, const LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting) : mOnFinished(), mTarget(target), mInitial(initsetting), mFinal(endsetting) { if (mInitial && mTarget) mTarget->replaceSettings(mInitial->getSettings()); if (!mFinal) mFinal = mInitial; } virtual ~LLSettingsBlender() {} virtual void reset( LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting, const LLSettingsBase::TrackPosition&) { // note: the 'span' reset parameter is unused by the base class. if (!mInitial) LL_WARNS("BLENDER") << "Reseting blender with empty initial setting. Expect badness in the future." << LL_ENDL; mInitial = initsetting; mFinal = endsetting; if (!mFinal) mFinal = mInitial; if (mTarget) mTarget->replaceSettings(mInitial->getSettings()); } LLSettingsBase::ptr_t getTarget() const { return mTarget; } LLSettingsBase::ptr_t getInitial() const { return mInitial; } LLSettingsBase::ptr_t getFinal() const { return mFinal; } connection_t setOnFinished(const finish_signal_t::slot_type &onfinished) { return mOnFinished.connect(onfinished); } virtual void update(const LLSettingsBase::BlendFactor& blendf); virtual bool applyTimeDelta(const LLSettingsBase::Seconds& timedelta) { llassert(false); // your derived class needs to implement an override of this func return false; } virtual F64 setBlendFactor(const LLSettingsBase::BlendFactor& position); virtual void switchTrack(S32 trackno, const LLSettingsBase::TrackPosition& position) { /*NoOp*/ } protected: void triggerComplete(); finish_signal_t mOnFinished; LLSettingsBase::ptr_t mTarget; LLSettingsBase::ptr_t mInitial; LLSettingsBase::ptr_t mFinal; }; class LLSettingsBlenderTimeDelta : public LLSettingsBlender { protected: LOG_CLASS(LLSettingsBlenderTimeDelta); public: static const LLSettingsBase::BlendFactor MIN_BLEND_DELTA; LLSettingsBlenderTimeDelta(const LLSettingsBase::ptr_t &target, const LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting, const LLSettingsBase::Seconds& blend_span) : LLSettingsBlender(target, initsetting, endsetting), mBlendSpan((F32)blend_span.value()), mLastUpdate(0.0f), mTimeSpent(0.0f), mBlendFMinDelta(MIN_BLEND_DELTA), mLastBlendF(-1.0f) { mTimeStart = LLSettingsBase::Seconds(LLDate::now().secondsSinceEpoch()); mLastUpdate = mTimeStart; } virtual ~LLSettingsBlenderTimeDelta() { } virtual void reset(LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting, const LLSettingsBase::TrackPosition& blend_span) SETTINGS_OVERRIDE { LLSettingsBlender::reset(initsetting, endsetting, blend_span); mBlendSpan = blend_span; mTimeStart = LLSettingsBase::Seconds(LLDate::now().secondsSinceEpoch()); mLastUpdate = mTimeStart; mTimeSpent = LLSettingsBase::Seconds(0.0f); mLastBlendF = LLSettingsBase::BlendFactor(-1.0f); } virtual bool applyTimeDelta(const LLSettingsBase::Seconds& timedelta) SETTINGS_OVERRIDE; inline void setTimeSpent(LLSettingsBase::Seconds time) { mTimeSpent = time; } protected: LLSettingsBase::BlendFactor calculateBlend(const LLSettingsBase::TrackPosition& spanpos, const LLSettingsBase::TrackPosition& spanlen) const; LLSettingsBase::TrackPosition mBlendSpan; LLSettingsBase::Seconds mLastUpdate; LLSettingsBase::Seconds mTimeSpent; LLSettingsBase::Seconds mTimeStart; LLSettingsBase::BlendFactor mBlendFMinDelta; LLSettingsBase::BlendFactor mLastBlendF; }; #endif