/** * @file llworkerthread.h * * Copyright (c) 2004-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLWORKERTHREAD_H #define LL_LLWORKERTHREAD_H #include #include #include #include #include "llqueuedthread.h" #define USE_FRAME_CALLBACK_MANAGER 0 //============================================================================ class LLWorkerClass; //============================================================================ // Note: ~LLWorkerThread is O(N) N=# of worker threads, assumed to be small // It is assumed that LLWorkerThreads are rarely created/destroyed. class LLWorkerThread : public LLQueuedThread { public: class WorkRequest : public LLQueuedThread::QueuedRequest { protected: virtual ~WorkRequest(); // use deleteRequest() public: WorkRequest(handle_t handle, U32 priority, LLWorkerClass* workerclass, S32 param); S32 getParam() { return mParam; } LLWorkerClass* getWorkerClass() { return mWorkerClass; } /*virtual*/ bool processRequest(); /*virtual*/ void finishRequest(bool completed); /*virtual*/ void deleteRequest(); private: LLWorkerClass* mWorkerClass; S32 mParam; }; private: typedef std::list delete_list_t; delete_list_t mDeleteList; LLMutex* mDeleteMutex; apr_pool_t* mWorkerAPRPoolp; public: LLWorkerThread(const std::string& name, bool threaded = true); ~LLWorkerThread(); apr_pool_t* getWorkerAPRPool() { return mWorkerAPRPoolp; } /*virtual*/ S32 update(U32 max_time_ms); handle_t addWorkRequest(LLWorkerClass* workerclass, S32 param, U32 priority = PRIORITY_NORMAL); void deleteWorker(LLWorkerClass* workerclass); // schedule for deletion S32 getNumDeletes() { return mDeleteList.size(); } // debug }; //============================================================================ // This is a base class which any class with worker functions should derive from. // Example Usage: // LLMyWorkerClass* foo = new LLMyWorkerClass(); // foo->fetchData(); // calls addWork() // while(1) // main loop // { // if (foo->hasData()) // calls checkWork() // foo->processData(); // } // // WorkerClasses only have one set of work functions. If they need to do multiple // background tasks, use 'param' to switch amnong them. // Only one background task can be active at a time (per instance). // i.e. don't call addWork() if haveWork() returns true class LLWorkerClass { friend class LLWorkerThread; friend class LLWorkerThread::WorkRequest; public: typedef LLWorkerThread::handle_t handle_t; enum FLAGS { WCF_HAVE_WORK = 0x01, WCF_WORKING = 0x02, WCF_WORK_FINISHED = 0x10, WCF_WORK_ABORTED = 0x20, WCF_DELETE_REQUESTED = 0x40, WCF_ABORT_REQUESTED = 0x80 }; public: LLWorkerClass(LLWorkerThread* workerthread, const std::string& name); virtual ~LLWorkerClass(); // pure virtual, called from WORKER THREAD, returns TRUE if done virtual bool doWork(S32 param)=0; // Called from WorkRequest::processRequest() // virtual, called from finishRequest() after completed or aborted virtual void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD) // virtual, returns true if safe to delete the worker virtual bool deleteOK(); // called from update() (WORK THREAD) // schedlueDelete(): schedules deletion once aborted or completed void scheduleDelete(); bool haveWork() { return getFlags(WCF_HAVE_WORK); } // may still be true if aborted bool isWorking() { return getFlags(WCF_WORKING); } bool wasAborted() { return getFlags(WCF_ABORT_REQUESTED); } // setPriority(): changes the priority of a request void setPriority(U32 priority); U32 getPriority() { return mRequestPriority; } const std::string& getName() const { return mWorkerClassName; } protected: // called from WORKER THREAD void setWorking(bool working); // Call from doWork only to avoid eating up cpu time. // Returns true if work has been aborted // yields the current thread and calls mWorkerThread->checkPause() bool yield(); void setWorkerThread(LLWorkerThread* workerthread); // addWork(): calls startWork, adds doWork() to queue void addWork(S32 param, U32 priority = LLWorkerThread::PRIORITY_NORMAL); // abortWork(): requests that work be aborted void abortWork(bool autocomplete); // checkWork(): if doWork is complete or aborted, call endWork() and return true bool checkWork(bool aborting = false); private: void setFlags(U32 flags) { mWorkFlags = mWorkFlags | flags; } void clearFlags(U32 flags) { mWorkFlags = mWorkFlags & ~flags; } U32 getFlags() { return mWorkFlags; } bool getFlags(U32 flags) { return mWorkFlags & flags ? true : false; } private: // pure virtuals virtual void startWork(S32 param)=0; // called from addWork() (MAIN THREAD) virtual void endWork(S32 param, bool aborted)=0; // called from doWork() (MAIN THREAD) protected: LLWorkerThread* mWorkerThread; std::string mWorkerClassName; handle_t mRequestHandle; U32 mRequestPriority; // last priority set private: LLMutex mMutex; LLAtomicU32 mWorkFlags; }; //============================================================================ #endif // LL_LLWORKERTHREAD_H