/** * @file llthread.h * @brief Base classes for thread, mutex and condition handling. * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLTHREAD_H #define LL_LLTHREAD_H #include "llapp.h" #include "llapr.h" #include "llmemory.h" #include "apr_thread_cond.h" #include "llaprpool.h" #ifdef SHOW_ASSERT extern LL_COMMON_API bool is_main_thread(void); #endif class LLThread; class LLMutex; class LLCondition; #if LL_WINDOWS #define ll_thread_local __declspec(thread) #else #define ll_thread_local __thread #endif class LL_COMMON_API LLThreadLocalData { private: static apr_threadkey_t* sThreadLocalDataKey; public: // Thread-local memory pools. LLAPRRootPool mRootPool; LLVolatileAPRPool mVolatileAPRPool; static void init(void); static void destroy(void* thread_local_data); static void create(LLThread* pthread); static LLThreadLocalData& tldata(void); }; class LL_COMMON_API LLThread { private: static U32 sIDIter; public: typedef enum e_thread_status { STOPPED = 0, // The thread is not running. Not started, or has exited its run function RUNNING = 1, // The thread is currently running QUITTING= 2 // Someone wants this thread to quit } EThreadStatus; LLThread(std::string const& name); virtual ~LLThread(); // Warning! You almost NEVER want to destroy a thread unless it's in the STOPPED state. virtual void shutdown(); // stops the thread bool isQuitting() const { return (QUITTING == mStatus); } bool isStopped() const { return (STOPPED == mStatus); } static U32 currentID(); // Return ID of current thread static void yield(); // Static because it can be called by the main thread, which doesn't have an LLThread data structure. public: // PAUSE / RESUME functionality. See source code for important usage notes. // Called from MAIN THREAD. void pause(); void unpause(); bool isPaused() { return isStopped() || mPaused; } // Cause the thread to wake up and check its condition void wake(); // Same as above, but to be used when the condition is already locked. void wakeLocked(); // Called from run() (CHILD THREAD). Pause the thread if requested until unpaused. void checkPause(); // this kicks off the apr thread void start(void); // Return thread-local data for the current thread. static LLThreadLocalData& tldata(void) { return LLThreadLocalData::tldata(); } private: bool mPaused; // static function passed to APR thread creation routine static void *APR_THREAD_FUNC staticRun(apr_thread_t *apr_threadp, void *datap); protected: std::string mName; LLCondition* mRunCondition; apr_thread_t *mAPRThreadp; EThreadStatus mStatus; U32 mID; friend void LLThreadLocalData::create(LLThread* threadp); LLThreadLocalData* mThreadLocalData; void setQuitting(); // virtual function overridden by subclass -- this will be called when the thread runs virtual void run(void) = 0; // virtual predicate function -- returns true if the thread should wake up, false if it should sleep. virtual bool runCondition(void); // Lock/Unlock Run Condition -- use around modification of any variable used in runCondition() inline void lockData(); inline void unlockData(); // This is the predicate that decides whether the thread should sleep. // It should only be called with mRunCondition locked, since the virtual runCondition() function may need to access // data structures that are thread-unsafe. bool shouldSleep(void) { return (mStatus == RUNNING) && (isPaused() || (!runCondition())); } // To avoid spurious signals (and the associated context switches) when the condition may or may not have changed, you can do the following: // mRunCondition->lock(); // if(!shouldSleep()) // mRunCondition->signal(); // mRunCondition->unlock(); }; //============================================================================ #define MUTEX_DEBUG (LL_DEBUG || LL_RELEASE_WITH_DEBUG_INFO) #ifdef MUTEX_DEBUG // We really shouldn't be using recursive locks. Make sure of that in debug mode. #define MUTEX_FLAG APR_THREAD_MUTEX_UNNESTED #else // Use the fastest platform-optimal lock behavior (can be recursive or non-recursive). #define MUTEX_FLAG APR_THREAD_MUTEX_DEFAULT #endif class LL_COMMON_API LLMutexBase { public: typedef enum { NO_THREAD = 0xFFFFFFFF } e_locking_thread; LLMutexBase() ; void lock() ; void unlock() ; // Returns true if lock was obtained successfully. bool trylock() { return !APR_STATUS_IS_EBUSY(apr_thread_mutex_trylock(mAPRMutexp)); } // non-blocking, but does do a lock/unlock so not free bool isLocked() { bool is_not_locked = trylock(); if (is_not_locked) unlock(); return !is_not_locked; } protected: // mAPRMutexp is initialized and uninitialized in the derived class. apr_thread_mutex_t* mAPRMutexp; mutable U32 mCount; mutable U32 mLockingThread; }; class LL_COMMON_API LLMutex : public LLMutexBase { public: LLMutex(LLAPRPool& parent = LLThread::tldata().mRootPool) : mPool(parent) { apr_thread_mutex_create(&mAPRMutexp, MUTEX_FLAG, mPool()); } ~LLMutex() { //this assertion erroneously triggers whenever an LLCondition is destroyed //llassert(!isLocked()); // better not be locked! apr_thread_mutex_destroy(mAPRMutexp); mAPRMutexp = NULL; } protected: LLAPRPool mPool; }; #if APR_HAS_THREADS // No need to use a root pool in this case. typedef LLMutex LLMutexRootPool; #else // APR_HAS_THREADS class LL_COMMON_API LLMutexRootPool : public LLMutexBase { public: LLMutexRootPool(void) { apr_thread_mutex_create(&mAPRMutexp, MUTEX_FLAG, mRootPool()); } ~LLMutexRootPool() { #if APR_POOL_DEBUG // It is allowed to destruct root pools from a different thread. mRootPool.grab_ownership(); #endif llassert(!isLocked()); apr_thread_mutex_destroy(mAPRMutexp); mAPRMutexp = NULL; } protected: LLAPRRootPool mRootPool; }; #endif // APR_HAS_THREADS // Actually a condition/mutex pair (since each condition needs to be associated with a mutex). class LL_COMMON_API LLCondition : public LLMutex { public: LLCondition(LLAPRPool& parent = LLThread::tldata().mRootPool); ~LLCondition(); void wait(); // blocks void signal(); void broadcast(); protected: apr_thread_cond_t *mAPRCondp; }; class LL_COMMON_API LLMutexLock { public: LLMutexLock(LLMutexBase* mutex) { mMutex = mutex; mMutex->lock(); } ~LLMutexLock() { mMutex->unlock(); } private: LLMutexBase* mMutex; }; //============================================================================ void LLThread::lockData() { mRunCondition->lock(); } void LLThread::unlockData() { mRunCondition->unlock(); } //============================================================================ // see llmemory.h for LLPointer<> definition class LL_COMMON_API LLThreadSafeRefCount { public: static void initThreadSafeRefCount(); // creates sMutex static void cleanupThreadSafeRefCount(); // destroys sMutex private: static LLMutex* sMutex; private: LLThreadSafeRefCount(const LLThreadSafeRefCount&); // not implemented LLThreadSafeRefCount&operator=(const LLThreadSafeRefCount&); // not implemented protected: virtual ~LLThreadSafeRefCount(); // use unref() public: LLThreadSafeRefCount(); void ref() { if (sMutex) sMutex->lock(); mRef++; if (sMutex) sMutex->unlock(); } S32 unref() { llassert(mRef >= 1); if (sMutex) sMutex->lock(); S32 res = --mRef; if (sMutex) sMutex->unlock(); if (0 == res) { delete this; return 0; } return res; } S32 getNumRefs() const { return mRef; } private: S32 mRef; }; //============================================================================ // Simple responder for self destructing callbacks // Pure virtual class class LL_COMMON_API LLResponder : public LLThreadSafeRefCount { protected: virtual ~LLResponder(); public: virtual void completed(bool success) = 0; }; //============================================================================ #endif // LL_LLTHREAD_H