/** * @file llpermissionsflags.h * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLPERMISSIONSFLAGS_H #define LL_LLPERMISSIONSFLAGS_H // llpermissionsflags.h // Copyright 2002, Linden Research, Inc. // // Flags for various permissions bits. // Shared between viewer and simulator. // permission bits typedef U32 PermissionMask; typedef U32 PermissionBit; // Do you have permission to transfer ownership of the object or // item. Fair use rules dictate that if you cannot copy, you can // always transfer. const PermissionBit PERM_TRANSFER = (1 << 13); // 0x00002000 // objects, scale or change textures // parcels, allow building on it const PermissionBit PERM_MODIFY = (1 << 14); // 0x00004000 // objects, allow copy const PermissionBit PERM_COPY = (1 << 15); // 0x00008000 // parcels, allow entry, deprecated //const PermissionBit PERM_ENTER = (1 << 16); // 0x00010000 // parcels, allow terraform, deprecated //const PermissionBit PERM_TERRAFORM = (1 << 17); // 0x00020000 // NOTA BENE: This flag is NO LONGER USED!!! However, it is possible that some // objects in the universe have it set so DON"T USE IT going forward. //const PermissionBit PERM_OWNER_DEBIT = (1 << 18); // 0x00040000 // objects, can grab/translate/rotate const PermissionBit PERM_MOVE = (1 << 19); // 0x00080000 // parcels, avatars take damage, deprecated //const PermissionBit PERM_DAMAGE = (1 << 20); // 0x00100000 // don't use bit 31 -- printf/scanf with "%x" assume signed numbers const PermissionBit PERM_RESERVED = ((U32)1) << 31; const PermissionMask PERM_NONE = 0x00000000; const PermissionMask PERM_ALL = 0x7FFFFFFF; //const PermissionMask PERM_ALL_PARCEL = PERM_MODIFY | PERM_ENTER | PERM_TERRAFORM | PERM_DAMAGE; const PermissionMask PERM_ITEM_UNRESTRICTED = PERM_MODIFY | PERM_COPY | PERM_TRANSFER; // Useful stuff for transmission. // Which permissions field are we trying to change? const U8 PERM_BASE = 0x01; // TODO: Add another PERM_OWNER operation type for allowOperationBy DK 04/03/06 const U8 PERM_OWNER = 0x02; const U8 PERM_GROUP = 0x04; const U8 PERM_EVERYONE = 0x08; const U8 PERM_NEXT_OWNER = 0x10; // This is just a quickie debugging key // no modify: PERM_ALL & ~PERM_MODIFY = 0x7fffbfff // no copy: PERM_ALL & ~PERM_COPY = 0x7fff7fff // no modify or copy: = 0x7fff3fff // no transfer: PERM_ALL & ~PERM_TRANSFER = 0x7fffdfff // no modify, no transfer = 0x7fff9fff // no copy, no transfer (INVALID!) = 0x7fff5fff // no modify, no copy, no transfer (INVALID!) = 0x7fff1fff #endif