/** * @file llsingleton.h * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLSINGLETON_H #define LLSINGLETON_H #include #include #include #include #include #include // TODO: // Tests for all this! class LLSingletonBase: private boost::noncopyable { public: class MasterList; class MasterRefcount; typedef boost::intrusive_ptr ref_ptr_t; private: // All existing LLSingleton instances are tracked in this master list. typedef std::list list_t; static list_t& get_master(); // This, on the other hand, is a stack whose top indicates the LLSingleton // currently being initialized. static list_t& get_initializing(); // Produce a vector of master list, in dependency order. typedef std::vector vec_t; static vec_t dep_sort(); bool mCleaned; // cleanupSingleton() has been called // we directly depend on these other LLSingletons typedef boost::unordered_set set_t; set_t mDepends; protected: typedef enum e_init_state { UNINITIALIZED = 0, // must be default-initialized state CONSTRUCTING, INITIALIZING, INITIALIZED, DELETED } EInitState; // Base-class constructor should only be invoked by the DERIVED_TYPE // constructor. LLSingletonBase(); virtual ~LLSingletonBase(); // Every new LLSingleton should be added to/removed from the master list void add_master(); void remove_master(); // with a little help from our friends. template friend struct LLSingleton_manage_master; // Maintain a stack of the LLSingleton subclass instance currently being // initialized. We use this to notice direct dependencies: we want to know // if A requires B. We deduce that if while initializing A, control // reaches B::getInstance(). // We want &A to be at the top of that stack during both A::A() and // A::initSingleton(), since a call to B::getInstance() might occur during // either. // Unfortunately the desired timespan does not correspond neatly with a // single C++ scope, else we'd use RAII to track it. But we do know that // LLSingletonBase's constructor definitely runs just before // LLSingleton's, which runs just before the specific subclass's. void push_initializing(); // LLSingleton is, and must remain, the only caller to initSingleton(). // That being the case, we control exactly when it happens -- and we can // pop the stack immediately thereafter. void pop_initializing(); // If a given call to B::getInstance() happens during either A::A() or // A::initSingleton(), record that A directly depends on B. void capture_dependency(EInitState); // delegate LL_ERRS() logging to llsingleton.cpp static void logerrs(const char* p1, const char* p2="", const char* p3="", const char* p4=""); // delegate LL_WARNS() logging to llsingleton.cpp static void logwarns(const char* p1, const char* p2="", const char* p3="", const char* p4=""); // obtain canonical ref_ptr_t static ref_ptr_t get_master_refcount(); // Default methods in case subclass doesn't declare them. virtual void initSingleton() {} virtual void cleanupSingleton() {} // deleteSingleton() isn't -- and shouldn't be -- a virtual method. It's a // class static. However, given only Foo*, deleteAll() does need to be // able to reach Foo::deleteSingleton(). Make LLSingleton (which declares // deleteSingleton()) store a pointer here. Since we know it's a static // class method, a classic-C function pointer will do. void (*mDeleteSingleton)(); public: /** * Call this to call the cleanupSingleton() method for every LLSingleton * constructed since the start of the last cleanupAll() call. (Any * LLSingleton constructed DURING a cleanupAll() call won't be cleaned up * until the next cleanupAll() call.) cleanupSingleton() neither deletes * nor destroys its LLSingleton; therefore it's safe to include logic that * might take significant realtime or even throw an exception. * * The most important property of cleanupAll() is that cleanupSingleton() * methods are called in dependency order, leaf classes last. Thus, given * two LLSingleton subclasses A and B, if A's dependency on B is properly * expressed as a B::getInstance() or B::instance() call during either * A::A() or A::initSingleton(), B will be cleaned up after A. * * If a cleanupSingleton() method throws an exception, the exception is * logged, but cleanupAll() attempts to continue calling the rest of the * cleanupSingleton() methods. */ static void cleanupAll(); /** * Call this to call the deleteSingleton() method for every LLSingleton * constructed since the start of the last deleteAll() call. (Any * LLSingleton constructed DURING a deleteAll() call won't be cleaned up * until the next deleteAll() call.) deleteSingleton() deletes and * destroys its LLSingleton. Any cleanup logic that might take significant * realtime -- or throw an exception -- must not be placed in your * LLSingleton's destructor, but rather in its cleanupSingleton() method. * * The most important property of deleteAll() is that deleteSingleton() * methods are called in dependency order, leaf classes last. Thus, given * two LLSingleton subclasses A and B, if A's dependency on B is properly * expressed as a B::getInstance() or B::instance() call during either * A::A() or A::initSingleton(), B will be cleaned up after A. * * If a deleteSingleton() method throws an exception, the exception is * logged, but deleteAll() attempts to continue calling the rest of the * deleteSingleton() methods. */ static void deleteAll(); }; // support ref_ptr_t void intrusive_ptr_add_ref(LLSingletonBase::MasterRefcount*); void intrusive_ptr_release(LLSingletonBase::MasterRefcount*); // Most of the time, we want LLSingleton_manage_master() to forward its // methods to LLSingletonBase::add_master() and remove_master(). template struct LLSingleton_manage_master { void add(LLSingletonBase* sb) { sb->add_master(); } void remove(LLSingletonBase* sb) { sb->remove_master(); } }; // But for the specific case of LLSingletonBase::MasterList, don't. template <> struct LLSingleton_manage_master { void add(LLSingletonBase*) {} void remove(LLSingletonBase*) {} }; /** * LLSingleton implements the getInstance() method part of the Singleton * pattern. It can't make the derived class constructors protected, though, so * you have to do that yourself. * * Derive your class from LLSingleton, passing your subclass name as * LLSingleton's template parameter, like so: * * class Foo: public LLSingleton{}; * * Foo& instance = Foo::instance(); * * LLSingleton recognizes a couple special methods in your derived class. * * If you override LLSingleton::initSingleton(), your method will be called * immediately after the instance is constructed. This is useful for breaking * circular dependencies: if you find that your LLSingleton subclass * constructor references other LLSingleton subclass instances in a chain * leading back to yours, move the instance reference from your constructor to * your initSingleton() method. * * If you override LLSingleton::cleanupSingleton(), your method will be * called if someone calls LLSingletonBase::cleanupAll(). The significant part * of this promise is that cleanupAll() will call individual * cleanupSingleton() methods in reverse dependency order. * * That is, consider LLSingleton subclasses C, B and A. A depends on B, which * in turn depends on C. These dependencies are expressed as calls to * B::instance() or B::getInstance(), and C::instance() or C::getInstance(). * It shouldn't matter whether these calls appear in A::A() or * A::initSingleton(), likewise B::B() or B::initSingleton(). * * We promise that if you later call LLSingletonBase::cleanupAll(): * 1. A::cleanupSingleton() will be called before * 2. B::cleanupSingleton(), which will be called before * 3. C::cleanupSingleton(). * Put differently, if your LLSingleton subclass constructor or * initSingleton() method explicitly depends on some other LLSingleton * subclass, you may continue to rely on that other subclass in your * cleanupSingleton() method. * * We introduce a special cleanupSingleton() method because cleanupSingleton() * operations can involve nontrivial realtime, or might throw an exception. A * destructor should do neither! * * If your cleanupSingleton() method throws an exception, we log that * exception but proceed with the remaining cleanupSingleton() calls. * * Similarly, if at some point you call LLSingletonBase::deleteAll(), all * remaining LLSingleton instances will be destroyed in dependency order. (Or * call MySubclass::deleteSingleton() to specifically destroy the canonical * MySubclass instance.) * * As currently written, LLSingleton is not thread-safe. */ template class LLSingleton : public LLSingletonBase { private: static DERIVED_TYPE* constructSingleton() { return new DERIVED_TYPE(); } // stores pointer to singleton instance struct SingletonLifetimeManager { SingletonLifetimeManager(): mMasterRefcount(LLSingletonBase::get_master_refcount()) { construct(); } static void construct() { sData.mInitState = CONSTRUCTING; sData.mInstance = constructSingleton(); sData.mInitState = INITIALIZING; } ~SingletonLifetimeManager() { // The dependencies between LLSingletons, and the arbitrary order // of static-object destruction, mean that we DO NOT WANT this // destructor to delete this LLSingleton. This destructor will run // without regard to any other LLSingleton whose cleanup might // depend on its existence. What we really want is to count the // runtime's attempts to cleanup LLSingleton static data -- and on // the very last one, call LLSingletonBase::deleteAll(). That // method will properly honor cross-LLSingleton dependencies. This // is why we store an intrusive_ptr to a MasterRefcount: our // ref_ptr_t member counts SingletonLifetimeManager instances. // Once the runtime destroys the last of these, THEN we can delete // every remaining LLSingleton. } LLSingletonBase::ref_ptr_t mMasterRefcount; }; protected: LLSingleton() { // populate base-class function pointer with the static // deleteSingleton() function for this particular specialization mDeleteSingleton = &deleteSingleton; // add this new instance to the master list LLSingleton_manage_master().add(this); } public: virtual ~LLSingleton() { // remove this instance from the master list LLSingleton_manage_master().remove(this); sData.mInstance = NULL; sData.mInitState = DELETED; } /** * @brief Immediately delete the singleton. * * A subsequent call to LLProxy::getInstance() will construct a new * instance of the class. * * Without an explicit call to LLSingletonBase::deleteAll(), LLSingletons * are implicitly destroyed after main() has exited and the C++ runtime is * cleaning up statically-constructed objects. Some classes derived from * LLSingleton have objects that are part of a runtime system that is * terminated before main() exits. Calling the destructor of those objects * after the termination of their respective systems can cause crashes and * other problems during termination of the project. Using this method to * destroy the singleton early can prevent these crashes. * * An example where this is needed is for a LLSingleton that has an APR * object as a member that makes APR calls on destruction. The APR system is * shut down explicitly before main() exits. This causes a crash on exit. * Using this method before the call to apr_terminate() and NOT calling * getInstance() again will prevent the crash. */ static void deleteSingleton() { delete sData.mInstance; sData.mInstance = NULL; sData.mInitState = DELETED; } static DERIVED_TYPE* getInstance() { static SingletonLifetimeManager sLifeTimeMgr; switch (sData.mInitState) { case UNINITIALIZED: // should never be uninitialized at this point logerrs("Uninitialized singleton ", typeid(DERIVED_TYPE).name()); return NULL; case CONSTRUCTING: logerrs("Tried to access singleton ", typeid(DERIVED_TYPE).name(), " from singleton constructor!"); return NULL; case INITIALIZING: // go ahead and flag ourselves as initialized so we can be // reentrant during initialization sData.mInitState = INITIALIZED; // initialize singleton after constructing it so that it can // reference other singletons which in turn depend on it, thus // breaking cyclic dependencies sData.mInstance->initSingleton(); // pop this off stack of initializing singletons sData.mInstance->pop_initializing(); break; case INITIALIZED: break; case DELETED: logwarns("Trying to access deleted singleton ", typeid(DERIVED_TYPE).name(), " -- creating new instance"); SingletonLifetimeManager::construct(); // same as first time construction sData.mInitState = INITIALIZED; sData.mInstance->initSingleton(); // pop this off stack of initializing singletons sData.mInstance->pop_initializing(); break; } // By this point, if DERIVED_TYPE was pushed onto the initializing // stack, it has been popped off. So the top of that stack, if any, is // an LLSingleton that directly depends on DERIVED_TYPE. If this call // came from another LLSingleton, rather than from vanilla application // code, record the dependency. sData.mInstance->capture_dependency(sData.mInitState); return sData.mInstance; } // Reference version of getInstance() // Preferred over getInstance() as it disallows checking for NULL static DERIVED_TYPE& instance() { return *getInstance(); } // Has this singleton been created yet? // Use this to avoid accessing singletons before they can safely be constructed. static bool instanceExists() { return sData.mInitState == INITIALIZED; } private: struct SingletonData { // explicitly has a default constructor so that member variables are zero initialized in BSS // and only changed by singleton logic, not constructor running during startup EInitState mInitState; DERIVED_TYPE* mInstance; }; static SingletonData sData; }; template typename LLSingleton::SingletonData LLSingleton::sData; #endif