/** * @file lldir_utils_objc.mm * @brief Cocoa implementation of directory utilities for macOS * * $LicenseInfo:firstyear=2020&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2020, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #if LL_DARWIN //WARNING: This file CANNOT use standard linden includes due to conflicts between definitions of BOOL #include "lldir_utils_objc.h" #import <Cocoa/Cocoa.h> std::string getSystemTempFolder() { std::string result; @autoreleasepool { NSString * tempDir = NSTemporaryDirectory(); if (tempDir == nil) tempDir = @"/tmp"; result = std::string([tempDir UTF8String]); } return result; } //findSystemDirectory scoped exclusively to this file. std::string findSystemDirectory(NSSearchPathDirectory searchPathDirectory, NSSearchPathDomainMask domainMask) { std::string result; @autoreleasepool { NSString *path = nil; // Search for the path NSArray* paths = NSSearchPathForDirectoriesInDomains(searchPathDirectory, domainMask, YES); if ([paths count]) { path = [paths objectAtIndex:0]; //HACK: Always attempt to create directory, ignore errors. NSError *error = nil; [[NSFileManager defaultManager] createDirectoryAtPath:path withIntermediateDirectories:YES attributes:nil error:&error]; result = std::string([path UTF8String]); } } return result; } std::string getSystemExecutableFolder() { std::string result; @autoreleasepool { NSString *bundlePath = [[NSBundle mainBundle] executablePath]; result = std::string([bundlePath UTF8String]); } return result; } std::string getSystemResourceFolder() { std::string result; @autoreleasepool { NSString *bundlePath = [[NSBundle mainBundle] resourcePath]; result = std::string([bundlePath UTF8String]); } return result; } std::string getSystemCacheFolder() { return findSystemDirectory (NSCachesDirectory, NSUserDomainMask); } std::string getSystemApplicationSupportFolder() { return findSystemDirectory (NSApplicationSupportDirectory, NSUserDomainMask); } #endif // LL_DARWIN