/** * @file llinventory.h * @brief LLInventoryItem and LLInventoryCategory class declaration. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLINVENTORY_H #define LL_LLINVENTORY_H #include "lldarray.h" #include "llfoldertype.h" #include "llinventorytype.h" #include "llmemtype.h" #include "llpermissions.h" #include "llrefcount.h" #include "llsaleinfo.h" #include "llsd.h" #include "lluuid.h" class LLMessageSystem; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryObject // // Base class for anything in the user's inventory. Handles the common code // between items and categories. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryObject : public LLRefCount { public: typedef std::list > object_list_t; //-------------------------------------------------------------------- // Initialization //-------------------------------------------------------------------- public: MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY); LLInventoryObject(); LLInventoryObject(const LLUUID& uuid, const LLUUID& parent_uuid, LLAssetType::EType type, const std::string& name); void copyObject(const LLInventoryObject* other); // LLRefCount requires custom copy protected: virtual ~LLInventoryObject(); //-------------------------------------------------------------------- // Accessors //-------------------------------------------------------------------- public: virtual const LLUUID& getUUID() const; // inventoryID that this item points to virtual const LLUUID& getLinkedUUID() const; // inventoryID that this item points to, else this item's inventoryID const LLUUID& getParentUUID() const; virtual const std::string& getName() const; virtual LLAssetType::EType getType() const; LLAssetType::EType getActualType() const; // bypasses indirection for linked items BOOL getIsLinkType() const; //-------------------------------------------------------------------- // Mutators // Will not call updateServer //-------------------------------------------------------------------- public: void setUUID(const LLUUID& new_uuid); virtual void rename(const std::string& new_name); void setParent(const LLUUID& new_parent); void setType(LLAssetType::EType type); private: // in place correction for inventory name string void correctInventoryName(std::string& name); //-------------------------------------------------------------------- // File Support // Implemented here so that a minimal information set can be transmitted // between simulator and viewer. //-------------------------------------------------------------------- public: // virtual BOOL importFile(LLFILE* fp); virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const; virtual BOOL importLegacyStream(std::istream& input_stream); virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const; virtual void removeFromServer(); virtual void updateParentOnServer(BOOL) const; virtual void updateServer(BOOL) const; //-------------------------------------------------------------------- // Member Variables //-------------------------------------------------------------------- protected: LLUUID mUUID; LLUUID mParentUUID; // Parent category. Root categories have LLUUID::NULL. LLAssetType::EType mType; std::string mName; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryItem // // An item in the current user's inventory. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryItem : public LLInventoryObject { public: typedef LLDynamicArray > item_array_t; //-------------------------------------------------------------------- // Initialization //-------------------------------------------------------------------- public: MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY); LLInventoryItem(const LLUUID& uuid, const LLUUID& parent_uuid, const LLPermissions& permissions, const LLUUID& asset_uuid, LLAssetType::EType type, LLInventoryType::EType inv_type, const std::string& name, const std::string& desc, const LLSaleInfo& sale_info, U32 flags, S32 creation_date_utc); LLInventoryItem(); // Create a copy of an inventory item from a pointer to another item // Note: Because InventoryItems are ref counted, reference copy (a = b) // is prohibited LLInventoryItem(const LLInventoryItem* other); virtual void copyItem(const LLInventoryItem* other); // LLRefCount requires custom copy void generateUUID() { mUUID.generate(); } protected: ~LLInventoryItem(); // ref counted //-------------------------------------------------------------------- // Accessors //-------------------------------------------------------------------- public: virtual const LLUUID& getLinkedUUID() const; virtual const LLPermissions& getPermissions() const; virtual const LLUUID& getCreatorUUID() const; virtual const LLUUID& getAssetUUID() const; virtual const std::string& getDescription() const; virtual const LLSaleInfo& getSaleInfo() const; virtual LLInventoryType::EType getInventoryType() const; virtual U32 getFlags() const; virtual time_t getCreationDate() const; virtual U32 getCRC32() const; // really more of a checksum. //-------------------------------------------------------------------- // Mutators // Will not call updateServer and will never fail // (though it may correct to sane values) //-------------------------------------------------------------------- public: void setAssetUUID(const LLUUID& asset_id); void setDescription(const std::string& new_desc); void setSaleInfo(const LLSaleInfo& sale_info); void setPermissions(const LLPermissions& perm); void setInventoryType(LLInventoryType::EType inv_type); void setFlags(U32 flags); void setCreationDate(time_t creation_date_utc); void setCreator(const LLUUID& creator); // only used for calling cards // Check for changes in permissions masks and sale info // and set the corresponding bits in mFlags. void accumulatePermissionSlamBits(const LLInventoryItem& old_item); // Put this inventory item onto the current outgoing mesage. // Assumes you have already called nextBlock(). virtual void packMessage(LLMessageSystem* msg) const; // Returns TRUE if the inventory item came through the network correctly. // Uses a simple crc check which is defeatable, but we want to detect // network mangling somehow. virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0); //-------------------------------------------------------------------- // File Support //-------------------------------------------------------------------- public: virtual BOOL importFile(LLFILE* fp); virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const; virtual BOOL importLegacyStream(std::istream& input_stream); virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const; //-------------------------------------------------------------------- // Helper Functions //-------------------------------------------------------------------- public: // Pack all information needed to reconstruct this item into the given binary bucket. S32 packBinaryBucket(U8* bin_bucket, LLPermissions* perm_override = NULL) const; void unpackBinaryBucket(U8* bin_bucket, S32 bin_bucket_size); LLSD asLLSD() const; void asLLSD( LLSD& sd ) const; bool fromLLSD(const LLSD& sd); //-------------------------------------------------------------------- // Member Variables //-------------------------------------------------------------------- protected: LLPermissions mPermissions; LLUUID mAssetUUID; std::string mDescription; LLSaleInfo mSaleInfo; LLInventoryType::EType mInventoryType; U32 mFlags; time_t mCreationDate; // seconds from 1/1/1970, UTC }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryCategory // // A category/folder of inventory items. Users come with a set of default // categories, and can create new ones as needed. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryCategory : public LLInventoryObject { public: typedef LLDynamicArray > cat_array_t; //-------------------------------------------------------------------- // Initialization //-------------------------------------------------------------------- public: MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY); LLInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid, LLFolderType::EType preferred_type, const std::string& name); LLInventoryCategory(); LLInventoryCategory(const LLInventoryCategory* other); void copyCategory(const LLInventoryCategory* other); // LLRefCount requires custom copy protected: ~LLInventoryCategory(); //-------------------------------------------------------------------- // Accessors And Mutators //-------------------------------------------------------------------- public: LLFolderType::EType getPreferredType() const; void setPreferredType(LLFolderType::EType type); LLSD asLLSD() const; bool fromLLSD(const LLSD& sd); //-------------------------------------------------------------------- // Messaging //-------------------------------------------------------------------- public: virtual void packMessage(LLMessageSystem* msg) const; virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0); //-------------------------------------------------------------------- // File Support //-------------------------------------------------------------------- public: virtual BOOL importFile(LLFILE* fp); virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const; virtual BOOL importLegacyStream(std::istream& input_stream); virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const; //-------------------------------------------------------------------- // Member Variables //-------------------------------------------------------------------- protected: LLFolderType::EType mPreferredType; // Type that this category was "meant" to hold (although it may hold any type). }; //----------------------------------------------------------------------------- // Convertors // // These functions convert between structured data and an inventory // item, appropriate for serialization. //----------------------------------------------------------------------------- LLSD ll_create_sd_from_inventory_item(LLPointer item); LLSD ll_create_sd_from_inventory_category(LLPointer cat); LLPointer ll_create_category_from_sd(const LLSD& sd_cat); #endif // LL_LLINVENTORY_H