/** * @file llinventorysettings.cpp * @author optional * @brief A base class for asset based settings groups. * * $LicenseInfo:2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2017, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llinventorysettings.h" #include "llinventorytype.h" #include "llinventorydefines.h" #include "lldictionary.h" #include "llsingleton.h" #include "llinvtranslationbrdg.h" //========================================================================= namespace { LLTranslationBridge::ptr_t sTranslator; } //========================================================================= struct SettingsEntry : public LLDictionaryEntry { SettingsEntry(const std::string &name, const std::string& default_new_name, LLInventoryType::EIconName iconName) : LLDictionaryEntry(name), mDefaultNewName(default_new_name), mLabel(name), mIconName(iconName) { std::string transdname = sTranslator->getString(mLabel); if (!transdname.empty()) { mLabel = transdname; } } std::string mLabel; std::string mDefaultNewName; //keep mLabel for backward compatibility LLInventoryType::EIconName mIconName; }; class LLSettingsDictionary : public LLSingleton<LLSettingsDictionary>, public LLDictionary<LLSettingsType::type_e, SettingsEntry> { LLSINGLETON(LLSettingsDictionary); void initSingleton(); }; LLSettingsDictionary::LLSettingsDictionary() { } void LLSettingsDictionary::initSingleton() { addEntry(LLSettingsType::ST_SKY, new SettingsEntry("sky", "New Sky", LLInventoryType::ICONNAME_SETTINGS_SKY)); addEntry(LLSettingsType::ST_WATER, new SettingsEntry("water", "New Water", LLInventoryType::ICONNAME_SETTINGS_WATER)); addEntry(LLSettingsType::ST_DAYCYCLE, new SettingsEntry("day", "New Day", LLInventoryType::ICONNAME_SETTINGS_DAY)); addEntry(LLSettingsType::ST_NONE, new SettingsEntry("none", "New Settings", LLInventoryType::ICONNAME_SETTINGS)); addEntry(LLSettingsType::ST_INVALID, new SettingsEntry("invalid", "New Settings", LLInventoryType::ICONNAME_SETTINGS)); } //========================================================================= LLSettingsType::type_e LLSettingsType::fromInventoryFlags(U32 flags) { return (LLSettingsType::type_e)(flags & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK); } LLInventoryType::EIconName LLSettingsType::getIconName(LLSettingsType::type_e type) { const SettingsEntry *entry = LLSettingsDictionary::instance().lookup(type); if (!entry) return getIconName(ST_INVALID); return entry->mIconName; } std::string LLSettingsType::getDefaultName(LLSettingsType::type_e type) { const SettingsEntry *entry = LLSettingsDictionary::instance().lookup(type); if (!entry) return getDefaultName(ST_INVALID); return entry->mDefaultNewName; } void LLSettingsType::initClass(LLTranslationBridge::ptr_t &trans) { sTranslator = trans; } void LLSettingsType::cleanupClass() { sTranslator.reset(); }