/**
* @file llparcelflags.h
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPARCEL_FLAGS_H
#define LL_LLPARCEL_FLAGS_H
//---------------------------------------------------------------------------
// Parcel Flags (PF) constants
//---------------------------------------------------------------------------
const U32 PF_ALLOW_FLY = 1 << 0;// Can start flying
const U32 PF_ALLOW_OTHER_SCRIPTS= 1 << 1;// Scripts by others can run.
const U32 PF_FOR_SALE = 1 << 2;// Can buy this land
const U32 PF_FOR_SALE_OBJECTS = 1 << 7;// Can buy all objects on this land
const U32 PF_ALLOW_LANDMARK = 1 << 3;
const U32 PF_ALLOW_TERRAFORM = 1 << 4;
const U32 PF_ALLOW_DAMAGE = 1 << 5;
const U32 PF_CREATE_OBJECTS = 1 << 6;
// 7 is moved above
const U32 PF_USE_ACCESS_GROUP = 1 << 8;
const U32 PF_USE_ACCESS_LIST = 1 << 9;
const U32 PF_USE_BAN_LIST = 1 << 10;
const U32 PF_USE_PASS_LIST = 1 << 11;
const U32 PF_SHOW_DIRECTORY = 1 << 12;
const U32 PF_ALLOW_DEED_TO_GROUP = 1 << 13;
const U32 PF_CONTRIBUTE_WITH_DEED = 1 << 14;
const U32 PF_SOUND_LOCAL = 1 << 15; // Hear sounds in this parcel only
const U32 PF_SELL_PARCEL_OBJECTS = 1 << 16; // Objects on land are included as part of the land when the land is sold
const U32 PF_ALLOW_PUBLISH = 1 << 17; // Allow publishing of parcel information on the web
const U32 PF_MATURE_PUBLISH = 1 << 18; // The information on this parcel is mature
const U32 PF_URL_WEB_PAGE = 1 << 19; // The "media URL" is an HTML page
const U32 PF_URL_RAW_HTML = 1 << 20; // The "media URL" is a raw HTML string like
Foo
const U32 PF_RESTRICT_PUSHOBJECT = 1 << 21; // Restrict push object to either on agent or on scripts owned by parcel owner
const U32 PF_DENY_ANONYMOUS = 1 << 22; // Deny all non identified/transacted accounts
// const U32 PF_DENY_IDENTIFIED = 1 << 23; // Deny identified accounts
// const U32 PF_DENY_TRANSACTED = 1 << 24; // Deny identified accounts
const U32 PF_ALLOW_GROUP_SCRIPTS = 1 << 25; // Allow scripts owned by group
const U32 PF_CREATE_GROUP_OBJECTS = 1 << 26; // Allow object creation by group members or objects
const U32 PF_ALLOW_ALL_OBJECT_ENTRY = 1 << 27; // Allow all objects to enter a parcel
const U32 PF_ALLOW_GROUP_OBJECT_ENTRY = 1 << 28; // Only allow group (and owner) objects to enter the parcel
const U32 PF_ALLOW_VOICE_CHAT = 1 << 29; // Allow residents to use voice chat on this parcel
const U32 PF_USE_ESTATE_VOICE_CHAN = 1 << 30;
const U32 PF_DENY_AGEUNVERIFIED = 1 << 31; // Prevent residents who aren't age-verified
// NOTE: At one point we have used all of the bits.
// We have deprecated two of them in 1.19.0 which *could* be reused,
// but only after we are certain there are no simstates using those bits.
//const U32 PF_RESERVED = 1U << 31;
// If any of these are true the parcel is restricting access in some maner.
const U32 PF_USE_RESTRICTED_ACCESS = PF_USE_ACCESS_GROUP
| PF_USE_ACCESS_LIST
| PF_USE_BAN_LIST
| PF_USE_PASS_LIST
| PF_DENY_ANONYMOUS
| PF_DENY_AGEUNVERIFIED;
const U32 PF_NONE = 0x00000000;
const U32 PF_ALL = 0xFFFFFFFF;
const U32 PF_DEFAULT = PF_ALLOW_FLY
| PF_ALLOW_OTHER_SCRIPTS
| PF_ALLOW_GROUP_SCRIPTS
| PF_ALLOW_LANDMARK
| PF_CREATE_OBJECTS
| PF_CREATE_GROUP_OBJECTS
| PF_USE_BAN_LIST
| PF_ALLOW_ALL_OBJECT_ENTRY
| PF_ALLOW_GROUP_OBJECT_ENTRY
| PF_ALLOW_VOICE_CHAT
| PF_USE_ESTATE_VOICE_CHAN;
// Access list flags
const U32 AL_ACCESS = (1 << 0);
const U32 AL_BAN = (1 << 1);
const U32 AL_ALLOW_EXPERIENCE = (1 << 3);
const U32 AL_BLOCK_EXPERIENCE = (1 << 4);
//const U32 AL_RENTER = (1 << 2);
// Block access return values. BA_ALLOWED is the only success case
// since some code in the simulator relies on that assumption. All
// other BA_ values should be reasons why you are not allowed.
const S32 BA_ALLOWED = 0;
const S32 BA_NOT_IN_GROUP = 1;
const S32 BA_NOT_ON_LIST = 2;
const S32 BA_BANNED = 3;
const S32 BA_NO_ACCESS_LEVEL = 4;
const S32 BA_NOT_AGE_VERIFIED = 5;
// ParcelRelease flags
const U32 PR_NONE = 0x0;
const U32 PR_GOD_FORCE = (1 << 0);
enum EObjectCategory
{
OC_INVALID = -1,
OC_NONE = 0,
OC_TOTAL = 0, // yes zero, like OC_NONE
OC_OWNER,
OC_GROUP,
OC_OTHER,
OC_SELECTED,
OC_TEMP,
OC_COUNT
};
const S32 PARCEL_DETAILS_NAME = 0;
const S32 PARCEL_DETAILS_DESC = 1;
const S32 PARCEL_DETAILS_OWNER = 2;
const S32 PARCEL_DETAILS_GROUP = 3;
const S32 PARCEL_DETAILS_AREA = 4;
const S32 PARCEL_DETAILS_ID = 5;
const S32 PARCEL_DETAILS_SEE_AVATARS = 6;
#endif