/** * @file llimageworker.h * @brief Object for managing images and their textures. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLIMAGEWORKER_H #define LL_LLIMAGEWORKER_H #include "llimage.h" #include "llpointer.h" #include "threadpool_fwd.h" class LLImageDecodeThread { public: class Responder : public LLThreadSafeRefCount { protected: virtual ~Responder(); public: virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux, U32 request_id) = 0; }; public: LLImageDecodeThread(bool threaded = true); virtual ~LLImageDecodeThread(); // meant to resemble LLQueuedThread::handle_t typedef U32 handle_t; handle_t decodeImage(const LLPointer& image, S32 discard, BOOL needs_aux, const LLPointer& responder); size_t getPending(); size_t update(F32 max_time_ms); S32 getTotalDecodeCount() { return mDecodeCount; } void shutdown(); private: // As of SL-17483, LLImageDecodeThread is no longer itself an // LLQueuedThread - instead this is the API by which we submit work to the // "ImageDecode" ThreadPool. std::unique_ptr mThreadPool; LLAtomicU32 mDecodeCount; }; #endif