/** * @file llthread.h * @brief Base classes for thread, mutex and condition handling. * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLTHREAD_H #define LL_LLTHREAD_H #include "llapp.h" #include "llapr.h" #include "apr_thread_cond.h" class LLThread; class LLMutex; class LLCondition; #if LL_WINDOWS #define ll_thread_local __declspec(thread) #else #define ll_thread_local __thread #endif class LL_COMMON_API LLThread { private: static U32 sIDIter; public: typedef enum e_thread_status { STOPPED = 0, // The thread is not running. Not started, or has exited its run function RUNNING = 1, // The thread is currently running QUITTING= 2 // Someone wants this thread to quit } EThreadStatus; LLThread(const std::string& name, apr_pool_t *poolp = NULL); virtual ~LLThread(); // Warning! You almost NEVER want to destroy a thread unless it's in the STOPPED state. virtual void shutdown(); // stops the thread bool isQuitting() const { return (QUITTING == mStatus); } bool isStopped() const { return (STOPPED == mStatus); } static U32 currentID(); // Return ID of current thread static void yield(); // Static because it can be called by the main thread, which doesn't have an LLThread data structure. public: // PAUSE / RESUME functionality. See source code for important usage notes. // Called from MAIN THREAD. void pause(); void unpause(); bool isPaused() { return isStopped() || mPaused == TRUE; } // Cause the thread to wake up and check its condition void wake(); // Same as above, but to be used when the condition is already locked. void wakeLocked(); // Called from run() (CHILD THREAD). Pause the thread if requested until unpaused. void checkPause(); // this kicks off the apr thread void start(void); apr_pool_t *getAPRPool() { return mAPRPoolp; } LLVolatileAPRPool* getLocalAPRFilePool() { return mLocalAPRFilePoolp ; } U32 getID() const { return mID; } // Called by threads *not* created via LLThread to register some // internal state used by LLMutex. You must call this once early // in the running thread to prevent collisions with the main thread. static void registerThreadID(); private: BOOL mPaused; // static function passed to APR thread creation routine static void *APR_THREAD_FUNC staticRun(apr_thread_t *apr_threadp, void *datap); protected: std::string mName; LLCondition* mRunCondition; LLMutex* mDataLock; apr_thread_t *mAPRThreadp; apr_pool_t *mAPRPoolp; BOOL mIsLocalPool; EThreadStatus mStatus; U32 mID; //a local apr_pool for APRFile operations in this thread. If it exists, LLAPRFile::sAPRFilePoolp should not be used. //Note: this pool is used by APRFile ONLY, do NOT use it for any other purposes. // otherwise it will cause severe memory leaking!!! --bao LLVolatileAPRPool *mLocalAPRFilePoolp ; void setQuitting(); // virtual function overridden by subclass -- this will be called when the thread runs virtual void run(void) = 0; // virtual predicate function -- returns true if the thread should wake up, false if it should sleep. virtual bool runCondition(void); // Lock/Unlock Run Condition -- use around modification of any variable used in runCondition() inline void lockData(); inline void unlockData(); // This is the predicate that decides whether the thread should sleep. // It should only be called with mDataLock locked, since the virtual runCondition() function may need to access // data structures that are thread-unsafe. bool shouldSleep(void) { return (mStatus == RUNNING) && (isPaused() || (!runCondition())); } // To avoid spurious signals (and the associated context switches) when the condition may or may not have changed, you can do the following: // mDataLock->lock(); // if(!shouldSleep()) // mRunCondition->signal(); // mDataLock->unlock(); }; //============================================================================ #define MUTEX_DEBUG (LL_DEBUG || LL_RELEASE_WITH_DEBUG_INFO) class LL_COMMON_API LLMutex { public: typedef enum { NO_THREAD = 0xFFFFFFFF } e_locking_thread; LLMutex(apr_pool_t *apr_poolp); // NULL pool constructs a new pool for the mutex virtual ~LLMutex(); void lock(); // blocks void unlock(); bool isLocked(); // non-blocking, but does do a lock/unlock so not free bool isSelfLocked(); //return true if locked in a same thread U32 lockingThread() const; //get ID of locking thread protected: apr_thread_mutex_t *mAPRMutexp; mutable U32 mCount; mutable U32 mLockingThread; apr_pool_t *mAPRPoolp; BOOL mIsLocalPool; #if MUTEX_DEBUG std::map mIsLocked; #endif }; // Actually a condition/mutex pair (since each condition needs to be associated with a mutex). class LL_COMMON_API LLCondition : public LLMutex { public: LLCondition(apr_pool_t *apr_poolp); // Defaults to global pool, could use the thread pool as well. ~LLCondition(); void wait(); // blocks void signal(); void broadcast(); protected: apr_thread_cond_t *mAPRCondp; }; class LLMutexLock { public: LLMutexLock(LLMutex* mutex) { mMutex = mutex; if(mMutex) mMutex->lock(); } ~LLMutexLock() { if(mMutex) mMutex->unlock(); } private: LLMutex* mMutex; }; //============================================================================ void LLThread::lockData() { mDataLock->lock(); } void LLThread::unlockData() { mDataLock->unlock(); } //============================================================================ // see llmemory.h for LLPointer<> definition class LL_COMMON_API LLThreadSafeRefCount { public: static void initThreadSafeRefCount(); // creates sMutex static void cleanupThreadSafeRefCount(); // destroys sMutex private: static LLMutex* sMutex; protected: virtual ~LLThreadSafeRefCount(); // use unref() public: LLThreadSafeRefCount(); LLThreadSafeRefCount(const LLThreadSafeRefCount&); LLThreadSafeRefCount& operator=(const LLThreadSafeRefCount& ref) { mRef = 0; return *this; } void ref() { mRef++; } S32 unref() { llassert(mRef >= 1); bool time_to_die = (mRef == 1); if (time_to_die) { if (sMutex) sMutex->lock(); // Looks redundant, but is very much not // We need to check again once we've acquired the lock // so that two threads who get into the if in parallel // don't both attempt to the delete. // mRef--; if (mRef == 0) delete this; if (sMutex) sMutex->unlock(); return 0; } return --mRef; } S32 getNumRefs() const { const S32 currentVal = mRef.CurrentValue(); return currentVal; } private: LLAtomic32< S32 > mRef; }; //============================================================================ // Simple responder for self destructing callbacks // Pure virtual class class LL_COMMON_API LLResponder : public LLThreadSafeRefCount { protected: virtual ~LLResponder(); public: virtual void completed(bool success) = 0; }; //============================================================================ #endif // LL_LLTHREAD_H