/** * @file llimageworker.h * @brief Object for managing images and their textures. * * Copyright (c) 2000-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLIMAGEWORKER_H #define LL_LLIMAGEWORKER_H #include "llimage.h" #include "llworkerthread.h" class LLImageWorker : public LLWorkerClass { public: static void initClass(LLWorkerThread* workerthread); static void cleanupClass(); static LLWorkerThread* getWorkerThread() { return sWorkerThread; } // LLWorkerThread public: LLImageWorker(LLImageFormatted* image, U32 priority, S32 discard, LLPointer responder); ~LLImageWorker(); // called from WORKER THREAD, returns TRUE if done /*virtual*/ bool doWork(S32 param); BOOL requestDecodedData(LLPointer& raw, S32 discard = -1); BOOL requestDecodedAuxData(LLPointer& raw, S32 channel, S32 discard = -1); void releaseDecodedData(); void cancelDecode(); private: // called from MAIN THREAD /*virtual*/ void startWork(S32 param); // called from addWork() /*virtual*/ void endWork(S32 param, bool aborted); // called from doWork() protected: LLPointer mFormattedImage; LLPointer mDecodedImage; S32 mDecodedType; S32 mDiscardLevel; private: U32 mPriority; LLPointer mResponder; protected: static LLWorkerThread* sWorkerThread; public: static S32 sCount; }; #endif