/** * @file lltimer.h * @brief Cross-platform objects for doing timing * * Copyright (c) 2000-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_TIMER_H #define LL_TIMER_H #if LL_LINUX || LL_DARWIN # include # include #endif #include // units conversions #ifndef USEC_PER_SEC const U32 USEC_PER_SEC = 1000000; #endif const U32 SEC_PER_MIN = 60; const U32 MIN_PER_HOUR = 60; const U32 USEC_PER_MIN = USEC_PER_SEC * SEC_PER_MIN; const U32 USEC_PER_HOUR = USEC_PER_MIN * MIN_PER_HOUR; const U32 SEC_PER_HOUR = SEC_PER_MIN * MIN_PER_HOUR; const F64 SEC_PER_USEC = 1.0 / (F64) USEC_PER_SEC; class LLTimer { public: static LLTimer *sTimer; // global timer protected: U64 mLastClockCount; U64 mExpirationTicks; BOOL mStarted; public: LLTimer(); ~LLTimer(); static void initClass() { if (!sTimer) sTimer = new LLTimer; } static void cleanupClass() { delete sTimer; sTimer = NULL; } // Return a high precision number of seconds since the start of // this application instance. static F64 getElapsedSeconds() { return sTimer->getElapsedTimeF64(); } // Return a high precision usec since epoch static U64 getTotalTime(); // Return a high precision seconds since epoch static F64 getTotalSeconds(); // MANIPULATORS void start() { reset(); mStarted = TRUE; } void stop() { mStarted = FALSE; } void reset(); // Resets the timer void setLastClockCount(U64 current_count); // Sets the timer so that the next elapsed call will be relative to this time void setTimerExpirySec(F32 expiration); BOOL checkExpirationAndReset(F32 expiration); BOOL hasExpired(); F32 getElapsedTimeAndResetF32(); // Returns elapsed time in seconds with reset F64 getElapsedTimeAndResetF64(); F32 getRemainingTimeF32(); static BOOL knownBadTimer(); // ACCESSORS F32 getElapsedTimeF32() const; // Returns elapsed time in seconds F64 getElapsedTimeF64() const; // Returns elapsed time in seconds BOOL getStarted() const { return mStarted; } static U64 getCurrentClockCount(); // Returns the raw clockticks }; // // Various functions for initializing/accessing clock and timing stuff. Don't use these without REALLY knowing how they work. // U64 get_clock_count(); F64 calc_clock_frequency(U32 msecs); void update_clock_frequencies(); // Sleep for milliseconds void ms_sleep(long ms); // Yield //void llyield(); // Yield your timeslice - not implemented yet for Mac, so commented out. // Returns the correct UTC time in seconds, like time(NULL). // Useful on the viewer, which may have its local clock set wrong. U32 time_corrected(); // Correction factor used by time_corrected() above. extern S32 gUTCOffset; // Is the current computer (in its current time zone) // observing daylight savings time? BOOL is_daylight_savings(); // Converts internal "struct tm" time buffer to Pacific Standard/Daylight Time // Usage: // S32 utc_time; // utc_time = time_corrected(); // struct tm* internal_time = utc_to_pacific_time(utc_time, gDaylight); struct tm* utc_to_pacific_time(S32 utc_time, BOOL pacific_daylight_time); void microsecondsToTimecodeString(U64 current_time, char *tcstring); void secondsToTimecodeString(F32 current_time, char *tcstring); // class for scheduling a function to be called at a given frequency (approximate, inprecise) class LLEventTimer { public: LLEventTimer(F32 period); // period is the amount of time between each call to tick() virtual ~LLEventTimer(); //function to be called at the supplied frequency virtual void tick() = 0; static void updateClass(); protected: LLTimer mTimer; F32 mPeriod; private: //list of active timers static std::list sActiveList; }; #endif