/** * @file lllandmark.h * @brief Landmark asset class * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLLANDMARK_H #define LL_LLLANDMARK_H #include #include #include "llframetimer.h" #include "lluuid.h" #include "v3dmath.h" class LLMessageSystem; class LLHost; class LLLandmark { public: // for calling back interested parties when a region handle comes back. typedef boost::function region_handle_callback_t; ~LLLandmark() {} // returns true if the position is known. bool getGlobalPos(LLVector3d& pos); // setter used in conjunction if more information needs to be // collected from the server. void setGlobalPos(const LLVector3d& pos); // return true if the region is known bool getRegionID(LLUUID& region_id); // return the local coordinates if known LLVector3 getRegionPos() const; // constructs a new LLLandmark from a string // return NULL if there's an error static LLLandmark* constructFromString(const char *buffer, const S32 buffer_size); // register callbacks that this class handles static void registerCallbacks(LLMessageSystem* msg); // request information about region_id to region_handle.Pass in a // callback pointer which will be erase but NOT deleted after the // callback is made. This function may call into the message // system to get the information. static void requestRegionHandle( LLMessageSystem* msg, const LLHost& upstream_host, const LLUUID& region_id, region_handle_callback_t callback); // Call this method to create a lookup for this region. This // simplifies a lot of the code. static void setRegionHandle(const LLUUID& region_id, U64 region_handle); private: LLLandmark(); LLLandmark(const LLVector3d& pos); static void processRegionIDAndHandle(LLMessageSystem* msg, void**); static void expireOldEntries(); private: LLUUID mRegionID; LLVector3 mRegionPos; bool mGlobalPositionKnown; LLVector3d mGlobalPos; struct CacheInfo { U64 mRegionHandle; LLFrameTimer mTimer; }; static std::pair mLocalRegion; typedef std::map region_map_t; static region_map_t mRegions; typedef std::multimap region_callback_map_t; static region_callback_map_t sRegionCallbackMap; }; #endif