/** * @file llimagefilter.h * @brief Simple Image Filtering. See https://wiki.lindenlab.com/wiki/SL_Viewer_Image_Filters for complete documentation. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2014, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLIMAGEFILTER_H #define LL_LLIMAGEFILTER_H #include "llsd.h" #include "llimage.h" class LLImageRaw; class LLColor4U; class LLColor3; class LLMatrix3; typedef enum e_stencil_blend_mode { STENCIL_BLEND_MODE_BLEND = 0, STENCIL_BLEND_MODE_ADD = 1, STENCIL_BLEND_MODE_ABACK = 2, STENCIL_BLEND_MODE_FADE = 3 } EStencilBlendMode; typedef enum e_stencil_shape { STENCIL_SHAPE_UNIFORM = 0, STENCIL_SHAPE_GRADIENT = 1, STENCIL_SHAPE_VIGNETTE = 2, STENCIL_SHAPE_SCAN_LINES = 3 } EStencilShape; typedef enum e_screen_mode { SCREEN_MODE_2DSINE = 0, SCREEN_MODE_LINE = 1 } EScreenMode; //============================================================================ // LLImageFilter //============================================================================ class LLImageFilter { public: LLImageFilter(const std::string& file_path); ~LLImageFilter(); void executeFilter(LLPointer raw_image); private: // Filter Operations : Transforms void filterGrayScale(); // Convert to grayscale void filterSepia(); // Convert to sepia void filterSaturate(F32 saturation); // < 1.0 desaturates, > 1.0 saturates void filterRotate(F32 angle); // Rotates hue according to angle, angle in degrees // Filter Operations : Color Corrections // When specified, the LLColor3 alpha parameter indicates the intensity of the effect for each color channel // acting in effect as an alpha blending factor different for each channel. For instance (1.0,0.0,0.0) will apply // the effect only to the Red channel. Intermediate values blends the effect with the source color. void filterGamma(F32 gamma, const LLColor3& alpha); // Apply gamma to each channel void filterLinearize(F32 tail, const LLColor3& alpha); // Use histogram to linearize constrast between min and max values minus tail void filterEqualize(S32 nb_classes, const LLColor3& alpha); // Use histogram to equalize constrast between nb_classes throughout the image void filterColorize(const LLColor3& color, const LLColor3& alpha); // Colorize with color and alpha per channel void filterContrast(F32 slope, const LLColor3& alpha); // Change contrast according to slope: > 1.0 more contrast, < 1.0 less contrast void filterBrightness(F32 add, const LLColor3& alpha); // Change brightness according to add: > 0 brighter, < 0 darker // Filter Primitives void colorTransform(const LLMatrix3 &transform); void colorCorrect(const U8* lut_red, const U8* lut_green, const U8* lut_blue); void filterScreen(EScreenMode mode, const F32 wave_length, const F32 angle); void blendStencil(F32 alpha, U8* pixel, U8 red, U8 green, U8 blue); void convolve(const LLMatrix3 &kernel, bool normalize, bool abs_value); // Procedural Stencils void setStencil(EStencilShape shape, EStencilBlendMode mode, F32 min, F32 max, F32* params); F32 getStencilAlpha(S32 i, S32 j); // Histograms U32* getBrightnessHistogram(); void computeHistograms(); LLSD mFilterData; LLPointer mImage; // Histograms (if we ever happen to need them) U32 *mHistoRed; U32 *mHistoGreen; U32 *mHistoBlue; U32 *mHistoBrightness; // Current Stencil Settings EStencilBlendMode mStencilBlendMode; EStencilShape mStencilShape; F32 mStencilMin; F32 mStencilMax; S32 mStencilCenterX; S32 mStencilCenterY; S32 mStencilWidth; F32 mStencilGamma; F32 mStencilWavelength; F32 mStencilSine; F32 mStencilCosine; F32 mStencilStartX; F32 mStencilStartY; F32 mStencilGradX; F32 mStencilGradY; F32 mStencilGradN; }; #endif