/** * @file llimageworker_test.cpp * @author Merov Linden * @date 2009-04-28 * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // Precompiled header: almost always required for newview cpp files #include "linden_common.h" // Class to test #include "../llimageworker.h" // For timer class #include "../llcommon/lltimer.h" // for lltrace class #include "../llcommon/lltrace.h" // Tut header #include "../test/lltut.h" // ------------------------------------------------------------------------------------------- // Stubbing: Declarations required to link and run the class being tested // Notes: // * Add here stubbed implementation of the few classes and methods used in the class to be tested // * Add as little as possible (let the link errors guide you) // * Do not make any assumption as to how those classes or methods work (i.e. don't copy/paste code) // * A simulator for a class can be implemented here. Please comment and document thoroughly. LLImageBase::LLImageBase() : mData(NULL), mDataSize(0), mWidth(0), mHeight(0), mComponents(0), mBadBufferAllocation(false), mAllowOverSize(false) { } LLImageBase::~LLImageBase() {} void LLImageBase::dump() { } void LLImageBase::sanityCheck() { } void LLImageBase::deleteData() { } U8* LLImageBase::allocateData(S32 size) { return NULL; } U8* LLImageBase::reallocateData(S32 size) { return NULL; } LLImageRaw::LLImageRaw(U16 width, U16 height, S8 components) { } LLImageRaw::~LLImageRaw() { } void LLImageRaw::deleteData() { } U8* LLImageRaw::allocateData(S32 size) { return NULL; } U8* LLImageRaw::reallocateData(S32 size) { return NULL; } const U8* LLImageBase::getData() const { return NULL; } U8* LLImageBase::getData() { return NULL; } const std::string& LLImage::getLastThreadError() { static std::string msg; return msg; } // End Stubbing // ------------------------------------------------------------------------------------------- // ------------------------------------------------------------------------------------------- // TUT // ------------------------------------------------------------------------------------------- namespace tut { // Test wrapper declarations // Note: We derive the responder class for 2 reasons: // 1. It's a pure virtual class and we can't compile without completed() being implemented // 2. We actually need a responder to test that the thread work test completed // We implement this making no assumption on what's done in the thread or worker // though, just that the responder's completed() method is called in the end. // Note on responders: responders are ref counted and *will* be deleted by the request they are // attached to when the queued request is deleted. The recommended way of using them is to // create them when creating a request, put a callback method in completed() and not rely on // anything to survive in the responder object once completed() has been called. Let the request // do the deletion and clean up itself. class responder_test : public LLImageDecodeThread::Responder { public: responder_test(bool* res) { done = res; *done = false; } virtual void completed(bool success, const std::string& error_message, LLImageRaw* raw, LLImageRaw* aux, U32 request_id) { *done = true; } private: // This is what can be thought of as the minimal implementation of a responder // Done will be switched to true when completed() is called and can be tested // outside the responder. A better way of doing this is to store a callback here. bool* done; }; // Test wrapper declaration : decode thread struct imagedecodethread_test { // Instance to be tested LLImageDecodeThread* mThread; // Constructor and destructor of the test wrapper imagedecodethread_test() { mThread = NULL; } ~imagedecodethread_test() { delete mThread; } }; // Tut templating thingamagic: test group, object and test instance typedef test_group imagedecodethread_t; typedef imagedecodethread_t::object imagedecodethread_object_t; tut::imagedecodethread_t tut_imagedecodethread("LLImageDecodeThread"); // --------------------------------------------------------------------------------------- // Test functions // Notes: // * Test as many as you possibly can without requiring a full blown simulation of everything // * The tests are executed in sequence so the test instance state may change between calls // * Remember that you cannot test private methods with tut // --------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------- // Test the LLImageDecodeThread interface // --------------------------------------------------------------------------------------- template<> template<> void imagedecodethread_object_t::test<1>() { // Test a *threaded* instance of the class mThread = new LLImageDecodeThread(true); ensure("LLImageDecodeThread: threaded constructor failed", mThread != NULL); // Insert something in the queue bool done = false; LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, 0, false, new responder_test(&done)); // Verifies we get back a valid handle ensure("LLImageDecodeThread: threaded decodeImage(), returned handle is null", decodeHandle != 0); // Wait till the thread has time to handle the work order (though it doesn't do much per work order...) const U32 INCREMENT_TIME = 500; // 500 milliseconds const U32 MAX_TIME = 20 * INCREMENT_TIME; // Do the loop 20 times max, i.e. wait 10 seconds but no more U32 total_time = 0; while ((done == false) && (total_time < MAX_TIME)) { ms_sleep(INCREMENT_TIME); total_time += INCREMENT_TIME; } // Verifies that the responder has now been called ensure("LLImageDecodeThread: threaded work unit not processed", done == true); } }