/** * @file llimage.h * @brief Object for managing images and their textures. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLIMAGE_H #define LL_LLIMAGE_H #include "lluuid.h" #include "llstring.h" #include "llthread.h" #include "llmemtype.h" const S32 MIN_IMAGE_MIP = 2; // 4x4, only used for expand/contract power of 2 const S32 MAX_IMAGE_MIP = 11; // 2048x2048 // *TODO : Use MAX_IMAGE_MIP as max discard level and modify j2c management so that the number // of levels is read from the header's file, not inferred from its size. const S32 MAX_DISCARD_LEVEL = 5; // JPEG2000 size constraints // Those are declared here as they are germane to other image constraints used in the viewer // and declared right here. Some come from the JPEG2000 spec, some conventions specific to SL. const S32 MAX_DECOMPOSITION_LEVELS = 32; // Number of decomposition levels cannot exceed 32 according to jpeg2000 spec const S32 MIN_DECOMPOSITION_LEVELS = 5; // the SL viewer will *crash* trying to decode images with fewer than 5 decomposition levels (unless image is small that is) const S32 MAX_PRECINCT_SIZE = 2048; // No reason to be bigger than MAX_IMAGE_SIZE const S32 MIN_PRECINCT_SIZE = 4; // Can't be smaller than MIN_BLOCK_SIZE const S32 MAX_BLOCK_SIZE = 64; // Max total block size is 4096, hence 64x64 when using square blocks const S32 MIN_BLOCK_SIZE = 4; // Min block dim is 4 according to jpeg2000 spec const S32 MIN_IMAGE_SIZE = (1<