/** * @file lldir_test.cpp * @date 2008-05 * @brief LLDir test cases. * * $LicenseInfo:firstyear=2008&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include #include "llstring.h" #include "tests/StringVec.h" #include "../lldir.h" #include "../lldiriterator.h" #include "../test/lltut.h" #include "../test/namedtempfile.h" #include "stringize.h" #include using boost::assign::list_of; // We use ensure_equals(..., vec(list_of(...))) not because it's functionally // required, but because ensure_equals() knows how to format a StringVec. // Turns out that when ensure_equals() displays a test failure with just // list_of("string")("another"), you see 'stringanother' vs. '("string", // "another")'. StringVec vec(const StringVec& v) { return v; } // For some tests, use a dummy LLDir that uses memory data instead of touching // the filesystem struct LLDir_Dummy: public LLDir { /*----------------------------- LLDir API ------------------------------*/ LLDir_Dummy() { // Initialize important LLDir data members based on the filesystem // data below. mDirDelimiter = "/"; mExecutableDir = "install"; mExecutableFilename = "test"; mExecutablePathAndName = add(mExecutableDir, mExecutableFilename); mWorkingDir = mExecutableDir; mAppRODataDir = "install"; mSkinBaseDir = add(mAppRODataDir, "skins"); mOSUserDir = "user"; mOSUserAppDir = mOSUserDir; mLindenUserDir = ""; // Make the dummy filesystem look more or less like what we expect in // the real one. static const char* preload[] = { // We group these fixture-data pathnames by basename, rather than // sorting by full path as you might expect, because the outcome // of each test strongly depends on which skins/languages provide // a given basename. "install/skins/default/colors.xml", "install/skins/steam/colors.xml", "user/skins/default/colors.xml", "user/skins/steam/colors.xml", "install/skins/default/xui/en/strings.xml", "install/skins/default/xui/fr/strings.xml", "install/skins/steam/xui/en/strings.xml", "install/skins/steam/xui/fr/strings.xml", "user/skins/default/xui/en/strings.xml", "user/skins/default/xui/fr/strings.xml", "user/skins/steam/xui/en/strings.xml", "user/skins/steam/xui/fr/strings.xml", "install/skins/default/xui/en/floater.xml", "install/skins/default/xui/fr/floater.xml", "user/skins/default/xui/fr/floater.xml", "install/skins/default/xui/en/newfile.xml", "install/skins/default/xui/fr/newfile.xml", "user/skins/default/xui/en/newfile.xml", "install/skins/default/html/en-us/welcome.html", "install/skins/default/html/fr/welcome.html", "install/skins/default/textures/only_default.jpeg", "install/skins/steam/textures/only_steam.jpeg", "user/skins/default/textures/only_user_default.jpeg", "user/skins/steam/textures/only_user_steam.jpeg", "install/skins/default/future/somefile.txt" }; for (const char* path : preload) { buildFilesystem(path); } } virtual ~LLDir_Dummy() {} virtual void initAppDirs(const std::string& app_name, const std::string& app_read_only_data_dir) { // Implement this when we write a test that needs it } virtual std::string getCurPath() { // Implement this when we write a test that needs it return ""; } virtual U32 countFilesInDir(const std::string& dirname, const std::string& mask) { // Implement this when we write a test that needs it return 0; } virtual bool fileExists(const std::string& pathname) const { // Record fileExists() calls so we can check whether caching is // working right. Certain LLDir calls should be able to make decisions // without calling fileExists() again, having already checked existence. mChecked.insert(pathname); // For our simple flat set of strings, see whether the identical // pathname exists in our set. return (mFilesystem.find(pathname) != mFilesystem.end()); } virtual std::string getLLPluginLauncher() { // Implement this when we write a test that needs it return ""; } virtual std::string getLLPluginFilename(std::string base_name) { // Implement this when we write a test that needs it return ""; } /*----------------------------- Dummy data -----------------------------*/ void clearFilesystem() { mFilesystem.clear(); } void buildFilesystem(const std::string& path) { // Split the pathname on slashes, ignoring leading, trailing, doubles StringVec components; LLStringUtil::getTokens(path, components, "/"); // Ensure we have an entry representing every level of this path std::string partial; for (std::string component : components) { append(partial, component); mFilesystem.insert(partial); } } void clear_checked() { mChecked.clear(); } void ensure_checked(const std::string& pathname) const { tut::ensure(STRINGIZE(pathname << " was not checked but should have been"), mChecked.find(pathname) != mChecked.end()); } void ensure_not_checked(const std::string& pathname) const { tut::ensure(STRINGIZE(pathname << " was checked but should not have been"), mChecked.find(pathname) == mChecked.end()); } std::set mFilesystem; mutable std::set mChecked; }; namespace tut { struct LLDirTest { }; typedef test_group LLDirTest_t; typedef LLDirTest_t::object LLDirTest_object_t; tut::LLDirTest_t tut_LLDirTest("LLDir"); template<> template<> void LLDirTest_object_t::test<1>() // getDirDelimiter { ensure("getDirDelimiter", !gDirUtilp->getDirDelimiter().empty()); } template<> template<> void LLDirTest_object_t::test<2>() // getBaseFileName { std::string delim = gDirUtilp->getDirDelimiter(); std::string rawFile = "foo"; std::string rawFileExt = "foo.bAr"; std::string rawFileNullExt = "foo."; std::string rawExt = ".bAr"; std::string rawDot = "."; std::string pathNoExt = "aa" + delim + "bb" + delim + "cc" + delim + "dd" + delim + "ee"; std::string pathExt = pathNoExt + ".eXt"; std::string dottedPathNoExt = "aa" + delim + "bb" + delim + "cc.dd" + delim + "ee"; std::string dottedPathExt = dottedPathNoExt + ".eXt"; // foo[.bAr] ensure_equals("getBaseFileName/r-no-ext/no-strip-exten", gDirUtilp->getBaseFileName(rawFile, false), "foo"); ensure_equals("getBaseFileName/r-no-ext/strip-exten", gDirUtilp->getBaseFileName(rawFile, true), "foo"); ensure_equals("getBaseFileName/r-ext/no-strip-exten", gDirUtilp->getBaseFileName(rawFileExt, false), "foo.bAr"); ensure_equals("getBaseFileName/r-ext/strip-exten", gDirUtilp->getBaseFileName(rawFileExt, true), "foo"); // foo. ensure_equals("getBaseFileName/rn-no-ext/no-strip-exten", gDirUtilp->getBaseFileName(rawFileNullExt, false), "foo."); ensure_equals("getBaseFileName/rn-no-ext/strip-exten", gDirUtilp->getBaseFileName(rawFileNullExt, true), "foo"); // .bAr // interesting case - with no basename, this IS the basename, not the extension. ensure_equals("getBaseFileName/e-ext/no-strip-exten", gDirUtilp->getBaseFileName(rawExt, false), ".bAr"); ensure_equals("getBaseFileName/e-ext/strip-exten", gDirUtilp->getBaseFileName(rawExt, true), ".bAr"); // . ensure_equals("getBaseFileName/d/no-strip-exten", gDirUtilp->getBaseFileName(rawDot, false), "."); ensure_equals("getBaseFileName/d/strip-exten", gDirUtilp->getBaseFileName(rawDot, true), "."); // aa/bb/cc/dd/ee[.eXt] ensure_equals("getBaseFileName/no-ext/no-strip-exten", gDirUtilp->getBaseFileName(pathNoExt, false), "ee"); ensure_equals("getBaseFileName/no-ext/strip-exten", gDirUtilp->getBaseFileName(pathNoExt, true), "ee"); ensure_equals("getBaseFileName/ext/no-strip-exten", gDirUtilp->getBaseFileName(pathExt, false), "ee.eXt"); ensure_equals("getBaseFileName/ext/strip-exten", gDirUtilp->getBaseFileName(pathExt, true), "ee"); // aa/bb/cc.dd/ee[.eXt] ensure_equals("getBaseFileName/d-no-ext/no-strip-exten", gDirUtilp->getBaseFileName(dottedPathNoExt, false), "ee"); ensure_equals("getBaseFileName/d-no-ext/strip-exten", gDirUtilp->getBaseFileName(dottedPathNoExt, true), "ee"); ensure_equals("getBaseFileName/d-ext/no-strip-exten", gDirUtilp->getBaseFileName(dottedPathExt, false), "ee.eXt"); ensure_equals("getBaseFileName/d-ext/strip-exten", gDirUtilp->getBaseFileName(dottedPathExt, true), "ee"); } template<> template<> void LLDirTest_object_t::test<3>() // getDirName { std::string delim = gDirUtilp->getDirDelimiter(); std::string rawFile = "foo"; std::string rawFileExt = "foo.bAr"; std::string pathNoExt = "aa" + delim + "bb" + delim + "cc" + delim + "dd" + delim + "ee"; std::string pathExt = pathNoExt + ".eXt"; std::string dottedPathNoExt = "aa" + delim + "bb" + delim + "cc.dd" + delim + "ee"; std::string dottedPathExt = dottedPathNoExt + ".eXt"; // foo[.bAr] ensure_equals("getDirName/r-no-ext", gDirUtilp->getDirName(rawFile), ""); ensure_equals("getDirName/r-ext", gDirUtilp->getDirName(rawFileExt), ""); // aa/bb/cc/dd/ee[.eXt] ensure_equals("getDirName/no-ext", gDirUtilp->getDirName(pathNoExt), "aa" + delim + "bb" + delim + "cc" + delim + "dd"); ensure_equals("getDirName/ext", gDirUtilp->getDirName(pathExt), "aa" + delim + "bb" + delim + "cc" + delim + "dd"); // aa/bb/cc.dd/ee[.eXt] ensure_equals("getDirName/d-no-ext", gDirUtilp->getDirName(dottedPathNoExt), "aa" + delim + "bb" + delim + "cc.dd"); ensure_equals("getDirName/d-ext", gDirUtilp->getDirName(dottedPathExt), "aa" + delim + "bb" + delim + "cc.dd"); } template<> template<> void LLDirTest_object_t::test<4>() // getExtension { std::string delim = gDirUtilp->getDirDelimiter(); std::string rawFile = "foo"; std::string rawFileExt = "foo.bAr"; std::string rawFileNullExt = "foo."; std::string rawExt = ".bAr"; std::string rawDot = "."; std::string pathNoExt = "aa" + delim + "bb" + delim + "cc" + delim + "dd" + delim + "ee"; std::string pathExt = pathNoExt + ".eXt"; std::string dottedPathNoExt = "aa" + delim + "bb" + delim + "cc.dd" + delim + "ee"; std::string dottedPathExt = dottedPathNoExt + ".eXt"; // foo[.bAr] ensure_equals("getExtension/r-no-ext", gDirUtilp->getExtension(rawFile), ""); ensure_equals("getExtension/r-ext", gDirUtilp->getExtension(rawFileExt), "bar"); // foo. ensure_equals("getExtension/rn-no-ext", gDirUtilp->getExtension(rawFileNullExt), ""); // .bAr // interesting case - with no basename, this IS the basename, not the extension. ensure_equals("getExtension/e-ext", gDirUtilp->getExtension(rawExt), ""); // . ensure_equals("getExtension/d", gDirUtilp->getExtension(rawDot), ""); // aa/bb/cc/dd/ee[.eXt] ensure_equals("getExtension/no-ext", gDirUtilp->getExtension(pathNoExt), ""); ensure_equals("getExtension/ext", gDirUtilp->getExtension(pathExt), "ext"); // aa/bb/cc.dd/ee[.eXt] ensure_equals("getExtension/d-no-ext", gDirUtilp->getExtension(dottedPathNoExt), ""); ensure_equals("getExtension/d-ext", gDirUtilp->getExtension(dottedPathExt), "ext"); } std::string makeTestFile( const std::string& dir, const std::string& file ) { std::string path = dir + file; LLFILE* handle = LLFile::fopen( path, "w" ); ensure("failed to open test file '"+path+"'", handle != NULL ); // Harbison & Steele, 4th ed., p. 366: "If an error occurs, fputs // returns EOF; otherwise, it returns some other, nonnegative value." ensure("failed to write to test file '"+path+"'", EOF != fputs("test file", handle) ); fclose(handle); return path; } std::string makeTestDir( ) { auto p = NamedTempFile::temp_path(); std::filesystem::create_directories(p.native()); std::string ret = p.string(); // There's an implicit assumtion all over this code that the returned path ends with "/" (or "\") if(ret.size() >= 1 && ret[ ret.size()-1 ] != std::filesystem::path::preferred_separator ) ret += std::filesystem::path::preferred_separator; return ret; } static const char* DirScanFilename[5] = { "file1.abc", "file2.abc", "file1.xyz", "file2.xyz", "file1.mno" }; void scanTest(const std::string& directory, const std::string& pattern, bool correctResult[5]) { // Scan directory and see if any file1.* files are found std::string scanResult; int found = 0; bool filesFound[5] = { false, false, false, false, false }; //std::cerr << "searching '"+directory+"' for '"+pattern+"'\n"; LLDirIterator iter(directory, pattern); while ( found <= 5 && iter.next(scanResult) ) { found++; //std::cerr << " found '"+scanResult+"'\n"; int check; for (check=0; check < 5 && ! ( scanResult == DirScanFilename[check] ); check++) { } // check is now either 5 (not found) or the index of the matching name if (check < 5) { ensure( "found file '"+(std::string)DirScanFilename[check]+"' twice", ! filesFound[check] ); filesFound[check] = true; } else // check is 5 - should not happen { fail( "found unknown file '"+scanResult+"'"); } } for (int i=0; i<5; i++) { if (correctResult[i]) { ensure("scan of '"+directory+"' using '"+pattern+"' did not return '"+DirScanFilename[i]+"'", filesFound[i]); } else { ensure("scan of '"+directory+"' using '"+pattern+"' incorrectly returned '"+DirScanFilename[i]+"'", !filesFound[i]); } } } template<> template<> void LLDirTest_object_t::test<5>() // LLDirIterator::next { std::string delim = gDirUtilp->getDirDelimiter(); std::string dirTemp = LLFile::tmpdir(); // Create the same 5 file names of the two directories std::string dir1 = makeTestDir(); std::string dir2 = makeTestDir(); std::string dir1files[5]; std::string dir2files[5]; for (int i=0; i<5; i++) { dir1files[i] = makeTestFile(dir1, DirScanFilename[i]); dir2files[i] = makeTestFile(dir2, DirScanFilename[i]); } // Scan dir1 and see if each of the 5 files is found exactly once bool expected1[5] = { true, true, true, true, true }; scanTest(dir1, "*", expected1); // Scan dir2 and see if only the 2 *.xyz files are found bool expected2[5] = { false, false, true, true, false }; scanTest(dir1, "*.xyz", expected2); // Scan dir2 and see if only the 1 *.mno file is found bool expected3[5] = { false, false, false, false, true }; scanTest(dir2, "*.mno", expected3); // Scan dir1 and see if any *.foo files are found bool expected4[5] = { false, false, false, false, false }; scanTest(dir1, "*.foo", expected4); // Scan dir1 and see if any file1.* files are found bool expected5[5] = { true, false, true, false, true }; scanTest(dir1, "file1.*", expected5); // Scan dir1 and see if any file1.* files are found bool expected6[5] = { true, true, false, false, false }; scanTest(dir1, "file?.abc", expected6); // Scan dir2 and see if any file?.x?z files are found bool expected7[5] = { false, false, true, true, false }; scanTest(dir2, "file?.x?z", expected7); // Scan dir2 and see if any file?.??c files are found bool expected8[5] = { true, true, false, false, false }; scanTest(dir2, "file?.??c", expected8); scanTest(dir2, "*.??c", expected8); // Scan dir1 and see if any *.?n? files are found bool expected9[5] = { false, false, false, false, true }; scanTest(dir1, "*.?n?", expected9); // Scan dir1 and see if any *.???? files are found bool expected10[5] = { false, false, false, false, false }; scanTest(dir1, "*.????", expected10); // Scan dir1 and see if any ?????.* files are found bool expected11[5] = { true, true, true, true, true }; scanTest(dir1, "?????.*", expected11); // Scan dir1 and see if any ??l??.xyz files are found bool expected12[5] = { false, false, true, true, false }; scanTest(dir1, "??l??.xyz", expected12); bool expected13[5] = { true, false, true, false, false }; scanTest(dir1, "file1.{abc,xyz}", expected13); bool expected14[5] = { true, true, false, false, false }; scanTest(dir1, "file[0-9].abc", expected14); bool expected15[5] = { true, true, false, false, false }; scanTest(dir1, "file[!a-z].abc", expected15); // clean up all test files and directories for (int i=0; i<5; i++) { LLFile::remove(dir1files[i]); LLFile::remove(dir2files[i]); } LLFile::rmdir(dir1); LLFile::rmdir(dir2); } template<> template<> void LLDirTest_object_t::test<6>() { set_test_name("findSkinnedFilenames()"); LLDir_Dummy lldir; /*------------------------ "default", "en" -------------------------*/ // Setting "default" means we shouldn't consider any "*/skins/steam" // directories; setting "en" means we shouldn't consider any "xui/fr" // directories. lldir.setSkinFolder("default", "en"); ensure_equals(lldir.getSkinFolder(), "default"); ensure_equals(lldir.getLanguage(), "en"); // top-level directory of a skin isn't localized ensure_equals(lldir.findSkinnedFilenames(LLDir::SKINBASE, "colors.xml", LLDir::ALL_SKINS), vec(list_of("install/skins/default/colors.xml") ("user/skins/default/colors.xml"))); // We should not have needed to check for skins/default/en. We should // just "know" that SKINBASE is not localized. lldir.ensure_not_checked("install/skins/default/en"); ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_default.jpeg"), vec(list_of("install/skins/default/textures/only_default.jpeg"))); // Nor should we have needed to check skins/default/textures/en // because textures is known not to be localized. lldir.ensure_not_checked("install/skins/default/textures/en"); StringVec expected(vec(list_of("install/skins/default/xui/en/strings.xml") ("user/skins/default/xui/en/strings.xml"))); ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), expected); // The first time, we had to probe to find out whether xui was localized. lldir.ensure_checked("install/skins/default/xui/en"); lldir.clear_checked(); // Now make the same call again -- should return same result -- ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), expected); // but this time it should remember that xui is localized. lldir.ensure_not_checked("install/skins/default/xui/en"); // localized subdir with "en-us" instead of "en" ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), vec(list_of("install/skins/default/html/en-us/welcome.html"))); lldir.ensure_checked("install/skins/default/html/en"); lldir.ensure_checked("install/skins/default/html/en-us"); lldir.clear_checked(); ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), vec(list_of("install/skins/default/html/en-us/welcome.html"))); lldir.ensure_not_checked("install/skins/default/html/en"); lldir.ensure_not_checked("install/skins/default/html/en-us"); ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"), vec(list_of("install/skins/default/future/somefile.txt"))); // Test probing for an unrecognized unlocalized future subdir. lldir.ensure_checked("install/skins/default/future/en"); lldir.clear_checked(); ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"), vec(list_of("install/skins/default/future/somefile.txt"))); // Second time it should remember that future is unlocalized. lldir.ensure_not_checked("install/skins/default/future/en"); // When language is set to "en", requesting an html file pulls up the // "en-us" version -- not because it magically matches those strings, // but because there's no "en" localization and it falls back on the // default "en-us"! Note that it would probably still be better to // make the default localization be "en" and allow "en-gb" (or // whatever) localizations, which would work much more the way you'd // expect. ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), vec(list_of("install/skins/default/html/en-us/welcome.html"))); /*------------------------ "default", "fr" -------------------------*/ // We start being able to distinguish localized subdirs from // unlocalized when we ask for a non-English language. lldir.setSkinFolder("default", "fr"); ensure_equals(lldir.getLanguage(), "fr"); // pass merge=true to request this filename in all relevant skins ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), vec(list_of ("install/skins/default/xui/en/strings.xml") ("install/skins/default/xui/fr/strings.xml") ("user/skins/default/xui/en/strings.xml") ("user/skins/default/xui/fr/strings.xml"))); // pass (or default) merge=false to request only most specific skin ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), vec(list_of ("user/skins/default/xui/en/strings.xml") ("user/skins/default/xui/fr/strings.xml"))); // Our dummy floater.xml has a user localization (for "fr") but no // English override. This is a case in which CURRENT_SKIN nonetheless // returns paths from two different skins. ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "floater.xml"), vec(list_of ("install/skins/default/xui/en/floater.xml") ("user/skins/default/xui/fr/floater.xml"))); // Our dummy newfile.xml has an English override but no user // localization. This is another case in which CURRENT_SKIN // nonetheless returns paths from two different skins. ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "newfile.xml"), vec(list_of ("user/skins/default/xui/en/newfile.xml") ("install/skins/default/xui/fr/newfile.xml"))); ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), vec(list_of ("install/skins/default/html/en-us/welcome.html") ("install/skins/default/html/fr/welcome.html"))); /*------------------------ "default", "zh" -------------------------*/ lldir.setSkinFolder("default", "zh"); // Because strings.xml has only a "fr" override but no "zh" override // in any skin, the most localized version we can find is "en". ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), vec(list_of("user/skins/default/xui/en/strings.xml"))); /*------------------------- "steam", "en" --------------------------*/ lldir.setSkinFolder("steam", "en"); ensure_equals(lldir.findSkinnedFilenames(LLDir::SKINBASE, "colors.xml", LLDir::ALL_SKINS), vec(list_of ("install/skins/default/colors.xml") ("install/skins/steam/colors.xml") ("user/skins/default/colors.xml") ("user/skins/steam/colors.xml"))); ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_default.jpeg"), vec(list_of("install/skins/default/textures/only_default.jpeg"))); ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_steam.jpeg"), vec(list_of("install/skins/steam/textures/only_steam.jpeg"))); ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_user_default.jpeg"), vec(list_of("user/skins/default/textures/only_user_default.jpeg"))); ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_user_steam.jpeg"), vec(list_of("user/skins/steam/textures/only_user_steam.jpeg"))); // CURRENT_SKIN ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), vec(list_of("user/skins/steam/xui/en/strings.xml"))); // pass constraint=ALL_SKINS to request this filename in all relevant skins ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), vec(list_of ("install/skins/default/xui/en/strings.xml") ("install/skins/steam/xui/en/strings.xml") ("user/skins/default/xui/en/strings.xml") ("user/skins/steam/xui/en/strings.xml"))); /*------------------------- "steam", "fr" --------------------------*/ lldir.setSkinFolder("steam", "fr"); // pass CURRENT_SKIN to request only the most specialized files ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), vec(list_of ("user/skins/steam/xui/en/strings.xml") ("user/skins/steam/xui/fr/strings.xml"))); // pass ALL_SKINS to request this filename in all relevant skins ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), vec(list_of ("install/skins/default/xui/en/strings.xml") ("install/skins/default/xui/fr/strings.xml") ("install/skins/steam/xui/en/strings.xml") ("install/skins/steam/xui/fr/strings.xml") ("user/skins/default/xui/en/strings.xml") ("user/skins/default/xui/fr/strings.xml") ("user/skins/steam/xui/en/strings.xml") ("user/skins/steam/xui/fr/strings.xml"))); } template<> template<> void LLDirTest_object_t::test<7>() { set_test_name("add()"); LLDir_Dummy lldir; ensure_equals("both empty", lldir.add("", ""), ""); ensure_equals("path empty", lldir.add("", "b"), "b"); ensure_equals("name empty", lldir.add("a", ""), "a"); ensure_equals("both simple", lldir.add("a", "b"), "a/b"); ensure_equals("name leading slash", lldir.add("a", "/b"), "a/b"); ensure_equals("path trailing slash", lldir.add("a/", "b"), "a/b"); ensure_equals("both bring slashes", lldir.add("a/", "/b"), "a/b"); } }