/**
 * @file llparcelflags.h
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLPARCEL_FLAGS_H
#define LL_LLPARCEL_FLAGS_H

//---------------------------------------------------------------------------
// Parcel Flags (PF) constants
//---------------------------------------------------------------------------
const U32 PF_ALLOW_FLY          = 1 << 0;// Can start flying
const U32 PF_ALLOW_OTHER_SCRIPTS= 1 << 1;// Scripts by others can run.
const U32 PF_FOR_SALE           = 1 << 2;// Can buy this land
const U32 PF_FOR_SALE_OBJECTS   = 1 << 7;// Can buy all objects on this land
const U32 PF_ALLOW_LANDMARK     = 1 << 3;// Always true/deprecated
const U32 PF_ALLOW_TERRAFORM    = 1 << 4;
const U32 PF_ALLOW_DAMAGE       = 1 << 5;
const U32 PF_CREATE_OBJECTS     = 1 << 6;
// 7 is moved above
const U32 PF_USE_ACCESS_GROUP   = 1 << 8;
const U32 PF_USE_ACCESS_LIST    = 1 << 9;
const U32 PF_USE_BAN_LIST       = 1 << 10;
const U32 PF_USE_PASS_LIST      = 1 << 11;
const U32 PF_SHOW_DIRECTORY     = 1 << 12;
const U32 PF_ALLOW_DEED_TO_GROUP        = 1 << 13;
const U32 PF_CONTRIBUTE_WITH_DEED       = 1 << 14;
const U32 PF_SOUND_LOCAL                = 1 << 15;  // Hear sounds in this parcel only
const U32 PF_SELL_PARCEL_OBJECTS        = 1 << 16;  // Objects on land are included as part of the land when the land is sold
const U32 PF_ALLOW_PUBLISH              = 1 << 17;  // Allow publishing of parcel information on the web
const U32 PF_MATURE_PUBLISH             = 1 << 18;  // The information on this parcel is mature
const U32 PF_URL_WEB_PAGE               = 1 << 19;  // The "media URL" is an HTML page
const U32 PF_URL_RAW_HTML               = 1 << 20;  // The "media URL" is a raw HTML string like <H1>Foo</H1>
const U32 PF_RESTRICT_PUSHOBJECT        = 1 << 21;  // Restrict push object to either on agent or on scripts owned by parcel owner
const U32 PF_DENY_ANONYMOUS             = 1 << 22;  // Deny all non identified/transacted accounts
// const U32 PF_DENY_IDENTIFIED         = 1 << 23;  // Deny identified accounts
// const U32 PF_DENY_TRANSACTED         = 1 << 24;  // Deny identified accounts
const U32 PF_ALLOW_GROUP_SCRIPTS        = 1 << 25;  // Allow scripts owned by group
const U32 PF_CREATE_GROUP_OBJECTS       = 1 << 26;  // Allow object creation by group members or objects
const U32 PF_ALLOW_ALL_OBJECT_ENTRY     = 1 << 27;  // Allow all objects to enter a parcel
const U32 PF_ALLOW_GROUP_OBJECT_ENTRY   = 1 << 28;  // Only allow group (and owner) objects to enter the parcel
const U32 PF_ALLOW_VOICE_CHAT           = 1 << 29;  // Allow residents to use voice chat on this parcel
const U32 PF_USE_ESTATE_VOICE_CHAN      = 1 << 30;
const U32 PF_DENY_AGEUNVERIFIED         = 1 << 31;  // Prevent residents who aren't age-verified
// NOTE: At one point we have used all of the bits.
// We have deprecated two of them in 1.19.0 which *could* be reused,
// but only after we are certain there are no simstates using those bits.

//const U32 PF_RESERVED         = 1U << 31;

// If any of these are true the parcel is restricting access in some maner.
const U32 PF_USE_RESTRICTED_ACCESS = PF_USE_ACCESS_GROUP
                                        | PF_USE_ACCESS_LIST
                                        | PF_USE_BAN_LIST
                                        | PF_USE_PASS_LIST
                                        | PF_DENY_ANONYMOUS
                                        | PF_DENY_AGEUNVERIFIED;
const U32 PF_NONE = 0x00000000;
const U32 PF_ALL  = 0xFFFFFFFF;
const U32 PF_DEFAULT =  PF_ALLOW_FLY
                        | PF_ALLOW_OTHER_SCRIPTS
                        | PF_ALLOW_GROUP_SCRIPTS
                        | PF_ALLOW_LANDMARK
                        | PF_CREATE_OBJECTS
                        | PF_CREATE_GROUP_OBJECTS
                        | PF_USE_BAN_LIST
                        | PF_ALLOW_ALL_OBJECT_ENTRY
                        | PF_ALLOW_GROUP_OBJECT_ENTRY
                        | PF_ALLOW_VOICE_CHAT
                        | PF_USE_ESTATE_VOICE_CHAN;

// Access list flags
const U32 AL_ACCESS             = (1 << 0);
const U32 AL_BAN                    = (1 << 1);
const U32 AL_ALLOW_EXPERIENCE   = (1 << 3);
const U32 AL_BLOCK_EXPERIENCE   = (1 << 4);
//const U32 AL_RENTER  = (1 << 2);

// Block access return values. BA_ALLOWED is the only success case
// since some code in the simulator relies on that assumption. All
// other BA_ values should be reasons why you are not allowed.
const S32 BA_ALLOWED = 0;
const S32 BA_NOT_IN_GROUP = 1;
const S32 BA_NOT_ON_LIST = 2;
const S32 BA_BANNED = 3;
const S32 BA_NO_ACCESS_LEVEL = 4;
const S32 BA_NOT_AGE_VERIFIED = 5;

// ParcelRelease flags
const U32 PR_NONE       = 0x0;
const U32 PR_GOD_FORCE  = (1 << 0);

enum EObjectCategory
{
    OC_INVALID = -1,
    OC_NONE = 0,
    OC_TOTAL = 0,   // yes zero, like OC_NONE
    OC_OWNER,
    OC_GROUP,
    OC_OTHER,
    OC_SELECTED,
    OC_TEMP,
    OC_COUNT
};

const S32 PARCEL_DETAILS_NAME = 0;
const S32 PARCEL_DETAILS_DESC = 1;
const S32 PARCEL_DETAILS_OWNER = 2;
const S32 PARCEL_DETAILS_GROUP = 3;
const S32 PARCEL_DETAILS_AREA = 4;
const S32 PARCEL_DETAILS_ID = 5;
const S32 PARCEL_DETAILS_SEE_AVATARS = 6;

#endif