/** * @file llfoldertype.cpp * @brief Implementatino of LLFolderType functionality. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llfoldertype.h" #include "lldictionary.h" #include "llmemory.h" #include "llsingleton.h" ///---------------------------------------------------------------------------- /// Class LLFolderType ///---------------------------------------------------------------------------- struct FolderEntry : public LLDictionaryEntry { FolderEntry(const std::string &type_name, // 8 character limit! bool is_protected) // can the viewer change categories of this type? : LLDictionaryEntry(type_name), mIsProtected(is_protected) { llassert(type_name.length() <= 8); } const bool mIsProtected; }; class LLFolderDictionary : public LLSingleton, public LLDictionary { LLSINGLETON(LLFolderDictionary); protected: virtual LLFolderType::EType notFound() const { return LLFolderType::FT_NONE; } }; LLFolderDictionary::LLFolderDictionary() { // TYPE NAME PROTECTED // |-----------|---------| addEntry(LLFolderType::FT_TEXTURE, new FolderEntry("texture", TRUE)); addEntry(LLFolderType::FT_SOUND, new FolderEntry("sound", TRUE)); addEntry(LLFolderType::FT_CALLINGCARD, new FolderEntry("callcard", TRUE)); addEntry(LLFolderType::FT_LANDMARK, new FolderEntry("landmark", TRUE)); addEntry(LLFolderType::FT_CLOTHING, new FolderEntry("clothing", TRUE)); addEntry(LLFolderType::FT_OBJECT, new FolderEntry("object", TRUE)); addEntry(LLFolderType::FT_NOTECARD, new FolderEntry("notecard", TRUE)); addEntry(LLFolderType::FT_ROOT_INVENTORY, new FolderEntry("root_inv", TRUE)); addEntry(LLFolderType::FT_LSL_TEXT, new FolderEntry("lsltext", TRUE)); addEntry(LLFolderType::FT_BODYPART, new FolderEntry("bodypart", TRUE)); addEntry(LLFolderType::FT_TRASH, new FolderEntry("trash", TRUE)); addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new FolderEntry("snapshot", TRUE)); addEntry(LLFolderType::FT_LOST_AND_FOUND, new FolderEntry("lstndfnd", TRUE)); addEntry(LLFolderType::FT_ANIMATION, new FolderEntry("animatn", TRUE)); addEntry(LLFolderType::FT_GESTURE, new FolderEntry("gesture", TRUE)); addEntry(LLFolderType::FT_FAVORITE, new FolderEntry("favorite", TRUE)); for (S32 ensemble_num = S32(LLFolderType::FT_ENSEMBLE_START); ensemble_num <= S32(LLFolderType::FT_ENSEMBLE_END); ensemble_num++) { addEntry(LLFolderType::EType(ensemble_num), new FolderEntry("ensemble", FALSE)); } addEntry(LLFolderType::FT_CURRENT_OUTFIT, new FolderEntry("current", TRUE)); addEntry(LLFolderType::FT_OUTFIT, new FolderEntry("outfit", FALSE)); addEntry(LLFolderType::FT_MY_OUTFITS, new FolderEntry("my_otfts", TRUE)); addEntry(LLFolderType::FT_MESH, new FolderEntry("mesh", TRUE)); addEntry(LLFolderType::FT_INBOX, new FolderEntry("inbox", TRUE)); addEntry(LLFolderType::FT_OUTBOX, new FolderEntry("outbox", TRUE)); addEntry(LLFolderType::FT_BASIC_ROOT, new FolderEntry("basic_rt", TRUE)); addEntry(LLFolderType::FT_MARKETPLACE_LISTINGS, new FolderEntry("merchant", FALSE)); addEntry(LLFolderType::FT_MARKETPLACE_STOCK, new FolderEntry("stock", FALSE)); addEntry(LLFolderType::FT_MARKETPLACE_VERSION, new FolderEntry("version", FALSE)); addEntry(LLFolderType::FT_SETTINGS, new FolderEntry("settings", FALSE)); addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", FALSE)); }; // static LLFolderType::EType LLFolderType::lookup(const std::string& name) { return LLFolderDictionary::getInstance()->lookup(name); } // static const std::string &LLFolderType::lookup(LLFolderType::EType folder_type) { const FolderEntry *entry = LLFolderDictionary::getInstance()->lookup(folder_type); if (entry) { return entry->mName; } else { return badLookup(); } } // static // Only ensembles and plain folders aren't protected. "Protected" means // you can't change certain properties such as their type. bool LLFolderType::lookupIsProtectedType(EType folder_type) { const LLFolderDictionary *dict = LLFolderDictionary::getInstance(); const FolderEntry *entry = dict->lookup(folder_type); if (entry) { return entry->mIsProtected; } return true; } // static bool LLFolderType::lookupIsEnsembleType(EType folder_type) { return (folder_type >= FT_ENSEMBLE_START && folder_type <= FT_ENSEMBLE_END); } // static LLAssetType::EType LLFolderType::folderTypeToAssetType(LLFolderType::EType folder_type) { if (LLAssetType::lookup(LLAssetType::EType(folder_type)) == LLAssetType::BADLOOKUP) { LL_WARNS() << "Converting to unknown asset type " << folder_type << LL_ENDL; } return (LLAssetType::EType)folder_type; } // static LLFolderType::EType LLFolderType::assetTypeToFolderType(LLAssetType::EType asset_type) { if (LLFolderType::lookup(LLFolderType::EType(asset_type)) == LLFolderType::badLookup()) { LL_WARNS() << "Converting to unknown folder type " << asset_type << LL_ENDL; } return (LLFolderType::EType)asset_type; } // static const std::string &LLFolderType::badLookup() { static const std::string sBadLookup = "llfoldertype_bad_lookup"; return sBadLookup; }