/** * @file threadpool.cpp * @author Nat Goodspeed * @date 2021-10-21 * @brief Implementation for threadpool. * * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Copyright (c) 2021, Linden Research, Inc. * $/LicenseInfo$ */ // Precompiled header #include "linden_common.h" // associated header #include "threadpool.h" // STL headers // std headers // external library headers // other Linden headers #include "commoncontrol.h" #include "llerror.h" #include "llevents.h" #include "llsd.h" #include "stringize.h" #include /***************************************************************************** * Custom fiber scheduler for worker threads *****************************************************************************/ // As of 2022-12-06, each of our worker threads only runs a single (default) // fiber: we don't launch explicit fibers within worker threads, nor do we // anticipate doing so. So a worker thread that's simply waiting for incoming // tasks should really sleep a little. Override the default fiber scheduler to // implement that. struct sleepy_robin: public boost::fibers::algo::round_robin { virtual void suspend_until( std::chrono::steady_clock::time_point const&) noexcept { #if LL_WINDOWS // round_robin holds a std::condition_variable, and // round_robin::suspend_until() calls // std::condition_variable::wait_until(). On Windows, that call seems // busier than it ought to be. Try just sleeping. Sleep(1); #else // currently unused other than windows, but might as well have something here // different units than Sleep(), but we actually just want to sleep for any de-minimis duration usleep(1); #endif } virtual void notify() noexcept { // Since our Sleep() call above will wake up on its own, we need not // take any special action to wake it. } }; /***************************************************************************** * ThreadPoolBase *****************************************************************************/ LL::ThreadPoolBase::ThreadPoolBase(const std::string& name, size_t threads, WorkQueueBase* queue, bool auto_shutdown): super(name), mName("ThreadPool:" + name), mThreadCount(getConfiguredWidth(name, threads)), mQueue(queue), mAutomaticShutdown(auto_shutdown) {} void LL::ThreadPoolBase::start() { for (size_t i = 0; i < mThreadCount; ++i) { std::string tname{ stringize(mName, ':', (i+1), '/', mThreadCount) }; mThreads.emplace_back(tname, [this, tname]() { LL_PROFILER_SET_THREAD_NAME(tname.c_str()); run(tname); }); } if (!mAutomaticShutdown) { // Some threads, like main window's might need to run a bit longer // to wait for a proper shutdown message return; } // Listen on "LLApp", and when the app is shutting down, close the queue // and join the workers. LLEventPumps::instance().obtain("LLApp").listen( mName, [this](const LLSD& stat) { std::string status(stat["status"]); if (status != "running") { // viewer is starting shutdown -- proclaim the end is nigh! LL_DEBUGS("ThreadPool") << mName << " saw " << status << LL_ENDL; close(); } return false; }); } LL::ThreadPoolBase::~ThreadPoolBase() { close(); if (!LLEventPumps::wasDeleted()) { LLEventPumps::instance().obtain("LLApp").stopListening(mName); } } void LL::ThreadPoolBase::close() { if (! mQueue->isClosed()) { LL_DEBUGS("ThreadPool") << mName << " closing queue and joining threads" << LL_ENDL; mQueue->close(); for (auto& pair: mThreads) { if (pair.second.joinable()) { LL_DEBUGS("ThreadPool") << mName << " waiting on thread " << pair.first << LL_ENDL; pair.second.join(); } } LL_DEBUGS("ThreadPool") << mName << " shutdown complete" << LL_ENDL; } } void LL::ThreadPoolBase::run(const std::string& name) { #if LL_WINDOWS // Try using sleepy_robin fiber scheduler. boost::fibers::use_scheduling_algorithm(); #endif // LL_WINDOWS LL_DEBUGS("ThreadPool") << name << " starting" << LL_ENDL; run(); LL_DEBUGS("ThreadPool") << name << " stopping" << LL_ENDL; } void LL::ThreadPoolBase::run() { mQueue->runUntilClose(); } //static size_t LL::ThreadPoolBase::getConfiguredWidth(const std::string& name, size_t dft) { LLSD poolSizes; try { poolSizes = LL::CommonControl::get("Global", "ThreadPoolSizes"); // "ThreadPoolSizes" is actually a map containing the sizes of // interest -- or should be, if this process has an // LLViewerControlListener instance and its settings include // "ThreadPoolSizes". If we failed to retrieve it, perhaps we're in a // program that doesn't define that, or perhaps there's no such // setting, or perhaps we're asking too early, before the LLEventAPI // itself has been instantiated. In any of those cases, it seems worth // warning. if (! poolSizes.isDefined()) { // Note: we don't warn about absence of an override key for a // particular ThreadPool name, that's fine. This warning is about // complete absence of a ThreadPoolSizes setting, which we expect // in a normal viewer session. LL_WARNS("ThreadPool") << "No 'ThreadPoolSizes' setting for ThreadPool '" << name << "'" << LL_ENDL; } } catch (const LL::CommonControl::Error& exc) { // We don't want ThreadPool to *require* LLViewerControlListener. // Just log it and carry on. LL_WARNS("ThreadPool") << "Can't check 'ThreadPoolSizes': " << exc.what() << LL_ENDL; } LL_DEBUGS("ThreadPool") << "ThreadPoolSizes = " << poolSizes << LL_ENDL; // LLSD treats an undefined value as an empty map when asked to retrieve a // key, so we don't need this to be conditional. LLSD sizeSpec{ poolSizes[name] }; // We retrieve sizeSpec as LLSD, rather than immediately as LLSD::Integer, // so we can distinguish the case when it's undefined. return sizeSpec.isInteger() ? sizeSpec.asInteger() : dft; } //static size_t LL::ThreadPoolBase::getWidth(const std::string& name, size_t dft) { auto instance{ getInstance(name) }; if (instance) { return instance->getWidth(); } else { return getConfiguredWidth(name, dft); } }