/** * @file llthread.cpp * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llapr.h" #include "apr_portable.h" #include "llthread.h" #include "llmutex.h" #include "lltimer.h" #include "lltrace.h" #if LL_LINUX || LL_SOLARIS #include #endif //---------------------------------------------------------------------------- // Usage: // void run_func(LLThread* thread) // { // } // LLThread* thread = new LLThread(); // thread->run(run_func); // ... // thread->setQuitting(); // while(!timeout) // { // if (thread->isStopped()) // { // delete thread; // break; // } // } // //---------------------------------------------------------------------------- #if LL_DARWIN // statically allocated thread local storage not supported in Darwin executable formats #elif LL_WINDOWS U32 __declspec(thread) LLThread::sThreadIndex = 0; #elif LL_LINUX U32 __thread LLThread::sThreadID = 0; #endif U32 LLThread::sIDIter = 0; LL_COMMON_API void assert_main_thread() { static U32 s_thread_id = LLThread::currentID(); if (LLThread::currentID() != s_thread_id) { llerrs << "Illegal execution outside main thread." << llendl; } } // // Handed to the APR thread creation function // void *APR_THREAD_FUNC LLThread::staticRun(apr_thread_t *apr_threadp, void *datap) { LLThread *threadp = (LLThread *)datap; LLTrace::ThreadRecorder* thread_recorder = new LLTrace::SlaveThreadRecorder(); #if !LL_DARWIN sThreadIndex = threadp->mID; #endif // Run the user supplied function threadp->run(); //llinfos << "LLThread::staticRun() Exiting: " << threadp->mName << llendl; // We're done with the run function, this thread is done executing now. threadp->mStatus = STOPPED; delete thread_recorder; return NULL; } LLThread::LLThread(const std::string& name, apr_pool_t *poolp) : mPaused(FALSE), mName(name), mAPRThreadp(NULL), mStatus(STOPPED) { mID = ++sIDIter; // Thread creation probably CAN be paranoid about APR being initialized, if necessary if (poolp) { mIsLocalPool = FALSE; mAPRPoolp = poolp; } else { mIsLocalPool = TRUE; apr_pool_create(&mAPRPoolp, NULL); // Create a subpool for this thread } mRunCondition = new LLCondition(mAPRPoolp); mLocalAPRFilePoolp = NULL ; } LLThread::~LLThread() { shutdown(); if(mLocalAPRFilePoolp) { delete mLocalAPRFilePoolp ; mLocalAPRFilePoolp = NULL ; } } void LLThread::shutdown() { // Warning! If you somehow call the thread destructor from itself, // the thread will die in an unclean fashion! if (mAPRThreadp) { if (!isStopped()) { // The thread isn't already stopped // First, set the flag that indicates that we're ready to die setQuitting(); //llinfos << "LLThread::~LLThread() Killing thread " << mName << " Status: " << mStatus << llendl; // Now wait a bit for the thread to exit // It's unclear whether I should even bother doing this - this destructor // should never get called unless we're already stopped, really... S32 counter = 0; const S32 MAX_WAIT = 600; while (counter < MAX_WAIT) { if (isStopped()) { break; } // Sleep for a tenth of a second ms_sleep(100); yield(); counter++; } } if (!isStopped()) { // This thread just wouldn't stop, even though we gave it time //llwarns << "LLThread::~LLThread() exiting thread before clean exit!" << llendl; // Put a stake in its heart. apr_thread_exit(mAPRThreadp, -1); return; } mAPRThreadp = NULL; } delete mRunCondition; mRunCondition = 0; if (mIsLocalPool && mAPRPoolp) { apr_pool_destroy(mAPRPoolp); mAPRPoolp = 0; } } void LLThread::start() { llassert(isStopped()); // Set thread state to running mStatus = RUNNING; apr_status_t status = apr_thread_create(&mAPRThreadp, NULL, staticRun, (void *)this, mAPRPoolp); if(status == APR_SUCCESS) { // We won't bother joining apr_thread_detach(mAPRThreadp); } else { mStatus = STOPPED; llwarns << "failed to start thread " << mName << llendl; ll_apr_warn_status(status); } } //============================================================================ // Called from MAIN THREAD. // Request that the thread pause/resume. // The thread will pause when (and if) it calls checkPause() void LLThread::pause() { if (!mPaused) { // this will cause the thread to stop execution as soon as checkPause() is called mPaused = 1; // Does not need to be atomic since this is only set/unset from the main thread } } void LLThread::unpause() { if (mPaused) { mPaused = 0; } wake(); // wake up the thread if necessary } // virtual predicate function -- returns true if the thread should wake up, false if it should sleep. bool LLThread::runCondition(void) { // by default, always run. Handling of pause/unpause is done regardless of this function's result. return true; } //============================================================================ // Called from run() (CHILD THREAD). // Stop thread execution if requested until unpaused. void LLThread::checkPause() { mRunCondition->lock(); // This is in a while loop because the pthread API allows for spurious wakeups. while(shouldSleep()) { mRunCondition->wait(); // unlocks mRunCondition // mRunCondition is locked when the thread wakes up } mRunCondition->unlock(); } //============================================================================ void LLThread::setQuitting() { mRunCondition->lock(); if (mStatus == RUNNING) { mStatus = QUITTING; } mRunCondition->unlock(); wake(); } // static U32 LLThread::currentID() { return (U32)apr_os_thread_current(); } // static void LLThread::yield() { #if LL_LINUX || LL_SOLARIS sched_yield(); // annoyingly, apr_thread_yield is a noop on linux... #else apr_thread_yield(); #endif } void LLThread::wake() { mRunCondition->lock(); if(!shouldSleep()) { mRunCondition->signal(); } mRunCondition->unlock(); } void LLThread::wakeLocked() { if(!shouldSleep()) { mRunCondition->signal(); } }